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DS 117: Proceedings of the 24th International Conference on Engineering and Product Design Education (E&PDE 2022), London South Bank University in London, UK. 8th - 9th September 2022最新文献

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IMPROVING THE EDUCATION EXPERIENCE IN A DESIGN HISTORY COURSE USING CANVA, INSTAGRAM AND LINKEDIN 使用canva, instagram和linkedin改善设计历史课程的教育体验
B. Howell, A. Jackson, Addie Payne Morgan
The History of Product Design course at Brigham Young University has successfully implemented Instagram into its curriculum over previous years, and these efforts have been studied, documented, and published at past E&PDE conferences. This study aims to re-evaluate this course's presentation tools, improve the current use of social media, and enhance the overall learning experience. First, we assessed the value of using Instagram as an educational tool. Second, we evaluated the differences between Adobe InDesign and Canva as a presentation tool. Canva's advantages over Adobe Suite products include a shorter learning curve, spell-checking, video integration and built-in compatibility with social media products. Third, we assessed the impact of incorporating LinkedIn in our posts to extend the reach of student presentations. The results indicate that Canva decreases presentation building time, focuses student content decisions and increases visual quality. We also demonstrate that using Instagram and LinkedIn as education tools somewhat increases interaction with the larger design community and student attention to content quality.
杨百翰大学(Brigham Young University)的产品设计史课程在过去几年里成功地将Instagram纳入了课程,这些努力已经在过去的E&PDE会议上得到了研究、记录和发表。本研究旨在重新评估本课程的展示工具,改善目前社会媒体的使用,并提升整体学习体验。首先,我们评估了使用Instagram作为教育工具的价值。其次,我们评估了Adobe InDesign和Canva作为演示工具之间的差异。与Adobe Suite产品相比,Canva的优势包括更短的学习曲线、拼写检查、视频集成以及与社交媒体产品的内置兼容性。第三,我们评估了在我们的帖子中加入LinkedIn以扩大学生演讲范围的影响。结果表明,Canva减少了演示文稿的构建时间,集中了学生的内容决策,提高了视觉质量。我们还证明,使用Instagram和LinkedIn作为教育工具,在一定程度上增加了与更大的设计社区的互动,提高了学生对内容质量的关注。
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引用次数: 0
TOOLKIT THAT SUPPORTS THE DEVELOPMENT OF A SUSTAINABLE PRODUCT-SERVICE SYSTEM 支持可持续产品服务系统开发的工具包
Eline Albert, Ivo Dewit
This study results from a master thesis for the Department of Product Development of The University of Antwerp. The thesis focuses on a toolkit that provides support in the design process of a PSS, namely the product-service system design toolkit  1  . In this toolkit, there is hardly any focus on sustainability, but rather on the interaction with the end-user. To integrate this sustainability aspect - considering people, planet and profit - the Sustainable Innovation System (SIS) toolkit of OVAM  2  is used as input. The opportunity of this master thesis is to work out a possible synergy of both toolkits. This type of toolkit is hardly explored in the current market. This paper will first find out how both toolkits are used and what pitfalls there are. Various research methods have been used to map out the findings: a literature exploration, analysis of existing evaluations, in-depth interviews, a focus group, online questionnaires, a workshop, and project guidance. The triangulation ensures that the results are as close to reality as possible. This information is summarized and translated into drivers for the solution to be designed. After this, a proposal for the solution is being presented, which is a digital library of design tools. This study thus contributes to a concise human and economic analysis of design tools in general, and a proposal – specifically for the PSS design toolkit and the SIS toolkit – of automated project guidance for design students and practitioners. The online tool platform emerges as the best solution for the abovementioned problems and considers five design drivers that guide the design process, namely: design track support, autonomous use, reduced complexity, universal use, and easy integration.
本研究来源于安特卫普大学产品开发系的一篇硕士论文。本文重点研究了一个在PSS设计过程中提供支持的工具箱,即产品服务系统设计工具箱1。在这个工具包中,几乎没有关注可持续性,而是关注与最终用户的交互。为了整合这一可持续发展方面-考虑到人,地球和利润- OVAM2的可持续创新系统(SIS)工具包被用作输入。这篇硕士论文的机会是找出这两个工具包可能的协同作用。这种类型的工具包在当前市场上几乎没有被探索过。本文将首先找出如何使用这两个工具包以及存在哪些缺陷。各种研究方法被用来绘制研究结果:文献探索、现有评估分析、深度访谈、焦点小组、在线问卷调查、研讨会和项目指导。三角测量确保结果尽可能接近现实。这些信息被总结并转化为要设计的解决方案的驱动程序。在此之后,提出了解决方案的建议,这是一个设计工具的数字图书馆。因此,本研究有助于对一般设计工具进行简明的人力和经济分析,并为设计专业学生和从业者提供自动化项目指导的建议-特别是PSS设计工具包和SIS工具包。在线工具平台作为上述问题的最佳解决方案出现,并考虑了指导设计过程的五个设计驱动因素,即:设计跟踪支持、自主使用、降低复杂性、通用使用和易于集成。
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引用次数: 0
INTRODUCING PEER-ASSISTED LEARNING CONCEPT IN A DESIGN COURSE 在设计课程中引入同伴辅助学习的概念
Sagar Chirankar, Shyam Kumar Singh Munda, Aasmita Das, Arnab Patra, Elishan Jami, Kanika Meena, S. Sonu, Supradip Das
Design education is based on interactive discussions between students and their facilitators. Deeper engaging interactions can generate a range of concepts in the initial design phase. However, from the student’s perspective, the discussions with the course facilitator may turn formal and pose a restriction on free-flowing ideas. Despite applying different student engaging methods, there still seems to be an invisible barrier that holds them back from freely expressing their design thoughts. The concept of Peer-Assisted Learning (PAL) was introduced in a design course in the Department of Design at the Indian Institute of Technology, Guwahati (DoD, IITG), to solve this issue. This paper discusses the observations and findings of the experimental study with PAL in an industrial design course for concept generation. Conceptual solutions were developed for different design problems as part of the design charrette planned within the course. The final year Masters in Design students mentored junior students from third-year Bachelors in Design in the design charrette under the course instructors’ guidance. This exercise helped the junior design students quickly open up with their mentors and share their ideas smoothly. The senior students acted as a catalyst in generating a range of possible outcomes in a short period. A survey conducted at the end of this course with the junior students showed that the students accepted PAL well and would like it to be part of other courses in the future. Therefore, this paper recommends introducing PAL in design education as it effectively develops professionalism in senior students and helps the junior students use their seniors’ experiences. Additionally, it imbibes a sense of community learning in the student group.
设计教育是基于学生和他们的导师之间的互动讨论。更深入的互动可以在初始设计阶段产生一系列概念。然而,从学生的角度来看,与课程促进者的讨论可能会变得正式,并对自由流动的想法构成限制。尽管采用了不同的学生参与方式,但似乎仍然有一个无形的障碍阻碍着他们自由地表达自己的设计思想。为了解决这一问题,古瓦哈蒂印度理工学院设计系的一门设计课程引入了同伴辅助学习(PAL)的概念。本文讨论了在工业设计概念生成课程中使用PAL进行实验研究的观察结果。概念解决方案是为不同的设计问题开发的,作为课程中规划的设计大纲的一部分。最后一年的设计硕士学生在课程导师的指导下,在设计中心指导设计学士三年级的大三学生。这个练习帮助设计专业的大三学生快速地与他们的导师敞开心扉,顺利地分享他们的想法。高年级学生充当了催化剂,在短时间内产生了一系列可能的结果。在本课程结束时对大三学生进行的调查显示,学生们对PAL的接受程度很高,并希望在未来的其他课程中使用PAL。因此,本文建议在设计教育中引入PAL,因为它可以有效地培养高年级学生的专业精神,并帮助高年级学生利用高年级学生的经验。此外,它在学生群体中吸收了社区学习的意识。
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引用次数: 0
UNMASKING BIASES IN DESIGN EDUCATION 揭露设计教育中的偏见
Annemiek G. C. van Boeijen
This paper presents two master graduation design projects that address unconscious biases (UB) in the context of design education related to two topics: gender and skin colour. In addition to their sensitivity to exclusion and injustice, two design students brought in their analytical, design research and creativity skills to find solutions for design education. The projects revealed UB regarding the two topics of both teachers and students. The databases with examples from the real world and a poster campaign helped them to unlock these biases, and to understand that implications of prejudice are critical. The developed model, method, and guidelines provided them with lenses to discover biases, and also to have opportunities to find solutions by design. Evaluation of training material showed the need to have a language to talk about these sensitive topics in a nuanced way. Finally, these cases show the possibility of involving students in the development of curricula that strive to unmask biases.
本文介绍了两个硕士毕业设计项目,在设计教育的背景下解决无意识偏见(UB),涉及两个主题:性别和肤色。除了他们对排斥和不公正的敏感,两位设计专业的学生带来了他们的分析,设计研究和创意技能,为设计教育寻找解决方案。这些项目揭示了UB对教师和学生两个主题的关注。来自现实世界的例子数据库和海报活动帮助他们解开了这些偏见,并理解了偏见的影响是至关重要的。开发的模型、方法和指导方针为他们提供了发现偏见的镜头,也有机会通过设计找到解决方案。对培训材料的评估表明,需要有一种语言以细致入微的方式谈论这些敏感话题。最后,这些案例显示了让学生参与到努力揭露偏见的课程开发中的可能性。
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引用次数: 0
EMBEDDING IMMERSIVE TECHNOLOGIES INTO PRODUCT DESIGN EDUCATION: STUDENTS' AWARENESS OF VIRTUAL REALITY AS A TOOL TO SUPPORT THE DEVELOPMENT OF DESIGN SOLUTIONS 将沉浸式技术融入产品设计教育:学生对虚拟现实作为支持设计解决方案开发的工具的认识
Laila Al Jahwari, V. Garaj, David Harrison
Using new and emerging technologies in education can increase student engagement and support teaching methods. However, using any technological tool requires prior knowledge and understanding, especially in education. An online survey was used to gather data on product design students' knowledge of Virtual Reality (VR) technology. As a case study, this survey will examine how the use of Virtual Reality technology can impact the product design development process and design thinking. A questionnaire was distributed to product design students as part of a mixed method approach. Students' views on common design solution development practices and Virtual Reality technology were quantified and analysed through open-ended and closed-ended questions. The survey revealed students' preferred modelling and rendering software, sketching methods, level of detail in sketches, prototyping materials and tools, assessment modes and aspects. The questionnaire also assessed students' knowledge of VR and their perceptions of its utility in product design. In product/industrial design education, high student awareness of technology indicates a bright future.
在教育中使用新兴技术可以提高学生的参与度,支持教学方法。然而,使用任何技术工具都需要事先的知识和理解,尤其是在教育方面。通过一项在线调查来收集产品设计专业学生对虚拟现实(VR)技术的了解情况。作为一个案例研究,本调查将研究虚拟现实技术的使用如何影响产品设计开发过程和设计思维。作为混合方法的一部分,向产品设计专业的学生分发了一份问卷。通过开放式和封闭式问题,量化和分析学生对通用设计解决方案开发实践和虚拟现实技术的看法。调查揭示了学生喜欢的建模和渲染软件、草图绘制方法、草图细节程度、原型材料和工具、评估模式和方面。问卷还评估了学生对虚拟现实的了解程度,以及他们对虚拟现实在产品设计中的实用性的看法。在产品/工业设计教育中,学生对技术的高度认识预示着光明的未来。
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引用次数: 1
ONLINE PARTICIPATORY TOOLS IN CLASSROOM AND RESEARCH SETTINGS 课堂和研究环境中的在线参与工具
Raunak Mahtani, C. Gill, K. Umstead, Sana Behnam Asl, Kristin P Tully
Collaborative engagement in research and education often involves the need for a shared workspace among participants. With improved web-based technologies, and limitations to in-person interactions presented by the COVID-19 pandemic, educators and researchers need to adapt their methods and tools to support meaningful engagement. We reflect on our experiences and iterative experiments navigating these challenges in the domains of design education and design research. As design educators, our team utilized various online platforms including video conferencing, whiteboards, spreadsheets, surveys, and polling tools, to support teaching and student collaboration. As design researchers working in the domain of maternal healthcare, we borrowed from our experiences in the classroom and applied some of these tools to our research with patient and clinician stakeholders, to support data collection and research team collaboration. In this paper, we elaborate on these experiences by drawing from examples across our teaching and research activities to share key strengths, challenges, and considerations of the online workspaces, with a particular focus on online whiteboards. We compare the two settings and reflect on barriers and facilitators of online engagement specific to these. Lastly, we suggest recommendations for designing online activities and selecting appropriate online tools based on the objective, contextual needs, and the affordances of tools and activities. Our findings may support decisions of educators, designers, and researchers in planning for online engagement. © Proceedings of the 24th International Conference on Engineering and Product Design Education: Disrupt, Innovate, Regenerate and Transform, E and PDE 2022. All rights reserved.
在研究和教育方面的协作通常涉及参与者之间共享工作空间的需求。随着网络技术的改进,以及COVID-19大流行对面对面互动的限制,教育工作者和研究人员需要调整他们的方法和工具,以支持有意义的参与。我们反思我们的经验和迭代实验导航这些挑战在设计教育和设计研究领域。作为设计教育工作者,我们的团队利用各种在线平台,包括视频会议、白板、电子表格、调查和投票工具,来支持教学和学生合作。作为在孕产妇保健领域工作的设计研究人员,我们借鉴了在课堂上的经验,并将其中一些工具应用于我们与患者和临床利益相关者的研究中,以支持数据收集和研究团队协作。在本文中,我们通过我们的教学和研究活动中的例子来详细阐述这些经验,以分享在线工作空间的主要优势、挑战和考虑因素,并特别关注在线白板。我们比较了这两种情况,并反思了这两种情况下在线参与的障碍和促进因素。最后,我们根据目标、上下文需求以及工具和活动的可提供性,提出了设计在线活动和选择适当在线工具的建议。我们的研究结果可能支持教育工作者、设计师和研究人员在规划在线参与方面的决策。©第24届工程与产品设计教育国际会议论文集:破坏,创新,再生和转型,E和PDE 2022。版权所有。
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引用次数: 0
INVENTING AND PATENTING USING HALF-CAUSATION: NEW PHILOSOPHICAL TOOLS FOR ENGINEERING DESIGN EDUCATION 利用半因果关系发明和申请专利:工程设计教育的新哲学工具
M. Abolkheir, M. Wisnom
This paper has two objectives. The first is to briefly introduce a readership in Engineering Design education to Half-Causation, which is a philosophical model for inventing and patenting. Following a brief introduction, Half-Causation will be illustrated using the well-known case of the centrifugal vacuum cleaner, which was invented by the British inventor Sir James Dyson in the late 1970s. The second objective is to present the outcome of a 3-hour workshop which took place at the University of Bristol in 2021, in which doctoral engineering students were introduced to Half-Causation, before being given an engineering design problem to solve using it. The problem was ‘how to reduce the probability of a cyclist unseating (flying over the handlebar) when braking at high speed.’ Instead of addressing the problem in the traditional terms of morphology or functionality, the participants were encouraged to focus on causal properties . The participants were divided into four teams, and they clearly got a reasonable grip on Half-Causation Branching and followed its instructions faithfully. The four teams developed 44 inventive concepts, albeit some of the same or similar inventive concepts were developed by multiple teams. The workshop ended with discussing the optimisation of the scope of sought patent protection, using Half-Causation Encapsulation . The paper concludes by recommending adding the Half-Causation tools to engineering curricula, both in terms of generating ideas and intellectual property, specifically patents.
本文有两个目的。首先,简要介绍工程设计教育的读者半因果关系,半因果关系是发明和专利的哲学模型。在简短的介绍之后,半因果关系将用著名的离心式真空吸尘器的案例来说明,这是由英国发明家詹姆斯·戴森爵士在20世纪70年代末发明的。第二个目标是展示2021年在布里斯托尔大学举行的为期3小时的研讨会的结果,在研讨会上,工程博士生被介绍了半因果关系,然后被给予一个工程设计问题来解决它。问题是“如何减少骑车者在高速刹车时从车把上掉下来(从车把上飞过)的可能性”。研究人员鼓励参与者关注因果属性,而不是用传统的形态或功能来解决问题。参与者被分成四组,他们显然对半因果分支有了合理的理解,并忠实地遵循了它的指示。这四个团队开发了44个创意概念,尽管有些相同或相似的创意概念是由多个团队开发的。研讨会结束时讨论了使用半因果封装优化寻求专利保护的范围。论文最后建议将半因果关系工具添加到工程课程中,包括产生想法和知识产权,特别是专利。
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引用次数: 0
EXPERIENCES WITH EMOTIONAL DESIGN 情感设计体验
Jeanette Helleberg Dybvik
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引用次数: 0
THE REDESIGN STUDIO: AN INTENSIVE EVIDENCE-BASED APPROACH FOR IDEATING PRODUCT AND UX/UI IMPROVEMENTS 重新设计工作室:一个密集的基于证据的方法来构思产品和ux / ui改进
Owain Pedgley, Bahar Şener
This paper describes a six-week design studio that set out to make ‘redesign’ an educationally rewarding activity, whilst developing students’ skills in evidence-based designing. Final year industrial design undergraduates chose a personally owned household electrical or electronic product that they considered in need of improving or updating. The redesign studio guided students through five consecutive stages of briefings, activities, and critiques: (i) product anatomy analysis and part labelling, (ii) market analysis and market segmentation charts, (iii) hands-on peer contributed user experience (UX) evaluation, (iv) strategies for product improvement, and (v) design proposals. The educational aims of each stage are presented, with particular attention to the UX programme evaluation stage, where students were supplied with a special UX evaluation worksheet to accelerate their comprehension of UX terms and assist the collection and analysis of product evaluations. The results of a survey to gather students’ views on the strengths and weaknesses of the redesign studio are also presented. Students gave overwhelmingly positive feedback, praising the closeness of the studio to ‘real world’ design practice. Their greatest challenge was time management: having to deal with the new experience of a high-intensity studio where they could not afford to ideate for excessively long periods or to procrastinate at any stage. The redesign studio is suggested to be a fruitful model for design instructors to adopt and modify in their own institutions for market-focused design briefs where rationalized incremental improvements are sought, rather than radical innovations.
本文介绍了一个为期六周的设计工作室,旨在使“重新设计”成为一项有教育意义的活动,同时培养学生在循证设计方面的技能。最后一年,工业设计专业的学生选择一种他们认为需要改进或更新的个人家用电器或电子产品。重新设计工作室引导学生通过五个连续阶段的简报,活动和评论:(i)产品解剖分析和零件标签,(ii)市场分析和市场细分图表,(iii)动手的同行贡献的用户体验(UX)评估,(iv)产品改进策略,(v)设计建议。介绍了每个阶段的教育目标,特别关注用户体验程序评估阶段,在这个阶段,学生们获得了一个特殊的用户体验评估工作表,以加速他们对用户体验术语的理解,并协助收集和分析产品评估。调查的结果,以收集学生对重新设计的工作室的优势和劣势的看法也提出。学生们给出了压倒性的积极反馈,称赞工作室与“现实世界”设计实践的密切关系。他们最大的挑战是时间管理:必须处理高强度工作室的新体验,在那里他们不能花太长时间构思或拖延任何阶段。重新设计工作室被认为是一个富有成效的模式,设计导师可以在他们自己的机构中采用和修改以市场为中心的设计简报,其中寻求合理化的增量改进,而不是激进的创新。
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引用次数: 0
‘ART EXPERIENCES’ AS DISRUPTIVE IMPULSE, AND MENTORING FOR NEW DESIGN ENGINEERING EDUCATION STRATEGIES “艺术体验”是一种破坏性的冲动,并为新的设计工程教育策略提供指导
marina-elena Wachs
This research study questions the significance of understanding what it means to create the change by design in context of today’s knowledge and self-management, and also to advanced design engineering education. Needless to say, holistic, sustainable and humanity-centred education begins as early on at preschool. In the future, a central interest of ‘good design’ is to ensure that the planet ‘profits,’ by utilising a variety of ‘art of languages’ in an interlinked way: The synergy of an art pedagogical + design didactical approach in schools and at universities, not only manifests collaborative designing across the generations; it is also giving rise to a revaluation of fine arts and the multi-level benefit of art and design, e.g., core factor in supporting self-belief as training element of mentoring culture, which supports Initial Teacher Education (ITE) systems of design teachers, which calls for you to trust your intuition to develop an excellent ‘personal intelligence.’ To train the trainer with embodiment, will focus on three key factors: - teaching various design methods, - developing the fundamental self and knowledge management of individual and digital systems, - including (cross)cultural education. The ‘trainer’ and her/his concept of leadership count. Design didactic knowledge and ‘motivation to act-instruments,’ these experiences, are part of the best students’ education for next design engineering mentor.
本研究质疑理解在当今知识和自我管理的背景下通过设计创造变革的意义,以及对高级设计工程教育的意义。毋庸置疑,全面、可持续和以人为本的教育早在幼儿园就开始了。在未来,“好设计”的核心利益是确保地球的“利润”,通过利用各种“语言艺术”以一种相互联系的方式:艺术教学+设计教学方法在学校和大学的协同作用,不仅体现了跨代的协作设计;它也引起了对美术和艺术与设计的多层次利益的重新评估,例如,支持自信作为师徒文化培训要素的核心因素,这支持了设计教师的初始教师教育(ITE)系统,它要求你相信你的直觉来发展优秀的“个人智能”。“对培训师进行具体化的培训,将侧重于三个关键因素:-教授各种设计方法,-发展个人和数字系统的基本自我和知识管理,-包括(跨)文化教育。”“培训师”和她/他的领导概念很重要。设计教学知识和“行动的动力-工具”,这些经验是最好的学生对下一个设计工程导师的教育的一部分。
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引用次数: 0
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DS 117: Proceedings of the 24th International Conference on Engineering and Product Design Education (E&PDE 2022), London South Bank University in London, UK. 8th - 9th September 2022
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