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Design and Evaluation of Virtual Human Mediated Tasks for Assessment of Depression and Anxiety 虚拟人介导任务对抑郁和焦虑评估的设计与评价
Joy O. Egede, Dominic Price, D. Krishnan, S. Jaiswal, Natasha Elliot, R. Morriss, Maria Jose Galvez Trigo, N. Nixon, P. Liddle, C. Greenhalgh, M. Valstar
Virtual human technologies are now being widely explored as therapy tools for mental health disorders including depression and anxiety. These technologies leverage the ability of the virtual agents to engage in naturalistic social interactions with a user to elicit behavioural expressions which are indicative of depression and anxiety. Research efforts have focused on optimising the human-like expressive capabilities of the virtual human, but less attention has been given to investigating the effect of virtual human mediation on the expressivity of the user. In addition, it is still not clear what an optimal task is or what task characteristics are likely to sustain long term user engagement. To this end, this paper describes the design and evaluation of virtual human-mediated tasks in a user study of 56 participants. Half the participants complete tasks guided by a virtual human, while the other half are guided by text on screen. Self-reported PHQ9 scores, biosignals and participants' ratings of tasks are collected. Findings show that virtual-human mediation influences behavioural expressiveness and this observation differs for different depression severity levels. It further shows that virtual human mediation improves users' disposition towards tasks.
虚拟人技术现在正被广泛探索作为心理健康障碍的治疗工具,包括抑郁症和焦虑症。这些技术利用虚拟代理的能力,与用户进行自然的社交互动,从而引发表明抑郁和焦虑的行为表达。研究工作主要集中在优化虚拟人的类人表达能力,但很少关注调查虚拟人中介对用户表达能力的影响。此外,我们仍然不清楚什么是最佳任务,或者什么任务特征可能维持长期用户粘性。为此,本文描述了在56名参与者的用户研究中虚拟人介导任务的设计和评估。一半的参与者在虚拟人的指导下完成任务,而另一半则在屏幕上的文字指导下完成任务。收集自我报告的PHQ9分数、生物信号和参与者对任务的评价。研究结果表明,虚拟人的中介影响行为表达,这种观察结果因不同的抑郁严重程度而有所不同。进一步表明,虚拟人中介改善了用户对任务的倾向。
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引用次数: 4
Enhancing Conversational Agents with Empathic Abilities 增强会话代理的移情能力
Jacky Casas, Timo Spring, Karl Daher, E. Mugellini, Omar Abou Khaled, P. Cudré-Mauroux
Conversational agents are getting increasingly popular and find applications in health and customer services. Conversations in these fields are often emotionally charged. It is, therefore, necessary to handle the conversation with some degree of empathy to be effective. In this work, we leverage advances in the field of natural language processing to create a dialogue system that can convincingly generate empathic responses to text-based messages. To improve the system's ability to converse with empathy, we train the language model on empathic conversations and inject additional emotional information in the response generation. We propose two chatbots: a benchmark bot and an empathic bot. Additionally, we implement an emotion classifier that allows us to predict the emotional state of text-based messages. We evaluate both chatbots in quantitative studies and compare them with human responses in qualitative studies involving human judges. Our evaluation shows that our empathic chatbot outperforms the benchmark bot and even the human-generated responses in terms of perceived empathy. Additionally, we achieve state-of-the-art results in terms of response quality using transformer-based language models. Finally we report that we can double the initial performance of the emotion classifier using undersampling techniques, yielding a final F1-score of 0.81 in six basic emotions.
会话代理越来越受欢迎,并在健康和客户服务中得到应用。这些领域的对话往往充满感情。因此,有必要以某种程度的同理心来处理对话,这样才能有效。在这项工作中,我们利用自然语言处理领域的进步来创建一个对话系统,该系统可以令人信服地对基于文本的信息产生移情反应。为了提高系统的移情对话能力,我们对移情对话的语言模型进行了训练,并在响应生成中注入了额外的情感信息。我们提出了两个聊天机器人:一个基准机器人和一个移情机器人。此外,我们实现了一个情感分类器,它允许我们预测基于文本的消息的情感状态。我们在定量研究中评估了这两个聊天机器人,并将它们与涉及人类法官的定性研究中的人类反应进行了比较。我们的评估表明,我们的移情聊天机器人在感知移情方面优于基准机器人,甚至优于人类生成的反应。此外,我们使用基于变压器的语言模型在响应质量方面获得了最先进的结果。最后,我们报告说,我们可以使用欠采样技术将情绪分类器的初始性能提高一倍,在六种基本情绪中产生最终的f1得分为0.81。
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引用次数: 11
Designing an Adaptive Embodied Conversational Agent for Health Literacy: a User Study 为健康素养设计一个自适应具身对话代理:一项用户研究
Joy O. Egede, Maria Jose Galvez Trigo, Adrian Hazzard, Martin Porcheron, Edgar Bodiaj, J. Fischer, C. Greenhalgh, M. Valstar
Access to healthcare advice is crucial to promote healthy societies. Many factors shape how access might be constrained, such as economic status, education or, as the COVID-19 pandemic has shown, remote consultations with health practitioners. Our work focuses on providing pre/post-natal advice to maternal women. A salient factor of our work concerns the design and deployment of embodied conversation agents (ECAs) which can sense the (health) literacy of users and adapt to scaffold user engagement in this setting. We present an account of a Wizard of Oz user study of 'ALTCAI', an ECA with three modes of interaction (i.e., adaptive speech and text, adaptive ECA, and non-adaptive ECA). We compare reported engagement with these modes from 44 maternal women who have differing levels of literacy. The study shows that a combination of embodiment and adaptivity scaffolds reported engagement, but matters of health-literacy and language introduce nuanced considerations for the design of ECAs.
获得卫生保健咨询对促进健康社会至关重要。许多因素会影响获得医疗服务的受限程度,例如经济地位、教育,或者如COVID-19大流行所显示的那样,与卫生从业人员进行远程咨询。我们的工作重点是为产妇提供产前/产后咨询。我们工作的一个突出因素是设计和部署具体化的对话代理(eca),它可以感知用户的(健康)素养,并适应在这种情况下支撑用户参与。我们介绍了《绿野仙踪》用户对“ALTCAI”的研究,这是一种具有三种交互模式(即自适应语音和文本、自适应ECA和非自适应ECA)的ECA。我们比较了44位具有不同文化水平的产妇对这些模式的参与报告。该研究表明,体现和适应性支架的结合报告了参与性,但健康素养和语言的问题为eca的设计引入了微妙的考虑。
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引用次数: 2
Agents United: An Open Platform for Multi-Agent Conversational Systems agent United:多agent对话系统的开放平台
Tessa Beinema, Daniel P. Davison, D. Reidsma, O. Baños, Merijn Bruijnes, B. Donval, Álvaro Fides Valero, D. Heylen, Dennis Hofs, Gerwin Huizing, Reshamashree B. Kantharaju, R. Klaassen, Jan Kolkmeier, Kostas Konsolakis, A. Pease, C. Pelachaud, Donatella Simonetti, Mark Snaith, V. Traver, Jorien van Loon, J. Visser, M. Weusthof, Fajrian Yunus, H. Hermens, H. O. D. Akker, Merijn Brui, R. Kantharaju
The development of applications with intelligent virtual agents (IVA) often comes with integration of multiple complex components. In this article we present the Agents United Platform: an open source platform that researchers and developers can use as a starting point to setup their own multi-IVA applications. The new platform provides developers with a set of integrated components in a sense-remember-think-act architecture. Integrated components are a sensor framework, memory component, Topic Selection Engine, interaction manager (Flipper), two dialogue execution engines, and two behaviour realisers (ASAP and GRETA) of which the agents can seamlessly interact with each other. This article discusses the platform and its individual components. It also highlights some of the novelties that arise from the integration of components and elaborates on directions for future work.
具有智能虚拟代理(IVA)的应用程序的开发通常伴随着多个复杂组件的集成。在本文中,我们将介绍Agents United Platform:这是一个开源平台,研究人员和开发人员可以将其作为建立自己的多iva应用程序的起点。新平台以“感知-记忆-思考-行动”的架构为开发人员提供了一组集成组件。集成组件包括传感器框架、内存组件、主题选择引擎、交互管理器(Flipper)、两个对话执行引擎和两个行为实现器(ASAP和GRETA),其中代理之间可以无缝交互。本文将讨论该平台及其各个组件。它还强调了由于组件集成而产生的一些新奇之处,并详细说明了未来工作的方向。
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引用次数: 11
Effects of Virtual Humans' Gender and Spoken Accent on Users' Perceptions of Expertise in Mental Wellness Conversations 虚拟人的性别和语音重音对用户心理健康对话中专业知识感知的影响
P. Feijóo-García, Mohan S Zalake, A. G. de Siqueira, Benjamin C. Lok, Felix G. Hamza-Lup
In the context of mental wellness support, trust and intimacy between a counselor and a patient are necessary to converge healing processes positively. However, convincing students to trust a virtual human for topics regarding mental wellness is a complex problem that requires understanding students' experiences. Based on research that discusses mental health as a concerning topic regarding Computer Science (CS) students, this paper investigates how undergraduate computing-related students perceive virtual humans' expertise on mental wellness support based on demographic resemblance on spoken accent and gender. Four virtual human counselors were developed to conduct the study, as 58 undergraduate computing-related students from two North American universities were recruited and assessed. Our findings suggest that students were less inclined to interact with a male virtual human than a female one. Also, that spoken accents can impact students' perceptions of expertise under students' multilingualism.
在心理健康支持的背景下,咨询师和患者之间的信任和亲密关系对于积极地融合治疗过程是必要的。然而,说服学生在心理健康方面信任虚拟人是一个复杂的问题,需要了解学生的经历。基于对心理健康作为计算机科学(CS)学生关注话题的研究,本文调查了计算机相关本科生如何基于人口统计学上的口音和性别相似性来感知虚拟人在心理健康支持方面的专业知识。研究人员开发了四名虚拟人类顾问来进行这项研究,并从两所北美大学招募了58名与计算机相关的本科生,对他们进行了评估。我们的研究结果表明,与女性虚拟人相比,学生们更不愿意与男性虚拟人互动。此外,口语口音会影响学生在多语言环境下对专业知识的看法。
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引用次数: 7
Towards Designing Enthusiastic AI Agents 如何设计热情的AI代理
Carla Viegas, Malihe Alikhani
Immersive virtual worlds are increasingly being used for education, training, and entertainment, and virtual humans that can interact with human users in these worlds play many important roles. Understating the emotional constructs of the user and generating multimodal forms of communications that are aligned with the user's needs and input is key to designing AI agents. Most virtual agents and communicative systems lack the ability to understand enthusiasm or generate multimodal enthusiastic communicative presentations. In this work, we argue for the importance of including enthusiasm in the design of human-AI collaboration and communication and review the existing datasets and models that can be used to bridge the gap in this area.
沉浸式虚拟世界越来越多地用于教育、培训和娱乐,可以在这些世界中与人类用户交互的虚拟人扮演着许多重要的角色。理解用户的情感结构并生成与用户需求和输入相一致的多模态通信形式是设计AI代理的关键。大多数虚拟代理和交际系统缺乏理解热情或产生多模态热情交际表达的能力。在这项工作中,我们论证了将热情纳入人类与人工智能协作和沟通设计的重要性,并回顾了可用于弥合这一领域差距的现有数据集和模型。
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引用次数: 1
Factors associated with acceptance of a virtual companion providing screening and advices for sleep problems during COVID-19 crisis 在COVID-19危机期间,接受虚拟伴侣为睡眠问题提供筛查和建议的相关因素
L. Dupuy, E. D. Sevin, J. Micoulaud-Franchi, P. Philip
The COVID-19 crisis has generated an increase of sleep problems in the general population. Digital technologies can help dealing with mental health repercussions of COVID-19 but their acceptance by the population need to be better understood. KANOPEE is a smartphone application providing interactions with a virtual companion to screen and deliver personalized advices to deal with sleep problems. In this study we tried to highlight the factors associated with acceptance of this app, among factors including user characteristics, perceived trustworthiness of the virtual companion and context of use. 3,479 users answered the acceptance questionnaires, with a very positive attitude towards the app. Results indicate that age, education, familiarity with technologies, trustworthiness of the virtual agent and length of interaction are significantly associated with acceptance of the app. To conclude, this study is one of the first to measure acceptance of a virtual companion providing support during the COVID-19 crisis, and provide avenues of research for design and evaluation of intelligent virtual agents for health.
新冠肺炎危机导致普通人群睡眠问题增加。数字技术可以帮助应对COVID-19对心理健康的影响,但需要更好地了解人们对数字技术的接受程度。KANOPEE是一款智能手机应用程序,提供与虚拟伴侣的互动,以筛选并提供个性化建议,以解决睡眠问题。在这项研究中,我们试图突出与接受这款应用相关的因素,其中包括用户特征、虚拟伴侣的感知可信度和使用环境。3,479名用户回答了接受度问卷,对该应用的态度非常积极。结果表明,年龄、教育程度、对技术的熟悉程度、虚拟代理的可信度和互动时间长短与该应用的接受度显著相关。总之,这项研究是第一个衡量在COVID-19危机期间提供支持的虚拟伴侣的接受度的研究之一。为健康智能虚拟代理的设计与评价提供研究途径。
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引用次数: 5
Linking Theory of Mind in Human-Agent Interactions to Validated Evaluations: Can Explicit Questionnaires Measure Implicit Behaviour? 将人- agent交互中的心理理论与验证评价联系起来:外显问卷能测量内隐行为吗?
Evelien Heyselaar, T. Bosse
There is a new crisis emerging in human-agent interaction research: Instead of using validated questionnaires, individual studies are creating new questionnaires that claim to measure identical constructs. This makes replication studies and comparisons between studies near to impossible. In turn, meta-analyses to determine which characteristics are important to create agents that the user experiences as being intelligent are difficult to conduct. As part of the attempt to battle this crisis, in this current paper, we suggest the use of a Theory of Mind task to measure the implicit social behaviour users exhibit towards a virtual agent. In a two-part study, we present findings that suggest that participants conduct this Theory of Mind task as expected: participants adapt towards our virtual agent more than when they conduct the task alone. We additionally present preliminary results correlating performance in the Theory of Mind task to validated constructs. Unfortunately, our current results do not correlate significantly to the existing constructs. Data-collection is ongoing and hence no firm conclusions can be made about this second set of results. However, our data suggest that it is important to become aware that the existing validated constructs used in HCI research may not be tapping into what the researchers assume, and hence provide a basis for important discussions about these implications.
在人-代理交互研究中出现了一个新的危机:个体研究正在创建新的问卷,声称测量相同的结构,而不是使用有效的问卷。这使得重复研究和研究之间的比较几乎不可能。反过来,确定哪些特征对创建用户体验为智能的代理很重要的元分析很难进行。作为应对这一危机的一部分,在本文中,我们建议使用心智理论任务来衡量用户对虚拟代理所表现出的内隐社会行为。在一项分为两部分的研究中,我们提出的研究结果表明,参与者按照预期执行心智理论任务:参与者比单独执行任务时更适应我们的虚拟代理。我们还提出了心理理论任务的表现与验证构念之间的初步结果。不幸的是,我们目前的结果与现有的结构没有显著的相关性。数据收集工作正在进行中,因此无法对第二组结果作出确切的结论。然而,我们的数据表明,重要的是要意识到,现有的HCI研究中使用的有效结构可能不会触及研究人员的假设,因此为有关这些含义的重要讨论提供了基础。
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引用次数: 0
Using Intelligent Agents to Examine Gender in Negotiations 使用智能代理检查谈判中的性别
Emmanuel Johnson, J. Gratch, Jill Boberg, D. DeVault, Peter Kim, Gale M. Lucas
Women earn less than men in technical fields. Competing theories have been offered to explain this disparity. Some argue that women underperform in negotiating their salary, in-part due to language in job descriptions, called gender triggers, which leave women feeling disadvantaged in salary negotiations. Others point to structural and institutional bias: i.e., recruiters make better offers to men even when women exhibit equal negotiation skills. As a final salary is co-constructed though an interaction between employees and recruiters, it is difficult to disentangle these views. Here, we discuss how intelligent virtual agents serve as powerful methodological tools that lend new insight into this psychological debate. We use virtual negotiators to examine the impact of gender triggers on computer science (CS) undergraduates that engaged in a simulated salary negotiation with an automated recruiter. We find that, regardless of gender, CS students are reluctant to negotiate, and this hesitancy likely lowers their starting salary. Even when they negotiate, students show little skill in discovering tradeoffs that could enhance their salary, highlighting the need for negotiation training in technical fields. Most importantly, we find little evidence that gender triggers impact women's negotiated outcomes, at least within the field of CS. We argue that findings that emphasize women's individual deficits may reflect a lack of experimental control, which intelligent agents can help correct, and that structural and institutional explanations of inequity deserve greater attention.
在技术领域,女性比男性挣得少。人们提出了一些相互竞争的理论来解释这种差异。一些人认为,女性在薪资谈判中表现不佳,部分原因是职位描述中的语言,即所谓的性别触发因素,让女性在薪资谈判中处于劣势。其他人则指出了结构性和制度性的偏见:即,即使女性表现出同样的谈判技巧,招聘人员也会给男性提供更好的工作机会。由于最终工资是通过员工和招聘人员之间的互动共同构建的,因此很难理清这些观点。在这里,我们讨论智能虚拟代理如何作为强大的方法论工具,为这一心理学辩论提供新的见解。我们使用虚拟谈判者来研究性别触发因素对计算机科学(CS)本科生的影响,这些本科生参与了与自动招聘人员的模拟薪资谈判。我们发现,无论性别如何,计算机科学专业的学生都不愿意谈判,这种犹豫可能会降低他们的起薪。即使在谈判时,学生们在发现可以提高工资的权衡方面也表现得很少,这凸显了在技术领域进行谈判培训的必要性。最重要的是,我们发现很少有证据表明性别因素会影响女性的谈判结果,至少在CS领域是这样。我们认为,强调女性个体缺陷的研究结果可能反映了实验控制的缺乏,而智能代理可以帮助纠正这一点,对不平等的结构性和制度性解释值得更多关注。
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引用次数: 2
Effect of politeness strategies in dialogue on negotiation outcomes 对话中的礼貌策略对谈判结果的影响
K. Terada, Mitsuki Okazoe, J. Gratch
Negotiation is a social interaction aimed at reaching a mutually beneficial agreement among all participants in a conflict situation. Unfortunately, parties often find negotiations threatening or aversive, undermining the chances of reaching good agreements. Politeness strategies are means of communicating one's demands to a counterpart without threatening the counterpart's "face" by using tactical phrasing. Politeness strategies are classified into positive, negative, and off-record strategies depending on how they avoid face-threatening acts. In the present study, we investigated whether differences in the politeness strategies used by a virtual agent impact negotiated outcomes in a non-zero-sum situation. The participants (n=106) engaged in an online multi-issue negotiation with one of three agents (using the positive, off-record, or no politeness strategies, while the negative strategy was excluded because of validation failure). The results showed that the agents who used the off-record strategy were able to extract greater concessions from their human partners, whereas positive politeness, which does not threaten the other's face, led to fairer negotiated agreements. The human participants were comfortable exploiting agents who failed to adopt any politeness in their language. Politeness is a part of the toolbox that people use to manage the social rewards and punishments associated with all interactions, and our work highlights that agents can use this important social tool.
谈判是一种社会互动,目的是在冲突局势中所有参与者之间达成互利协议。不幸的是,各方经常发现谈判具有威胁性或令人厌恶,从而破坏了达成良好协议的机会。礼貌策略是在不威胁对方“面子”的情况下,通过策略性措辞向对方传达自己的要求的一种手段。根据礼貌策略如何避免威胁脸的行为,礼貌策略分为积极、消极和非正式策略。在本研究中,我们调查了在非零和情境下,虚拟代理人所使用的礼貌策略的差异是否会影响谈判结果。参与者(n=106)与三个代理中的一个进行在线多问题谈判(使用积极、不记录或不礼貌策略,而由于验证失败而排除消极策略)。结果表明,使用不记录策略的代理人能够从他们的人类伙伴那里获得更大的让步,而积极的礼貌,不威胁对方的脸,导致更公平的谈判协议。人类参与者可以轻松地利用那些在他们的语言中没有任何礼貌的代理人。礼貌是人们用来管理与所有互动相关的社会奖惩的工具箱的一部分,我们的工作强调了代理人可以使用这个重要的社会工具。
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引用次数: 4
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Proceedings of the 21st ACM International Conference on Intelligent Virtual Agents
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