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Proceedings of the 21st ACM International Conference on Intelligent Virtual Agents最新文献

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Reactive Virtual Agents: A Viewpoint-Driven Approach for Bodily Nonverbal Communication 反应性虚拟代理:一种观点驱动的身体非语言交流方法
Pierre Raimbaud, Alberto Jovane, Katja Zibrek, C. Pacchierotti, M. Christie, Ludovic Hoyet, J. Pettré, A. Olivier
Non-verbal communication body cues are paramount to interact. In this preliminary work, we explore ways to let Intelligent Virtual Agents (IVAs) simulating nonverbal communication capabilities. We propose an approach to control IVAs' reactive behaviour from the analysis of other agents' apparent motions, in a situation of "observed" IVAs that act and "observers" that react. For that, first a viewpoint-driven analysis of the observed agent's motion is done, and then a synthesis of this analysis induces the observers' reaction.
非语言交流身体线索对互动至关重要。在这项初步工作中,我们探索了让智能虚拟代理(IVAs)模拟非语言沟通能力的方法。我们提出了一种控制IVAs反应行为的方法,通过分析其他代理的表观运动,在“观察”IVAs行动和“观察者”反应的情况下。为此,首先对被观察agent的运动进行观点驱动分析,然后综合分析得出观察者的反应。
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引用次数: 5
Once Upon a Story: Can a Creative Storyteller Robot Stimulate Creativity in Children? 从前有一个故事:一个有创造力的讲故事的机器人能激发孩子们的创造力吗?
Maha Elgarf, Gabriel Skantze, Christopher E. Peters
Creativity is a vital inherent human trait. In an attempt to stimulate children's creativity, we present the design and evaluation of an interaction between a child and a social robot in a storytelling context. Using a software interface, children were asked to collaboratively create a story with the robot. We conducted a study with 38 children in two conditions. In one condition, the children interacted with a robot exhibiting creative behavior while in the other condition, they interacted with a robot exhibiting non creative behavior. The robot's creativity was defined as verbal and performance creativity. The robot's creative and non creative behaviors were extracted from a previously collected data set and were validated in an online survey with 100 participants. Contrary to our initial hypothesis, children's creativity measures were not higher in the creative condition than in the non creative condition. Our results suggest that merely the robot's creative behavior is insufficient to stimulate creativity in children in a child robot interaction. We further discuss other design factors that may facilitate sparking creativity in children in similar settings in the future.
创造力是人类重要的内在特质。为了激发儿童的创造力,我们设计并评估了儿童与社交机器人在讲故事环境中的互动。通过软件界面,孩子们被要求与机器人合作创造一个故事。我们在两种情况下对38名儿童进行了研究。在一种情况下,孩子们与表现出创造性行为的机器人互动,而在另一种情况下,他们与表现出非创造性行为的机器人互动。机器人的创造力被定义为语言和表演创造力。机器人的创造性和非创造性行为是从之前收集的数据集中提取出来的,并在100名参与者的在线调查中得到验证。与我们最初的假设相反,儿童的创造力在创造性条件下并不比在非创造性条件下更高。我们的研究结果表明,仅仅是机器人的创造性行为不足以激发儿童在儿童机器人互动中的创造力。我们进一步讨论了其他设计因素,这些因素可能有助于在未来类似的环境中激发儿童的创造力。
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引用次数: 11
EEG Model: Emotional Episode Generation for Social Sharing of Emotions 脑电模型:情绪社交分享的情绪情节生成
Ana Antunes, Joana Campos, João Dias, P. A. Santos, R. Prada
Social sharing of emotions (SSE) occurs when one communicates their feelings and reactions to a certain event in the course of a social interaction. The phenomenon is part of our social fabric and plays an important role in creating empathetic responses and establishing rapport. Intelligent social agents capable of SSE will have a mechanism to create and build long-term interaction with humans. In this paper, we present the Emotional Episode Generation (EEG) model, a fine-tuned GPT-2 model capable of generating emotional social talk regarding multiple event tuples in a human-like manner. Human evaluation results show that the model successfully translates one or more event-tuples into emotional episodes, reaching quality levels close to human performance. Furthermore, the model clearly expresses one emotion in each episode as well as humans. To train this model we used a public dataset and built upon it using event extraction techniques1.
情绪的社会分享(SSE)发生在一个人在社会互动过程中对某一事件的感受和反应进行交流时。这种现象是我们社会结构的一部分,在创造移情反应和建立融洽关系方面起着重要作用。具备SSE能力的智能社会代理将拥有与人类建立长期互动的机制。在本文中,我们提出了情绪事件生成(EEG)模型,这是一个经过微调的GPT-2模型,能够以类似人类的方式生成关于多个事件元组的情感社交对话。人类评估结果表明,该模型成功地将一个或多个事件元组转化为情感片段,达到接近人类表现的质量水平。此外,该模型在每一集中都清楚地表达了一种情感,就像人类一样。为了训练这个模型,我们使用了一个公共数据集,并在此基础上使用事件提取技术1。
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引用次数: 1
Informing the Design of a News Chatbot 新闻聊天机器人的设计
Zhirun Zhang, Xinzhi Zhang, Li Chen
Chatbots use conversational interfaces to simulate human communication and recently have been applied to different domains due to advancing techniques of natural language understanding and generation. In particular, in the domain of digital journalism, chatbots provide a new channel for audiences to engage with news. However, most chatbots operated by news organizations have so far failed to achieve business growth. In this paper, we have conducted a qualitative user study to better understand users' attitudes towards news chatbots. Specifically, 15 participants were asked to interact with several news chatbots implemented on Facebook Messenger by large international news organizations (e.g., ABC News, NBC News, and BBC News), by issuing a set of 22 sample questions covering various search and recommendation goals related to COVID-19. Then the participants expressed their expectations of news chatbots and the advantages/disadvantages perceived in using them. From these findings, we derive several design guidelines on effectiveness, informativeness, efficiency, humanization, and facility, suggesting developments to news chatbots that may better serve users' needs.
聊天机器人使用会话界面来模拟人类的交流,近年来由于自然语言理解和生成技术的进步,聊天机器人已被应用于不同的领域。特别是在数字新闻领域,聊天机器人为受众提供了一个参与新闻的新渠道。然而,迄今为止,新闻机构运营的大多数聊天机器人都未能实现业务增长。在本文中,我们进行了定性用户研究,以更好地了解用户对新闻聊天机器人的态度。具体来说,15名参与者被要求与大型国际新闻机构(如ABC新闻、NBC新闻和BBC新闻)在Facebook Messenger上实施的几个新闻聊天机器人进行互动,通过发布一组22个样本问题,涵盖与COVID-19相关的各种搜索和推荐目标。然后,参与者表达了他们对新闻聊天机器人的期望以及使用它们的优缺点。从这些发现中,我们得出了一些关于有效性、信息量、效率、人性化和便利性的设计准则,建议新闻聊天机器人的发展可以更好地满足用户的需求。
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引用次数: 4
Multimodal and Multitask Approach to Listener's Backchannel Prediction: Can Prediction of Turn-changing and Turn-management Willingness Improve Backchannel Modeling? 听者反信道预测的多模态和多任务方法:转辙和转管意愿的预测能否改进反信道建模?
Ryo Ishii, Xutong Ren, Michal Muszynski, Louis-Philippe Morency
The listener's backchannel has the important function of encouraging a current speaker to hold their turn and continue to speak, which enables smooth conversation. The listener monitors the speaker's turn-management (a.k.a. speaking and listening) willingness and his/her own willingness to display backchannel behavior. Many studies have focused on predicting the appropriate timing of the backchannel so that conversational agents can display backchannel behavior in response to a user who is speaking. To the best of our knowledge, none of them added the prediction of turn-changing and participants' turn-management willingness to the backchannel prediction model in dyad interactions. In this paper, we proposed a novel backchannel prediction model that can jointly predict turn-changing and turn-management willingness. We investigated the impact of modeling turn-changing and willingness to improve backchannel prediction. Our proposed model is based on trimodal inputs, that is, acoustic, linguistic, and visual cues from conversations. Our results suggest that adding turn-management willingness as a prediction task improves the performance of backchannel prediction within the multi-modal multi-task learning approach, while adding turn-changing prediction is not useful for improving the performance of backchannel prediction.
听者的反向通道具有重要的功能,可以鼓励正在说话的人坚持下去,继续说话,从而使谈话顺利进行。听者监控说话者的回合管理(也就是说和听)意愿,以及他/她自己表现反向通道行为的意愿。许多研究都集中在预测反向通道的适当时机,以便会话代理可以显示反向通道行为来响应正在说话的用户。据我们所知,他们都没有在二元交互的反向通道预测模型中加入回合变换和参与者回合管理意愿的预测。在本文中,我们提出了一种新的反向通道预测模型,该模型可以联合预测车辆换车意愿和车辆管理意愿。我们研究了转变和意愿建模对改进反向通道预测的影响。我们提出的模型基于三模态输入,即来自对话的声音、语言和视觉线索。我们的研究结果表明,在多模态多任务学习方法中,增加回合管理意愿作为预测任务可以提高反向通道预测的性能,而增加回合变化预测对提高反向通道预测的性能没有帮助。
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引用次数: 13
Comparing The Accuracy of Frequentist and Bayesian Models in Human-Agent Negotiation 频率模型与贝叶斯模型在人- agent协商中的准确性比较
Emmanuel Johnson, J. Gratch
Understanding an opponent's wants is crucial for maximizing the outcomes of a multi-issue negotiation. To do this, automated systems must build an "opponent model" from information conveyed during a negotiation. Bayesian and frequentist models are the most commonly used. Bayesian models have a principled way to incorporate prior knowledge about an opponent's preferences. However, frequentist models have outperformed Bayesian approaches in practice, dominating the yearly agent-verses-agent negotiation competitions. With growing interest in agents that negotiate with people, this presumed dominance needs to be revisited. Human opponents convey far less information than automated agents, and people often share similar preferences (e.g., in a salary negotiation, most people care the most about salary). Thus, the theoretical advantage of Bayesian approaches may translate into practice for agent-versus-human negotiation. In this work, we compare the performance of Bayesian models against a leading frequentist approach in an agent-versus-human multi-issue salary negotiation. Although we show that frequentist opponent models outperform Bayesian models when using a uniform prior, Bayesian approaches excel when using two common priors. The best performance is achieved with an empirically-derived prior (i.e., biasing the model space using the distribution of preferences found in past human negotiators). Yet, strong performance is also observed when using a "fixed-pie bias", the prior used by most human negotiators. We discuss the implication of these findings for research on human-agent negotiation.
了解对手的需求对于在多议题谈判中取得最大成果至关重要。要做到这一点,自动化系统必须根据协商过程中传递的信息构建一个“对手模型”。贝叶斯模型和频率模型是最常用的。贝叶斯模型有一个原则性的方法来整合关于对手偏好的先验知识。然而,频率主义模型在实践中表现优于贝叶斯方法,在每年的代理对代理谈判竞赛中占据主导地位。随着人们对与人谈判的代理越来越感兴趣,这种假定的支配地位需要重新审视。人类对手传达的信息比自动代理少得多,而且人们通常有相似的偏好(例如,在工资谈判中,大多数人最关心的是工资)。因此,贝叶斯方法的理论优势可以转化为代理与人类谈判的实践。在这项工作中,我们比较了贝叶斯模型与一种领先的频率主义方法在代理与人类多问题工资谈判中的表现。虽然我们表明,频率主义对手模型在使用统一先验时优于贝叶斯模型,但贝叶斯方法在使用两个共同先验时优于贝叶斯模型。最好的表现是通过经验推导的先验(即,使用在过去的人类谈判者中发现的偏好分布来偏倚模型空间)实现的。然而,当使用大多数人类谈判者使用的“固定派偏差”时,也可以观察到出色的表现。我们讨论了这些发现对人类-代理人谈判研究的意义。
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引用次数: 1
Generation of Multimodal Behaviors in the Greta platform Greta平台中多模态行为的生成
Michele Grimaldi, C. Pelachaud
HAL is a multi-disciplinary open access archive for the deposit and dissemination of scientific research documents, whether they are published or not. The documents may come from teaching and research institutions in France or abroad, or from public or private research centers. L’archive ouverte pluridisciplinaire HAL, est destinée au dépôt et à la diffusion de documents scientifiques de niveau recherche, publiés ou non, émanant des établissements d’enseignement et de recherche français ou étrangers, des laboratoires publics ou privés. Generation of Multimodal Behaviors in the Greta platform Michele Grimaldi, Catherine Pelachaud
它是一个多学科的开放获取档案,用于科学研究文件的存储和传播,无论它们是否出版。这些文件可能来自法国或国外的教学和研究机构,也可能来自公共或私人研究中心。HAL开放多学科档案旨在存放和传播来自法国或外国教育和研究机构、公共或私人实验室的已发表或未发表的研究级科学文件。in the Generation of多式Behaviors Greta platform (Michele Grimaldi凯瑟琳Pelachaud
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引用次数: 2
Introducing VHMason: A Visual, Integrated, Multimodal Virtual Human Authoring Tool VHMason:一个可视化的、集成的、多模态的虚拟人创作工具
Arno Hartholt, Edward Fast, A. Leeds, S. Mozgai
A major impediment to the success of virtual agents is the inability of non-technical experts to easily author content. To address this barrier we present VHMason, a multimodal authoring tool designed to help creative authors build embodied conversational agents. We introduce the novel aspects of this authoring tool and explore a use case of the creation of an agent-led educational experience implemented at Children's Hospital Los Angeles (CHLA).
虚拟代理成功的一个主要障碍是非技术专家无法轻松地编写内容。为了解决这个问题,我们提出了VHMason,这是一个多模态创作工具,旨在帮助有创造力的作者构建具体化的会话代理。我们介绍了这个创作工具的新颖之处,并探讨了在洛杉矶儿童医院(CHLA)实现的以代理为主导的教育体验的创建用例。
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引用次数: 0
Pandemic Panic: The Effect of Disaster-Related Stress on Negotiation Outcomes 大流行恐慌:灾害相关压力对谈判结果的影响
Johnathan Mell, Gale M. Lucas, J. Gratch
Prior research often finds increased altruism following natural disasters. One explanation is the social heuristic hypothesis: humans are prosocial by nature but become self-interested when they have the opportunity to deliberate. As the stress of a disaster lowers people's ability to engage in effortful deliberation, their heuristic prosocial tendencies emerge. However, this link has often been explored with very simple tasks like the dictator game. Here we study the impact of COVID-related stress on outcomes in multi-issue negotiations with a computational virtual agent. These tasks are interesting because they share some of the characteristics of dictator games (some pot of resources must be divided) but they also involve presumably effortful perspective taking (that can grow the size of the pot). Furthermore, the interaction of humans with virtual agents allows us to explore the extent to which humans apply the CASA (computers as social actors) paradigm to negotiation when under considerable stress. In two experiments with a virtual negotiation partner, we provide evidence for two distinct pathways for how COVID-19 stress shapes prosocial behavior. Consistent with the social heuristic hypothesis, COVID-stress increases giving, mediated by heuristic thinking. But COVID-stress also seems to enhance information-exchange and perspective taking, which allowed participants to grow more value which they could give away. Our results give new insights into the relationship between stress, cognition, and prosocial behavior.
先前的研究经常发现,自然灾害发生后,利他行为会增加。一种解释是社会启发假说:人类天生是亲社会的,但当他们有机会深思熟虑时,就会变得自私。当灾难的压力降低了人们进行努力思考的能力时,他们的启发式亲社会倾向就会出现。然而,这种联系通常是通过非常简单的任务来探索的,比如独裁者游戏。本文研究了基于计算虚拟代理的多议题谈判中与covid相关的压力对谈判结果的影响。这些任务之所以有趣,是因为它们具有独裁者游戏的某些特征(游戏邦注:有些资源必须被分配),但它们也涉及到可能需要付出努力的视角(游戏邦注:这可能会扩大资源池的规模)。此外,人类与虚拟代理的互动使我们能够探索人类在相当大的压力下将CASA(计算机作为社会行动者)范式应用于谈判的程度。在与虚拟谈判伙伴的两个实验中,我们为COVID-19压力如何塑造亲社会行为的两种不同途径提供了证据。与社会启发式假设一致,新冠病毒压力增加了捐赠,并由启发式思维介导。但新冠病毒的压力似乎也加强了信息交流和观点获取,这使参与者能够获得更多可以奉献的价值。我们的研究结果为压力、认知和亲社会行为之间的关系提供了新的见解。
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引用次数: 0
Questionnaire Items for Evaluating Artificial Social Agents - Expert Generated, Content Validated and Reliability Analysed 人工社会主体评价问卷项目——专家生成、内容验证及信度分析
S. Fitrianie, Merijn Bruijnes, Fengxiang Li, Willem-Paul Brinkman
In this paper, we report on the multi-year Intelligent Virtual Agents (IVA) community effort, involving more than 90 researchers worldwide, researching the IVA community interests and practice in evaluating human interaction with an artificial social agent (ASA). The joint efforts have previously generated a unified set of 19 constructs that capture more than 80% of constructs used in empirical studies published in the IVA conference between 2013 to 2018. In this paper, we present expert-content-validated 131 questionnaire items for the constructs and their dimensions, and investigate the level of reliability. We establish this in three phases. Firstly, eight experts generated 431 potential construct items. Secondly, 20 experts rated whether items measure (only) their intended construct, resulting in 207 content-validated items. Next, a reliability analysis was conducted, involving 192 crowd-workers who were asked to rate a human interaction with an ASA, which resulted in 131 items (about 5 items per measurement, with Cronbach's alpha ranged [.60 -- .87]). These are the starting points for the questionnaire instrument of human-ASA interaction.
在本文中,我们报告了智能虚拟代理(IVA)社区多年来的努力,涉及全球90多名研究人员,研究IVA社区在评估人类与人工社会代理(ASA)互动方面的兴趣和实践。这一共同努力之前已经产生了一套统一的19个结构,这些结构捕获了2013年至2018年在IVA会议上发表的实证研究中使用的80%以上的结构。在本文中,我们提出了专家内容验证的131个问卷项目的结构和他们的维度,并调查信度水平。我们分三个阶段建立这一点。首先,8位专家生成了431个潜在构建项目。其次,20位专家评估了项目是否(仅)测量了它们的预期结构,从而产生了207个经过内容验证的项目。接下来,进行了一项可靠性分析,涉及192名人群工作者,他们被要求对人类与ASA的互动进行评分,结果产生131项(每次测量约5项,Cronbach's alpha范围为[。[60—0.87])。这些都是人类- asa互动问卷工具的出发点。
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引用次数: 5
期刊
Proceedings of the 21st ACM International Conference on Intelligent Virtual Agents
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