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An object code for interactive applied mathematical programming 交互式应用数学规划的目标代码
Pub Date : 1967-08-01 DOI: 10.1145/2402536.2402561
K. Lock
We can consider interactive applied mathematics programming to be the teaming of a man and a machine to solve some problems in applied mathematics. The solution of the problem may in general consist of steps of operations upon data constructs which initially represented the problem description. The sequence of operations constitutes the program. In interactive programming, the sequence of operations is often performed alternately by the man and the machine, i.e., each member of the team does the part that he or it is good for. The importance of a programming language that can be used conveniently by man and machine alike to address the elements in the problem area is beyond dispute. Conveniences to the man are the naturalness and expressiveness possible in the language, while the convenience to the machine lies in the efficiency with which statements in the language may be interpreted. A programming language is chosen to strike an appropriate balance. This paper explores the machine architecture by describing the design of an object code which forms the internal representation of the elements in the programming language. The design is such that a PL/1 based language which is extended to cope with symbolic and expression manipulation can be implemented efficiently to provide statement incremental compilation and execution in a multiprogramming environment.
我们可以把交互式应用数学规划看作是解决应用数学中的一些问题的人与机器的组合。问题的解决通常包括对最初表示问题描述的数据结构的操作步骤。操作序列构成程序。在交互式编程中,操作序列通常由人和机器交替执行,即团队的每个成员都做他或它擅长的部分。人类和机器都能方便地使用一种编程语言来处理问题领域的元素,其重要性是无可争议的。对人的便利是语言中可能的自然和表达性,而对机器的便利在于语言中语句的解释效率。选择一种编程语言是为了达到适当的平衡。本文通过描述目标代码的设计来探索机器体系结构,目标代码构成了编程语言中元素的内部表示。这样的设计是基于PL/1的语言,扩展处理符号和表达式操作,可以有效地实现在多道程序设计环境中提供语句增量编译和执行。
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引用次数: 0
The development of systems for on-line mathematics at Harvard 哈佛大学在线数学系统的开发
Pub Date : 1967-08-01 DOI: 10.1145/2402536.2402563
Adrian Ruyle
Project TACT (Technological Aids to Creative Thought), in the Aiken Computation Laboratory of Harvard University, has been designing, implementing, and using on-line systems since 1964. Our investigation has concentrated on a rather small class of interactive systems which are "dedicated," that is, tailored to provide a coherent set of tools for mathematical assistance, and which use fairly powerful terminal facilities: display scopes and natural input.
哈佛大学艾肯计算实验室的TACT项目(创造性思维的技术辅助)自1964年以来一直在设计、实施和使用在线系统。我们的调查集中在“专用”的一小类交互式系统上,即专门为数学辅助提供一套连贯的工具,并且使用相当强大的终端设施:显示范围和自然输入。
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引用次数: 5
Syntax-directed recognition of hand-printed two-dimensional mathematics 手印二维数学的语法定向识别
Pub Date : 1967-08-01 DOI: 10.1145/2402536.2402585
Robert H. Anderson
Research in the real-time recognition of hand-printed characters [1--5] offers the possibility of drawing mathematical expressions on a RAND Tablet [6] or similar input device, and obtaining a list of the characters and their positions in an x-, y-coordinate system. This paper discusses the use of a set of replacement rules to recognize, or "parse," such two-dimensional configurations of characters. The replacement rules might be considered to be a generalization of the context-free Backus Normal Form rules used to describe a class of syntaxes for character strings.
手印字符的实时识别研究[1—5]提供了在RAND Tablet[6]或类似的输入设备上绘制数学表达式,并获得字符列表及其在x、y坐标系中的位置的可能性。本文讨论了使用一组替换规则来识别或“解析”这种二维字符配置。替换规则可以被认为是用于描述一类字符串语法的上下文无关的Backus Normal Form规则的泛化。
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引用次数: 216
Coherent programming in the Lincoln Reckoner 林肯计算器的连贯程序
Pub Date : 1967-08-01 DOI: 10.1145/2402536.2402552
R. Wiesen, D. Yntema, J. Forgie, Arthur N. Stowe
"Coherent programming" refers to a set of conventions and techniques that we believe have the power to shape the growth of a library of programs, so that a user may draw upon them freely and with minimal concern about the details of their compatibility. The purpose of this paper is to explain the concept of coherence, and to show how it has been applied in the Lincoln Reckoner, an on-line system that provides computational assistance to scientists and engineers. The external specifications of the Reckoner, which have been presented elsewhere [1], will not be discussed here. Rather, this paper will concentrate on some of the " architectural" considerations in the design of user-oriented on-line systems.
“连贯的编程”指的是一组约定和技术,我们相信它们有能力塑造程序库的发展,这样用户就可以自由地使用它们,而不必担心它们的兼容性细节。本文的目的是解释相干的概念,并展示它是如何在林肯计算者中应用的,林肯计算者是一个为科学家和工程师提供计算援助的在线系统。计算器的外部规格,已经在其他地方提出[1],这里将不讨论。相反,本文将集中讨论面向用户的在线系统设计中的一些“体系结构”考虑。
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引用次数: 6
Two analyst-oriented computer languages: EASL, POSE 两种面向分析的计算机语言:EASL, POSE
Pub Date : 1967-08-01 DOI: 10.1145/2402536.2402545
S. Schlesinger, L. Sashkin, K. C. Reed
For approximately three and one-half years a continuous modest-level effort has been maintained at Aerospace Corporation to support the development of analyst-oriented computer languages which could be used for both off-line and interactive applications. Initially, this effort produced a block-oriented macro language called EASL (Engineering Analysis and Simulation Language) [1].
在大约三年半的时间里,Aerospace Corporation一直在努力支持面向分析人员的计算机语言的开发,这些语言既可以用于离线应用程序,也可以用于交互式应用程序。最初,这项工作产生了一种面向块的宏语言,称为EASL(工程分析与仿真语言)[1]。
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引用次数: 1
What is different about AMTRAN? AMTRAN有什么不同?
Pub Date : 1967-08-01 DOI: 10.1145/2402536.2402560
Richard J. Plocica
As a programming language, AMTRAN is designed to satisfy two objectives: the reduction of programming cost and effort by at least an order of magnitude, and the provision of a semiautomatic numerical analytical problem solving system. It resembles a blend of FORTRAN and ALGOL but possesses certain additional features. These include the following.
作为一种编程语言,AMTRAN旨在满足两个目标:至少减少一个数量级的编程成本和工作量,以及提供半自动数值分析问题解决系统。它类似于FORTRAN和ALGOL的混合体,但具有某些额外的特性。这些包括以下内容。
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引用次数: 0
LC2: a language for conversational computing LC2:用于会话计算的语言
Pub Date : 1967-08-01 DOI: 10.1145/2402536.2402558
J. Mitchell, A. Perlis, H. V. Zoeren
The purpose of time-sharing is twofold: to increase the efficiency of the computer system and, while attaining this increase, to permit efficient communication between a programmer and his programs. This communication we may call conversation. Prevailing programming languages like FORTRAN, PL/1, ALGOL, COBOL, etc., are poorly designed for such interactive programming. However, languages like JOSS [1], APL [2], and the to be described LC2 are much more suited to this task.
分时的目的有两个:一是提高计算机系统的效率,二是在提高效率的同时,允许程序员和他的程序之间进行有效的交流。这种交流我们可以称之为对话。流行的编程语言,如FORTRAN、PL/1、ALGOL、COBOL等,都不适合这种交互式编程。然而,像JOSS b[1]、APL b[1]和将要描述的LC2这样的语言更适合这个任务。
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引用次数: 8
Interactive programming and automated mathematics 交互式编程和自动化数学
Pub Date : 1967-08-01 DOI: 10.1145/2402536.2402538
M. Klerer
The theme of these symposium proceedings is Interactive Systems for Experimental Applied Mathematics. Certainly, there can be little confusion about the basic meaning or broad fundamentals of applied mathematics. However, questions as to the value of the experimental approach toward mathematics are an entirely different matter. The present state-of-the-art is so scant in empirical or theoretical guidelines that this approach must be acknowledged as an expression of faith that a computer, used to explore ill-defined mathematical constructs and problems, might yield powerful insights and a fruitful methodology. The term interactive is difficult to define and I cannot pretend that I fully understand the relevance of the term as applied to some specific systems. However, in some sense, we would suppose that what we mean is close to the definition used by the physicist. When two effects interact, they do so in a nonseparable and usually nonlinear way. Usually, the effect of the interaction is that the whole is not simply equal to the sum of its parts, and that the characteristics of the interacted system can be surprisingly different from the qualities of its constituent parts. Therefore, in the man-machine interaction, we would expect more than in the old process of inputting a well-formulated set of directions with the machine performing in its capacity as an idiot savant. Obviously we can expect that any serious attempt at man-machine interaction will involve on-line response. However, I would not entirely exclude the possibility that significant interaction can occur off-line.
本次会议的主题是实验应用数学的交互系统。当然,对于应用数学的基本含义或广泛的基础知识,很少会有混淆。然而,关于实验方法对数学的价值的问题是完全不同的事情。目前的技术水平缺乏经验或理论指导,因此必须承认这种方法是一种信念的表达,即用于探索定义不清的数学结构和问题的计算机可能会产生强大的见解和富有成效的方法。“互动”这个词很难定义,我不能假装自己完全理解这个词与某些特定系统的相关性。然而,在某种意义上,我们会假设我们的意思接近于物理学家使用的定义。当两种效应相互作用时,它们以不可分离且通常是非线性的方式相互作用。通常,相互作用的结果是,整体并不简单地等于其各部分的总和,相互作用的系统的特征可能与其组成部分的质量惊人地不同。因此,在人机交互中,我们期望的不仅仅是输入一套精心制定的指令,而是让机器发挥其白痴专家的能力。显然,我们可以预期,任何认真的人机交互尝试都将涉及在线响应。然而,我不会完全排除离线发生重要交互的可能性。
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引用次数: 1
A learning program for the integration of systems of ordinary differential equations 一个用于常微分方程系统积分的学习程序
Pub Date : 1967-08-01 DOI: 10.1145/2402536.2402573
L. Gallaher, I. E. Perlin
In our previous work [1, 2], an effort was made to determine which of the many methods and orders available for the numerical integration of ordinary differential equations was best. While it was possible to show that, under certain circumstances, some methods and orders outperformed others, no one method was clearly superior under all circumstances.
在我们之前的工作[1,2]中,我们努力确定常微分方程数值积分的许多方法和顺序中哪一种是最好的。虽然有可能表明,在某些情况下,一些方法和命令优于其他方法,但没有一种方法在所有情况下都明显优于其他方法。
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引用次数: 2
The Slave Interactive System: a one-user interactive executive grafted on a remote-batch computing system 从属交互系统:一个嫁接在远程批处理计算系统上的单用户交互执行器
Pub Date : 1967-08-01 DOI: 10.1145/2402536.2402562
K. J. Busch, G. Luderer
The Slave Interactive System (SIS) is a software system that makes available an interactive computing facility on a multiprogramming, remote-batch computer system. SIS runs under the computer's operating system in the same manner as a batch (or slave) job. The other slave programs continue as background work during an interactive run. However, SIS is intended to serve only one interactive user at a time; it is not built for multiple-access, time-sharing usage. SIS is a research vehicle designed to continue exploratory programming in user-oriented computing which requires a high degree of interaction and system flexibility.
从属交互系统(SIS)是一种软件系统,可在多程序、远程批处理计算机系统上提供交互式计算设施。SIS以与批处理(或从属)作业相同的方式在计算机的操作系统下运行。其他从属程序在交互运行期间作为后台工作继续运行。但是,SIS打算一次只服务于一个交互式用户;它不是为多路访问、分时使用而构建的。SIS是一种研究工具,旨在继续在面向用户的计算中进行探索性编程,这需要高度的交互性和系统灵活性。
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引用次数: 0
期刊
Symposium on Interactive Systems for Experimental Applied Mathematics
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