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Reflections on Cope and Kalantzis: Generative Artificial Intelligence and humans 对科普和卡兰茨斯的思考:生成式人工智能与人类
Pub Date : 2024-01-27 DOI: 10.1177/26349795241230966
James Paul Gee, Qing Archer Zhang
This was an invited paper meant to accompany a paper by Bill Cope and Mary Kalantzis.
这是一篇特邀论文,旨在配合比尔-科普和玛丽-卡兰茨斯的论文。
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引用次数: 0
Transforming spectator into collaborator during a digitalised dance performance 在数字化舞蹈表演中将观众变为合作者
Pub Date : 2024-01-20 DOI: 10.1177/26349795241228473
Friendred (Youhong) Peng
The traditional construct of dance performances has predominantly positioned the audience as passive observers with little to no interaction with the unfolding narrative on stage. However, the advent of digital technology has paved the way for a more immersive and interactive performative experience. This paper elucidates the transformation of this dynamic through the lens of an interactive dance performance piece, “Moving Photon”, which endeavors to blur the entrenched demarcations between performers and spectators. By melding choreographic improvisation, interactive installations, and physiological sensing, “Moving Photon” cultivates a co-constitutive interaction, challenging conventional performative frameworks. Through two distinct configurations, performance and installation setting, the piece endeavors to transition spectators from passive observers to active collaborators in the narrative. The performance setting leverages real-time electroencephalogram (EEG) data from audience members to influence the kinetic dynamics of the installation, thus directly impacting the dancer's improvisational choreography. Conversely, the setup of the interactive installation invites participants to influence the musical score and the installation's robotic movements through motion-sensing devices, fostering a tangible feedback loop. The reflections gathered from initial exhibitions reveal a heightened sense of connectivity and shared authorship of the performance among both the performer and audience members. This innovative exploration signifies a step forward towards fostering more collaborative and multimodal engagements in digital art performances.
传统的舞蹈表演主要将观众定位为被动的观察者,几乎不与舞台上展开的叙事进行互动。然而,数字技术的出现为更加身临其境的互动表演体验铺平了道路。本文以互动舞蹈表演作品《移动光子》为视角,阐释了这一动态的转变,该作品试图模糊表演者与观众之间根深蒂固的界限。通过将即兴编舞、互动装置和生理感应融为一体,"移动的光子 "培养了一种共同构成的互动,挑战了传统的表演框架。通过表演和装置两种不同的配置,该作品努力将观众从被动的观察者转变为叙事的积极合作者。表演设置利用观众的实时脑电图(EEG)数据来影响装置的动力,从而直接影响舞者的即兴编舞。反过来,互动装置的设置也邀请参与者通过动作感应设备来影响乐谱和装置的机器人动作,从而形成一个有形的反馈回路。从最初的展览中收集到的反思显示,表演者和观众之间的连通性和对表演的共同创作感都有所增强。这一创新探索标志着在数字艺术表演中促进更多协作和多模式参与方面向前迈进了一步。
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引用次数: 0
Editorial multimodality and society 编辑多模式与社会
Pub Date : 2024-01-05 DOI: 10.1177/26349795231223189
Elisabetta Adami, Arlene Archer, A. Björkvall, Clarice Gualberto, Carey Jewitt, Lalitha Vasudevan, Fei Victor Lim
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引用次数: 0
A multimodal grammar of artificial intelligence: Measuring the gains and losses in generative artificial intelligence 人工智能的多模式语法:衡量生成式人工智能的得失
Pub Date : 2023-12-28 DOI: 10.1177/26349795231221699
B. Cope, M. Kalantzis
This paper analyzes the scope of Artificial Intelligence (AI) from the perspective of a multimodal grammar. Its focal point is Generative AI, a technology that puts so-called Large Language Models to work. The first part of the paper analyzes Generative AI, based as it is on the statistical probability of one token (a word or part of a word) following another. If the relation of tokens is meaningful, this is circumstantial and no more, because its mechanisms of statistical analysis eschew any theory of meaning. This is the case not only for the written text that Generative AI leverages, but by extension image and multimodal forms of meaning that it can generate. The AI can only work with non-textual forms of meaning after applying language labels, and to that extent is captive not only to the limits of probabilistic statistics but the limits of written language as well. While acknowledging gains arising from the brute statistical power of Generative AI, in its second part the paper goes on to map what is lost in its statistical and text-bound approaches to multimodal meaning-making. Our measure of these gains and losses is guided by the concept of grammar, defined here as a theory of the elemental patterns of meaning in the world—not just written text and speech, but also image, space, object, body, and sound. Ironically, a good deal of what is lost by Generative AI is computable. The third and final part of the paper briefly discusses educational applications of Generative AI. Given both its power and intrinsic limitations, we have been experimenting with the application of Generative AI in educational settings and the ways it might be put to pedagogical use. How does a grammatical analysis help us to identify the scope of worthwhile application? Finally, if more of human experience is computable than can be captured in text-bound AI, how might it be possible at the level of code to create a synthesis in which grammatical and multimodal approaches complement Generative AI?
本文从多模态语法的角度分析了人工智能(AI)的范围。其重点是生成式人工智能,这是一种将所谓的大型语言模型投入使用的技术。本文的第一部分分析了生成式人工智能,因为它是以一个标记(一个词或词的一部分)跟随另一个标记的统计概率为基础的。如果标记之间的关系是有意义的,那么这只是间接的,仅此而已,因为它的统计分析机制摒弃了任何意义理论。这不仅适用于生成式人工智能所利用的书面文本,也适用于它所能生成的图像和多模态意义形式。人工智能只能在应用语言标签后才能处理非文本形式的意义,因此不仅受到概率统计的限制,也受到书面语言的限制。在承认生成式人工智能的强大统计能力所带来的收益的同时,本文的第二部分将继续描绘其在多模态意义生成的统计和文本束缚方法中的损失。我们对这些得失的衡量是以语法概念为指导的,语法在这里被定义为世界意义要素模式的理论--不仅仅是书面文本和语音,还包括图像、空间、物体、身体和声音。具有讽刺意味的是,生成式人工智能所失去的很多东西都是可以计算的。本文的第三部分也是最后一部分简要讨论了生成式人工智能在教育领域的应用。鉴于生成式人工智能的强大功能和内在局限性,我们一直在尝试在教育环境中应用生成式人工智能,以及将其用于教学的方法。语法分析如何帮助我们确定有价值的应用范围?最后,如果可计算的人类经验比文本人工智能所能捕捉到的更多,那么如何在代码层面创造一种综合方法,使语法和多模态方法与生成式人工智能相辅相成?
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引用次数: 0
Embodying intercultural communicative competence in French L2 video reflections: Illustrating skills, knowledge, and attitudes 在法语第二语言视频反思中体现跨文化交际能力:说明技能、知识和态度
Pub Date : 2023-12-21 DOI: 10.1177/26349795231222917
Julia A Gorham, Natalie A. Amgott
Research has long touted and recently confirmed the importance of intercultural communicative competence (ICC) — the ability to appropriately communicate with those from diverse sociocultural and linguistic backgrounds — in second language (L2) teaching and learning. Additionally, while multimodal course materials have contributed to learners’ ICC, the link between students’ embodied modes (gestures, facial expressions, body movements) and ICC remains under-explored. Building on ICC and the social semiotic theory of multimodality, this study blends multimodal transcription and conversation analysis to examine how 73 university undergraduate learners of L2 French used embodied modes in 188 asynchronous video reflections and how these modes accompanied demonstrations of ICC skills, knowledge, and attitudes. Findings indicate that gestures and facial expressions indicated students’ demonstrations of the ICC skills of observing, analyzing/interpreting, evaluating, relating, listening, questioning, researching, and problematizing. Further, embodied modes demonstrated students’ retrieval and communication of cultural and sociolinguistic knowledge. This study has implications for online language learning and enhancing ICC through virtual multimodal assignments.
跨文化交际能力(ICC)--即与来自不同社会文化和语言背景的人进行恰当交流的能力--在第二语言(L2)教学中的重要性早已得到研究人员的推崇和证实。此外,虽然多模态课程材料有助于提高学习者的跨文化交际能力,但学生的体现模式(手势、面部表情、肢体动作)与跨文化交际能力之间的联系仍未得到充分探讨。本研究以 ICC 和多模态社会符号学理论为基础,将多模态转录和会话分析相结合,考察了 73 名大学本科法语学习者在 188 个异步视频反思中如何使用体现模式,以及这些模式如何伴随着 ICC 技能、知识和态度的展示。研究结果表明,手势和面部表情表明学生展示了观察、分析/解释、评估、联系、倾听、提问、研究和提出问题等 ICC 技能。此外,体现模式还显示了学生对文化和社会语言知识的检索和交流。这项研究对在线语言学习和通过虚拟多模态作业加强 ICC 有着重要意义。
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引用次数: 0
Wood-off-cuts as a creative resource: A metaphorical reflection on “The Ruler and The Ruled” sculpture project I 作为创作资源的木材边角料:对 "统治者与被统治者 "雕塑项目的隐喻思考 I
Pub Date : 2023-12-18 DOI: 10.1177/26349795231223678
Chikelue Chris Akabuike
As a process-oriented studio exploration, “The Ruler and the Ruled” is a generic name of a body of work that engages a joinery method to upcycle wood-off-cuts. It creates visual imagery that metaphorically interprets the consequences of Nigeria’s socio-political settings. Genesis of Disintegration is an art piece selected for discussion. It conceptually addresses the plights of the downtrodden. The use of wood offcuts effectively exploits upcycle in a creative interpretation of joinery processes distinct as practised by other artists. This reflection attempts to validate how wood offcuts form part of the ongoing dialogue of the downtrodden. Focusing on joinery and its aesthetic effects, emerging forms are metaphorically interpreted while their formal features are conceptually analyzed using theories and models of visual social semiotics. Significant socio-political issues were raised that addressed the plight of the downtrodden and its implications.
统治者与被统治者 "是工作室的一项以过程为导向的探索,它是一组采用细木工法回收利用木材边角料的作品的总称。它创造的视觉形象隐喻了尼日利亚社会政治环境的后果。解体的创世纪》是一件供讨论的艺术作品。它从概念上探讨了受压迫者的困境。它有效地利用了木材的边角料,创造性地诠释了与其他艺术家不同的细木工工艺。本反思试图验证木材下脚料如何成为受压迫者持续对话的一部分。以细木工及其美学效果为重点,对新出现的形式进行了隐喻性解读,同时利用视觉社会符号学的理论和模型对其形式特征进行了概念性分析。提出了一些重要的社会政治问题,以解决受压迫者的困境及其影响。
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引用次数: 0
Book review: Digital communication and media linguistics 书评:数字传播与媒体语言学
Pub Date : 2023-08-31 DOI: 10.1177/26349795231200643
Ida Melander
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引用次数: 0
Perspectival Kinaesthetic Imaging 透视运动美学成像
Pub Date : 2023-08-09 DOI: 10.1177/26349795231191023
L. Malafouris, R. Carnegie, Miranda Creswell, A. Iliopoulos, M. Koukouti, Wendy Ross
Perspectival Kinaesthetic Imaging is being proposed as a method designed to facilitate the heightened sensitivity needed for the anthropological study of the relationship between making and thinking, during the creative engagement with form-generating materials. Technically, this objective is achieved through the juxtaposition of perspectival view points on the process of making. We follow the ways of the hand using a combination of multimodal visual captures (i.e., photography, video, observational drawing and mobile eye-tracking). Each of these multimodal visual captures affords a specific spatio-temporal perspective from which to identify and observe morphogenetic events of interest (e.g. creative gestures and modes of enactive signification). The basic idea is that the juxtaposition of different media affects how we observe and what can be observed by enabling the discovery of connections and material relations that are often obscured when seen from a single perspectival point.
透视运动美学成像被提议作为一种方法,旨在促进在与产生形式的材料创造性接触期间,制作和思考之间关系的人类学研究所需的高度敏感性。从技术上讲,这个目标是通过在制作过程中透视视角的并置来实现的。我们使用多模态视觉捕捉(即摄影,视频,观察绘画和移动眼动追踪)的组合来跟踪手的方式。这些多模态视觉捕捉中的每一个都提供了一个特定的时空视角,从中可以识别和观察感兴趣的形态发生事件(例如创造性手势和动作意义模式)。基本的想法是,不同媒介的并置影响我们如何观察和可以观察什么,通过发现联系和物质关系,这些联系和物质关系往往从单一的角度来看是模糊的。
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引用次数: 0
“I am feeling blue… and red”: Exploring alternative ways of feeling colours through a wearable haptic artefact “我感觉蓝色和红色”:通过可穿戴的触觉人工制品探索感受颜色的不同方式
Pub Date : 2023-08-08 DOI: 10.1177/26349795231194746
Ricardo O'Nascimento
Wearable haptic artefacts are more and more present in our everyday life. They increasingly mediate our perception, transforming the ways in which we interact with ourselves, the environment and others. Wearable haptic artefacts can sense the body and its surroundings, impacting our subjectivity by shaping perceptions, actions, and behaviours. Such ability to influence our senses is helpful in creating engaging multisensory experiences. In my work, I explore the technological mediation between the human body and its surroundings by facilitating new relationships among the senses. This article presents a wearable haptic artefact in the shape of a glove called “I am feeling blue… and red”, which was designed to enable users to experience colour through touch. The goal is to suggest a mode of colour experience and break preconceptions one might have towards the relationship there is between touch and colours. Through an autoethnographic account, the article reflects on the artefact’s design process and user interaction. It proposes strategies for developing unique multisensory experiences using wearable haptic artefacts. These strategies can assist artists and designers who want to create captivating interactions by connecting the senses of sight and touch.
可穿戴的触觉人工制品越来越多地出现在我们的日常生活中。它们越来越多地调节我们的感知,改变我们与自己、环境和他人互动的方式。可穿戴的触觉人工制品可以感知身体及其周围环境,通过塑造感知、行动和行为来影响我们的主体性。这种影响我们感官的能力有助于创造引人入胜的多感官体验。在我的作品中,我通过促进感官之间的新关系,探索人体与周围环境之间的技术调解。这篇文章展示了一种手套形状的可穿戴触觉人工制品,名为“我感觉蓝色……和红色”,它的设计目的是让用户通过触摸体验颜色。目的是提出一种色彩体验模式,打破人们对触摸和颜色之间关系的先入为主的观念。本文通过一种自我民族学的叙述,反思了人工制品的设计过程和用户交互。它提出了使用可穿戴触觉人工制品开发独特的多感官体验的策略。这些策略可以帮助艺术家和设计师通过连接视觉和触觉来创造迷人的互动。
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引用次数: 0
Multimodal methods for managing deontic rights in interdisciplinary trials 跨学科试验中道义权管理的多模式方法
Pub Date : 2023-07-25 DOI: 10.1177/26349795231188727
Emilie Munch Nicolaisen, Gitte Rasmussen
This paper focuses on interdisciplinary trials as a multiparty and multiactivity setting in which different professions are needed for students with mobility disabilities to try out robot-assisted gait training. Through an ethnomethodological and conversation analytic approach to multimodal interaction analysis, we investigate how a research team collaborates with the employees at a sports high school to get students who are wheelchair users to walk. The paper provides an analysis of the professionals’ employment of multimodal resources for managing deontic rights when organizing interdisciplinary trials. It examines how the professionals initiate and negotiate their own and others’ actions necessary for preparing the student for walking. Based on video recordings, the paper focuses on the professionals’ deontic claims concerning co-participants actions and analyzes their temporal and spatial contingencies. Building on prior research on deontics, this paper contributes to our understanding of the interactive accomplishment of deontic authority and its sensitivity to contextual features.
本文主要关注跨学科试验,作为一个多方和多活动的环境,在不同的职业需要的行动障碍的学生尝试机器人辅助的步态训练。通过多模态交互分析的民族方法学和对话分析方法,我们调查了一个研究团队如何与一所体育高中的员工合作,让坐轮椅的学生走路。本文分析了专业人员在组织跨学科审判时运用多式联运资源进行道义管理的情况。它考察了专业人士如何发起和协商他们自己和他人的必要行动,为学生准备步行。本文以录像资料为基础,研究了专业人员对共同参与者行为的道义主张,并分析了其时空偶然性。在以往道义学研究的基础上,本文有助于我们理解道义权威的互动成就及其对语境特征的敏感性。
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引用次数: 0
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Multimodality & Society
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