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Proceedings of the 19th Annual International Conference on Mobile Systems, Applications, and Services最新文献

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Xihe: a 3D vision-based lighting estimation framework for mobile augmented reality Xihe:一个基于3D视觉的移动增强现实照明估计框架
Yiqin Zhao, Tian Guo
Omnidirectional lighting provides the foundation for achieving spatially-variant photorealistic 3D rendering, a desirable property for mobile augmented reality applications. However, in practice, estimating omnidirectional lighting can be challenging due to limitations such as partial panoramas of the rendering positions, and the inherent environment lighting and mobile user dynamics. A new opportunity arises recently with the advancements in mobile 3D vision, including built-in high-accuracy depth sensors and deep learning-powered algorithms, which provide the means to better sense and understand the physical surroundings. Centering the key idea of 3D vision, in this work, we design an edge-assisted framework called Xihe to provide mobile AR applications the ability to obtain accurate omnidirectional lighting estimation in real time. Specifically, we develop a novel sampling technique that efficiently compresses the raw point cloud input generated at the mobile device. This technique is derived based on our empirical analysis of a recent 3D indoor dataset and plays a key role in our 3D vision-based lighting estimator pipeline design. To achieve the realtime goal, we develop a tailored GPU pipeline for on-device point cloud processing and use an encoding technique that reduces network transmitted bytes. Finally, we present an adaptive triggering strategy that allows Xihe to skip unnecessary lighting estimations and a practical way to provide temporal coherent rendering integration with the mobile AR ecosystem. We evaluate both the lighting estimation accuracy and time of Xihe using a reference mobile application developed with Xihe's APIs. Our results show that Xihe takes as fast as 20.67ms per lighting estimation and achieves 9.4% better estimation accuracy than a state-of-the-art neural network.
全向照明为实现空间变化的逼真3D渲染提供了基础,这是移动增强现实应用程序的理想属性。然而,在实践中,由于渲染位置的局部全景、固有的环境照明和移动用户动态等限制,估计全向照明可能具有挑战性。最近,随着移动3D视觉技术的进步,包括内置高精度深度传感器和深度学习算法,新的机会出现了,这提供了更好地感知和理解物理环境的手段。围绕3D视觉的核心思想,在这项工作中,我们设计了一个名为Xihe的边缘辅助框架,为移动AR应用程序提供实时准确的全方位照明估计能力。具体来说,我们开发了一种新的采样技术,可以有效地压缩在移动设备上生成的原始点云输入。该技术是基于我们对最近的3D室内数据集的实证分析得出的,在我们基于3D视觉的照明估计器管道设计中起着关键作用。为了实现实时目标,我们为设备上的点云处理开发了定制的GPU管道,并使用了减少网络传输字节的编码技术。最后,我们提出了一种自适应触发策略,该策略允许Xihe跳过不必要的照明估计,并提供了一种实用的方法来提供与移动AR生态系统的时间相干渲染集成。我们使用使用西河的api开发的参考移动应用程序来评估西河的照明估计精度和时间。我们的研究结果表明,Xihe每次照明估计的速度高达20.67ms,并且比最先进的神经网络的估计精度提高了9.4%。
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引用次数: 12
Throughput-fairness tradeoffs in mobility platforms 移动平台中吞吐量与公平性的权衡
Arjun Balasingam, Karthik Gopalakrishnan, R. Mittal, V. Arun, Ahmed Saeed, Mohammad Alizadeh, H. Balakrishnan, H. Balakrishnan
This paper studies the problem of allocating tasks from different customers to vehicles in mobility platforms, which are used for applications like food and package delivery, ridesharing, and mobile sensing. A mobility platform should allocate tasks to vehicles and schedule them in order to optimize both throughput and fairness across customers. However, existing approaches to scheduling tasks in mobility platforms ignore fairness. We introduce Mobius, a system that uses guided optimization to achieve both high throughput and fairness across customers. Mobius supports spatiotemporally diverse and dynamic customer demands. It provides a principled method to navigate inherent tradeoffs between fairness and throughput caused by shared mobility. Our evaluation demonstrates these properties, along with the versatility and scalability of Mobius, using traces gathered from ridesharing and aerial sensing applications. Our ridesharing case study shows that Mobius can schedule more than 16,000 tasks across 40 customers and 200 vehicles in an online manner.
本文研究了在移动平台中,将不同客户的任务分配给车辆的问题,该问题用于食品和包裹递送、拼车和移动传感等应用。移动平台应该将任务分配给车辆并对其进行调度,以优化客户之间的吞吐量和公平性。然而,现有的移动平台任务调度方法忽略了公平性。我们介绍Mobius,一个使用引导优化来实现高吞吐量和客户公平性的系统。Mobius支持时空多样化和动态的客户需求。它提供了一种原则性的方法来处理由共享移动性引起的公平性和吞吐量之间的内在权衡。我们的评估展示了这些特性,以及Mobius的多功能性和可扩展性,使用了从拼车和航空传感应用中收集的痕迹。我们的拼车案例研究表明,Mobius可以在线安排40个客户和200辆车的16,000多个任务。
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引用次数: 4
PPFL: privacy-preserving federated learning with trusted execution environments PPFL:具有可信执行环境的保护隐私的联邦学习
Fan Mo, H. Haddadi, Kleomenis Katevas, Eduard Marin, Diego Perino, N. Kourtellis
We propose and implement a Privacy-preserving Federated Learning (PPFL) framework for mobile systems to limit privacy leakages in federated learning. Leveraging the widespread presence of Trusted Execution Environments (TEEs) in high-end and mobile devices, we utilize TEEs on clients for local training, and on servers for secure aggregation, so that model/gradient updates are hidden from adversaries. Challenged by the limited memory size of current TEEs, we leverage greedy layer-wise training to train each model's layer inside the trusted area until its convergence. The performance evaluation of our implementation shows that PPFL can significantly improve privacy while incurring small system overheads at the client-side. In particular, PPFL can successfully defend the trained model against data reconstruction, property inference, and membership inference attacks. Furthermore, it can achieve comparable model utility with fewer communication rounds (0.54×) and a similar amount of network traffic (1.002×) compared to the standard federated learning of a complete model. This is achieved while only introducing up to ~15% CPU time, ~18% memory usage, and ~21% energy consumption overhead in PPFL's client-side.
我们提出并实现了一个用于移动系统的隐私保护联邦学习(PPFL)框架,以限制联邦学习中的隐私泄露。利用高端设备和移动设备中广泛存在的可信执行环境(tee),我们在客户端上使用tee进行本地训练,在服务器上使用tee进行安全聚合,从而对攻击者隐藏模型/梯度更新。由于当前tee的内存大小有限,我们利用贪婪的分层训练在可信区域内训练每个模型的层,直到其收敛。对我们实现的性能评估表明,PPFL可以显著改善隐私,同时在客户端产生较小的系统开销。特别是,PPFL可以成功地保护训练模型免受数据重构、属性推理和成员推理攻击。此外,与完整模型的标准联邦学习相比,它可以通过更少的通信轮数(0.54×)和相似的网络流量(1.002×)实现可比的模型效用。实现这一目标的同时,PPFL的客户端只引入了高达~15%的CPU时间、~18%的内存使用和~21%的能耗开销。
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引用次数: 145
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Proceedings of the 19th Annual International Conference on Mobile Systems, Applications, and Services
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