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Comparison of Pigment Classification Algorithms on Non-Flat Surfaces using Hyperspectral Imaging 基于高光谱成像的非平坦表面色素分类算法比较
4区 计算机科学 Q3 Chemistry Pub Date : 2023-09-01 DOI: 10.2352/j.imagingsci.technol.2023.67.5.050405
Dipendra J. Mandal, Marius Pedersen, Sony George, Clotilde Boust
Cultural heritage objects, such as paintings, provide valuable insights into the history and culture of human societies. Preserving these objects is of utmost importance, and developing new technologies for their analysis and conservation is crucial. Hyperspectral imaging is a technology with a wide range of applications in cultural heritage, including documentation, material identification, visualization and pigment classification. Pigment classification is crucial for conservators and curators in preserving works of art and acquiring valuable insights into the historical and cultural contexts associated with their origin. Various supervised algorithms, including machine learning, are used to classify pigments based on their spectral signatures. Since many artists employ impasto techniques in their artworks that produce a relief on the surface, i.e., transforming it from a flat object to a 2.5D or 3D, this further makes the classification task difficult. To our knowledge, no previous research has been conducted on pigment classification using hyperspectral imaging concerning an elevated surface. Therefore, this study compares different spectral classification techniques that employ deterministic and stochastic methods, their hybrid combinations, and machine learning models for an elevated mockup to determine whether such topographical variation affects classification accuracy. In cultural heritage, the lack of adequate data is also a significant challenge for using machine learning, particularly in domains where data collection is expensive, time-consuming, or impractical. Data augmentation can help mitigate this challenge by generating new samples similar to the original. We also analyzed the impact of data augmentation techniques on the effectiveness of machine learning models for cultural heritage applications.
文化遗产,如绘画,为了解人类社会的历史和文化提供了宝贵的见解。保存这些文物至关重要,开发分析和保存这些文物的新技术至关重要。高光谱成像技术在文化遗产研究中有着广泛的应用,包括文献记录、材料鉴定、可视化和颜料分类等。颜料分类对于保护人员和策展人保护艺术作品以及获得与其起源相关的历史和文化背景的宝贵见解至关重要。包括机器学习在内的各种监督算法用于根据光谱特征对颜料进行分类。由于许多艺术家在他们的艺术作品中使用了浮雕技术,在表面上产生浮雕,即将其从平面物体转换为2.5D或3D,这进一步使分类任务变得困难。据我们所知,以前还没有研究利用高光谱成像对高架表面进行色素分类。因此,本研究比较了采用确定性和随机方法的不同光谱分类技术、它们的混合组合以及用于高架模型的机器学习模型,以确定这种地形变化是否会影响分类精度。在文化遗产中,缺乏足够的数据也是使用机器学习的一个重大挑战,特别是在数据收集昂贵、耗时或不切实际的领域。数据增强可以通过生成与原始样本相似的新样本来帮助缓解这一挑战。我们还分析了数据增强技术对文化遗产应用中机器学习模型有效性的影响。
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引用次数: 0
Color Performance Review (CPR): A Color Performance Analyzer for Endoscopy Devices 彩色性能评价(CPR):用于内窥镜设备的彩色性能分析仪
IF 1 4区 计算机科学 Q3 Chemistry Pub Date : 2023-09-01 DOI: 10.2352/j.imagingsci.technol.2023.67.5.050406
Wei-Chung Cheng
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引用次数: 0
An Appearance Reproduction Framework for Printed 3D Surfaces 打印3D表面的外观再现框架
4区 计算机科学 Q3 Chemistry Pub Date : 2023-09-01 DOI: 10.2352/j.imagingsci.technol.2023.67.5.050413
Tanzima Habib, Phil Green, Peter Nussbaum
Bidirectional reflection distribution function (BRDF) is used to measure colour with gloss and surface geometry. In this paper, we aim to provide a practical way of reproducing the appearance of a 3D printed surface in 2.5D printing of any slope angle and colour in a colour-managed workflow as a means for softproofing. To account for the change in colour due to a change in surface slope, we developed a BRDF interpolation algorithm that adjusts the colour of the tristimulus values of the flat target to predict the corresponding colour on a surface with a slope. These adjusted colours are then used by the interpolated BRDF workflow to finally predict the colour parameters for each pixel with a particular slope. The effectiveness of this algorithm in reducing colour differences in 2.5D printing has been successfully demonstrated. We then finally show how all the components, slope colour adjustment method, interpolated BRDF parameters algorithm, and BRDF model encoded profiles using iccMAX are connected to make a practical appearance reproduction framework for 2.5D printing.
双向反射分布函数(BRDF)用于测量光泽度和表面几何形状的颜色。在本文中,我们的目标是提供一种实用的方法,在色彩管理的工作流程中,以任何斜角和颜色的2.5D打印再现3D打印表面的外观,作为软打样的一种手段。为了解释由于表面坡度变化而导致的颜色变化,我们开发了一种BRDF插值算法,该算法可以调整平面目标的三刺激值的颜色,以预测具有坡度的表面上的相应颜色。这些调整后的颜色然后被插值的BRDF工作流使用,最终预测具有特定斜率的每个像素的颜色参数。该算法在减少2.5D打印中的色差方面的有效性已被成功证明。然后,我们最后展示了如何使用iccMAX连接所有组件,坡度颜色调整方法,插值BRDF参数算法和BRDF模型编码配置文件,以制作实用的2.5D打印外观复制框架。
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引用次数: 0
Grey Balance in Cross Media Reproductions 跨媒体复制中的灰平衡
4区 计算机科学 Q3 Chemistry Pub Date : 2023-09-01 DOI: 10.2352/j.imagingsci.technol.2023.67.5.050411
Gregory High, Peter Nussbaum, Phil Green
Grey balance plays an important role in determining the device values needed to reproduce colours which appear achromatic throughout the tonal range. However, complete observer adaptation to the media white rarely occurs, and these designated device values can still appear non-neutral. This poses a problem for cross-media reproductions, where a mismatch in neutral colours is often the most noticeable difference between them. This paper presents two related experiments which investigate a means of gaining better visual agreement between reproductions which have different background colours or media whites. The first quantifies the degree of adjustment (the degree of media relative transform) needed to make an appearance match between grey patches on a white background and on background colours of various hues and colourfulness. It was found that the degree of adjustment was near-linearly related to the luminance of the patch itself, with lighter patches requiring greater adjustment towards the background colour. Neither the hue nor the chroma of the patch’s background had any significant effect on the underlying function. In the second experiment, this concept is applied to pictorial images on paper-coloured backgrounds. Three pixelwise rendering strategies were compared. In side-by-side viewing, the adaptive control of neutrals outperformed the media relative transform in all cases. Even for modest differences in paper colour (ΔEab of 3), images with significant neutral content benefited from the adaptive approach.
灰平衡在确定再现在整个色调范围内出现无色差的颜色所需的设备值方面起着重要作用。然而,完全适应媒体白色的观察者很少发生,这些指定的设备值仍然可以表现为非中性。这给跨媒体复制带来了一个问题,其中中性色的不匹配通常是它们之间最明显的差异。本文提出了两个相关的实验,研究了在具有不同背景颜色或介质白色的复制品之间获得更好的视觉一致性的方法。第一个量化了在白色背景上的灰色斑块与各种色调和色彩的背景颜色之间进行外观匹配所需的调整程度(媒体相对变换的程度)。结果发现,调整的程度与贴片本身的亮度近似线性相关,较亮的贴片需要对背景颜色进行较大的调整。色相和背景色度对底层功能都没有显著影响。在第二个实验中,这个概念被应用于纸张彩色背景上的图像。比较了三种像素渲染策略。在并排观察中,中立点的自适应控制在所有情况下都优于介质相对变换。即使纸张颜色差异不大(ΔEab = 3),具有显著中性内容的图像也能从自适应方法中受益。
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引用次数: 0
Matrix R-based Visual Response to Optimal Colors and Application to Image Color Gamut Expansion 基于矩阵r的最优颜色视觉响应及其在图像色域扩展中的应用
4区 计算机科学 Q3 Chemistry Pub Date : 2023-09-01 DOI: 10.2352/j.imagingsci.technol.2023.67.5.050414
Hiroaki Kotera
The optimal colors with maximum chroma at constant lightness present an ideal target for the colorants pursuing the ultimate wide color gamut. MacAdam proved that optimal colors are composed of square pulse-shaped spectra with at least two tansition wavelengths λ1 and λ2 whose reflectances change from 0 to 1 or 1 to 0. The optimal color gamut is created from two-types, a convex-type with reflectance 1.0 in w = λ1 ∼ λ2 and 0.0 otherwise, or a concave-type with reflectance 0.0 in w = λ1 ∼ λ2 and 1.0 otherwise. It takes a high computation cost to search the optimal color candidates in high precision and to create the 3D color gamut. In addition, the human visual spectral responses to the optimal color spectra remain unknown. This paper (1) proposes an alternative simple method for creating the optimal color gamut with GBD (Gamujt Boundary Descriptor) technique, and (2) clarifies how human vision spectrally respond to the optimal colors based on Matrix-R theory, for the first time which was unknown until now, and (3) presents centroid-invariant novel color gamut expansion method considering the optimal color as an ideal target and finally apply it to actual low-saturation images to verify its effect.
在恒定亮度下具有最大色度的最佳颜色为追求最终宽色域的着色剂提供了理想的目标。MacAdam证明了最优颜色是由至少有两个转换波长λ1和λ2的正方形脉冲型光谱组成,其反射率从0到1或从1到0。最佳色域由两种类型创建,一种是反射率为1.0的凸型,在w = λ1 ∼λ2和0.0,或者w = λ1 ∼中反射率为0.0的凹型;λ2和1.0。高精度地搜索最优候选颜色并创建三维色域需要较高的计算成本。此外,人类视觉光谱对最佳颜色光谱的反应仍然是未知的。本文(1) 提出了一种利用GBD (Gamujt Boundary Descriptor)技术创建最优色域的简单替代方法;(2) 首次阐明了基于Matrix-R理论的人类视觉对最优颜色的光谱响应,这是迄今为止未知的;(3) 提出了以最优颜色为理想目标的质心不变的新型色域扩展方法,并将其应用于实际的低饱和度图像,验证了其效果。
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引用次数: 0
The Exploration of Specific Associations from Words to Colours 从单词到颜色的特定联想的探索
IF 1 4区 计算机科学 Q3 Chemistry Pub Date : 2023-09-01 DOI: 10.2352/j.imagingsci.technol.2023.67.5.050401
Yun Chen, Jie Yang, Fan Zhang, Kaida Xiao, Stephen Westland
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引用次数: 0
Locus Filters: Theory and Application 轨迹滤波器:理论与应用
4区 计算机科学 Q3 Chemistry Pub Date : 2023-09-01 DOI: 10.2352/j.imagingsci.technol.2023.67.5.050407
Rada Deeb, Graham D. Finlayson, Elaheh Daneshvar
Recently, a theoretical framework was presented for designing colored filters called Locus Filters. Locus filters are designed so that any Wien-Planckian light, post filtering, is mapped to another Wien-Planckian light. Moreover, it was also shown that only filters designed according to the locus filter framework have this locus-to-locus mapping property. In this paper, we investigate how locus filters work in the real world. We make two main contributions. First, for daylights, we introduce a new daylight locus with respect to which a locus filter always maps a daylight to another daylight (and their correlated color temperature maps in analogy to the Wien-Planckian temperatures). Importantly, we show that our new locus is close to the standard daylight locus (but has a simpler and more elegant formalism). Secondly, we evaluate the extent to which some commercially available light balancing and color correction filters behave like locus filters.
最近,提出了一种设计彩色滤波器的理论框架,称为轨迹滤波器。轨迹滤波器的设计使得任何的维恩-普朗克光,经过后滤波,被映射到另一个维恩-普朗克光。此外,研究还表明,只有根据基因座滤波器框架设计的滤波器才具有这种基因座到基因座的映射特性。在本文中,我们研究了轨迹滤波器在现实世界中的工作原理。我们做出了两个主要贡献。首先,对于日光,我们引入了一个新的日光轨迹,轨迹过滤器总是将一个日光映射到另一个日光(它们的相关色温映射类似于维恩-普朗克温度)。重要的是,我们展示了我们的新轨迹接近标准日光轨迹(但有一个更简单和更优雅的形式)。其次,我们评估了一些市售的光平衡和色彩校正滤光片与轨迹滤光片相似的程度。
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引用次数: 0
Automotive Paint Defect Classification: Factory-Specific Data Generation using CG Software for Deep-Learning Models 汽车油漆缺陷分类:使用CG软件进行深度学习模型的工厂特定数据生成
4区 计算机科学 Q3 Chemistry Pub Date : 2023-09-01 DOI: 10.2352/j.imagingsci.technol.2023.67.5.050412
Kazuki Iwata, Haotong Guo, Ryuichi Yoshida, Yoshihito Souma, Chawan Koopipat, Masato Takahashi, Norimichi Tsumura
In recent years, the advances in technology for detecting paint defects on exterior surfaces of automobiles have led to the emergence of research on automatic classification of defect types using deep learning. To develop a deep-learning model capable of identifying defect types, a large dataset consisting of sequential images of paint defects captured during inspection is required. However, generating such a dataset for each factory using actual measurements is expensive. Therefore, we propose a method for generating datasets to train deep-learning models in each factory by simulating images using computer graphics.
近年来,随着汽车外表面油漆缺陷检测技术的进步,利用深度学习对缺陷类型进行自动分类的研究应运而生。为了开发能够识别缺陷类型的深度学习模型,需要一个由检查期间捕获的油漆缺陷序列图像组成的大型数据集。然而,使用实际测量值为每个工厂生成这样的数据集是昂贵的。因此,我们提出了一种生成数据集的方法,通过使用计算机图形学模拟图像来训练每个工厂的深度学习模型。
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引用次数: 0
Multi-dimension and Multi-level Information Fusion for Facial Expression Recognition 面向面部表情识别的多维多层次信息融合
IF 1 4区 计算机科学 Q3 Chemistry Pub Date : 2023-07-01 DOI: 10.2352/j.imagingsci.technol.2023.67.4.040410
Mei Bie, Huan-Yu Xu, Quanle Liu, Yan Gao, Xiangjiu Che
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引用次数: 0
An Intelligent Material Handling System for Hybrid Robot based on Visual Navigation 基于视觉导航的混合机器人智能物料搬运系统
IF 1 4区 计算机科学 Q3 Chemistry Pub Date : 2023-07-01 DOI: 10.2352/j.imagingsci.technol.2023.67.4.040409
Xiaorui Zhao, Xue-Fang Chen
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引用次数: 0
期刊
Journal of Imaging Science and Technology
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