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Imagineering: Fostering constructivism among pre-service teachers 想象工程:培养职前教师的建构主义
Pub Date : 2017-10-01 DOI: 10.1109/ICSITECH.2017.8257154
Dexter M. Balajadia
Constructivism has been evolving as to how educators all over the world have been perceiving it to be a responsive frame of mind in the 21st century schools. “Imagineering”, conceived as a blend of imagination and engineering, now becomes a significant concept rooted from how teachers innovate the curriculum toward making their learners create new knowledge. This descriptive-survey study generally assessed how constructivist are the 270 pre-service teachers who are the future of the modern schools. The results revealed that the would-be teachers are much more imaginative and creative in designing teaching strategies, techniques, and assessment tools than in acquiring concepts for learning. Data further imply that while they are too aggressive in creating outputs, pre-service teachers tend to overlook the significance of knowledge acquisition prior to exploration and creation. It is important to note that pre-service teacher training be founded on capacity building and stimulation of imagination before making decisions on creative teaching. Recreating this study is highly recommended to further understand the procedure in preparing prospective teachers in the new millennium.
建构主义一直在发展,世界各地的教育工作者都认为它是21世纪学校的一种反应性思维框架。“想象工程”被认为是想象力和工程的结合,现在成为一个重要的概念,根植于教师如何创新课程,使学习者创造新知识。本描述性调查研究大致评估了270名职前教师的建构主义程度,他们是现代学校的未来。结果显示,准教师在设计教学策略、技术和评估工具方面比在获取学习概念方面更具想象力和创造力。数据进一步表明,虽然职前教师在创造产出方面过于激进,但他们往往忽视了在探索和创造之前获取知识的重要性。值得注意的是,在做出创造性教学的决定之前,职前教师培训应建立在能力建设和激发想象力的基础上。我们强烈建议重新进行这项研究,以进一步了解在新千年中准备未来教师的程序。
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引用次数: 0
Blended learning in postgraduate program 研究生课程的混合式学习
Pub Date : 2017-10-01 DOI: 10.1109/ICSITECH.2017.8257164
Cahya Wahyuning Ilahi, Dyah Ayu Fladya Rizky, A. Wibawa, Ilmu Komputer
This paper discusses the perception of graduate students about learning in blended learning environments. Data were collected through a questionnaire survey using a modification of Web-based Learning Environment Instrument (WEBLEI) which consists of 4 scales: access, interaction, response and results. The research scale access results got a score of 77%, 76% of interaction, 82% of response, and 77% of result. Students feel satisfied and enjoy the learning process in blended learning environments for interacting easily and organizing the work groups without bordered by the time and places. Requirement to be able to apply blended learning that is support access.
本文探讨了研究生对混合式学习环境的认知。采用网络学习环境量表(WEBLEI)进行问卷调查,问卷调查包括访问、互动、反应和结果4个量表。研究量表获取结果得分为77%,互动76%,回应82%,结果77%。学生在混合式学习环境中感到满意和享受学习过程,可以轻松互动,组织工作小组,不受时间和地点的限制。要求能够应用支持访问的混合学习。
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引用次数: 1
The development and usability testing of game-based learning as a medium to introduce zoology to young learners 以游戏为基础的学习的开发和可用性测试,作为向年轻学习者介绍动物学的媒介
Pub Date : 2017-10-01 DOI: 10.1109/ICSITECH.2017.8257172
G. S. Ajie, M. Marpaung, A. Kurniawan, M. Suryani, I. Suryana, E. Paulus
The development of information technology in every point of life, creates innovation in an easier way. An example of innovation that can be combined with children's education system is game-based learning. In this study, the game-based learning which involved gesture recognition as input has been developed. The matching string algorithm was used in the development process of the proposed game-based learning. The user should match the animal shadow with the suitable image of the animal by dragging and dropping using hand gestures. The user is trained to sharpen their ability to read visual images of animals and to develop their gesture as an interaction process. After the development process, the usability testing of the proposed game-based learning was conducted. The target user ranged from 7–8 years old. Based on the experiments, the results of the usability testing to the young learners concluded that the proposed game-based learning helps them studying the various animals from different ecosystems in an easier manner, and in a more interactive way. Statistically, this result was derived from the average value of the central tendency of the usability aspects that is 4.12.
信息技术在生活的各个方面的发展,使创新变得更加容易。可以与儿童教育系统相结合的创新的一个例子是基于游戏的学习。在这项研究中,基于游戏的学习涉及手势识别作为输入已被开发。在游戏学习的开发过程中使用了匹配字符串算法。用户应该通过使用手势拖放来匹配动物阴影和合适的动物图像。用户被训练来提高他们阅读动物视觉图像的能力,并在互动过程中发展他们的手势。在开发过程结束后,对提出的基于游戏的学习进行可用性测试。目标用户年龄在7-8岁之间。基于实验,对年轻学习者的可用性测试结果表明,提出的基于游戏的学习方法可以帮助他们更容易地学习来自不同生态系统的各种动物,并且以一种更具互动性的方式。统计上,这个结果来源于可用性方面的集中趋势的平均值,即4.12。
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引用次数: 2
Data mining application to detect financial fraud in Indonesia's public companies 数据挖掘应用程序检测印尼上市公司的财务欺诈
Pub Date : 2017-10-01 DOI: 10.1109/ICSITECH.2017.8257111
Adila Afifah Rizki, I. Surjandari, Reggia Aldiana Wayasti
Association of Certified Fraud Examiners explains that there are 3 types of occupational fraud: financial statement fraud, asset misappropriation and corruption. Among these three, financial statement fraud caused the biggest losses, which amounted to $ 1,000,000 in 2014. Financial statement has important role as an indicator of the success of a company, also for depicting the overall condition of the company, deciding company's stock price, and determining whether the company could be granted a loan or not. Given its important role, many cases of fraud occur. Audit activities are conducted to minimize losses, but the number of available auditors is limited, and the time required for traditional audit is quite long. Therefore, an effective model of financial fraud detection is needed to help auditors in analyzing financial statements. Data mining algorithms, support vector machine (SVM) and artificial neural network (ANN), were applied in this study. The results of this study give insight to the auditor that significant indicators in detecting financial fraud are profitability and efficiency. Feature selection improves SVM algorithm accuracy to 88.37%. ANN produces the highest accuracy, 90.97%, for data without feature selection.
注册舞弊审查员协会解释说,有三种类型的职业舞弊:财务报表舞弊、资产挪用和腐败。在这三者中,财务报表欺诈造成的损失最大,2014年损失达100万美元。财务报表具有重要的作用,作为一个公司成功的指标,也描绘了公司的整体状况,决定公司的股票价格,并决定公司是否可以获得贷款。鉴于其重要作用,许多欺诈案件发生了。进行审计活动是为了尽量减少损失,但是可用的审计员数量有限,而且传统审计所需的时间相当长。因此,需要一种有效的财务舞弊检测模型来帮助审计人员分析财务报表。本研究采用了支持向量机(SVM)和人工神经网络(ANN)等数据挖掘算法。本研究的结果为审计师提供了洞察,发现财务舞弊的重要指标是盈利能力和效率。Feature selection将SVM算法的准确率提高到88.37%。对于没有特征选择的数据,人工神经网络的准确率最高,为90.97%。
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引用次数: 17
A performance of modified fuzzy C-means (FCM) and chicken swarm optimization (CSO) 改进模糊c均值(FCM)和鸡群优化(CSO)的性能
Pub Date : 2017-10-01 DOI: 10.1109/ICSITECH.2017.8257105
Suprihatin, I. R. Yanto, N. Irsalinda, Tuti Purwaningsih, Haviluddin, A. Wibawa
Numerous research and related applications of fuzzy clustering are still interesting and important. In this paper, modified Fuzzy C-Means (FCM) and Chicken Swarm Optimization (CSO) algorithm in order to improve local optima of Fuzzy Clustering presented by using UCI dataset. In this study, the proposed FCMCSO performance is also compared with three methods i.e. FCM based on Particle Swarm Optimization (FCMPSO), FCM based on Artificial Bee Colony (FCMABC), and also FCM. The simulation results indicated that the FCMCSO method have better performance than three other compared methods.
模糊聚类的许多研究和相关应用仍然是有趣和重要的。为了改进基于UCI数据集的模糊聚类算法的局部最优性,本文对模糊c均值(FCM)和鸡群优化(CSO)算法进行了改进。在本研究中,本文提出的FCMCSO性能还与基于粒子群优化的FCM (FCMPSO)、基于人工蜂群的FCM (FCMABC)和基于FCM的FCM进行了比较。仿真结果表明,FCMCSO方法比其他三种方法具有更好的性能。
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引用次数: 8
Burnout and mobbing in IT students IT专业学生的倦怠和拥挤
Pub Date : 2017-10-01 DOI: 10.1109/ICSITECH.2017.8257161
Juwita Annisa Fauzi, Dhaniyar, A. Wibawa, Eki Nugraha
Workload due to task on IT students depending on the specifications of IT Department was taken. It may cause burnout and mobbing. Burnout concept comprises emotional or physical exhaustion. Burnout mostly occurred because of mobbing experience. Mobbing related to personal conflict within the organization in the workplace. Burnout and mobbing can be affected by gender and grade. This research used quantitative method with enclosed questionnaire on two types of the subjects. This research has four hypotheses related to burnout and mobbing. The results showed that the hypotheses accepted were low mobbing (leads to non-mobbing) and high burnout (MNBH). The hypotheses were valid for burnout and mobbing in IT students based on gender and grade.
根据IT部门的规定,承担IT学生的任务工作量。这可能会导致倦怠和围攻。倦怠的概念包括情绪或身体的疲惫。职业倦怠主要是由暴民经历引起的。围攻与工作场所中组织内部的个人冲突有关。倦怠和围攻会受到性别和年级的影响。本研究采用定量方法,对两类被试进行问卷调查。本研究有四个与倦怠和围攻相关的假设。结果表明,被接受的假设是低围堵(导致非围堵)和高倦怠(MNBH)。基于性别和年级的IT学生倦怠和围攻的假设是有效的。
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引用次数: 1
Comparison of behavioral similarity use TARs and Naïve algorithm for calculating similarity in business process model 行为相似度的比较使用TARs和Naïve算法计算业务流程模型中的相似度
Pub Date : 2017-10-01 DOI: 10.1109/ICSITECH.2017.8257095
Dewi Rahmawati, Lusiana Nurul Aini, R. Sarno, C. Fatichah, Dwi Sunaryono
Every organization needs one or more business processes to support the analysis, redesign, and implementation of an activity. Problems that occur when one or more business processes have in common that should identify the effectiveness and efficiency of the models from different processes. A common process model is determined by calculating the similarity of some business process model using a specific algorithm. This observation aims to compare two algorithms to calculate the value of behavioral similarity using Transition Adjacency Relations (TARs) and Naïve. From that comparison, we will find a suitable algorithm to calculate the value of that behavioral similarity. In this experiment, the authors will analyze the similarity of process models based on their behavior by comparing them using TARs and Naïve. The result of the behavioral similarity calculation with TARs algorithm is 0.36. Whereas the similarity calculated using naïve algorithm is 0.3016. Looking at the calculation of the similarity between these two algorithms, the value of the naïve algorithm is lower. From that, we concluded that between TARs and Naïve, TARs is superior. There are many possible causes for a low similarity value in Naïve, one of them is because the two models of business process is different when viewed by behavioral standpoint. Furthermore, it is likely influenced by the structure of a more complex business process model.
每个组织都需要一个或多个业务流程来支持活动的分析、重新设计和实现。当一个或多个业务流程有共同之处时出现的问题,应该识别来自不同流程的模型的有效性和效率。公共流程模型是通过使用特定算法计算某些业务流程模型的相似性来确定的。本观察旨在比较使用过渡邻接关系(TARs)和Naïve计算行为相似性值的两种算法。从这个比较中,我们将找到一个合适的算法来计算行为相似度的值。在本实验中,作者将通过使用TARs和Naïve对过程模型进行比较,根据它们的行为来分析过程模型的相似性。使用TARs算法计算行为相似度的结果为0.36。而使用naïve算法计算的相似度为0.3016。从这两种算法的相似度计算来看,naïve算法的值更低。由此,我们得出结论,在TARs和Naïve之间,TARs是优越的。Naïve相似度低的可能原因有很多,其中一个原因是从行为的角度来看,两个业务流程模型是不同的。此外,它可能受到更复杂的业务流程模型结构的影响。
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引用次数: 5
Taxi passenger hotspot prediction using automatic ARIMA model 基于自动ARIMA模型的出租车乘客热点预测
Pub Date : 2017-10-01 DOI: 10.1109/ICSITECH.2017.8257080
Mohammad Sabar Jamil, Saiful Akbar
As a transportation mode, taxis facing low occupancy rate problems at certain time and over-demand at another. This issue is due to imbalance of supply and demand of taxi service. According to some studies the imbalance caused by inefficient taxis distribution. Recently, there are data sources available by utilizing GPS technology that can be used to obtain spatio-temporal information. This spatio-temporal information is valuable to develop intelligent taxi system. There are a lot of previous research related to intelligent taxi system in several research topics, one of which on the analysis hotspot area. This study utilizes Automatic ARIMA Model to perform time-series analysis to predict the passenger's hotspot area based on the spatio-temporal data provided from local taxi firm in Bandung. The challenge of this research is to use the right method in the data-preprocessing phase so the Automatic ARIMA Model can process the spatio-temporal data. Some of the alternatives proposed for preprocessing phase and experimental results show that grid mapping method can be used well in the preprocessing phase. Research results show that the Automatic ARIMA can be used to conduct an analysis of the spatio-temporal data. This is indicated by Mean Absolute Scaled Error (MASE) value 0.8797 for New York City dataset and 0.6338 for Bandung dataset. Cross-validation analysis also showed satisfactory results when the actual demand is quite large. However, if the actual demand is close to zero, the result of the analysis becomes less reliable. This can be understood as a lack in the quality of the data, not in the prediction model.
出租车作为一种交通方式,时而面临入住率低,时而又面临需求过剩的问题。这个问题是由于出租车服务的供需不平衡造成的。根据一些研究,低效的出租车分配造成了不平衡。近年来,利用GPS技术获得了可用于获取时空信息的数据源。这些时空信息对智能出租车系统的开发具有重要的参考价值。前人对智能出租车系统的研究有很多,其中一个研究课题是分析热点领域。本研究基于万隆市当地出租车公司提供的时空数据,利用自动ARIMA模型进行时间序列分析,预测乘客的热点区域。如何在数据预处理阶段采用正确的方法,使自动ARIMA模型能够处理时空数据,是本研究的挑战。实验结果表明,网格映射方法可以很好地应用于预处理阶段。研究结果表明,自动ARIMA可用于对时空数据进行分析。纽约市数据集的平均绝对缩放误差(MASE)值为0.8797,万隆数据集的平均绝对缩放误差为0.6338。当实际需求量较大时,交叉验证分析也显示出令人满意的结果。然而,如果实际需求接近于零,分析的结果就变得不那么可靠。这可以理解为数据质量的不足,而不是预测模型的不足。
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引用次数: 11
Upkabs: A prototype app to extract internal data potential for future interest Upkabs:一个原型应用程序,可以提取内部数据,以供未来使用
Pub Date : 2017-10-01 DOI: 10.1109/ICSITECH.2017.8257207
Herbert Siregar, R. A. Sukamto, Tandry Syawaludin Soedijanto
Many organizations or institutions use third-party applications like Facebook, Twitter, and the like to spread their business information. Use of third-party applications is selected because the organization does not have to think about and spend some funds for app development. On the other hand the action has a weakness because the information that should be consumed by the internal party indirectly belongs to the other party and finally open the security gap if the information falls to the wrong party. In a broader sense the organization as the owner of the information can not feel the valuable potential for the information that has accumulated. This study shows an alternative solution for the information held to be internal consumption and can be perceived benefits for the present and the future. The scope of the research lies in a department at the university, the Department of Computer Science Education Universitas Pendidikan Indonesia. The results show that the potential data is very useful for the organization especially for decision-making considerations for interested parties. The convenience factor of users in using the application is also a matter that needs to be observed for the improvement of user retention.
许多组织或机构使用第三方应用程序,如Facebook、Twitter等来传播他们的商业信息。选择使用第三方应用程序是因为组织不需要考虑和花费一些资金用于应用程序开发。另一方面,该行为也存在弱点,因为本应由内部当事人消费的信息间接属于另一方,如果信息落入错误的一方,最终会打开安全漏洞。从更广泛的意义上说,作为信息所有者的组织无法感受到所积累的信息的价值潜力。本研究为内部消费的信息提供了另一种解决方案,可以为现在和未来带来可感知的利益。这项研究的范围在于该大学的一个系,即印度尼西亚彭迪迪肯大学的计算机科学教育系。结果表明,潜在数据对组织非常有用,特别是对利益相关方的决策考虑。用户在使用应用程序时的便利因素也是提高用户留存率需要观察的问题。
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引用次数: 0
Cover song recognition based on MPEG-7 audio features 基于MPEG-7音频特性的翻唱歌曲识别
Pub Date : 2017-10-01 DOI: 10.1109/ICSITECH.2017.8257086
R. M. F. Ponighzwa, R. Sarno, Dwi Sunaryono
Lately, song industry has developed rapidly throughout the world. In the past, there were many applications which used song as their main themes, such as Shazam and Sound hound. Shazam and Sound hound could identify a song based on recorded one through the application. These applications work by matching the recorded song with an original song in the database. However, matching process is only based on the particular part of the spectrogram instead of an entire song's spectrogram. The disadvantages of this method arise though. This application could only identify the recorded original song. When application recorded a cover song, it cannot identify the title of the original song's since the spectrogram of a cover performance's and its original song's is entirely different. This paper exists to discuss how to recognize a cover song based on MPEG-7 standard ISO. KNN was used as classification method and combined with Audio Spectrum Projection and Audio Spectrum Flatness feature from MPEG-7 extraction. The result from this method identifies an original song from recorded cover of the original one. Result for experiment in this paper is about 75–80%, depends on testing data; whether the testing data is a dominant vocal song or dominant instrument song.
近年来,全球歌曲产业发展迅速。在过去,有许多应用程序以歌曲为主题,例如Shazam和Sound hound。Shazam和Sound hound可以通过应用程序根据录制的歌曲识别歌曲。这些应用程序通过将录制的歌曲与数据库中的原始歌曲进行匹配来工作。然而,匹配过程只基于谱图的特定部分,而不是整个歌曲的谱图。但是这种方法的缺点也出现了。这个应用程序只能识别录制的原始歌曲。当应用程序录制翻唱歌曲时,由于翻唱歌曲的谱图与原歌曲的谱图完全不同,因此无法识别原歌曲的名称。本文旨在探讨基于MPEG-7标准的翻唱歌曲识别方法。采用KNN作为分类方法,并结合MPEG-7提取的音频频谱投影和音频频谱平坦度特征。该方法的结果从原始歌曲的录制封面中识别出原始歌曲。本文的实验结果约为75-80%,取决于测试数据;测试数据是声乐优势歌还是乐器优势歌。
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引用次数: 1
期刊
2017 3rd International Conference on Science in Information Technology (ICSITech)
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