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2019 IEEE 27th International Requirements Engineering Conference Workshops (REW)最新文献

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Environment-Centric Self-Adaptivity for Autonomous Systems in Smart Spaces 智能空间中以环境为中心的自治系统自适应
Zhi Jin
Recent advances reveal exciting visions of smart spaces in which self-adaptivity is one of the key features. Such self-adaptivity is environment-centric for challenged by the dynamics and uncertainty of the real world. This paper summarizes the characteristics of smart spaces and put forward some key challenges.
最近的进展揭示了智能空间的令人兴奋的愿景,其中自适应是关键特征之一。这种自适应以环境为中心,受到现实世界的动态和不确定性的挑战。本文总结了智能空间的特点,并提出了一些关键挑战。
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引用次数: 0
Classifying Multilingual User Feedback using Traditional Machine Learning and Deep Learning 使用传统机器学习和深度学习对多语言用户反馈进行分类
Christoph Stanik, Marlo Häring, W. Maalej
With the rise of social media like Twitter and of software distribution platforms like app stores, users got various ways to express their opinion about software products. Popular software vendors get user feedback thousandfold per day. Research has shown that such feedback contains valuable information for software development teams such as problem reports or feature and support inquires. Since the manual analysis of user feedback is cumbersome and hard to manage many researchers and tool vendors suggested to use automated analyses based on traditional supervised machine learning approaches. In this work, we compare the results of traditional machine learning and deep learning in classifying user feedback in English and Italian into problem reports, inquiries, and irrelevant. Our results show that using traditional machine learning, we can still achieve comparable results to deep learning, although we collected thousands of labels.
随着Twitter等社交媒体和应用商店等软件分发平台的兴起,用户对软件产品的表达方式多种多样。流行的软件供应商每天都能得到上千倍的用户反馈。研究表明,这样的反馈包含对软件开发团队有价值的信息,如问题报告或特性和支持查询。由于对用户反馈的人工分析繁琐且难以管理,许多研究人员和工具供应商建议使用基于传统监督机器学习方法的自动分析。在这项工作中,我们比较了传统机器学习和深度学习的结果,将英语和意大利语的用户反馈分为问题报告、查询和不相关。我们的研究结果表明,使用传统的机器学习,我们仍然可以获得与深度学习相当的结果,尽管我们收集了数千个标签。
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引用次数: 55
Welcome to the Third International Workshop on Crowd-Based Requirements Engineering (CrowdRE'19) 欢迎参加第三届基于群体的需求工程国际研讨会(CrowdRE'19)
Eduard C. Groen, M. Levy, A. Mahmoud, N. Seyff
Workshop welcome
车间欢迎
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引用次数: 0
Towards the Use of Model-Driven Technologies in an Integral Software Development Process 面向在集成软件开发过程中使用模型驱动技术
A. Montalvo, P. Parra, Ó. Polo, Alberto Carrasco, Agustín Martínez-Hellín, S. Prieto
This work presents a model-driven engineering approach to the software development process for space applications following the standards ECSS-E-ST-40C and ECSS-Q-ST-80C. This approach is based on the use of models for the definition of the different constituent elements of the process, i.e. specification, requirements and validation procedures. The proposed approach provides development teams with a set of features that deliver an integrated solution to the software development process. These features include the use of model checking techniques to avoid inconsistencies between the different items and the ability to obtain input data from different sources, like telemetry and telecommand databases. Furthermore it enables the definition of transformations to generate different products such as component code, formatted output files, or configuration files for a ground support equipment software that allows the automatic execution of the defined functional tests. This approach has been validated through a case study in which a subset of the functionality of the software of the Instrument Control Unit of the Energy Particle Detector instrument on-board Solar Orbiter has been modelled.
这项工作提出了一种模型驱动的工程方法,用于遵循标准ECSS-E-ST-40C和ECSS-Q-ST-80C的空间应用软件开发过程。这种方法是基于使用模型来定义过程的不同组成元素,即规范、需求和验证程序。所建议的方法为开发团队提供了一组特性,这些特性为软件开发过程提供了一个集成的解决方案。这些特性包括使用模型检查技术来避免不同项目之间的不一致,以及从不同来源(如遥测和远程命令数据库)获取输入数据的能力。此外,它使转换的定义能够生成不同的产品,例如组件代码、格式化的输出文件,或允许自动执行定义的功能测试的地面支持设备软件的配置文件。该方法已通过一个案例研究得到验证,该案例研究对太阳轨道飞行器上的能量粒子探测器仪器控制单元软件功能的一个子集进行了建模。
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引用次数: 1
A System for Seamless Support from Security Requirements Analysis to Security Design Using a Software Security Knowledge Base 利用软件安全知识库实现从安全需求分析到安全设计的无缝支持
A. Hazeyama, Hikaru Miyahara, Takafumi Tanaka, H. Washizaki, H. Kaiya, T. Okubo, Nobukazu Yoshioka
Owing to the widespread use of the internet, software services are being provided to millions of consumers and the importance of software security has increased considerably. Specifically, difficulties in developing a security design based on the results of a security requirements analysis are a focal point for investigation. One promising approach for addressing these difficulties is to create a knowledge base for secure software development and a process for utilizing it. The information obtained regarding the security design of the knowledge base, which is associated with the knowledge used in the security requirements analysis, can be considered during the design phase. This paper describes the development of a system that seamlessly supports the design phase based on the results of a security requirements analysis and the knowledge base. We then present an example to demonstrate the usefulness of the proposed system. This knowledge base maintains an association between knowledge types and is traceable. Therefore, if the knowledge used to create a type of artifact evolves, it is possible to detect artifacts used knowledge associated with it.
由于互联网的广泛使用,软件服务正在向数百万消费者提供,软件安全的重要性已大大增加。具体来说,基于安全需求分析的结果开发安全设计的困难是研究的重点。解决这些困难的一个有希望的方法是为安全软件开发创建一个知识库,并创建一个利用它的过程。可以在设计阶段考虑关于知识库的安全设计获得的信息,这些信息与安全需求分析中使用的知识相关联。本文描述了基于安全需求分析结果和知识库的无缝支持设计阶段的系统的开发。然后,我们给出一个示例来演示所建议系统的有用性。该知识库维护了知识类型之间的关联,并且是可跟踪的。因此,如果用于创建工件类型的知识得到了发展,那么就有可能检测与之相关的知识所使用的工件。
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引用次数: 1
RE Cares Workshop and Event (RE Cares'19): RE Cares about Giving Back to Society: Employing RE Techniques and Hackathon for Jeju Island 可再生能源关怀工作坊及活动(RE Cares'19):可再生能源关怀回馈社会:济州岛应用可再生能源技术及黑客马拉松
J. Hayes
RE Cares is an event that applies RE techniques and skills to a real world problem of a stakeholder in the locale of the RE conference. The work is done at the conference, allowing an interactive, hands-on experience for RE Cares participants. This year's event will assist stakeholders from the Jeju Creative Economy Innovation Center as they attempt to address a major problem of the island: traffic and congestion that makes travel difficult.
可再生能源关怀是一个将可再生能源技术和技能应用于可再生能源会议现场涉众的现实问题的活动。这项工作是在会议上完成的,为RE Cares的参与者提供了一个互动的实践体验。今年的活动将帮助济州岛创意经济创新中心的利益相关者,因为他们试图解决该岛的一个主要问题:交通和拥堵,使旅行变得困难。
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引用次数: 1
Identifying and Understanding Stakeholders using Process Mining: Case Study on Discovering Business Processes that Involve Organizational Entities 使用流程挖掘识别和理解涉众:发现涉及组织实体的业务流程的案例研究
Shinobu Saito
To successfully define a system and context boundary, requirements engineers must identify the stakeholders related to the system and understand them. Typically, to make an industrial system development project, it is necessary for requirement engineers to know which organizational entity in the industry, as a stakeholder, has an influence on the requirements of the system. Models of business processes that including swim lanes are very helpful for requirements engineers to identify the organizational entity executing the activities related to the system. However, such business processes are often undocumented, and discovering them is difficult and time-consuming. In this report, we introduce a novel approach for discovering business processes that involve swim lanes. Based on process mining technique, our approach generates the business process from an event log and user information extracted from an existing system.
为了成功地定义系统和上下文边界,需求工程师必须识别与系统相关的涉众并理解它们。通常,为了制定一个工业系统开发项目,需求工程师有必要知道行业中的哪个组织实体,作为涉众,对系统的需求有影响。包含泳道的业务流程模型对于需求工程师识别执行与系统相关的活动的组织实体非常有帮助。然而,这样的业务流程通常没有文档记录,发现它们既困难又耗时。在本报告中,我们将介绍一种用于发现涉及泳道的业务流程的新方法。该方法基于流程挖掘技术,从现有系统中提取的事件日志和用户信息生成业务流程。
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引用次数: 4
Video Variants for CrowdRE: How to Create Linear Videos, Vision Videos, and Interactive Videos 视频变体为CrowdRE:如何创建线性视频,视觉视频和互动视频
K. Schneider, Linda Marilena Bertolli
In CrowdRE, heterogenous crowds of stakeholders are involved in requirements elicitation. One major challenge is to inform several people about a complex and sophisticated piece of software so that they can effectively contextualize and contribute their opinions and insights. Overly technical or boring textual representations might lead to misunderstandings or even repel some people. Videos may be better suited for this purpose. There are several variants of video available: Linear videos have been used for tutorials on YouTube and similar platforms. Interactive media have been proposed for activating commitment and valuable feedback. Vision videos were explicitly introduced to solicit feedback about product visions and software requirements. In this paper, we describe essential steps of creating a useful video, making it interactive, and presenting it to stakeholders. We consider four potentially useful types of videos for CrowdRE and how to produce them. To evaluate feasibility of this approach for creating video variants, all presented steps were performed in a case study.
在CrowdRE中,不同类型的涉众参与到需求引出中。一个主要的挑战是让几个人了解一个复杂而复杂的软件,以便他们能够有效地将其环境化并贡献他们的意见和见解。过于技术性或枯燥的文本表达可能会导致误解,甚至让一些人反感。视频可能更适合这个目的。有几种可用的视频变体:线性视频已用于YouTube和类似平台上的教程。互动媒体已被提出用于激活承诺和有价值的反馈。视觉视频被明确地引入,以征求关于产品愿景和软件需求的反馈。在本文中,我们描述了创建有用视频的基本步骤,使其具有互动性,并将其呈现给利益相关者。我们考虑了四种可能对CrowdRE有用的视频类型以及如何制作它们。为了评估这种创建视频变体的方法的可行性,在一个案例研究中执行了所有提出的步骤。
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引用次数: 9
On the Road to Enriching the App Improvement Process with Emotions 用情感丰富应用程序改进过程
Simon André Scherr, Patrick Mennig, C. Kammler, Frank Elberzhager
The success of an app depends on its acceptance by the users. This is closely related to a good user experience and fulfill-ment of the users' requirements. Recent research emphasizes the use of user feedback as part of the requirements engineering process. Analyzing emotions can play an important role in determining how users perceive a product. Therefore, we propose the idea of emotion tracking on the users' devices. We aim on a method for the verification and validation of software requirements. To get closer to this goal, we performed a study using the iPhone's TrueDepth Camera. The aim was to link muscular positions to emotions. In this work, we present a study with actors. We evaluated facial muscle recordings from 23 actors playing scenes from a popular TV show. Our analysis shows that deriving emotions with the help of the TrueDepth Camera appears to be a promising approach. We were able to generate an initial model for detecting basic emotions relative to a person's neutral face. This provides a first step towards automatically identifying the emotions of users while using an app. Such feedback could then be used as an additional source of information when it comes to subsequent app development activities.
一款应用的成功与否取决于用户对它的接受程度。这与良好的用户体验和满足用户需求密切相关。最近的研究强调使用用户反馈作为需求工程过程的一部分。分析情绪在决定用户如何看待产品方面可以发挥重要作用。因此,我们提出了在用户设备上进行情感跟踪的想法。我们的目标是验证和确认软件需求的方法。为了更接近这个目标,我们使用iPhone的TrueDepth相机进行了一项研究。其目的是将肌肉位置与情绪联系起来。在这项工作中,我们对演员进行了研究。我们评估了23位演员的面部肌肉记录,这些演员在表演一部热门电视剧的场景。我们的分析表明,在TrueDepth相机的帮助下获取情绪似乎是一种很有前途的方法。我们能够生成一个初始模型,用于检测与一个人的中性面孔相关的基本情绪。这为自动识别用户在使用应用时的情绪提供了第一步。在随后的应用开发活动中,这些反馈可以作为额外的信息来源。
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引用次数: 5
Welcome to the 3rd International Workshop on Learning from Other Disciplines for Requirements Engineering (D4RE'19) 欢迎参加第三届需求工程向其他学科学习国际研讨会(D4RE'19)
Anne Hess, M. Trapp, Oliver Karras, N. Seyff, Kim Lauenroth
The D4RE workshop brings together a diversity of people who are interested in discussing the question "What can requirements engineering learn from other disciplines?" The overall goal of the workshop is to collaborate with experts from non-SE disciplines in order to develop a body of best practices from these disciplines and identify possible synergies with RE. Moreover, we aim to raise awareness for this interesting topic in the RE community and foster future collaborations across the boundaries of requirements engineering and software engineering. In this third edition, we aim to further enrich our existing body of ideas and identify synergies between non-SE disciplines and RE, inspired by the special theme: "Learning from Fiction - What can RE learn from famous characters or people acting in movies / TV series?"
D4RE研讨会汇集了各种各样的人,他们对讨论“需求工程可以从其他学科中学到什么?”这个问题感兴趣。研讨会的总体目标是与非se学科的专家合作,以便从这些学科中开发出一套最佳实践,并确定与RE的可能协同作用。此外,我们的目标是提高RE社区对这个有趣话题的认识,并促进未来跨需求工程和软件工程边界的合作。在第三版中,我们的目标是进一步丰富我们现有的思想体系,并确定非se学科与RE之间的协同作用,灵感来自特别主题:“从小说中学习- RE可以从著名人物或电影/电视剧中的人物身上学到什么?”
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引用次数: 0
期刊
2019 IEEE 27th International Requirements Engineering Conference Workshops (REW)
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