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2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality最新文献

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Augmented assembly using a mobile phone 使用移动电话增强组装
Pub Date : 2008-12-03 DOI: 10.1145/1543137.1543153
M. Hakkarainen, Charles Woodward, M. Billinghurst
We present a mobile phone based augmented reality (AR) assembly system that enable users to view complex models on their mobile phones. It is based on a client-server architecture, where complex model information is located on a PC, and a mobile phone with the camera is used as a thin client access device to this information. With this system users are able to see an AR view that provides step by step guidance for a real world assembly task. We also present results from a pilot user study evaluating the system, showing that people felt the interface was intuitive and very helpful in supporting the assembly task.
我们提出了一种基于手机的增强现实(AR)装配系统,使用户能够在手机上查看复杂的模型。它基于客户机-服务器架构,其中复杂的模型信息位于PC上,带摄像头的移动电话用作瘦客户机访问这些信息的设备。有了这个系统,用户可以看到一个AR视图,为现实世界的组装任务提供一步一步的指导。我们还提供了一个试点用户研究评估系统的结果,表明人们认为界面是直观的,并且在支持组装任务方面非常有帮助。
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引用次数: 121
An information layout method for an optical see-through head mounted display focusing on the viewability 一种聚焦可见性的光学透明头戴式显示器的信息布局方法
Pub Date : 2008-09-15 DOI: 10.1109/ISMAR.2008.4637340
Kohei Tanaka, Y. Kishino, Masakazu Miyamae, T. Terada, S. Nishio
Accessing information when we are on the move is a key feature if mobile computing environments, and using an optical see-through head mounted display (HMD) is one of the most suitable ways to do this. Although the HMD can display information without interfering with the user's view, when the sight behind the display is too complex or too bright, the information displayed can bee very difficult to see. To solve this problem, we have created a way of laying out information for the optical see-through HMD. The ideal area for displaying information is determined by evaluating the sight image behind the HMD captured by a pantoscopic camera mounted on it. Moreover, if there is no suitable area for displaying information, our method select involves using the sight image around users use to the ideal direction and instructing them to face the direction. Our method displays information to ideal areas.
当我们在移动中访问信息是移动计算环境的一个关键特征,而使用光学透明头戴式显示器(HMD)是实现这一目标的最合适方法之一。虽然头戴式显示器可以在不干扰用户视线的情况下显示信息,但当显示器后面的视线太复杂或太亮时,显示的信息可能很难看到。为了解决这个问题,我们为光学透明头戴式显示器创造了一种显示信息的方式。显示信息的理想区域是通过评估HMD背后的视觉图像来确定的,这些图像是由安装在HMD上的全景摄像机捕获的。此外,如果没有合适的区域显示信息,我们的方法选择是使用用户使用周围的视觉图像到理想的方向,并指示他们面对这个方向。我们的方法将信息显示到理想区域。
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引用次数: 67
An optical see-through head mounted display with addressable focal planes 一种光学透明头戴式显示器,具有可寻址焦平面
Pub Date : 2008-09-15 DOI: 10.1109/ISMAR.2008.4637321
Sheng Liu, D. Cheng, H. Hua
Most existing stereoscopic head mounted displays (HMDs), presenting a pair of stereoscopic images at a fixed focal distance, lack the ability to correctly render the naturally coupled accommodation and convergence cues. Psychophysical studies have shown that such displays may cause many adverse consequences such as visual fatigue, diplopic vision, degraded oculomotor response, and depth perception errors. In this paper, we present a see-through HMD with addressable focal planes utilizing a novel active optical element - a liquid lens. The element, with a varying optical power from -5 to 20 diopters, is able to address the focal distance of the HMD from infinity to the near point of the eye. A monocular prototype was built from off-the-shelf elements and experimental results are presented to validate the proposed designs. We also describe both subjective and objective measurements of the accommodation responses of the viewer to the focal distances presented by the prototype.
大多数现有的立体头戴式显示器(hmd),在固定焦距下呈现一对立体图像,缺乏正确呈现自然耦合的调节和收敛线索的能力。心理物理学研究表明,这种显示可能导致许多不良后果,如视觉疲劳、复视、动眼力反应下降和深度感知错误。在本文中,我们提出了一个透明的可寻址焦平面的头戴式显示器利用一种新的有源光学元件-液体透镜。该元件具有从-5到20屈光度不等的光学功率,能够解决HMD从无限远到眼睛近点的焦距。利用现成的元件制作了单目样机,并给出了实验结果来验证所提出的设计。我们还描述了观赏者对原型所呈现的焦距的调节反应的主观和客观测量。
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引用次数: 132
Mobile Augmented Reality in industrial applications: Approaches for solution of user-related issues 工业应用中的移动增强现实:解决用户相关问题的方法
Pub Date : 2008-09-15 DOI: 10.1109/ISMAR.2008.4637330
Johannes Tümler, R. Mecke, Michael Schenk, A. Huckauf, Fabian Doil, Georg Paul, E. Pfister, I. Böckelmann, Anja Roggentin
Augmented Reality (AR) uses computer-generated virtual information to enhance the userpsilas information access. While numerous previous studies have demonstrated the large potential of AR to improve industrial processes by enhancing product quality and reducing production times it is still unclear if and how long term usage of such AR technology produces stress and strain. This paper presents an approach to use the analysis of Heart Rate Variability to objectively measure current user strain during different work tasks. Results of a user study comparing strain during an AR supported and a non-AR supported work task in a laboratory setting are presented and discussed.
增强现实技术(Augmented Reality, AR)利用计算机生成的虚拟信息增强用户的信息访问能力。虽然许多先前的研究已经证明了增强现实技术通过提高产品质量和减少生产时间来改善工业过程的巨大潜力,但目前尚不清楚这种增强现实技术的长期使用是否以及如何产生压力和应变。本文提出了一种利用心率变异性分析来客观测量当前用户在不同工作任务中的紧张程度的方法。用户研究的结果比较应变期间的AR支持和非AR支持的工作任务在实验室设置提出和讨论。
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引用次数: 60
Optical free-form surfaces in off-axis head-worn display design 离轴头戴式显示器设计中的光学自由曲面
Pub Date : 2008-09-15 DOI: 10.1109/ISMAR.2008.4637320
Ozan Cakmakci, S. Vo, Simon Vogl, Rupert Spindelbalker, A. Ferscha, J. Rolland
Head-worn displays are becoming a viable visual display option for mobile augmented reality. In this paper, we highlight the challenges and some recent progress towards compact and lightweight head-worn displays tending towards the eyeglass form factor. Single and dual-element eyeglass display designs that leverage the advances in free-form optics fabrication technology will be presented. There are three new contributions in this paper: first, we present a single-element eyeglass display design and the fabricated mirror prototype; second, we present our second generation dual-element eyeglass display design with the revised opto-mechanical packaging; third, we present our initial studies on the field of view limit with an 8 mm pupil for the dual-element design.
头戴式显示器正在成为移动增强现实的一种可行的视觉显示选择。在本文中,我们强调了在趋向于眼镜形状因素的紧凑轻量级头戴式显示器方面的挑战和一些最近的进展。单元件和双元件眼镜显示设计将利用自由形式光学制造技术的进步。本文有三个新的贡献:首先,我们提出了一种单元件眼镜显示设计和制造的镜面原型;其次,我们提出了采用改进光机械封装的第二代双元件眼镜显示设计;第三,我们对双元件设计中8毫米瞳孔的视场限制进行了初步研究。
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引用次数: 4
How to augment the second image? Recovery of the translation scale in image to image registration 如何增强第二张图像?图像配准中平移尺度的恢复
Pub Date : 2008-09-15 DOI: 10.1109/ISMAR.2008.4637351
P. Georgel, P. Schroeder, Selim Benhimane, M. Appel, Nassir Navab
In this paper, we present an automatic pose estimation (6 DoF) technique to augment images using keyframes pre-registered to a CAD model. State of the art techniques recover the essential matrix (5 DoF) in an automatic manner, but include a manual step to align the image with the CAD reference system because the essential matrix does not provide the scale of the translation. We propose using planar structures to recover this scale automatically and to offer immediate augmentation. These techniques have been implemented in our augmented reality software. Qualitative tests are performed in an industrial environment.
在本文中,我们提出了一种自动姿态估计(6 DoF)技术,使用预先注册到CAD模型的关键帧来增强图像。最先进的技术以自动方式恢复基本矩阵(5自由度),但由于基本矩阵不提供平移的比例,因此需要手动步骤将图像与CAD参考系统对齐。我们建议使用平面结构来自动恢复这个比例,并提供即时的增强。这些技术已经在我们的增强现实软件中实现。定性测试在工业环境中进行。
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引用次数: 4
Optical tracking using commodity hardware 光学跟踪使用商品硬件
Pub Date : 2008-09-15 DOI: 10.1109/ISMAR.2008.4637345
Simon Hay, Joseph Newman, R. Harle
We describe a method for using Nintendo Wii controllers as a stereo vision system to perform 3D tracking or motion capture in real time. Commodity consumer hardware allows a wireless, portable tracker to be created that obtains accurate results for a fraction of the cost of conventional setups. Consequently, tracking becomes viable in situations where cost or space were previously prohibitive. Initial results show an accuracy of plusmn2 mm over a large tracking volume.
我们描述了一种使用任天堂Wii控制器作为立体视觉系统来实时执行3D跟踪或动作捕捉的方法。商品消费硬件允许创建一种无线、便携式跟踪器,以传统设置的一小部分成本获得准确的结果。因此,在以前成本或空间令人望而却步的情况下,跟踪变得可行。初步结果表明,在较大的跟踪体积上,精度为±2mm。
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引用次数: 60
An Augmented Reality museum guide 增强现实博物馆指南
Pub Date : 2008-09-15 DOI: 10.1109/ISMAR.2008.4637334
Tsutomu Miyashita, P. Meier, T. Tachikawa, S. Orlic, T. Eble, V. Scholz, Andreas Gapel, Oliver Gerl, Stanimir Arnaudov, S. Lieberknecht
Recent years have seen advances in many enabling augmented reality technologies. Furthermore, much research has been carried out on how augmented reality can be used to enhance existing applications. This paper describes our experiences with an AR-museum guide that combines some of the latest technologies. Amongst other technologies, markerless tracking, hybrid tracking, and an ultra-mobile-PC were used. Like existing audio guides, the AR-guide can be used by any museum visitor, during a six-month exhibition on Islamic art. We provide a detailed description of the museumpsilas motivation for using AR, of our experiences in developing the system, and the initial results of user surveys. Taking this information into account, we can derive possible system improvements.
近年来,许多增强现实技术取得了进展。此外,关于如何使用增强现实来增强现有应用程序的研究已经进行了很多。本文描述了我们使用ar博物馆指南的经验,该指南结合了一些最新技术。在其他技术中,使用了无标记跟踪,混合跟踪和超移动pc。与现有的语音导览一样,ar导览在为期六个月的伊斯兰艺术展览期间可供任何博物馆游客使用。我们详细描述了博物馆使用AR的动机,我们开发系统的经验,以及用户调查的初步结果。考虑到这些信息,我们可以得出可能的系统改进。
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引用次数: 226
Photometric registration by adaptive high dynamic range image generation for augmented reality 增强现实中自适应高动态范围图像生成的光度配准
Pub Date : 2008-09-15 DOI: 10.1109/ISMAR.2008.4637323
Yusaku Nishina, B. Okumura, M. Kanbara, N. Yokoya
This paper describes photometric registration for augmented reality (AR) using a high-dynamic-range (HDR) image. In photorealistic AR, estimating the lighting environment of virtual objects is difficult because of low dynamic range cameras. In order to overcome this problem, we propose a method that estimates the lighting environment from an HDR image and renders virtual objects using an HDR environment map. Virtual objects are overlaid in real-time by adjusting the dynamic range of the rendered image with tone mapping according to the exposure time of the camera. The HDR image is generated from multiple images captured with various exposure times. We have found through experimentation that the updating rate is improved by effectively limiting the dynamic range, depending on the exposure time. We have verified the effect of limiting the dynamic range on the reality of virtual objects.
本文介绍了利用高动态范围(HDR)图像进行增强现实(AR)的光度配准。在真实感增强现实中,由于低动态范围相机的存在,对虚拟物体的光照环境进行估计是很困难的。为了克服这个问题,我们提出了一种从HDR图像中估计照明环境并使用HDR环境地图渲染虚拟物体的方法。根据相机的曝光时间,通过色调映射调整渲染图像的动态范围,实时叠加虚拟物体。HDR图像是由不同曝光时间拍摄的多幅图像生成的。我们通过实验发现,根据曝光时间的不同,有效地限制动态范围可以提高更新速度。我们验证了限制动态范围对虚拟物体真实感的影响。
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引用次数: 7
Label segregation by remapping stereoscopic depth in far-field augmented reality 在远场增强现实中通过重新映射立体深度来实现标签分离
Pub Date : 2008-09-15 DOI: 10.1109/ISMAR.2008.4637341
Stephen D. O'Connell, Magnus Axholt, S. Ellis
This paper describes a novel technique for segregating overlapping labels in stereoscopic see-through displays. The present study investigates the labeling of far-field objects, with distances ranging 100-120 m. At these distances the stereoscopic disparity difference between objects is below 1 arcmin, so labels rendered at the same distance as their corresponding objects appear as if on a flat layer in the display. This flattening is due to limitations of both display and human visual resolution. By remapping labels to pre-determined depth layers on the optical path between the observer and the labeled object, an interlayer disparity ranging from 5 to 20 arcmin can be achieved for 5 overlapping labels. The present study evaluates the impact of such depth separation of superimposed layers, and found that a 5 arcmin interlayer disparity yields a significantly lower response time, over 20% on average, in a visual search task compared to correctly registering labels and objects in depth. Notably the performance does not improve when doubling the interlayer disparity to 10 arcmin and, surprisingly, the performance degrades significantly when again doubling the interlayer disparity to 20 arcmin, approximating the performance in situations with no interlayer disparity. These results confirm that our technique can be used to segregate overlapping labels in the far visual field, without the cost associated with traditional label placement algorithms.
本文提出了一种分离立体透明显示中重叠标签的新技术。本研究研究了远场物体的标记,距离范围为100-120米。在这些距离上,物体之间的立体视差差小于1角分,因此在与相应物体相同距离上渲染的标签看起来就像在显示器的平面层上一样。这种扁平化是由于显示器和人类视觉分辨率的限制。通过将标签重新映射到观察者与被标记物体之间的光路上预先确定的深度层,5个重叠标签可以实现5 - 20 arcmin的层间视差。本研究评估了叠加层的这种深度分离的影响,发现在视觉搜索任务中,与正确注册深度的标签和对象相比,5 arcmin的层间差产生的响应时间显着降低,平均超过20%。值得注意的是,当将层间视差加倍到10 arcmin时,性能并没有提高,令人惊讶的是,当再次将层间视差加倍到20 arcmin时,性能显著下降,近似于没有层间视差的情况。这些结果证实,我们的技术可以用于在远视野中分离重叠标签,而无需传统标签放置算法相关的成本。
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引用次数: 35
期刊
2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
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