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2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality最新文献

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Fast geometry acquisition for mixed reality applications using motion tracking 快速几何采集混合现实应用使用运动跟踪
Pub Date : 2008-09-15 DOI: 10.1109/ISMAR.2008.4637355
A. Sherstyuk, Anton Treskunov, B. Berg
Mixing real and virtual elements into one environment often involves creating geometry models of physical objects. Traditional approaches include manual modeling by 3D artists or use of dedicated devices. Both approaches require special skills or special hardware and may be costly. We propose a new method for fast semi-automatic 3D geometry acquisition, based upon unconventional use of motion tracking equipment. The proposed method is intended for quick surface prototyping for virtual, augmented and mixed reality applications where quality of visualization of objects is not required or is of low priority.
将真实和虚拟元素混合到一个环境中通常需要创建物理对象的几何模型。传统的方法包括由3D艺术家手工建模或使用专用设备。这两种方法都需要特殊的技能或特殊的硬件,而且成本可能很高。基于运动跟踪设备的非常规使用,提出了一种快速半自动三维几何图形采集的新方法。所提出的方法用于虚拟、增强和混合现实应用的快速表面原型,这些应用对对象的可视化质量不要求或优先级较低。
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引用次数: 5
The haunted book 闹鬼的书
Pub Date : 2008-09-15 DOI: 10.1109/ISMAR.2008.4637347
Camille Scherrer, Julien Pilet, P. Fua, V. Lepetit
This paper describes an artwork that relies on recent computer vision and augmented reality techniques to animate the illustrations of a poetry book. Because we donpsilat need markers, we can achieve seamless integration of real and virtual elements to create the desired atmosphere. The visualization is done on a computer screen to avoid cumbersome head-mounted displays. The camera is hidden into a desk lamp for easing even more the spectator immersion.
本文描述了一种艺术作品,它依赖于最近的计算机视觉和增强现实技术来动画一本诗歌书的插图。因为我们不需要标记,我们可以实现真实和虚拟元素的无缝融合,以创造理想的氛围。可视化是在计算机屏幕上完成的,以避免繁琐的头戴式显示器。摄像机被隐藏在台灯中,以缓解观众的沉浸感。
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引用次数: 54
A practical radiometric compensation method for projector-based augmentation 一种实用的投影增强辐射补偿方法
Pub Date : 2008-09-15 DOI: 10.1109/ISMAR.2008.4637343
Xinli Chen, Xubo Yang, Shuangjiu Xiao, Meng Li
Radiometric compensation has made it possible for a projector to display on ordinary surface with colors and textures. For previous methods, itpsilas necessary to calibrate both the projector and camera at first. The calibration can be time-consuming and needs to be redone once the system settings change. We present a method that simplifies the calibration process. As a result, the system is more practicable for ad-hoc setups.
辐射补偿技术使投影仪能够在普通的表面上显示颜色和纹理。对于以前的方法,首先需要校准投影仪和摄像机。校准可能很耗时,一旦系统设置发生变化,就需要重新进行校准。我们提出了一种简化校准过程的方法。因此,该系统对于特别设置更为实用。
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引用次数: 2
ARWeather — An Augmented Reality Weather ystem ARWeather -一个增强现实天气系统
Pub Date : 2008-09-15 DOI: 10.1109/ISMAR.2008.4637359
Marko Heinrich, B. Thomas, Stefan Müller
This paper presents the design and development of an ARWeather simulation application, which can simulate various types of precipitation: rain, snow, and hail. We analysed various real occurrences weather types and how they could be simulated in a mobile Augmented Reality system. The Tinmith system is wearable computer system for the development and deployment of the final ARWeather system that allows for autonomous and free movement for the user. The users can move freely inside the simulated weather without limitation.
本文介绍了一个ARWeather模拟应用程序的设计和开发,该应用程序可以模拟各种类型的降水:雨、雪和冰雹。我们分析了各种真实发生的天气类型,以及如何在移动增强现实系统中模拟它们。tinsmith系统是用于开发和部署最终ARWeather系统的可穿戴计算机系统,该系统允许用户自主和自由移动。用户可以在模拟天气中自由移动,不受限制。
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引用次数: 9
The design of a mixed-reality book: Is it still a real book? 混合现实书籍的设计:它还是一本真正的书吗?
Pub Date : 2008-09-15 DOI: 10.1109/ISMAR.2008.4637333
R. Grasset, Andreas Dünser, M. Billinghurst
In this paper we present the results of our long term development of a mixed reality book. Most previous work in the area has focused on the technology of augmented reality books, such as providing registration using fiducial markers. In this work, however, we focused on exploring the design and development process of this type of application in a broader sense. We studied the semantics of a mixed reality book, the design space and the user experience with this type of interface.
在本文中,我们提出了我们的混合现实书的长期发展的结果。该领域之前的大部分工作都集中在增强现实书籍的技术上,比如使用基准标记提供注册。然而,在这项工作中,我们的重点是在更广泛的意义上探索这种类型的应用程序的设计和开发过程。我们研究了混合现实书籍的语义、设计空间和这种类型界面的用户体验。
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引用次数: 86
Relative pose calibration of a spherical camera and an IMU 球面相机与IMU的相对位姿标定
Pub Date : 2008-09-15 DOI: 10.1109/ISMAR.2008.4637318
Jeroen D. Hol, Thomas Bo Schön, F. Gustafsson
This paper is concerned with the problem of estimating the relative translation and orientation of an inertial measurement unit and a spherical camera, which are rigidly connected. The key is to realize that this problem is in fact an instance of a standard problem within the area of system identification, referred to as a gray-box problem. We propose a new algorithm for estimating the relative translation and orientation, which does not require any additional hardware, except a piece of paper with a checkerboard pattern on it. The experimental results show that the method works well in practice.
本文研究了刚性连接的惯性测量单元和球面相机的相对平移和相对方位估计问题。关键是要认识到,这个问题实际上是系统识别领域内标准问题的一个实例,称为灰盒问题。我们提出了一种新的算法来估计相对平移和方向,它不需要任何额外的硬件,除了一张带有棋盘图案的纸。实验结果表明,该方法在实际应用中效果良好。
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引用次数: 31
Augmented robot agent: Enhancing co-presence of the remote participant 增强机器人代理:增强远程参与者的共同存在
Pub Date : 2008-09-15 DOI: 10.1109/ISMAR.2008.4637346
Jane Hwang, Sang Yup Lee, S. Ahn, Hyoung-Gon Kim
In this paper, we present a tele-meeting system which uses an augmented robot agent as the representation of the remote participant. In this system, we augment a 3D volume video of the remote participant over the on-site robot. The robot agent in this system represents a remote user with camera, microphone, and mobility. Using this robot agent, the remote user and the local user can show their appearances and interact with tangible interfaces. This robot agent system can be applied to various tele-meeting applications such as tele-marketing and tele-tutoring. For example, we implemented a tele-marketing system to show the feasibility of the suggested system.
在本文中,我们提出了一种使用增强机器人代理作为远程参与者代表的远程会议系统。在这个系统中,我们在现场机器人上增加了远程参与者的3D体积视频。该系统中的机器人代理代表一个具有摄像头、麦克风和移动性的远程用户。使用这个机器人代理,远程用户和本地用户可以展示他们的外观,并与有形的界面进行交互。该机器人代理系统可应用于远程营销、远程辅导等各种远程会议应用。例如,我们实施了一个电话营销系统来展示建议系统的可行性。
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引用次数: 7
Relighting with real incident light source 用真实入射光源重新照明
Pub Date : 2008-09-15 DOI: 10.1109/ISMAR.2008.4637344
Yifan Chen, Xubo Yang, Shuangjiu Xiao, Xiaodong Ding
This paper presents an approach that can relight captured image with real incident light source. We first captured basis images of objects illuminated with a projector as the basis light source. We then established a pixel level mapping relationship between a real incident light source and the basis light source. Finally we developed a relighting algorithm that can simulate the relit effects with the real light source. The techniques can be applied to mixed reality.
本文介绍了一种能用真实入射光源重新照亮捕捉到的图像的方法。我们首先以投影仪作为基础光源,捕捉物体的基础图像。然后,我们建立了真实入射光源和基础光源之间的像素级映射关系。最后,我们开发了一种重照算法,可以用真实光源模拟重照效果。这些技术可应用于混合现实。
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引用次数: 2
Perception thresholds for augmented reality navigation schemes in large distances 大距离增强现实导航方案的感知阈值
Pub Date : 2008-09-15 DOI: 10.1109/ISMAR.2008.4637360
M. Tönnis, Leslie Klein, G. Klinker
Because the resolution of see-through displays is lower than the resolution of the human eye, perception of AR schemes is complicated in large distances. To discover, how design issues of perception correlate with presentation in large distances, we developed three different variants of arrow-based route guidance systems. With a large-scale head-up display having a large focal depth, we tested the variants under different conditions on perception and interpretability.
由于透明显示器的分辨率低于人眼的分辨率,因此在远距离上增强现实方案的感知比较复杂。为了发现感知的设计问题如何与远距离呈现相关联,我们开发了三种不同的基于箭头的路线引导系统。在一个具有大焦深的大型平视显示器上,我们测试了不同条件下的感知和可解释性。
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引用次数: 25
Wearable augmented reality system using gaze interaction 使用凝视交互的可穿戴增强现实系统
Pub Date : 2008-09-15 DOI: 10.1109/ISMAR.2008.4637353
Hyung-Min Park, Seok-Han Lee, Jongsoo Choi
Undisturbed interaction is essential to provide immersive AR environments. There have been a lot of approaches to interact with VEs (virtual environments) so far, especially in hand metaphor. When the userpsilas hands are being used for hand-based work such as maintenance and repair, necessity of alternative interaction technique has arisen. In recent research, hands-free gaze information is adopted to AR to perform original actions in concurrence with interaction. [3, 4]. There has been little progress on that research, still at a pilot study in a laboratory setting. In this paper, we introduce such a simple WARS (wearable augmented reality system) equipped with an HMD, scene camera, eye tracker. We propose dasiaAgingpsila technique improving traditional dwell-time selection, demonstrate AR gallery - dynamic exhibition space with wearable system.
不受干扰的交互对于提供沉浸式AR环境至关重要。到目前为止,已经有很多方法可以与虚拟环境进行交互,特别是在手部隐喻方面。当用户的手被用于手工工作,如维护和修理时,替代交互技术的必要性就出现了。在最近的研究中,将免提凝视信息引入AR,在交互的同时执行原始动作。(3、4)。这方面的研究进展甚微,目前仍处于实验室的初步研究阶段。在本文中,我们介绍了这样一个简单的可穿戴增强现实系统,它配备了头戴式显示器、场景摄像头、眼动仪。我们提出了一种改进传统居住时间选择的新技术,用可穿戴系统展示AR画廊——动态展览空间。
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引用次数: 73
期刊
2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
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