首页 > 最新文献

Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems最新文献

英文 中文
The Effect of Richer Visualizations on Code Comprehension 丰富的可视化对代码理解的影响
Pub Date : 2016-05-07 DOI: 10.1145/2858036.2858372
D. Asenov, Otmar Hilliges, Peter Müller
Researchers often introduce visual tools to programming environments in order to facilitate program comprehension, reduce navigation times, and help developers answer difficult questions. Syntax highlighting is the main visual lens through which developers perceive their code, and yet its effects and the effects of richer code presentations on code comprehension have not been evaluated systematically. We present a rigorous user study comparing mainstream syntax highlighting to two visually-enhanced presentations of code. Our results show that: (1) richer code visualizations reduce the time necessary to answer questions about code features, and (2) contrary to the subjective perception of developers, richer code visualizations do not lead to visual overload. Based on our results we outline practical recommendations for tool designers.
研究人员经常在编程环境中引入可视化工具,以促进程序理解,减少导航时间,并帮助开发人员回答难题。语法高亮显示是开发人员感知代码的主要视觉透镜,然而它的效果以及更丰富的代码表示对代码理解的影响还没有得到系统的评估。我们提出了一项严格的用户研究,将主流语法突出显示与两种视觉增强的代码表示进行比较。我们的研究结果表明:(1)更丰富的代码可视化减少了回答代码特性问题所需的时间,(2)与开发人员的主观感知相反,更丰富的代码可视化不会导致视觉过载。基于我们的结果,我们为工具设计人员概述了实用的建议。
{"title":"The Effect of Richer Visualizations on Code Comprehension","authors":"D. Asenov, Otmar Hilliges, Peter Müller","doi":"10.1145/2858036.2858372","DOIUrl":"https://doi.org/10.1145/2858036.2858372","url":null,"abstract":"Researchers often introduce visual tools to programming environments in order to facilitate program comprehension, reduce navigation times, and help developers answer difficult questions. Syntax highlighting is the main visual lens through which developers perceive their code, and yet its effects and the effects of richer code presentations on code comprehension have not been evaluated systematically. We present a rigorous user study comparing mainstream syntax highlighting to two visually-enhanced presentations of code. Our results show that: (1) richer code visualizations reduce the time necessary to answer questions about code features, and (2) contrary to the subjective perception of developers, richer code visualizations do not lead to visual overload. Based on our results we outline practical recommendations for tool designers.","PeriodicalId":169608,"journal":{"name":"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114595610","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Make It Big!: The Effect of Font Size and Line Spacing on Online Readability 做大!字体大小和行距对网络可读性的影响
Pub Date : 2016-05-07 DOI: 10.1145/2858036.2858204
Luz Rello, M. Pielot, Mari-Carmen Marcos
We report from an eye-tracking experiment with 104 participants who performed reading tasks on the most popular text-heavy website of the Web: Wikipedia. Using a hybrid-measures design, we compared objective and subjective readability and comprehension of the articles for font sizes ranging from 10 to 26 points, and line spacings ranging from 0.8 to 1.8 (font: Arial). Our findings provide evidence that readability, measured via mean fixation duration, increased significantly with font size. Further, comprehension questions had significantly more correct responses for font sizes 18 and 26. For line spacing, we found marginal effects, suggesting that the two tested extremes (0.8 and 1.8) impair readability. These findings provide evidence that text-heavy websites should use fonts of size 18 or larger and use default line spacing when the goal is to make a web page easy to read and comprehend. Our results significantly differ from previous recommendations, presumably, because this is the first work to cover font sizes beyond 14 points.
我们对104名参与者进行了一项眼球追踪实验,他们在最受欢迎的文本网站维基百科上执行阅读任务。使用混合测量设计,我们比较了文章的客观和主观可读性和理解,字体大小从10到26点,行间距从0.8到1.8(字体:Arial)。我们的研究结果提供了通过平均注视时间来衡量的可读性随着字体大小的增加而显著增加的证据。此外,对于字体大小为18和26的理解题,回答的正确率明显更高。对于行间距,我们发现了边际效应,表明两个测试的极端值(0.8和1.8)会损害可读性。这些发现提供了证据表明,如果要使网页易于阅读和理解,那么文本较多的网站应该使用18或更大的字体,并使用默认的行间距。我们的结果与之前的建议有很大的不同,这可能是因为这是第一次研究超过14点的字体大小。
{"title":"Make It Big!: The Effect of Font Size and Line Spacing on Online Readability","authors":"Luz Rello, M. Pielot, Mari-Carmen Marcos","doi":"10.1145/2858036.2858204","DOIUrl":"https://doi.org/10.1145/2858036.2858204","url":null,"abstract":"We report from an eye-tracking experiment with 104 participants who performed reading tasks on the most popular text-heavy website of the Web: Wikipedia. Using a hybrid-measures design, we compared objective and subjective readability and comprehension of the articles for font sizes ranging from 10 to 26 points, and line spacings ranging from 0.8 to 1.8 (font: Arial). Our findings provide evidence that readability, measured via mean fixation duration, increased significantly with font size. Further, comprehension questions had significantly more correct responses for font sizes 18 and 26. For line spacing, we found marginal effects, suggesting that the two tested extremes (0.8 and 1.8) impair readability. These findings provide evidence that text-heavy websites should use fonts of size 18 or larger and use default line spacing when the goal is to make a web page easy to read and comprehend. Our results significantly differ from previous recommendations, presumably, because this is the first work to cover font sizes beyond 14 points.","PeriodicalId":169608,"journal":{"name":"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems","volume":"69 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114512591","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 78
Technology at the Table: Attitudes about Mobile Phone Use at Mealtimes 餐桌上的科技:用餐时使用手机的态度
Pub Date : 2016-05-07 DOI: 10.1145/2858036.2858357
C. Moser, S. Schoenebeck, Katharina Reinecke
Mealtimes are a cherished part of everyday life around the world. Often centered on family, friends, or special occasions, sharing meals is a practice embedded with traditions and values. However, as mobile phone adoption becomes increasingly pervasive, tensions emerge about how appropriate it is to use personal devices while sharing a meal with others. Furthermore, while personal devices have been designed to support awareness for the individual user (e.g., notifications), little is known about how to support shared awareness in acceptability in social settings such as meals. In order to understand attitudes about mobile phone use during shared mealtimes, we conducted an online survey with 1,163 English-speaking participants. We find that attitudes about mobile phone use at meals differ depending on the particular phone activity and on who at the meal is engaged in that activity, children versus adults. We also show that three major factors impact participants' attitudes: 1) their own mobile phone use; 2) their age; and 3) whether a child is present at the meal. We discuss the potential for incorporating social awareness features into mobile phone systems to ease tensions around conflicting mealtime behaviors and attitudes.
吃饭时间是世界各地日常生活中很珍贵的一部分。通常以家庭、朋友或特殊场合为中心,分享食物是一种嵌入传统和价值观的做法。然而,随着移动电话的普及,在与他人共进晚餐时使用个人设备是否合适的问题出现了紧张。此外,虽然个人设备被设计为支持个人用户的意识(例如,通知),但人们对如何在社交环境(如用餐)中支持可接受性的共享意识知之甚少。为了了解人们对共享用餐时使用手机的态度,我们对1163名说英语的参与者进行了一项在线调查。我们发现,人们对吃饭时使用手机的态度不同,这取决于具体的手机活动,以及吃饭时是谁在玩手机,儿童还是成人。我们还发现三个主要因素影响参与者的态度:1)他们自己的手机使用情况;2)年龄;3)用餐时是否有孩子在场。我们讨论了将社会意识功能纳入移动电话系统的潜力,以缓解围绕冲突用餐时间行为和态度的紧张局势。
{"title":"Technology at the Table: Attitudes about Mobile Phone Use at Mealtimes","authors":"C. Moser, S. Schoenebeck, Katharina Reinecke","doi":"10.1145/2858036.2858357","DOIUrl":"https://doi.org/10.1145/2858036.2858357","url":null,"abstract":"Mealtimes are a cherished part of everyday life around the world. Often centered on family, friends, or special occasions, sharing meals is a practice embedded with traditions and values. However, as mobile phone adoption becomes increasingly pervasive, tensions emerge about how appropriate it is to use personal devices while sharing a meal with others. Furthermore, while personal devices have been designed to support awareness for the individual user (e.g., notifications), little is known about how to support shared awareness in acceptability in social settings such as meals. In order to understand attitudes about mobile phone use during shared mealtimes, we conducted an online survey with 1,163 English-speaking participants. We find that attitudes about mobile phone use at meals differ depending on the particular phone activity and on who at the meal is engaged in that activity, children versus adults. We also show that three major factors impact participants' attitudes: 1) their own mobile phone use; 2) their age; and 3) whether a child is present at the meal. We discuss the potential for incorporating social awareness features into mobile phone systems to ease tensions around conflicting mealtime behaviors and attitudes.","PeriodicalId":169608,"journal":{"name":"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117034325","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 73
You Can't Watch This!: Privacy-Respectful Photo Browsing on Smartphones 你不能看这个!在智能手机上浏览尊重隐私的照片
Pub Date : 2016-05-07 DOI: 10.1145/2858036.2858120
E. V. Zezschwitz, Sigrid Ebbinghaus, H. Hussmann, A. D. Luca
We present an approach to protect photos on smartphones from unwanted observations by distorting them in a way that makes it hard or impossible to recognize their content for an onlooker who does not know the photographs. On the other hand, due to the chosen way of distortion, the device owners who know the original images have no problems recognizing photos. We report the results of a user study (n=18) that showed very high usability properties for all tested graphical filters (only 11 out of 216 distorted photos were not correctly identified by their owners). At the same time, two of the filters significantly reduced the observability of the image contents.
我们提出了一种方法来保护智能手机上的照片免受不必要的观察,通过扭曲它们的方式,使得不认识照片的旁观者很难或不可能识别出它们的内容。另一方面,由于选择的失真方式,知道原始图像的设备所有者识别照片没有问题。我们报告了一项用户研究的结果(n=18),该结果显示所有测试的图形过滤器都具有非常高的可用性属性(在216张扭曲的照片中,只有11张没有被其所有者正确识别)。同时,两种滤波器显著降低了图像内容的可观测性。
{"title":"You Can't Watch This!: Privacy-Respectful Photo Browsing on Smartphones","authors":"E. V. Zezschwitz, Sigrid Ebbinghaus, H. Hussmann, A. D. Luca","doi":"10.1145/2858036.2858120","DOIUrl":"https://doi.org/10.1145/2858036.2858120","url":null,"abstract":"We present an approach to protect photos on smartphones from unwanted observations by distorting them in a way that makes it hard or impossible to recognize their content for an onlooker who does not know the photographs. On the other hand, due to the chosen way of distortion, the device owners who know the original images have no problems recognizing photos. We report the results of a user study (n=18) that showed very high usability properties for all tested graphical filters (only 11 out of 216 distorted photos were not correctly identified by their owners). At the same time, two of the filters significantly reduced the observability of the image contents.","PeriodicalId":169608,"journal":{"name":"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems","volume":"105 12S1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117055135","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 37
Designing Media Architecture: Tools and Approaches for Addressing the Main Design Challenges 设计媒体架构:解决主要设计挑战的工具和方法
Pub Date : 2016-05-07 DOI: 10.1145/2858036.2858318
P. Dalsgaard, Kim Halskov, A. Wiethoff
Media Architecture is reaching a level of maturity at which we can identify tools and approaches for addressing the main challenges for HCI practitioners working in this field. While previous influential contributions within Media Architecture have identified challenges for designers and offered case studies of specific approaches, here, we (1) provide guidance on how to tackle the domain-specific challenges of Media Architecture design -- pertaining to the interface, integration, content, context, process, prototyping, and evaluation -- on the basis of the development of numerous installations over the course of seven years, and thorough studies of related work, and (2) present five categories of tools and approaches -- software tools, projection, 3D models, hardware prototyping, and evaluation tools -- developed to address these challenges in practice, exemplified through six concrete examples from real-life cases.
媒体架构正在达到一个成熟的水平,我们可以找到工具和方法来解决在这个领域工作的HCI从业者面临的主要挑战。虽然之前在媒体建筑领域的有影响力的贡献已经确定了设计师面临的挑战,并提供了具体方法的案例研究,但在这里,我们(1)提供了如何解决媒体建筑设计领域特定挑战的指导——与界面、集成、内容、上下文、过程、原型和评估有关——基于七年多的装置开发过程,以及对相关工作的彻底研究。(2)提出了五类工具和方法——软件工具、投影、3D模型、硬件原型和评估工具——这些工具和方法是为了在实践中解决这些挑战而开发的,并通过来自现实生活案例的六个具体例子加以例证。
{"title":"Designing Media Architecture: Tools and Approaches for Addressing the Main Design Challenges","authors":"P. Dalsgaard, Kim Halskov, A. Wiethoff","doi":"10.1145/2858036.2858318","DOIUrl":"https://doi.org/10.1145/2858036.2858318","url":null,"abstract":"Media Architecture is reaching a level of maturity at which we can identify tools and approaches for addressing the main challenges for HCI practitioners working in this field. While previous influential contributions within Media Architecture have identified challenges for designers and offered case studies of specific approaches, here, we (1) provide guidance on how to tackle the domain-specific challenges of Media Architecture design -- pertaining to the interface, integration, content, context, process, prototyping, and evaluation -- on the basis of the development of numerous installations over the course of seven years, and thorough studies of related work, and (2) present five categories of tools and approaches -- software tools, projection, 3D models, hardware prototyping, and evaluation tools -- developed to address these challenges in practice, exemplified through six concrete examples from real-life cases.","PeriodicalId":169608,"journal":{"name":"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems","volume":"82 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116349734","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 21
Somaesthetic Appreciation Design 躯体审美欣赏设计
Pub Date : 2016-05-07 DOI: 10.1145/2858036.2858583
K. Höök, Martin Jonsson, A. Ståhl, J. Mercurio
We propose a strong concept we name Somaesthetic Appreciation based on three different enquiries. First, our own autobiographical design enquiry, using Feldenkrais as a resource in our design process, bringing out the Soma Carpet and Breathing Light applications. Second, through bringing in others to experience our systems, engaging with and qualitatively analysing their experiences of our applications. In our third enquiry, we try to pin down what characterises and sets Somaesthetic Appreciation designs apart through comparing with and analysing others' design inquiries as well as grounding them in the somaesthetic theories. We propose that the Somaesthetic Appreciation designs share a subtleness in how they encourage and spur bodily inquiry in their choice of interaction modalities, they require an intimate correspondence -- feedback and interactions that follow the rhythm of the body, they entail a distinct manner of making space shutting out the outside world -- metaphorically and literally -- to allow users to turn their attention inwards, and they rely on articulation of bodily experiences to encourage learning and increased somatic awareness.
基于三种不同的询问,我们提出了一个强有力的概念,我们称之为Somaesthetic Appreciation。首先,我们自己的自传式设计调查,在我们的设计过程中使用Feldenkrais作为资源,带来了Soma地毯和呼吸灯的应用。第二,通过引入其他人来体验我们的系统,参与并定性分析他们对我们应用程序的体验。在我们的第三个调查中,我们试图通过比较和分析其他人的设计调查,并将其建立在躯体美学理论的基础上,来确定躯体美学鉴赏设计的特征和特点。我们建议躯体美学鉴赏设计分享一种微妙的方式,他们如何鼓励和刺激身体对互动方式的选择,他们需要一个亲密的对应——反馈和互动,遵循身体的节奏,他们需要一种独特的方式来制造空间,将外部世界拒之门外——隐喻和字面上——让用户把注意力转向内部。他们依靠身体体验的清晰表达来鼓励学习和增强身体意识。
{"title":"Somaesthetic Appreciation Design","authors":"K. Höök, Martin Jonsson, A. Ståhl, J. Mercurio","doi":"10.1145/2858036.2858583","DOIUrl":"https://doi.org/10.1145/2858036.2858583","url":null,"abstract":"We propose a strong concept we name Somaesthetic Appreciation based on three different enquiries. First, our own autobiographical design enquiry, using Feldenkrais as a resource in our design process, bringing out the Soma Carpet and Breathing Light applications. Second, through bringing in others to experience our systems, engaging with and qualitatively analysing their experiences of our applications. In our third enquiry, we try to pin down what characterises and sets Somaesthetic Appreciation designs apart through comparing with and analysing others' design inquiries as well as grounding them in the somaesthetic theories. We propose that the Somaesthetic Appreciation designs share a subtleness in how they encourage and spur bodily inquiry in their choice of interaction modalities, they require an intimate correspondence -- feedback and interactions that follow the rhythm of the body, they entail a distinct manner of making space shutting out the outside world -- metaphorically and literally -- to allow users to turn their attention inwards, and they rely on articulation of bodily experiences to encourage learning and increased somatic awareness.","PeriodicalId":169608,"journal":{"name":"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123479135","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 229
The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games 模仿效应:互动叙事角色扮演游戏中角色对玩家选择的影响
Pub Date : 2016-05-07 DOI: 10.1145/2858036.2858141
Ignacio X. Domínguez, R. E. Cardona-Rivera, James K. Vance, David L. Roberts
We present a study that investigates the heretofore unexplored relationship between a player's sense of her narrative role in an interactive narrative role-playing game and the options she selects when faced with choice structures during gameplay. By manipulating a player's knowledge over her role, and examining in-game options she preferred in choice structures, we discovered what we term the Mimesis Effect: when players were explicitly given a role, we found a significant relationship between their role and their in-game actions; participants role-play even if not instructed to, exhibiting a preference for actions consistent with their role. Further, when players were not explicitly given a role, participants still role-played -- they were consistent with an implicit role -- but did not agree on which role to implicitly be consistent with. We discuss our findings and broader implications of our work to both game development and games research.
我们提出了一项研究,调查了玩家在交互式叙事角色扮演游戏中的叙事角色感与她在游戏过程中面对选择结构时所选择的选项之间迄今未被探索的关系。通过操纵玩家对自己角色的认知,并检查他们在选择结构中所选择的游戏内选项,我们发现了所谓的模仿效应:当玩家明确被赋予一个角色时,我们发现他们的角色和他们的游戏内行为之间存在显著的关系;参与者角色扮演,即使没有指示,表现出与他们的角色一致的行动偏好。此外,当参与者没有被明确地赋予一个角色时,参与者仍然扮演角色——他们与一个隐含的角色一致——但在隐含的角色上不一致。我们将讨论我们的发现以及我们的工作对游戏开发和游戏研究的广泛影响。
{"title":"The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games","authors":"Ignacio X. Domínguez, R. E. Cardona-Rivera, James K. Vance, David L. Roberts","doi":"10.1145/2858036.2858141","DOIUrl":"https://doi.org/10.1145/2858036.2858141","url":null,"abstract":"We present a study that investigates the heretofore unexplored relationship between a player's sense of her narrative role in an interactive narrative role-playing game and the options she selects when faced with choice structures during gameplay. By manipulating a player's knowledge over her role, and examining in-game options she preferred in choice structures, we discovered what we term the Mimesis Effect: when players were explicitly given a role, we found a significant relationship between their role and their in-game actions; participants role-play even if not instructed to, exhibiting a preference for actions consistent with their role. Further, when players were not explicitly given a role, participants still role-played -- they were consistent with an implicit role -- but did not agree on which role to implicitly be consistent with. We discuss our findings and broader implications of our work to both game development and games research.","PeriodicalId":169608,"journal":{"name":"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123651138","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 21
'Don't Waste My Time': Use of Time Information Improves Focus “不要浪费我的时间”:利用时间信息提高注意力
Pub Date : 2016-05-07 DOI: 10.1145/2858036.2858193
S. Whittaker, Vaiva Kalnikaité, Victoria Hollis, Andrew J. Guydish
Maintaining work focus when on a computer is a major challenge, and people often feel that they use their time ineffectively. To improve focus we designed meTime, a real-time awareness application that shows users how they allocate their time across applications. In two real-world deployments involving 118 participants, we examined whether greater awareness of time use improves focus. In our first deployment, we provided awareness information using meTime, to both office workers and students. Exposure to meTime reduced use of social media, email, browsing and total time online. However increased awareness didn't affect time spent in productivity applications. A second educational deployment largely replicated these results and showed that meTime also reduced users' perceptions of their ability to focus effectively. Changed perceptions were associated with higher class grades. We discuss practical and theoretical implications as well as design principles for use of time applications.
在电脑前保持工作的专注是一个很大的挑战,人们经常觉得他们没有有效地利用时间。为了提高注意力,我们设计了meTime,这是一个实时感知应用程序,可以向用户显示他们如何在不同应用程序之间分配时间。在涉及118名参与者的两个现实世界的部署中,我们研究了更多的时间利用意识是否能提高注意力。在我们的第一次部署中,我们使用meTime向办公室工作人员和学生提供感知信息。使用meTime减少了使用社交媒体、电子邮件、浏览网页和总在线时间。然而,提高意识并不会影响在生产力应用程序上花费的时间。第二次教育部署在很大程度上重复了这些结果,并表明meTime也降低了用户对自己有效集中注意力能力的看法。观念的改变与学习成绩的提高有关。我们讨论了实际和理论的影响,以及设计原则的使用时间应用程序。
{"title":"'Don't Waste My Time': Use of Time Information Improves Focus","authors":"S. Whittaker, Vaiva Kalnikaité, Victoria Hollis, Andrew J. Guydish","doi":"10.1145/2858036.2858193","DOIUrl":"https://doi.org/10.1145/2858036.2858193","url":null,"abstract":"Maintaining work focus when on a computer is a major challenge, and people often feel that they use their time ineffectively. To improve focus we designed meTime, a real-time awareness application that shows users how they allocate their time across applications. In two real-world deployments involving 118 participants, we examined whether greater awareness of time use improves focus. In our first deployment, we provided awareness information using meTime, to both office workers and students. Exposure to meTime reduced use of social media, email, browsing and total time online. However increased awareness didn't affect time spent in productivity applications. A second educational deployment largely replicated these results and showed that meTime also reduced users' perceptions of their ability to focus effectively. Changed perceptions were associated with higher class grades. We discuss practical and theoretical implications as well as design principles for use of time applications.","PeriodicalId":169608,"journal":{"name":"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122078796","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 62
A Sociotechnical Mechanism for Online Support Provision 在线支持提供的社会技术机制
Pub Date : 2016-05-07 DOI: 10.1145/2858036.2858582
J. Introne, Bryan C. Semaan, S. Goggins
Social support can significantly improve health outcomes for individuals living with disease, and online forums have emerged as an important vehicle for social support. Whereas research has focused on the delivery and use of social support, little is known about how these communities are sustained. We describe one sociotechnical mechanism that enables sustainable communities to provide social support to a large number of people. We focus upon thirteen disease-specific discussion forums hosted by the WebMD online health community. In these forums, small, densely connected cores of members who maintain strong relationships generate the majority of support for others. Through content analysis we find they provide informational support to a large number of more itinerant members, but provide one another with community support. Based on these observations, we describe a sociotechnical mechanism of online support that is distinct from non-support oriented communities, and has implications for the design of self-sustaining online support systems.
社会支持可以显著改善疾病患者的健康结果,在线论坛已成为社会支持的重要工具。虽然研究的重点是社会支持的提供和使用,但对这些社区如何维持知之甚少。我们描述了一种社会技术机制,使可持续社区能够为大量人群提供社会支持。我们关注由WebMD在线健康社区主办的13个特定疾病的讨论论坛。在这些论坛中,小而紧密联系的核心成员保持着牢固的关系,为其他人提供了大多数支持。通过内容分析,我们发现他们为大量流动成员提供信息支持,但彼此之间提供社区支持。基于这些观察,我们描述了一种不同于非支持导向社区的在线支持的社会技术机制,并对自我维持的在线支持系统的设计具有启示意义。
{"title":"A Sociotechnical Mechanism for Online Support Provision","authors":"J. Introne, Bryan C. Semaan, S. Goggins","doi":"10.1145/2858036.2858582","DOIUrl":"https://doi.org/10.1145/2858036.2858582","url":null,"abstract":"Social support can significantly improve health outcomes for individuals living with disease, and online forums have emerged as an important vehicle for social support. Whereas research has focused on the delivery and use of social support, little is known about how these communities are sustained. We describe one sociotechnical mechanism that enables sustainable communities to provide social support to a large number of people. We focus upon thirteen disease-specific discussion forums hosted by the WebMD online health community. In these forums, small, densely connected cores of members who maintain strong relationships generate the majority of support for others. Through content analysis we find they provide informational support to a large number of more itinerant members, but provide one another with community support. Based on these observations, we describe a sociotechnical mechanism of online support that is distinct from non-support oriented communities, and has implications for the design of self-sustaining online support systems.","PeriodicalId":169608,"journal":{"name":"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122133822","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 29
Email Duration, Batching and Self-interruption: Patterns of Email Use on Productivity and Stress 电子邮件持续时间、批处理和自我中断:电子邮件使用模式对生产力和压力的影响
Pub Date : 2016-05-07 DOI: 10.1145/2858036.2858262
G. Mark, Shamsi T. Iqbal, M. Czerwinski, Paul Johns, A. Sano, Yuliya Lutchyn
While email provides numerous benefits in the workplace, it is unclear how patterns of email use might affect key workplace indicators of productivity and stress. We investigate how three email use patterns: duration, interruption habit, and batching, relate to perceived workplace productivity and stress. We tracked email usage with computer logging, biosensors and daily surveys for 40 information workers in their in situ workplace environments for 12 workdays. We found that the longer daily time spent on email, the lower was perceived productivity and the higher the measured stress. People who primarily check email through self-interruptions report higher productivity with longer email duration compared to those who rely on notifications. Batching email is associated with higher rated productivity with longer email duration, but despite widespread claims, we found no evidence that batching email leads to lower stress. We discuss the implications of our results for improving organizational email practices.
虽然电子邮件在工作场所提供了许多好处,但目前还不清楚使用电子邮件的模式如何影响工作场所的生产力和压力等关键指标。我们调查了三种使用电子邮件的模式:持续时间、中断习惯和批量处理,它们与工作效率和压力之间的关系。我们用电脑记录、生物传感器和日常调查追踪了40名信息工作者在他们原位工作环境中的电子邮件使用情况,持续了12个工作日。我们发现,每天花在电子邮件上的时间越长,人们感受到的工作效率就越低,感受到的压力也就越大。与那些依赖通知的人相比,那些主要通过自我干扰来查看邮件的人效率更高,邮件持续时间也更长。批量发送电子邮件与更高的效率和更长的邮件时间有关,但是尽管有广泛的说法,我们没有发现证据表明批量发送电子邮件会降低压力。我们讨论了我们的结果对改善组织电子邮件实践的影响。
{"title":"Email Duration, Batching and Self-interruption: Patterns of Email Use on Productivity and Stress","authors":"G. Mark, Shamsi T. Iqbal, M. Czerwinski, Paul Johns, A. Sano, Yuliya Lutchyn","doi":"10.1145/2858036.2858262","DOIUrl":"https://doi.org/10.1145/2858036.2858262","url":null,"abstract":"While email provides numerous benefits in the workplace, it is unclear how patterns of email use might affect key workplace indicators of productivity and stress. We investigate how three email use patterns: duration, interruption habit, and batching, relate to perceived workplace productivity and stress. We tracked email usage with computer logging, biosensors and daily surveys for 40 information workers in their in situ workplace environments for 12 workdays. We found that the longer daily time spent on email, the lower was perceived productivity and the higher the measured stress. People who primarily check email through self-interruptions report higher productivity with longer email duration compared to those who rely on notifications. Batching email is associated with higher rated productivity with longer email duration, but despite widespread claims, we found no evidence that batching email leads to lower stress. We discuss the implications of our results for improving organizational email practices.","PeriodicalId":169608,"journal":{"name":"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124109686","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 140
期刊
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1