首页 > 最新文献

2016 IEEE Symposium on 3D User Interfaces (3DUI)最新文献

英文 中文
A sliding window approach to natural hand gesture recognition using a custom data glove 使用自定义数据手套的自然手势识别的滑动窗口方法
Pub Date : 2016-03-19 DOI: 10.1109/3DUI.2016.7460035
Granit Luzhnica, Jörg Simon, E. Lex, Viktoria Pammer-Schindler
This paper explores the recognition of hand gestures based on a data glove equipped with motion, bending and pressure sensors. We selected 31 natural and interaction-oriented hand gestures that can be adopted for general-purpose control of and communication with computing systems. The data glove is custom-built, and contains 13 bend sensors, 7 motion sensors, 5 pressure sensors and a magnetometer. We present the data collection experiment, as well as the design, selection and evaluation of a classification algorithm. As we use a sliding window approach to data processing, our algorithm is suitable for stream data processing. Algorithm selection and feature engineering resulted in a combination of linear discriminant analysis and logistic regression with which we achieve an accuracy of over 98.5% on a continuous data stream scenario. When removing the computationally expensive FFT-based features, we still achieve an accuracy of 98.2%.
本文探讨了一种基于运动、弯曲和压力传感器的数据手套的手势识别。我们选择了31种自然的、面向交互的手势,这些手势可以用于计算机系统的通用控制和通信。数据手套是定制的,包含13个弯曲传感器,7个运动传感器,5个压力传感器和一个磁力计。我们给出了数据收集实验,以及一种分类算法的设计、选择和评价。由于我们使用滑动窗口的方法来处理数据,因此我们的算法适用于流数据处理。算法选择和特征工程导致线性判别分析和逻辑回归的结合,我们在连续数据流场景中实现了超过98.5%的准确率。当去除计算代价昂贵的基于fft的特征时,我们仍然达到98.2%的准确率。
{"title":"A sliding window approach to natural hand gesture recognition using a custom data glove","authors":"Granit Luzhnica, Jörg Simon, E. Lex, Viktoria Pammer-Schindler","doi":"10.1109/3DUI.2016.7460035","DOIUrl":"https://doi.org/10.1109/3DUI.2016.7460035","url":null,"abstract":"This paper explores the recognition of hand gestures based on a data glove equipped with motion, bending and pressure sensors. We selected 31 natural and interaction-oriented hand gestures that can be adopted for general-purpose control of and communication with computing systems. The data glove is custom-built, and contains 13 bend sensors, 7 motion sensors, 5 pressure sensors and a magnetometer. We present the data collection experiment, as well as the design, selection and evaluation of a classification algorithm. As we use a sliding window approach to data processing, our algorithm is suitable for stream data processing. Algorithm selection and feature engineering resulted in a combination of linear discriminant analysis and logistic regression with which we achieve an accuracy of over 98.5% on a continuous data stream scenario. When removing the computationally expensive FFT-based features, we still achieve an accuracy of 98.2%.","PeriodicalId":175060,"journal":{"name":"2016 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133667203","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 49
Ray, camera, action! A technique for collaborative 3D manipulation 雷,摄像机,开始!一种协同三维操作技术
Pub Date : 2016-03-19 DOI: 10.1109/3DUI.2016.7460080
W. Lages
We present a technique to support collaborative 3D manipulation. Our approach is based on two or more users jointly specifying the parameters of each transformation using a point, a ray, and a scalar value. We discuss how this concept can be coupled with a camera system to create a scalable technique that can accommodate both parallel and serial collaboration.
我们提出了一种支持协同三维操作的技术。我们的方法是基于两个或多个用户共同使用一个点、一条射线和一个标量值指定每个转换的参数。我们将讨论如何将此概念与相机系统相结合,以创建可扩展的技术,以适应并行和串行协作。
{"title":"Ray, camera, action! A technique for collaborative 3D manipulation","authors":"W. Lages","doi":"10.1109/3DUI.2016.7460080","DOIUrl":"https://doi.org/10.1109/3DUI.2016.7460080","url":null,"abstract":"We present a technique to support collaborative 3D manipulation. Our approach is based on two or more users jointly specifying the parameters of each transformation using a point, a ray, and a scalar value. We discuss how this concept can be coupled with a camera system to create a scalable technique that can accommodate both parallel and serial collaboration.","PeriodicalId":175060,"journal":{"name":"2016 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"144 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116369376","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Effect of HMD latency on human stability during quiescent standing on one foot HMD潜伏期对静止单脚站立时人体稳定性的影响
Pub Date : 2016-03-01 DOI: 10.1109/3DUI.2016.7460044
S. Kawamura, R. Kijima
Latency, measured from the user's motion to the display output, causes virtual reality cybersickness and decreases task performance. However, the effect of small delay has not been investigated sufficiently. Therefore the purpose of this study was to reveal the effect of a small latency on the subjects. The subjects were asked to stand on the force plate with one foot so that the length of body sway can be measured with several lags ranging from 1 ms to 66 ms. The experiments showed that 1) the sway increased linearly as the latency got longer 2) the HMD with latency of 1 ms also degraded the sense of balance compared to the naked eye with the same limited field of view (FOV) as in HMD, and 3) the difference between the virtual and real worlds' content had an effect on the result of the experiment. From these results, user's stability can be regarded as the direct index of the quality of VR system for the user.
延迟(从用户的动作到显示结果)会导致虚拟现实晕动症,降低任务表现。然而,小延迟的影响还没有得到充分的研究。因此,本研究的目的是揭示小潜伏期对受试者的影响。受试者被要求单脚站立在测力板上,以测量身体摆动的长度,时间间隔为1ms至66ms。实验结果表明:1)随着延迟时间的延长,摇摆度呈线性增加;2)与HMD相同的有限视场(FOV)条件下,延迟为1 ms的HMD与裸眼相比,平衡感也有所下降;3)虚拟世界和现实世界的内容差异对实验结果有影响。从这些结果可以看出,用户的稳定性可以作为VR系统对用户质量的直接指标。
{"title":"Effect of HMD latency on human stability during quiescent standing on one foot","authors":"S. Kawamura, R. Kijima","doi":"10.1109/3DUI.2016.7460044","DOIUrl":"https://doi.org/10.1109/3DUI.2016.7460044","url":null,"abstract":"Latency, measured from the user's motion to the display output, causes virtual reality cybersickness and decreases task performance. However, the effect of small delay has not been investigated sufficiently. Therefore the purpose of this study was to reveal the effect of a small latency on the subjects. The subjects were asked to stand on the force plate with one foot so that the length of body sway can be measured with several lags ranging from 1 ms to 66 ms. The experiments showed that 1) the sway increased linearly as the latency got longer 2) the HMD with latency of 1 ms also degraded the sense of balance compared to the naked eye with the same limited field of view (FOV) as in HMD, and 3) the difference between the virtual and real worlds' content had an effect on the result of the experiment. From these results, user's stability can be regarded as the direct index of the quality of VR system for the user.","PeriodicalId":175060,"journal":{"name":"2016 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121681431","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Toward vibrotactile rendering for irregular 2D tactor arrays 不规则二维因子阵列的振动触觉渲染
Pub Date : 2016-03-01 DOI: 10.1109/3DUI.2016.7460068
Nicholas G. Lipari, C. Borst
We motivate further study of vibrotactile rendering schemes for the sensation of arbitrary points in irregular grids or meshes, outline a conceptual approach, and propose a study for assessing and comparing approaches. A conceptual model presents the combination of vibrations from multiple elements (tactors) as a two-stage pairing of tactors into virtual tactors, considering the 2D dimensionality. To support irregular triangle meshes, we suggest parameters to characterize triangle shape and a future study to measure sensations for varying shape. Gathered data will be used to assess and compare perceptual combination models and to develop precise rendering functions for irregular triangle meshes.
我们鼓励进一步研究不规则网格或网格中任意点的振动触觉渲染方案,概述了一种概念性方法,并提出了一项评估和比较方法的研究。一个概念模型将来自多个元素(因子)的振动组合作为两个阶段的因子配对到虚拟因子,考虑到二维维度。为了支持不规则三角形网格,我们提出了表征三角形形状的参数,并提出了测量不同形状的感觉的未来研究。收集的数据将用于评估和比较感知组合模型,并为不规则三角形网格开发精确的渲染功能。
{"title":"Toward vibrotactile rendering for irregular 2D tactor arrays","authors":"Nicholas G. Lipari, C. Borst","doi":"10.1109/3DUI.2016.7460068","DOIUrl":"https://doi.org/10.1109/3DUI.2016.7460068","url":null,"abstract":"We motivate further study of vibrotactile rendering schemes for the sensation of arbitrary points in irregular grids or meshes, outline a conceptual approach, and propose a study for assessing and comparing approaches. A conceptual model presents the combination of vibrations from multiple elements (tactors) as a two-stage pairing of tactors into virtual tactors, considering the 2D dimensionality. To support irregular triangle meshes, we suggest parameters to characterize triangle shape and a future study to measure sensations for varying shape. Gathered data will be used to assess and compare perceptual combination models and to develop precise rendering functions for irregular triangle meshes.","PeriodicalId":175060,"journal":{"name":"2016 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"226 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115277218","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Smartwatch-assisted robust 6-DOF hand tracker for object manipulation in HMD-based augmented reality 在基于hmd的增强现实中,智能手表辅助的鲁棒6自由度手部跟踪器用于对象操作
Pub Date : 2016-03-01 DOI: 10.1109/3DUI.2016.7460065
Hyung-il Kim, Woontack Woo
We introduce a smartwatch assisted sensor fusion approach to robustly track 6-DOF hand movement in head mounted display (HMD) based augmented reality (AR) environment, which can be used for robust 3D object manipulation. Our method uses a wrist-worn smartwatch with HMD-mounted depth sensor to robustly track 3D position and orientation of user's hand. We introduce HMD-based augmented reality platform with smartwatch, and method to accurately calibrate orientation between smartwatch and HMD. We also implement natural 3D object manipulating system using 6-DOF hand tracker with hand grasping detection. Our proposed system is easy to use, and doesn't require any hand held devices.
在基于头戴式显示器(HMD)的增强现实(AR)环境中,我们引入了一种智能手表辅助传感器融合方法来鲁棒跟踪6自由度手部运动,该方法可用于鲁棒的3D物体操作。我们的方法使用一种腕式智能手表,安装了hmd深度传感器,以鲁棒跟踪用户手部的3D位置和方向。介绍了基于头戴式显示器的智能手表增强现实平台,以及智能手表与头戴式显示器之间精确定位的方法。我们还利用带有抓握检测的六自由度手部跟踪器实现了自然三维物体操纵系统。我们提出的系统易于使用,并且不需要任何手持设备。
{"title":"Smartwatch-assisted robust 6-DOF hand tracker for object manipulation in HMD-based augmented reality","authors":"Hyung-il Kim, Woontack Woo","doi":"10.1109/3DUI.2016.7460065","DOIUrl":"https://doi.org/10.1109/3DUI.2016.7460065","url":null,"abstract":"We introduce a smartwatch assisted sensor fusion approach to robustly track 6-DOF hand movement in head mounted display (HMD) based augmented reality (AR) environment, which can be used for robust 3D object manipulation. Our method uses a wrist-worn smartwatch with HMD-mounted depth sensor to robustly track 3D position and orientation of user's hand. We introduce HMD-based augmented reality platform with smartwatch, and method to accurately calibrate orientation between smartwatch and HMD. We also implement natural 3D object manipulating system using 6-DOF hand tracker with hand grasping detection. Our proposed system is easy to use, and doesn't require any hand held devices.","PeriodicalId":175060,"journal":{"name":"2016 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126308778","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
Collaborative 3D manipulation using mobile phones 使用移动电话的协同3D操作
Pub Date : 2016-03-01 DOI: 10.1109/3DUI.2016.7460079
J. Grandi, Iago U. Berndt, H. Debarba, L. Nedel, Anderson Maciel
We present a 3D user interface for collaborative manipulation of three-dimensional objects in virtual environments. It maps inertial sensors, touch screen and physical buttons of a mobile phone into well-known gestures to alter the position, rotation and scale of virtual objects. As these transformations require the control of multiple degrees of freedom (DOFs), collaboration is proposed as a solution to coordinate the modification of each and all the available DOFs. Users are free to decide their own manipulation roles. All virtual elements are displayed in a single shared screen, which is handy to aggregate multiple users in the same physical space.
我们提出了一个在虚拟环境中协同操作三维物体的三维用户界面。它将惯性传感器、触摸屏和手机的物理按钮映射成众所周知的手势,以改变虚拟物体的位置、旋转和比例。由于这些转换需要对多个自由度(dof)进行控制,因此提出了协作作为协调每个和所有可用自由度修改的解决方案。用户可以自由决定自己的操作角色。所有虚拟元素都显示在单个共享屏幕中,这对于在同一物理空间中聚合多个用户非常方便。
{"title":"Collaborative 3D manipulation using mobile phones","authors":"J. Grandi, Iago U. Berndt, H. Debarba, L. Nedel, Anderson Maciel","doi":"10.1109/3DUI.2016.7460079","DOIUrl":"https://doi.org/10.1109/3DUI.2016.7460079","url":null,"abstract":"We present a 3D user interface for collaborative manipulation of three-dimensional objects in virtual environments. It maps inertial sensors, touch screen and physical buttons of a mobile phone into well-known gestures to alter the position, rotation and scale of virtual objects. As these transformations require the control of multiple degrees of freedom (DOFs), collaboration is proposed as a solution to coordinate the modification of each and all the available DOFs. Users are free to decide their own manipulation roles. All virtual elements are displayed in a single shared screen, which is handy to aggregate multiple users in the same physical space.","PeriodicalId":175060,"journal":{"name":"2016 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128722364","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
期刊
2016 IEEE Symposium on 3D User Interfaces (3DUI)
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1