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Introduction to the special issue on design and perception of interactive sonification 介绍互动式声效的设计与感知专题
3区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-11-02 DOI: 10.1007/s12193-023-00425-6
Tim Ziemer, Sara Lenzi, Niklas Rönnberg, Thomas Hermann, Roberto Bresin
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引用次数: 0
Correction to: PepperOSC: enabling interactive sonification of a robot’s expressive movement 更正:PepperOSC:使机器人的表达运动的交互式声音
3区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-10-30 DOI: 10.1007/s12193-023-00424-7
Adrian B. Latupeirissa, Roberto Bresin
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引用次数: 0
Three-dimensional sonification as a surgical guidance tool 三维超声作为手术指导工具
3区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-10-27 DOI: 10.1007/s12193-023-00422-9
Ziemer, Tim
Interactive Sonification is a well-known guidance method in navigation tasks. Researchers have repeatedly suggested the use of interactive sonification in neuronavigation and image-guided surgery. The hope is to reduce clinicians' cognitive load through a relief of the visual channel, while preserving the precision provided through image guidance. In this paper, we present a surgical use case, simulating a craniotomy preparation with a skull phantom. Through auditory, visual, and audiovisual guidance, non-clinicians successfully find targets on a skull that provides hardly any visual or haptic landmarks. The results show that interactive sonification enables novice users to navigate through three-dimensional space with a high precision. The precision along the depth axis is highest in the audiovisual guidance mode, but adding audio leads to higher durations and longer motion trajectories.
交互式超声是导航任务中常用的一种导引方法。研究人员多次建议在神经导航和图像引导手术中使用交互式超声。希望通过减轻视觉通道来减少临床医生的认知负荷,同时保持通过图像引导提供的精度。在本文中,我们提出了一个外科用例,模拟颅骨幻象开颅准备。通过听觉、视觉和视听指导,非临床医生可以成功地在头骨上找到几乎没有任何视觉或触觉标志的目标。结果表明,交互式超声使新手用户能够高精度地在三维空间中导航。在视听制导模式下,沿深度轴的精度最高,但增加音频会导致更长的持续时间和更长的运动轨迹。
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引用次数: 1
A study on the attention of people with low vision to accessibility guidance signs 弱视人群对无障碍引导标志注意的研究
3区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-10-26 DOI: 10.1007/s12193-023-00417-6
Weitao Jiang, Bingxin Zhang, Ruiqi Sun, Dong Zhang, Shan Hu
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引用次数: 0
An interdisciplinary journey towards an aesthetics of sonification experience 一个跨学科的旅程走向美学的声音体验
3区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-10-21 DOI: 10.1007/s12193-023-00416-7
Mariana Seiça, Licínio Roque, Pedro Martins, F. Amílcar Cardoso
Abstract The aesthetic dimension has been proposed as a potential expansion of sonification design, creating listening pieces that reach the goal of effective data communication. However, current views of aesthetics still aim at optimising mapping criteria to convey the ‘right meaning’, maintaining a mostly functional view on what is considered a successful sonification. This paper proposes an interdisciplinary approach to the aesthetics of sonification experience, grounded on theoretical foundations from phenomenology of interaction, post-phenomenology, cross-cultural studies, acoustic ecology and deep listening. From this journey, we present the following design insights: (1) the design of sonifications becomes a design for experience, (2) co-designed during the interaction with each participant; (3) the sonification artefact gains a mediating role that guides the participant’s intentions in the sonification space; (4) the aesthetics of a sonification experience generates a multistable phenomenon, offering new opportunities to experience multiple perspectives over data; (5) the interaction between human participants and the sonic emanations compose a dialogic space. A call for action to reframe the sonification field into novel design spaces is now open, with aesthetics gaining a transformational role in sonification design and interaction.
美学维度被认为是超声设计的一个潜在扩展,可以创造出达到有效数据通信目标的听音作品。然而,目前的美学观点仍然旨在优化映射标准,以传达“正确的含义”,保持对被认为是成功的声音的主要功能观点。本文从互动现象学、后现象学、跨文化研究、声学生态学和深度聆听等方面的理论基础出发,提出了一种跨学科的声音体验美学研究方法。从这段旅程中,我们提出了以下的设计见解:(1)声音的设计成为一种体验设计;(2)在与每个参与者的互动中共同设计;(3)超声伪影在超声空间中发挥中介作用,引导被试的意图;(4)超声体验的美学产生了一种多稳定现象,为体验数据的多种视角提供了新的机会;(5)参与者与声音的互动构成了一个对话空间。现在,随着美学在超声设计和交互中获得转型作用,将超声领域重新构建为新颖设计空间的行动呼吁已经开放。
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引用次数: 1
Comparing alternative modalities in the context of multimodal human–robot interaction 在多模态人机交互的背景下比较不同的模态
3区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-10-19 DOI: 10.1007/s12193-023-00421-w
Suprakas Saren, Abhishek Mukhopadhyay, Debasish Ghose, Pradipta Biswas
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引用次数: 0
Multimodal exploration in elementary music classroom 小学音乐课堂的多模态探索
3区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-10-18 DOI: 10.1007/s12193-023-00420-x
Martha Papadogianni, Ercan Altinsoy, Areti Andreopoulou
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引用次数: 0
Hearing loss prevention at loud music events via real-time visuo-haptic feedback 通过实时视觉触觉反馈预防大声音乐活动中的听力损失
3区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-10-13 DOI: 10.1007/s12193-023-00419-4
Luca Turchet, Simone Luiten, Tjebbe Treub, Marloes van der Burgt, Costanza Siani, Alberto Boem
Abstract Hearing loss is becoming a global problem, partly as a consequence of exposure to loud music. People may be unaware about the harmful sound levels and consequent damages caused by loud music at venues such as discotheques or festivals. Earplugs are effective in reducing the risk of noise-induced hearing loss but have been shown to be an insufficient prevention strategy. Thus, when it is not possible to lower the volume of the sound source, a viable solution to the problem is to relocate to quieter locations from time to time. In this context, this study introduces a bracelet device with the goal of warning users when the music sound level is too loud in their specific location, via haptic, visual or visuo-haptic feedback. The bracelet embeds a microphone, a microcontroller, an LED strip and four vibration motors. We performed a user study where thirteen participants were asked to react to the three kinds of feedback during a simulated disco club event where the volume of music pieces varied to reach a loud intensity. Results showed that participants never missed the above threshold notification via all types of feedback, but visual feedback led to the slowest reaction times and was deemed the least effective. In line with the findings reported in the hearing loss prevention literature, the perceived usefulness of the proposed device was highly dependent on participants’ subjective approach to the topic of hearing risks at loud music events as well as their willingness to take action regarding its prevention. Ultimately, our study shows how technology, no matter how effective, may not be able to cope with these kinds of cultural issues concerning hearing loss prevention. Educational strategies may represent a more effective solution to the real problem of changing people’s attitudes and motivations to want to protect their hearing.
听力损失正在成为一个全球性的问题,部分原因是暴露在嘈杂的音乐中。人们可能没有意识到在迪斯科舞厅或节日等场所嘈杂的音乐所造成的有害声音水平和随之而来的损害。耳塞在降低噪音引起的听力损失的风险方面是有效的,但已被证明是一种不充分的预防策略。因此,当无法降低声源的音量时,一个可行的解决方案是不时地搬迁到更安静的地方。在此背景下,本研究介绍了一种手环设备,其目的是通过触觉、视觉或视触觉反馈,在用户特定位置的音乐声级过大时警告用户。这款手环内嵌了一个麦克风、一个微控制器、一个LED灯条和四个振动马达。我们进行了一项用户研究,要求13名参与者在模拟的迪斯科俱乐部活动中对三种反馈做出反应,其中音乐作品的音量变化到一个响亮的强度。结果显示,通过所有类型的反馈,参与者从未错过上述阈值通知,但视觉反馈导致的反应时间最慢,被认为是最无效的。与听力损失预防文献报道的结果一致,所提议设备的感知有用性高度依赖于参与者对大声音乐活动中听力风险主题的主观方法以及他们采取预防措施的意愿。最终,我们的研究表明,无论技术多么有效,都可能无法应对与听力损失预防有关的这些文化问题。对于改变人们保护听力的态度和动机这一实际问题,教育策略可能是一种更有效的解决方案。
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引用次数: 0
A social robot as your reading companion: exploring the relationships between gaze patterns and knowledge gains 作为你阅读伙伴的社交机器人:探索凝视模式和知识收获之间的关系
3区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-10-12 DOI: 10.1007/s12193-023-00418-5
Xuan Liu, Jiachen Ma, Qiang Wang
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引用次数: 0
In-vehicle air gesture design: impacts of display modality and control orientation 车载手势设计:显示方式与控制方向的影响
3区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-09-14 DOI: 10.1007/s12193-023-00415-8
Jason Sterkenburg, Steven Landry, Shabnam FakhrHosseini, Myounghoon Jeon
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引用次数: 1
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Journal on Multimodal User Interfaces
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