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Journal on Multimodal User Interfaces最新文献

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A survey of challenges and methods for Quality of Experience assessment of interactive VR applications 交互式VR应用体验质量评估的挑战和方法综述
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2022-04-29 DOI: 10.1007/s12193-022-00388-0
Sara Vlahovic, M. Sužnjević, L. Skorin-Kapov
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引用次数: 18
A review on communication cues for augmented reality based remote guidance 基于增强现实的远程制导通信线索研究进展
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2022-04-12 DOI: 10.1007/s12193-022-00387-1
Weidong Huang, Mathew Wakefield, Troels Ammitsbøl Rasmussen, Seungwon Kim, Mark Billinghurst

Remote guidance on physical tasks is a type of collaboration in which a local worker is guided by a remote helper to operate on a set of physical objects. It has many applications in industrial sections such as remote maintenance and how to support this type of remote collaboration has been researched for almost three decades. Although a range of different modern computing tools and systems have been proposed, developed and used to support remote guidance in different application scenarios, it is essential to provide communication cues in a shared visual space to achieve common ground for effective communication and collaboration. In this paper, we conduct a selective review to summarize communication cues, approaches that implement the cues and their effects on augmented reality based remote guidance. We also discuss challenges and propose possible future research and development directions.

物理任务的远程指导是一种协作类型,在这种协作中,本地工作人员由远程助手指导操作一组物理对象。它在远程维护等工业领域有许多应用,如何支持这种类型的远程协作已经研究了近三十年。尽管已经提出、开发和使用了一系列不同的现代计算工具和系统来支持不同应用场景中的远程制导,但在共享视觉空间中提供通信提示以实现有效通信和协作的共同基础至关重要。在本文中,我们对通信线索、实现线索的方法及其对基于增强现实的远程制导的影响进行了综述。我们还讨论了挑战,并提出了未来可能的研究和发展方向。
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引用次数: 4
Combining haptics and inertial motion capture to enhance remote control of a dual-arm robot 结合触觉和惯性动作捕捉增强双臂机器人的远程控制
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2022-01-09 DOI: 10.1007/s12193-021-00386-8
Vicent Girbés-Juan, Vinicius Schettino, Luis Gracia, J. Ernesto Solanes, Yiannis Demiris, Josep Tornero

High dexterity is required in tasks in which there is contact between objects, such as surface conditioning (wiping, polishing, scuffing, sanding, etc.), specially when the location of the objects involved is unknown or highly inaccurate because they are moving, like a car body in automotive industry lines. These applications require the human adaptability and the robot accuracy. However, sharing the same workspace is not possible in most cases due to safety issues. Hence, a multi-modal teleoperation system combining haptics and an inertial motion capture system is introduced in this work. The human operator gets the sense of touch thanks to haptic feedback, whereas using the motion capture device allows more naturalistic movements. Visual feedback assistance is also introduced to enhance immersion. A Baxter dual-arm robot is used to offer more flexibility and manoeuvrability, allowing to perform two independent operations simultaneously. Several tests have been carried out to assess the proposed system. As it is shown by the experimental results, the task duration is reduced and the overall performance improves thanks to the proposed teleoperation method.

在物体之间有接触的任务中,例如表面处理(擦拭,抛光,磨损,打磨等),特别是当所涉及的物体的位置未知或高度不准确时,因为它们是移动的,就像汽车工业生产线上的车身一样。这些应用需要人的适应性和机器人的精度。然而,由于安全问题,在大多数情况下共享相同的工作空间是不可能的。因此,本文介绍了一种结合触觉和惯性运动捕捉系统的多模态遥操作系统。人类操作员通过触觉反馈获得触觉,而使用动作捕捉设备可以实现更自然的动作。还引入了视觉反馈辅助来增强沉浸感。使用百特双臂机器人提供更大的灵活性和机动性,允许同时执行两项独立的操作。已经进行了几项测试来评估拟议的系统。实验结果表明,该方法缩短了任务时间,提高了整体性能。
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引用次数: 4
The Audio-Corsi: an acoustic virtual reality-based technological solution for evaluating audio-spatial memory abilities 音频- corsi:一种基于声学虚拟现实的技术解决方案,用于评估音频空间记忆能力
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2021-11-24 DOI: 10.1007/s12193-021-00383-x
Walter Setti, Isaac Alonso-Martinez Engel, Luigi F. Cuturi, Monica Gori, Lorenzo Picinali

Spatial memory is a cognitive skill that allows the recall of information about the space, its layout, and items’ locations. We present a novel application built around 3D spatial audio technology to evaluate audio-spatial memory abilities. The sound sources have been spatially distributed employing the 3D Tune-In Toolkit, a virtual acoustic simulator. The participants are presented with sequences of sounds of increasing length emitted from virtual auditory sources around their heads. To identify stimuli positions and register the test responses, we designed a custom-made interface with buttons arranged according to sound locations. We took inspiration from the Corsi-Block test for the experimental procedure, a validated clinical approach for assessing visuo-spatial memory abilities. In two different experimental sessions, the participants were tested with the classical Corsi-Block and, blindfolded, with the proposed task, named Audio-Corsi for brevity. Our results show comparable performance across the two tests in terms of the estimated memory parameter precision. Furthermore, in the Audio-Corsi we observe a lower span compared to the Corsi-Block test. We discuss these results in the context of the theoretical relationship between the auditory and visual sensory modalities and potential applications of this system in multiple scientific and clinical contexts.

空间记忆是一种认知技能,它允许回忆有关空间、布局和物品位置的信息。我们提出了一个围绕3D空间音频技术构建的新应用程序来评估音频-空间记忆能力。声源利用虚拟声学模拟器3D Tune-In Toolkit进行空间分布。参与者会听到从他们头部周围的虚拟声源发出的不断增加的声音序列。为了识别刺激位置并记录测试反应,我们设计了一个定制的界面,根据声音位置排列按钮。我们从Corsi-Block测试中获得了灵感,这是一种评估视觉空间记忆能力的有效临床方法。在两个不同的实验阶段中,参与者分别接受了经典的Corsi-Block测试和蒙上眼睛的拟议任务测试,该任务被命名为Audio-Corsi。我们的结果显示,在估计的内存参数精度方面,两个测试的性能相当。此外,与corsi块测试相比,在音频- corsi测试中,我们观察到较低的广度。我们在听觉和视觉感觉模式之间的理论关系以及该系统在多种科学和临床环境中的潜在应用的背景下讨论这些结果。
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引用次数: 3
Preliminary assessment of a multimodal electric-powered wheelchair simulator for training of activities of daily living 用于日常生活活动训练的多模式电动轮椅模拟器的初步评估
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2021-11-19 DOI: 10.1007/s12193-021-00385-9
F. Martins, E. Naves, Y. Morère, A. D. de Sá
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引用次数: 4
Importance of force feedback for following uneven virtual paths with a stylus 使用手写笔跟踪不均匀虚拟路径时力反馈的重要性
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2021-10-30 DOI: 10.1007/s12193-021-00384-w
F. Fontana, Francesco Muzzolini, D. Rocchesso
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引用次数: 0
The effect of eye movement sonification on visual search patterns and anticipation in novices 眼动超声对新手视觉搜索模式和预期的影响
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2021-10-18 DOI: 10.1007/s12193-021-00381-z
M. Khalaji, M. Aghdaei, A. Farsi, A. Piras
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引用次数: 0
Informing the design of a multisensory learning environment for elementary mathematics learning 为小学数学多感官学习环境的设计提供参考
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2021-10-11 DOI: 10.1007/s12193-021-00382-y
L. Cuturi, G. Cappagli, N. Yiannoutsou, S. Price, M. Gori
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引用次数: 10
Advanced multimodal interaction techniques and user interfaces for serious games and virtual environments 用于严肃游戏和虚拟环境的高级多模式交互技术和用户界面
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2021-08-10 DOI: 10.1007/s12193-021-00380-0
F. Liarokapis, S. Mammen, A. Vourvopoulos
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引用次数: 3
TapCalculator: nonvisual touchscreen calculator for visually impaired people preliminary user study TapCalculator:为视障人士设计的非视觉触摸屏计算器
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2021-08-09 DOI: 10.1007/s12193-021-00379-7
Mrim M. Alnfiai
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引用次数: 1
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Journal on Multimodal User Interfaces
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