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Journal on Multimodal User Interfaces最新文献

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Preliminary assessment of a multimodal electric-powered wheelchair simulator for training of activities of daily living 用于日常生活活动训练的多模式电动轮椅模拟器的初步评估
IF 2.9 3区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2021-11-19 DOI: 10.1007/s12193-021-00385-9
F. Martins, E. Naves, Y. Morère, A. D. de Sá
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引用次数: 4
Importance of force feedback for following uneven virtual paths with a stylus 使用手写笔跟踪不均匀虚拟路径时力反馈的重要性
IF 2.9 3区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2021-10-30 DOI: 10.1007/s12193-021-00384-w
F. Fontana, Francesco Muzzolini, D. Rocchesso
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引用次数: 0
The effect of eye movement sonification on visual search patterns and anticipation in novices 眼动超声对新手视觉搜索模式和预期的影响
IF 2.9 3区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2021-10-18 DOI: 10.1007/s12193-021-00381-z
M. Khalaji, M. Aghdaei, A. Farsi, A. Piras
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引用次数: 0
Informing the design of a multisensory learning environment for elementary mathematics learning 为小学数学多感官学习环境的设计提供参考
IF 2.9 3区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2021-10-11 DOI: 10.1007/s12193-021-00382-y
L. Cuturi, G. Cappagli, N. Yiannoutsou, S. Price, M. Gori
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引用次数: 10
Advanced multimodal interaction techniques and user interfaces for serious games and virtual environments 用于严肃游戏和虚拟环境的高级多模式交互技术和用户界面
IF 2.9 3区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2021-08-10 DOI: 10.1007/s12193-021-00380-0
F. Liarokapis, S. Mammen, A. Vourvopoulos
{"title":"Advanced multimodal interaction techniques and user interfaces for serious games and virtual environments","authors":"F. Liarokapis, S. Mammen, A. Vourvopoulos","doi":"10.1007/s12193-021-00380-0","DOIUrl":"https://doi.org/10.1007/s12193-021-00380-0","url":null,"abstract":"","PeriodicalId":17529,"journal":{"name":"Journal on Multimodal User Interfaces","volume":"15 1","pages":"255 - 256"},"PeriodicalIF":2.9,"publicationDate":"2021-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1007/s12193-021-00380-0","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45515001","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
TapCalculator: nonvisual touchscreen calculator for visually impaired people preliminary user study TapCalculator:为视障人士设计的非视觉触摸屏计算器
IF 2.9 3区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2021-08-09 DOI: 10.1007/s12193-021-00379-7
Mrim M. Alnfiai
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引用次数: 1
Combining audio and visual displays to highlight temporal and spatial seismic patterns 结合声音和视觉显示,突出时间和空间的地震模式
IF 2.9 3区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2021-07-27 DOI: 10.1007/s12193-021-00378-8
Arthur Paté, Gaspard Farge, Benjamin K. Holtzman, Anna C. Barth, Piero Poli, Lapo Boschi, Leif Karlstrom

Data visualization, and to a lesser extent data sonification, are classic tools to the scientific community. However, these two approaches are very rarely combined, although they are highly complementary: our visual system is good at recognizing spatial patterns, whereas our auditory system is better tuned for temporal patterns. In this article, data representation methods are proposed that combine visualization, sonification, and spatial audio techniques, in order to optimize the user’s perception of spatial and temporal patterns in a single display, to increase the feeling of immersion, and to take advantage of multimodal integration mechanisms. Three seismic data sets are used to illustrate the methods, covering different physical phenomena, time scales, spatial distributions, and spatio-temporal dynamics. The methods are adapted to the specificities of each data set, and to the amount of information that the designer wants to display. This leads to further developments, namely the use of audification with two time scales, the switch from pure audification to time-modulated noise, and the switch from pure audification to sonic icons. First user feedback from live demonstrations indicates that the methods presented in this article seem to enhance the perception of spatio-temporal patterns, which is a key parameter to the understanding of seismically active systems, and a step towards apprehending the processes that drive this activity.

数据可视化,以及在较小程度上的数据声化,是科学界的经典工具。然而,这两种方法很少结合在一起,尽管它们是高度互补的:我们的视觉系统擅长识别空间模式,而我们的听觉系统更擅长识别时间模式。本文提出了结合可视化、声化和空间音频技术的数据表示方法,以优化用户在单个显示中对空间和时间模式的感知,增加沉浸感,并利用多模态集成机制。三个地震数据集用于说明方法,涵盖不同的物理现象,时间尺度,空间分布和时空动态。这些方法适应于每个数据集的特殊性,以及设计人员想要显示的信息量。这导致了进一步的发展,即使用两个时间尺度的审核,从纯审核到时间调制噪声的切换,以及从纯审核到声音图标的切换。首先,来自现场演示的用户反馈表明,本文中提出的方法似乎增强了对时空模式的感知,这是理解地震活跃系统的关键参数,也是理解驱动地震活动的过程的一步。
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引用次数: 0
SoundSight: a mobile sensory substitution device that sonifies colour, distance, and temperature SoundSight:一种可对颜色、距离和温度进行超声波处理的移动感官替代设备
IF 2.9 3区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2021-07-02 DOI: 10.1007/s12193-021-00376-w
Giles Hamilton-Fletcher, James Alvarez, Marianna Obrist, Jamie Ward
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引用次数: 10
A wearable virtual touch system for IVIS in cars 一种用于车载IVIS的可穿戴式虚拟触摸系统
IF 2.9 3区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2021-06-22 DOI: 10.1007/s12193-021-00377-9
Gowdham Prabhakar, Priyam Rajkhowa, Dharmesh Harsha, Pradipta Biswas

In automotive domain, operation of secondary tasks like accessing infotainment system, adjusting air conditioning vents, and side mirrors distract drivers from driving. Though existing modalities like gesture and speech recognition systems facilitate undertaking secondary tasks by reducing duration of eyes off the road, those often require remembering a set of gestures or screen sequences. In this paper, we have proposed two different modalities for drivers to virtually touch the dashboard display using a laser tracker with a mechanical switch and an eye gaze switch. We compared performances of our proposed modalities against conventional touch modality in automotive environment by comparing pointing and selection times of representative secondary task and also analysed effect on driving performance in terms of deviation from lane, average speed, variation in perceived workload and system usability. We did not find significant difference in driving and pointing performance between laser tracking system and existing touchscreen system. Our result also showed that the driving and pointing performance of the virtual touch system with eye gaze switch was significantly better than the same with mechanical switch. We evaluated the efficacy of the proposed virtual touch system with eye gaze switch inside a real car and investigated acceptance of the system by professional drivers using qualitative research. The quantitative and qualitative studies indicated importance of using multimodal system inside car and highlighted several criteria for acceptance of new automotive user interface.

在汽车领域,操作信息娱乐系统、调节空调通风口、侧后视镜等次要任务会分散驾驶员的驾驶注意力。虽然现有的方式,如手势和语音识别系统,通过减少眼睛离开道路的时间来帮助完成次要任务,但这些通常需要记住一组手势或屏幕序列。在本文中,我们提出了两种不同的模式,让驾驶员使用带有机械开关和眼睛注视开关的激光跟踪器虚拟触摸仪表板显示器。我们通过比较代表性次要任务的指向和选择时间,比较了我们提出的模式与传统触摸模式在汽车环境中的性能,并从偏离车道、平均速度、感知工作量变化和系统可用性等方面分析了对驾驶性能的影响。我们发现激光跟踪系统与现有触摸屏系统在驱动和指向性能上没有显著差异。实验结果还表明,采用眼睛注视开关的虚拟触摸系统的驱动和指向性能明显优于机械开关。我们在一辆真实的汽车中评估了所提出的带有眼睛注视切换的虚拟触摸系统的功效,并使用定性研究调查了专业驾驶员对该系统的接受程度。定量和定性研究表明了在车内使用多模式系统的重要性,并强调了接受新的汽车用户界面的几个标准。
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引用次数: 3
Interactive exploration of a hierarchical spider web structure with sound 一个层次蜘蛛网结构与声音的互动探索
IF 2.9 3区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2021-06-21 DOI: 10.1007/s12193-021-00375-x
Isabelle Su, Ian Hattwick, Christine Southworth, Evan Ziporyn, Ally Bisshop, R. Mühlethaler, Tomás Saraceno, M. Buehler
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引用次数: 5
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Journal on Multimodal User Interfaces
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