Pub Date : 2019-07-01DOI: 10.1109/ICVR46560.2019.8994696
Noa Givon Schaham, Inbal Elbo-Golan, Zvi Buckman, S. Sternberg, D. Rand
This paper presents a novel cognitive intervention utilizing touchscreen tablet applications for self-training: TECH-’Tablet Enhancement of Cognition and Health’ and examined its feasibility for older adults with Mild Cognitive Impairment (MCI). A single-blind randomized controlled trial was conducted and participants were allocated to TECH (experimental) or control group. This paper focuses only on the TECH group. Twenty-eight community-dwelling older adults with MCI (age range 65–87) participated in the TECH groups. Feasibility (adherence and satisfaction from the program) was high. Data collection is still ongoing to establish the effectiveness of TECH for people with MCI.
{"title":"The feasibility of TECH: Tablet Enhancement of Cognition and Health, a novel cognitive intervention for people with Mild Cognitive Impairment","authors":"Noa Givon Schaham, Inbal Elbo-Golan, Zvi Buckman, S. Sternberg, D. Rand","doi":"10.1109/ICVR46560.2019.8994696","DOIUrl":"https://doi.org/10.1109/ICVR46560.2019.8994696","url":null,"abstract":"This paper presents a novel cognitive intervention utilizing touchscreen tablet applications for self-training: TECH-’Tablet Enhancement of Cognition and Health’ and examined its feasibility for older adults with Mild Cognitive Impairment (MCI). A single-blind randomized controlled trial was conducted and participants were allocated to TECH (experimental) or control group. This paper focuses only on the TECH group. Twenty-eight community-dwelling older adults with MCI (age range 65–87) participated in the TECH groups. Feasibility (adherence and satisfaction from the program) was high. Data collection is still ongoing to establish the effectiveness of TECH for people with MCI.","PeriodicalId":179905,"journal":{"name":"2019 International Conference on Virtual Rehabilitation (ICVR)","volume":"107 Pt 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129096564","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-07-01DOI: 10.1109/ICVR46560.2019.8994733
A. Lamontagne, Menon Anita, A. Blanchette, J. Fung, B. McFadyen, S. Sangani, N. Robitaille, A. Deblock-Bellamy, M. Bühler, C. Perez
Community walking remains compromised in the majority of stroke survivors even after rehabilitation. We developed a virtual reality (VR) toolkit prototype to provide intensive, task-specific training of complex locomotor tasks as required for community walking in safe yet ecological virtual environments. The toolkit, supported by best evidence and developed using low-cost VR tools, comprises of 6 dimensions that include endurance, walking speed, postural transitioning environmental encumbrance, cognitive load and a more complex dimension combining encumbrance and cognitive load. Feedback collected through hands-on interaction and focus groups with stroke participants and clinicians will be used to refine the prototype. The resulting VR toolkit will be combined to field training practice as part of a multi-centered intervention study to enhance community walking in stroke survivors.
{"title":"Development of a virtual reality toolkit to enhance community walking after stroke","authors":"A. Lamontagne, Menon Anita, A. Blanchette, J. Fung, B. McFadyen, S. Sangani, N. Robitaille, A. Deblock-Bellamy, M. Bühler, C. Perez","doi":"10.1109/ICVR46560.2019.8994733","DOIUrl":"https://doi.org/10.1109/ICVR46560.2019.8994733","url":null,"abstract":"Community walking remains compromised in the majority of stroke survivors even after rehabilitation. We developed a virtual reality (VR) toolkit prototype to provide intensive, task-specific training of complex locomotor tasks as required for community walking in safe yet ecological virtual environments. The toolkit, supported by best evidence and developed using low-cost VR tools, comprises of 6 dimensions that include endurance, walking speed, postural transitioning environmental encumbrance, cognitive load and a more complex dimension combining encumbrance and cognitive load. Feedback collected through hands-on interaction and focus groups with stroke participants and clinicians will be used to refine the prototype. The resulting VR toolkit will be combined to field training practice as part of a multi-centered intervention study to enhance community walking in stroke survivors.","PeriodicalId":179905,"journal":{"name":"2019 International Conference on Virtual Rehabilitation (ICVR)","volume":"86 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134090721","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-07-01DOI: 10.1109/ICVR46560.2019.8994563
A. M. Campelo, J. Hashim, L. Katz
Balance control is a key component of seniors’ mobility and functional independence. A randomized controlled trial including 40 older adults employed a 6-week exergaming balance training program using the Nintendo Wii Fit U platform in order to verify its effectiveness in improving senior’s balance control. The findings will guide future researchers and health professionals who wish to use exergames in balance rehabilitation programs.
平衡控制是老年人活动能力和功能独立性的关键组成部分。采用任天堂Wii Fit U平台对40名老年人进行为期6周的运动平衡训练,以验证其在改善老年人平衡控制方面的有效性。研究结果将指导未来的研究人员和希望在平衡康复项目中使用运动游戏的健康专业人员。
{"title":"Using Nintendo Wii Fit U to Engance Balance Control of Community-dwelling Seniors","authors":"A. M. Campelo, J. Hashim, L. Katz","doi":"10.1109/ICVR46560.2019.8994563","DOIUrl":"https://doi.org/10.1109/ICVR46560.2019.8994563","url":null,"abstract":"Balance control is a key component of seniors’ mobility and functional independence. A randomized controlled trial including 40 older adults employed a 6-week exergaming balance training program using the Nintendo Wii Fit U platform in order to verify its effectiveness in improving senior’s balance control. The findings will guide future researchers and health professionals who wish to use exergames in balance rehabilitation programs.","PeriodicalId":179905,"journal":{"name":"2019 International Conference on Virtual Rehabilitation (ICVR)","volume":"146 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132073531","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-07-01DOI: 10.1109/ICVR46560.2019.8994605
O. Lahav, V. Talis, Ravit Shekovitz
This study focused on examining the ability of a high-functioning autistic child to program robotic behavior and to understand how they describe and construct the robot’s behavior using iconic programming software. The robotic learning environment was based on iPad, an iconic programming software (KinderBot), and EV3. The results of this study show how the participant succeeded in programming the behavior of an “other” at different programming complexity levels (from simple action to combinations of states of two binary sensors and rule with subroutine). A transformation from procedural to declarative description was also found.
{"title":"Programming Robotic Behavior by High-Functioning Autistic Children","authors":"O. Lahav, V. Talis, Ravit Shekovitz","doi":"10.1109/ICVR46560.2019.8994605","DOIUrl":"https://doi.org/10.1109/ICVR46560.2019.8994605","url":null,"abstract":"This study focused on examining the ability of a high-functioning autistic child to program robotic behavior and to understand how they describe and construct the robot’s behavior using iconic programming software. The robotic learning environment was based on iPad, an iconic programming software (KinderBot), and EV3. The results of this study show how the participant succeeded in programming the behavior of an “other” at different programming complexity levels (from simple action to combinations of states of two binary sensors and rule with subroutine). A transformation from procedural to declarative description was also found.","PeriodicalId":179905,"journal":{"name":"2019 International Conference on Virtual Rehabilitation (ICVR)","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115611975","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-07-01DOI: 10.1109/ICVR46560.2019.8994650
P. Archambault, N. Norouzi-Gheidari, D. Kairy, M. Levin, Marie-Hélène Milot, K. Monte-Silva, H. Sveistrup, Michael Trivino
Approximately 80% of individuals with chronic stroke present with long lasting upper extremity (UE) impairments. We propose the perSonalized UPper Extremity Rehabilitation (SUPER) intervention, which combines robotics, virtual reality activities, and neuromuscular electrical stimulation (NMES). The objectives of our study were to determine the feasibility of the SUPER intervention in individuals with moderate/severe stroke. Stroke participants received a 4-week intervention (3x per week), based on their functional level. Their level of corticospinal tract recovery was assessed using the Predict Recovery Potential algorithm, involving measurements of motor evoked potentials and manual muscle testing. Those with low potential for hand recovery (shoulder group) received an intervention focusing on elbow and shoulder movements. Those with a good potential for hand recovery (hand group) also received EMG-triggered NMES. Outcomes included the Fugl-Meyer UE assessment, the Motor Activity Log and the Stroke Impact Scale. Approximately 40% of participants in either the hand or shoulder group showed changes in the Fugl-Meyer UE assessment superior to its minimum clinically important difference. This indicates that our personalized approach may be effective in improving UE function in specific individuals with moderate and severe impairments due to stroke.
{"title":"Upper extremity intervention for stroke combining virtual reality, robotics and electrical stimulation","authors":"P. Archambault, N. Norouzi-Gheidari, D. Kairy, M. Levin, Marie-Hélène Milot, K. Monte-Silva, H. Sveistrup, Michael Trivino","doi":"10.1109/ICVR46560.2019.8994650","DOIUrl":"https://doi.org/10.1109/ICVR46560.2019.8994650","url":null,"abstract":"Approximately 80% of individuals with chronic stroke present with long lasting upper extremity (UE) impairments. We propose the perSonalized UPper Extremity Rehabilitation (SUPER) intervention, which combines robotics, virtual reality activities, and neuromuscular electrical stimulation (NMES). The objectives of our study were to determine the feasibility of the SUPER intervention in individuals with moderate/severe stroke. Stroke participants received a 4-week intervention (3x per week), based on their functional level. Their level of corticospinal tract recovery was assessed using the Predict Recovery Potential algorithm, involving measurements of motor evoked potentials and manual muscle testing. Those with low potential for hand recovery (shoulder group) received an intervention focusing on elbow and shoulder movements. Those with a good potential for hand recovery (hand group) also received EMG-triggered NMES. Outcomes included the Fugl-Meyer UE assessment, the Motor Activity Log and the Stroke Impact Scale. Approximately 40% of participants in either the hand or shoulder group showed changes in the Fugl-Meyer UE assessment superior to its minimum clinically important difference. This indicates that our personalized approach may be effective in improving UE function in specific individuals with moderate and severe impairments due to stroke.","PeriodicalId":179905,"journal":{"name":"2019 International Conference on Virtual Rehabilitation (ICVR)","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114657218","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-07-01DOI: 10.1109/ICVR46560.2019.8994664
J. Tromp, Mert Akbal, Leonardo Pohl, Stephan Krohn, E. Quinque, Felix Klotzsche, A. Villringer, Michael Gaebler
Virtual reality (VR) technologies have become increasingly available to clinicians and researchers. However, standardized 3D content, like scenes and objects, is not widely and freely available. We introduce OpenVirtualObjects; a free and open set of 124 realistic 3-D household objects for VR-based testing, training, diagnostics and rehabilitation. The objects were rated by 34 younger and 25 older adults for recognizability, familiarity, visual complexity, contact, and usage in daily life. Participants also categorized and named the objects. We describe the procedures of the object creation and validation and we provide descriptive statistics for each rated dimension.
{"title":"OpenVirtualObjects: An open set of standardized and validated 3D household objects for virtual reality-based research, diagnostics, and therapy","authors":"J. Tromp, Mert Akbal, Leonardo Pohl, Stephan Krohn, E. Quinque, Felix Klotzsche, A. Villringer, Michael Gaebler","doi":"10.1109/ICVR46560.2019.8994664","DOIUrl":"https://doi.org/10.1109/ICVR46560.2019.8994664","url":null,"abstract":"Virtual reality (VR) technologies have become increasingly available to clinicians and researchers. However, standardized 3D content, like scenes and objects, is not widely and freely available. We introduce OpenVirtualObjects; a free and open set of 124 realistic 3-D household objects for VR-based testing, training, diagnostics and rehabilitation. The objects were rated by 34 younger and 25 older adults for recognizability, familiarity, visual complexity, contact, and usage in daily life. Participants also categorized and named the objects. We describe the procedures of the object creation and validation and we provide descriptive statistics for each rated dimension.","PeriodicalId":179905,"journal":{"name":"2019 International Conference on Virtual Rehabilitation (ICVR)","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127132498","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-07-01DOI: 10.1109/ICVR46560.2019.8994748
Harry Hallock, A. Lampit, J. Kuchling, C. Finke
Computerised cognitive training is an efficacious strategy for cognitive impairment across the lifespan and neurodegenerative disorders, a pressing and unmet public health challenge. Yet efficacy is strongly related to key intervention design factors, and we currently do not have the tools to deliver clinical-grade cognitive training at scale. BRAIN, a digital diagnostic and rehabilitation tool, aims to close this implementation gap by facilitating remote clinician-led assessment, training monitoring of cognitive performance using novel personalization and communication solutions.
{"title":"Brain Rehabilitation Assessment and InterventioN (BRAIN): Delivering Efficacious Training at Home","authors":"Harry Hallock, A. Lampit, J. Kuchling, C. Finke","doi":"10.1109/ICVR46560.2019.8994748","DOIUrl":"https://doi.org/10.1109/ICVR46560.2019.8994748","url":null,"abstract":"Computerised cognitive training is an efficacious strategy for cognitive impairment across the lifespan and neurodegenerative disorders, a pressing and unmet public health challenge. Yet efficacy is strongly related to key intervention design factors, and we currently do not have the tools to deliver clinical-grade cognitive training at scale. BRAIN, a digital diagnostic and rehabilitation tool, aims to close this implementation gap by facilitating remote clinician-led assessment, training monitoring of cognitive performance using novel personalization and communication solutions.","PeriodicalId":179905,"journal":{"name":"2019 International Conference on Virtual Rehabilitation (ICVR)","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127224994","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-07-01DOI: 10.1109/ICVR46560.2019.8994485
Adina Houldin, S. Goldstand, E. Gal, Patrice L. (Tamar) Weiss, Y. Bahat, D. Weiss, Adva Moran, Noa Yigal
Immersive virtual reality systems have the potential to provide users with an engaging and ecologically valid environment in which to practice motor and cognitive skills. The purpose of this study was to evaluate the usability of a virtual playground for three age groups (children, young adults, and older adults) who performed three tasks within an immersive virtual playground. All participants had an overall positive experiences and minimal cybersickness while playing in the virtual playground although there were some key differences between them.
{"title":"Usability of an Immersive Virtual Playground: Enjoyment, Authenticity, Effort and Cybersickness","authors":"Adina Houldin, S. Goldstand, E. Gal, Patrice L. (Tamar) Weiss, Y. Bahat, D. Weiss, Adva Moran, Noa Yigal","doi":"10.1109/ICVR46560.2019.8994485","DOIUrl":"https://doi.org/10.1109/ICVR46560.2019.8994485","url":null,"abstract":"Immersive virtual reality systems have the potential to provide users with an engaging and ecologically valid environment in which to practice motor and cognitive skills. The purpose of this study was to evaluate the usability of a virtual playground for three age groups (children, young adults, and older adults) who performed three tasks within an immersive virtual playground. All participants had an overall positive experiences and minimal cybersickness while playing in the virtual playground although there were some key differences between them.","PeriodicalId":179905,"journal":{"name":"2019 International Conference on Virtual Rehabilitation (ICVR)","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124132684","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-07-01DOI: 10.1109/ICVR46560.2019.8994404
A. Francová, Barbora Darmová, P. Stopková, J. Kosova, I. Fajnerová
Virtual reality (VR) is a novel method that can be used for achieving symptom provocation in OCD in a controlled environment. In the current project, we aim to validate a virtual reality exposure therapy (VRET) as a tool for provoking symptoms in people with OCD. We developed a virtual environment in which different kinds of OCD-specific items typical for home setting are displayed. We used dimensional approach to create specific tasks for patients suffering from symptoms of the following domains: ‘contamination/cleaning’, ‘symmetry/ordering’ and ‘fear-of-harm/checking’. We hypothesize that the degree of anxiety and tendency to perform compulsive behavior in people with OCD would be different from that of matched healthy controls. Specifically, we are interested in how would the symptoms change over time if the patient is repeatedly exposed to these OCD-provocative tasks and scenarios.
{"title":"Virtual Reality Exposure Therapy in Patients with Obsessive-Compulsive Disorder","authors":"A. Francová, Barbora Darmová, P. Stopková, J. Kosova, I. Fajnerová","doi":"10.1109/ICVR46560.2019.8994404","DOIUrl":"https://doi.org/10.1109/ICVR46560.2019.8994404","url":null,"abstract":"Virtual reality (VR) is a novel method that can be used for achieving symptom provocation in OCD in a controlled environment. In the current project, we aim to validate a virtual reality exposure therapy (VRET) as a tool for provoking symptoms in people with OCD. We developed a virtual environment in which different kinds of OCD-specific items typical for home setting are displayed. We used dimensional approach to create specific tasks for patients suffering from symptoms of the following domains: ‘contamination/cleaning’, ‘symmetry/ordering’ and ‘fear-of-harm/checking’. We hypothesize that the degree of anxiety and tendency to perform compulsive behavior in people with OCD would be different from that of matched healthy controls. Specifically, we are interested in how would the symptoms change over time if the patient is repeatedly exposed to these OCD-provocative tasks and scenarios.","PeriodicalId":179905,"journal":{"name":"2019 International Conference on Virtual Rehabilitation (ICVR)","volume":"1995 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130405894","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-07-01DOI: 10.1109/ICVR46560.2019.8994643
Sebastian Wagner, B. Preim, P. Saalfeld, Julia Belger
This paper presents the immersive virtual reality (VR) application iVRoad for the detection of unilateral visuospatial neglect in right hemisphere poststroke patients. With our immersive VR tool, it is possible to perform realistic road crossing in a safe environment using a head-mounted display (HMD). We present and discuss the virtual environment (VE) for an upcoming study with neglect patients, a broad range of neurological patients and a healthy control group. Our aim is to determine whether extrapersonal neglect can be reliably diagnosed in the chronic phase using VR with the help of various measured values (task completion time, errors, head rotations, eye tracking).
{"title":"Crossing iVRoad: A VR application for detecting unilateral visuospatial neglect in poststroke patients","authors":"Sebastian Wagner, B. Preim, P. Saalfeld, Julia Belger","doi":"10.1109/ICVR46560.2019.8994643","DOIUrl":"https://doi.org/10.1109/ICVR46560.2019.8994643","url":null,"abstract":"This paper presents the immersive virtual reality (VR) application iVRoad for the detection of unilateral visuospatial neglect in right hemisphere poststroke patients. With our immersive VR tool, it is possible to perform realistic road crossing in a safe environment using a head-mounted display (HMD). We present and discuss the virtual environment (VE) for an upcoming study with neglect patients, a broad range of neurological patients and a healthy control group. Our aim is to determine whether extrapersonal neglect can be reliably diagnosed in the chronic phase using VR with the help of various measured values (task completion time, errors, head rotations, eye tracking).","PeriodicalId":179905,"journal":{"name":"2019 International Conference on Virtual Rehabilitation (ICVR)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115049068","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}