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2009 International Conference on Mobile, Hybrid, and On-line Learning最新文献

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Towards an Understanding of Collaboration in Teaching Technology Subjects in an Amalgamated Faculty of Engineering and Information Technology 对工程与信息技术合并学院技术学科教学合作的理解
Pub Date : 2009-02-01 DOI: 10.1109/ELML.2009.8
E. Lawrence, L. Loke, R. Raban, Wayne Brookes, T. Aubrey
The paper sets out a collaborative approach for teaching technology subjects. It illustrates the benefits of this approach over the single academic owning a particular subject. The paper presents preliminary findings from interviews with academics in a newly combined Faculty of Engineering and Information Technology. It concludes by pointing the way to the future of this funded research project.
本文提出了一种协作式的技术学科教学方法。它说明了这种方法比单个学者拥有特定学科的好处。本文介绍了对新合并的工程与信息技术学院的学者进行采访的初步结果。报告最后指出了该资助研究项目的未来发展方向。
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引用次数: 1
Interactive 3D Web-Based Environments for Online Learning: Case Studies, Technologies and Challenges 在线学习的交互式3D网络环境:案例研究、技术和挑战
Pub Date : 2009-02-01 DOI: 10.1109/ELML.2009.14
Felix G. Hamza-Lup, Priya T. Goeser, Wayne M. Johnson, Tina Thompson, E. Railean, D. Popovici, G. Hamza-Lup
Interactive simulations and virtual environments can play a significant role in facilitating learning through engagement, immediate feedback and by providing real-world contexts. Interactive 3D interfaces have a significant impact on the user interface usability and interactivity. We present several case-studies that have evolved from actual teaching observations and have been implemented using undergraduate and graduate student research teams. The development of such simulators poses multidisciplinary research challenges and has the advantage of bringing together a diverse group of people with complementary expertise. We present case studies covering engineering, medical sciences, physics and chemistry.
交互式模拟和虚拟环境可以通过参与、即时反馈和提供真实世界的环境,在促进学习方面发挥重要作用。交互式三维界面对用户界面的可用性和交互性有着重要的影响。我们提出了几个案例研究,这些案例研究是从实际教学观察中演变而来的,并由本科生和研究生的研究团队实施。这种模拟器的发展提出了多学科的研究挑战,并具有将具有互补专业知识的不同群体聚集在一起的优势。我们提供的案例研究涵盖工程、医学、物理和化学。
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引用次数: 15
Using Distributed Mutual Exclusion for Coordinating Virtual Meeting in an Ubiquitous Chat System 基于分布式互斥的泛在聊天系统虚拟会议协调
Pub Date : 2009-02-01 DOI: 10.1109/ELML.2009.18
B. Gomes, O. Cortes, R. Lopes
The purpose of this paper is to present the application of distribute mutual exclusion for controlling the text message exchange in a ubiquitous chat named M-SynchroTalk. This chat allows tutors and students to be in contact even on the move. The main issue is to organize the entire communication when several students speak at the same time and about many subjects. All in all, the chat hold the dialog context controlling the message broadcast by means of the distributed mutual exclusion algorithms. In this context, just one student could send a message at a time. To achieve mutual exclusion in the ubiquitous chat, the centralized and the token ring algorithms have been developed. The centralized algorithm was implemented in two versions: human coordinator and computer coordinator. Preliminary results show that this solution provides a well-controlled environment suitable for M-Learning environments.
本文的目的是提出分布式互斥的应用,以控制无处不在的聊天系统M-SynchroTalk中的文本消息交换。这种聊天方式可以让老师和学生在移动中保持联系。主要问题是当几个学生同时就多个主题发言时,如何组织整个交流。总而言之,聊天通过分布式互斥算法保持控制消息广播的对话上下文。在这种情况下,一次只能有一个学生发送消息。为了在无处不在的聊天中实现互斥,开发了中心化和令牌环算法。集中式算法有人工协调器和计算机协调器两种版本。初步结果表明,该解决方案提供了一个适合移动学习环境的良好控制环境。
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引用次数: 0
New Classification Algorithms for Developing Online Program Recommendation Systems 开发在线节目推荐系统的新分类算法
Pub Date : 2009-02-01 DOI: 10.1109/ELML.2009.19
Thomas Meller, Eric Wang, F. Lin, Chunsheng Yang
This paper presents two novel nearest-neighbor-like classification algorithms for program recommendation in a Web-based system, which provides a program planning service to academic advisors and students of post-secondary institutions. To evaluate the accuracy of classification for program recommendations generated by our algorithm, a statistical study was conducted through comparing our algorithm against two well-known classification algorithms, the Naïve Bayes algorithm and the J48 algorithm, for making recommendations to students based on their academic history. The study shows that our proposed nearest-neighbor-like algorithms outperform the two well-known classification algorithms in terms of student classification success rate when there is uncertainty present in the data.
本文提出了两种基于网络系统的类近邻分类推荐算法,为高等院校的学术顾问和学生提供课程规划服务。为了评估我们算法生成的课程推荐分类的准确性,我们将我们的算法与两种著名的分类算法Naïve Bayes算法和J48算法进行了统计研究,以便根据学生的学术历史向他们推荐课程。研究表明,当数据存在不确定性时,我们提出的类近邻算法在学生分类成功率方面优于两种知名的分类算法。
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引用次数: 4
Mobile eLearning Platform for Interactive Patient Education 交互式患者教育移动电子学习平台
Pub Date : 2009-02-01 DOI: 10.1109/ELML.2009.24
J. Finkelstein, J. Wood
We developed an interactive patient learning system for use on mobile phones to inform an asthma patient about this chronic condition and enforce knowledge retention by questioning the user. The system uses a mobile phone's internet connection to retrieve information from a database and download recorded audio files corresponding to asthma information screens. The mobile application was successfully developed, implemented, and tested on the Motorola i730 mobile phone with Nextel as a service provider. The application can be utilized as a universal mobile eLearning platform for interactive patient education.
我们开发了一种交互式患者学习系统,用于移动电话,告知哮喘患者这种慢性疾病,并通过询问用户来加强知识保留。该系统使用移动电话的互联网连接从数据库中检索信息,并下载与哮喘信息屏幕相对应的录制音频文件。Nextel作为服务提供商,在摩托罗拉i730手机上成功开发并实施了该应用程序,并进行了测试。该应用程序可作为交互式患者教育的通用移动电子学习平台。
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引用次数: 12
Platform Support for Situated Collaborative Learning 情境协作学习的平台支持
Pub Date : 2009-02-01 DOI: 10.1109/ELML.2009.16
Surya Bahadur Kathayat, Rolv Bræk
In this paper, we consider the situated and collaborative learning domain, where students (as members of groups) go around the city and collaborate to learn. They are dependent on each other and need to collaborate to accomplish tasks. A treasure hunt game has been developed as a case study to help analyzing the domain and designing generic and flexible platform support for situate collaborative learning. The resulting platform seeks to support the domain as directly as possible by using agents to represent domain entities and providing services as collaboration among roles played by agents. The paper identifies stable and variable parts and explains how the necessary flexibility can be provided.
在本文中,我们考虑了情境和协作学习领域,学生(作为小组成员)在城市中四处走动并协作学习。它们相互依赖,需要协作来完成任务。以一个寻宝游戏为例,对情境协同学习的领域分析和通用灵活平台的设计提供了帮助。由此产生的平台通过使用代理来表示领域实体,并提供服务作为代理扮演的角色之间的协作,从而尽可能直接地支持领域。本文确定了稳定和可变部分,并解释了如何提供必要的灵活性。
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引用次数: 15
The Role of Laptop as a Platform in an Outcome-Based Learning Environment 笔记本电脑作为平台在基于结果的学习环境中的作用
Pub Date : 2009-02-01 DOI: 10.1109/ELML.2009.15
Emad Bataineh, Abdallah Tubaishat
The advancement of technology along with expanding expectations of students, faculty, employers and society at large presents a growing challenge throughout higher education as institutions strive to enhance learning environment. Recently, many institutions around the world are using laptops in learning. The ZU laptop initiatives aimed to improve the quality of education by providing anytime, anywhere learning environment that helps students to be active and independent learners, using laptops as potable libraries, laboratories, and communication ports, extending their educational reach well beyond classroom walls, and providing 24 hour student access to learning resources. This paper presents a discussion and findings from a case-study conducted at the College of Information Technology of Zayed University. Results show studying in a laptop learning environment helped students be more confident in expressing their ideas, develop their communication skills, and most importantly be independent learner.
随着科技的进步以及学生、教师、雇主和社会对高等教育期望的不断提高,高等教育机构在努力改善学习环境的同时,也面临着越来越大的挑战。最近,世界各地的许多机构都在使用笔记本电脑进行学习。ZU笔记本电脑计划旨在通过提供随时随地的学习环境来提高教育质量,帮助学生成为积极和独立的学习者,使用笔记本电脑作为便携式图书馆,实验室和通信端口,将其教育范围扩展到教室之外,并为学生提供24小时学习资源。本文介绍了在扎耶德大学信息技术学院进行的一个案例研究的讨论和结果。结果表明,在笔记本电脑学习环境中学习有助于学生更自信地表达自己的想法,发展他们的沟通技巧,最重要的是成为独立的学习者。
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引用次数: 4
CollabEd: A Platform for Collaboratizing Existing Editors colled:一个协作现有编辑的平台
Pub Date : 2009-02-01 DOI: 10.1109/ELML.2009.20
Kenroy Granville, T. Hickey
CollabEd is a platform for easily collaboratizing linear editing systems. We will describe our modular design, which is geared toward building CollabEd plugins for existing editors and eliminating the need for developers to provide or understand the networking and data consistency controls required for real-time, synchronous collaborative editing. In this paper we showcase our open-source CollabEd application already ported for use with a number of popular programming editors (Eclipse, NetBeans, jEdit, etc.) and a drawing program (DrawSWF). The CollabEd platform is built on top of our optimistic replication data-model (MSET) that preserves local-site editing response time without the use of operational transformation. One of the features we will highlight is the ability to save collaboration sessions for later playback with user-specific editing statistics.
CollabEd是一个方便地协作线性编辑系统的平台。我们将描述我们的模块化设计,它旨在为现有的编辑器构建CollabEd插件,并消除开发人员提供或理解实时、同步协同编辑所需的网络和数据一致性控制的需要。在本文中,我们展示了我们的开源CollabEd应用程序,该应用程序已经移植到许多流行的编程编辑器(Eclipse, NetBeans, jEdit等)和绘图程序(DrawSWF)中。CollabEd平台建立在我们的乐观复制数据模型(MSET)之上,该模型在不使用操作转换的情况下保留了本地站点编辑响应时间。我们将重点介绍的一个特性是保存协作会话,以便以后使用特定于用户的编辑统计数据进行回放。
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引用次数: 6
期刊
2009 International Conference on Mobile, Hybrid, and On-line Learning
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