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2018 IEEE Integrated STEM Education Conference (ISEC)最新文献

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The wisdom of our native american tribes: Advanced math, science and culture for the future 美国土著部落的智慧:未来的高等数学、科学和文化
Pub Date : 2018-03-01 DOI: 10.1109/ISECON.2018.8340507
Ernesto Vega Janica
This paper discusses the advanced mathematic skills and numerical systems developed by three main Native American tribes: the Incas, the Aztecs, and the Maya; and explores how these communities applied those systems and how they are still valid today. In addition, potential uses of these numerical systems with the dual intentions of improving both current technologies and current educational programs, such as STEM initiatives within K-12 curriculums in underserved Latin American communities are evaluated.
本文讨论了三个主要美洲土著部落:印加人、阿兹特克人和玛雅人发展的先进数学技能和数字系统;并探讨了这些社区是如何应用这些系统的,以及它们如何在今天仍然有效。此外,还评估了这些数字系统的潜在用途,这些系统具有改善当前技术和当前教育计划的双重意图,例如在服务不足的拉丁美洲社区的K-12课程中的STEM计划。
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引用次数: 1
A making and gaming approach to learning about RF path loss and antenna design 一个制作和游戏的方法来学习射频路径损耗和天线设计
Pub Date : 2018-03-01 DOI: 10.1109/ISECON.2018.8340494
Kevin J. Richardson, Harley J. Fernandez, Kirsten R. Basinet, A. G. Klein, Richard K. Martin
As part of an ongoing, longitudinal study on the use of “making” and “gaming” in the classroom, two sequential activities for learning about radio-frequency (RF) path loss and antenna design are presented. “Making” involves integration of makerspace concepts and tinkering in the curriculum, while “gaming” refers to gamified curricula; in this study we investigate the joint use of these two elements in the classroom. The RF path loss activity is modeled after ham radio “fox hunting”, where students must locate a transmitter hidden on campus; it makes use of low-cost software-defined radios, and prompts students to confront concepts including measuring signal power, frequency domain thinking, and antenna polarization. The follow-up activity challenges students to build an antenna designed to receive household gas meter readings; students must design their antennas specifically for operation in the 900 MHz band, and must give a presentation describing the theory of their antenna to their peers. A competition is held where students attempt to see which of their antennas can collect the most wireless gas meter readings over a five-minute interval. Assessment data from the broader study show that relative to a baseline offering, the treatment group developed an improvement in interest, perception, independence, and self-assessed abilities. This paper discusses the implementation of the activities, the students' approach to solving the proposed challenges, the assessment data, lessons learned from student focus groups, and instructor observations.
作为正在进行的“制作”和“游戏”在课堂上使用的纵向研究的一部分,介绍了两个关于射频(RF)路径损耗和天线设计的连续活动。“制作”是将创客空间概念和修修补补融入课程,“游戏”是游戏化的课程;在这项研究中,我们调查了这两个元素在课堂上的联合使用。RF路径损耗活动仿照业余无线电“猎狐”,学生必须找到隐藏在校园里的发射机;它使用低成本的软件定义无线电,并促使学生面对包括测量信号功率,频域思维和天线极化在内的概念。接下来的活动要求学生们建造一个天线,用来接收家庭燃气表的读数;学生必须设计他们的天线,专门用于900兆赫波段的操作,并且必须向他们的同龄人介绍他们的天线理论。学生们举行了一场比赛,看他们的哪根天线能在五分钟的间隔内收集到最多的无线煤气表读数。来自更广泛研究的评估数据显示,相对于基线治疗,治疗组在兴趣、感知、独立性和自我评估能力方面有了改善。本文讨论了活动的实施、学生解决提出的挑战的方法、评估数据、学生焦点小组的经验教训和教师的观察。
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引用次数: 3
Experiencing STEM through First Lego League 通过第一个乐高联盟体验STEM
Pub Date : 2018-03-01 DOI: 10.1109/ISECON.2018.8340480
Nicholas R. Zakon
In 2013, I became part of an amazing Science, Technology, Engineering, and Math (STEM) program, FIRST Lego League (FLL). FLL is a competition focused around the motto “discover the excitement of STEM”. The competition consists of three main aspects: robot game, project, and core values. In the robot game, teams build and program an autonomous robot to complete various missions. For the project, you create a shareable solution to a world problem. The core values consist of ten tenets that the FLL community believes in and expects teams to exhibit throughout the competition season. The robot game and project have a yearly theme. As teams move through the competition, they are judged in all of these aspects, with a chance to move to the next level.
2013年,我加入了一个神奇的科学、技术、工程和数学(STEM)项目——第一乐高联盟(FIRST Lego League,简称FLL)。FLL是一项以“发现STEM的激情”为口号的竞赛。比赛主要包括三个方面:机器人游戏、项目和核心价值观。在机器人游戏中,团队需要建造并编写自动机器人程序来完成各种任务。在这个项目中,你要为一个世界性的问题创建一个可共享的解决方案。核心价值包括FLL社区相信的10条原则,并期望团队在整个比赛赛季中表现出来。机器人游戏和项目每年都有一个主题。随着队伍在比赛中晋级,他们将在所有这些方面受到评判,并有机会进入下一个阶段。
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引用次数: 1
Determination of the defining features of texts written in isolation with a Naive Bayesian Classifier 用朴素贝叶斯分类器确定孤立文本的定义特征
Pub Date : 2018-03-01 DOI: 10.1109/ISECON.2018.8340482
Emily J. Becker, Dominic Burkart, Judith N. Mildner, D. Tamir
This study seeks to identify differences between textual samples written in isolation and controls. Isolation is the state of deprivation of one's typical level of social interaction and falls into three categories: prison, seclusion, and isolation. We coded a Naive Bayesian Classifier using the Python package NLTK and ran it with different training to test set ratios and a Leave One Out with authors. The results yielded that accuracy is proportional to training set size. Currently we are analyzing the key features the classifier used to sort the texts and calculating a chance value for the classifier. This is a highly relevant area of study because we hope to elucidate key differences in the thoughts and cognitive states of isolated people, which could predict behavior for socially isolated people.
本研究旨在确定在隔离和控制下编写的文本样本之间的差异。隔离是剥夺一个人典型的社会交往水平的状态,分为三类:监狱、隐居和孤立。我们使用Python包NLTK编写了一个朴素贝叶斯分类器,并使用不同的训练来运行它,以测试集合比率和Leave One Out。结果表明,准确率与训练集大小成正比。目前,我们正在分析分类器用于文本排序的关键特征,并计算分类器的机会值。这是一个高度相关的研究领域,因为我们希望阐明孤立的人在思想和认知状态方面的关键差异,这可以预测社会孤立的人的行为。
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引用次数: 2
Robofest carnival — STEM learning through robotics with parents 机器人嘉年华-与家长一起通过机器人学习STEM
Pub Date : 2018-03-01 DOI: 10.1109/ISECON.2018.8340509
ChanJin Chung, Elmer Santos
It has been widely known that introducing robotics in formal and informal learning environments improves STEM learning as well as problem solving skills. An underutilized resource in this process of teaching STEM is parents. Robofest Carnival is an informal learning program with multiple interactive challenge learning stations where students are challenged to complete robotics tasks. A new approach for the Carnival was explored. Instead of technical staff, parents of participants were trained to manage the challenge learning stations. Ongoing research shows that the Carnival program increased the students' knowledge of STEM subjects. In addition, it dramatically increased STEM confidence level of parents who took training and assisted the Carnival learning stations. We believe the Carnival model is a practical and effective informal robotics learning environment to improve student achievement in STEM and increase parents' confidence in their children's education.
众所周知,在正式和非正式的学习环境中引入机器人技术可以提高STEM学习和解决问题的能力。在STEM教学过程中,一个未被充分利用的资源是家长。Robofest嘉年华是一个非正式的学习项目,有多个互动挑战学习站,学生们在那里挑战完成机器人任务。为狂欢节探索了一种新的方式。代替技术人员,参与者的父母接受了管理挑战学习站的培训。正在进行的研究表明,嘉年华项目增加了学生对STEM学科的知识。此外,它还极大地提高了参加培训和帮助嘉年华学习站的家长对STEM的信心。我们相信嘉年华模式是一个实用有效的非正式机器人学习环境,可以提高学生在STEM方面的成绩,增强家长对孩子教育的信心。
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引用次数: 6
Grade-level participation in the AP curriculum 年级水平的AP课程参与
Pub Date : 2018-03-01 DOI: 10.1109/ISECON.2018.8340512
Adway S. Wadekar
Since its inception in 1955, the Advanced Placement (AP) curriculum has grown and evolved-both in terms of the number of subjects and the number of students attempting the AP tests. Students take AP classes to position themselves better for college admissions, to earn college credit, or to simply pursue their passion and interest. Although the AP program is designed primarily for high school students, participation among the younger students has increased over the years. In this paper, I seek to understand the participation in the different AP subjects among high school and pre-high school students. I analyze the data published by the College Board from the May 2016 AP examination made available on Kaggle. I divide the AP subjects into six categories as suggested by the College Board, and compute the preferences for the subjects in each category for four grades of high school and a single group of pre-high school students. I find that the preferences for AP subjects vary dramatically through the four years of high school. Moreover, the preferences in the pre-high school group are definitively different from the four high school grades; with younger students choosing more difficult subjects. I conclude the paper by providing detailed insights into these observations and their implications.
自1955年开设以来,大学先修课程(AP)在科目数量和参加AP考试的学生数量方面都有所发展和发展。学生上AP课程是为了更好地进入大学,获得大学学分,或者只是为了追求自己的激情和兴趣。虽然AP课程主要是为高中生设计的,但近年来,年轻学生的参与度有所增加。在本文中,我试图了解高中和预科学生对不同AP科目的参与情况。我分析了大学理事会公布的2016年5月在Kaggle上提供的AP考试数据。我根据大学理事会(College Board)的建议,将AP科目分为六类,并计算出四个高中年级和一组高中预科学生对每一类科目的偏好。我发现在高中的四年里,人们对AP科目的偏好变化很大。此外,学前组的偏好与四个高中年级明显不同;年轻的学生选择更难的科目。我通过提供对这些观察结果及其含义的详细见解来结束本文。
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引用次数: 0
A case for bringing undergraduate research into the classroom 将本科生研究带入课堂的案例
Pub Date : 2018-03-01 DOI: 10.1109/ISECON.2018.8340498
J. Al-Jaroodi
Higher education curriculum for STEM fields and particularly engineering involves a lot of technical content. Educators mostly use traditional teaching/learning methods to deliver this content. Many, however, recently introduced more active and student-centered methods such as practical project-based learning, active learning tools, and flipped classrooms to achieve better learning of STEM content. However, research have not been adequately incorporated as a teaching tool in such curriculum, despite the numerous studies indicating its benefits in teaching and learning. In this paper, we discuss the benefits of incorporating research activities in the classroom to augment the teaching/learning process for the benefit of the students. The initial empirical results show increased interest from the students in the subject and higher involvement in classroom activities. An example in computer architecture is used to show this impact.
STEM领域,特别是工程领域的高等教育课程包含了大量的技术内容。教育工作者大多使用传统的教学方法来传递这些内容。然而,许多学校最近引入了更积极和以学生为中心的方法,如基于实践项目的学习、主动学习工具和翻转课堂,以更好地学习STEM内容。然而,尽管许多研究表明研究对教学和学习有好处,但研究并没有充分地作为一种教学工具纳入此类课程。在本文中,我们讨论了将研究活动纳入课堂的好处,以增强学生的教/学过程。初步的实证结果表明,学生对这门学科的兴趣增加了,对课堂活动的参与度也提高了。本文用计算机体系结构中的一个例子来说明这种影响。
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引用次数: 4
High school autonomous vehicle competition 高中自动驾驶汽车竞赛
Pub Date : 2018-03-01 DOI: 10.1109/ISECON.2018.8340491
M. Herniter
The High School Autonomous Vehicle Competition is a new national competition Sponsored by Ford, MathWorks, and NXP. The competition introduces high school students to applications of engineering, science and mathematics. It introduces college-level topics such as feedback control, microcontrollers, vision systems, programming, and autonomous vehicles. Held at Rose-Hulman Institute of Technology, the competition has over fifty teams participating in the 2018 competition from eighteen high schools across the United States.
高中自动驾驶汽车竞赛是由福特、MathWorks和NXP赞助的一项新的全国性竞赛。该竞赛向高中生介绍工程、科学和数学的应用。它介绍了大学水平的主题,如反馈控制、微控制器、视觉系统、编程和自动驾驶汽车。该比赛在罗斯-霍尔曼理工学院举行,来自美国18所高中的50多支队伍参加了2018年的比赛。
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引用次数: 0
Predictors of success in applied STEM education through Guitar building 通过吉他制作预测应用STEM教育的成功
Pub Date : 2018-03-01 DOI: 10.1109/ISECON.2018.8340506
Sean W. Hauze, D. French
This research examined the predictors of success for secondary and postsecondary students taught by STEM Guitar Project-trained instructors. Each instructor participated in a 50-hour STEM Guitar Project development institute between 2013 and 2016 focusing on the manufacture of a solid-body electric guitar and received instruction focused on how to teach integrated STEM Modular Learning Activities (MLAs), which are aligned with the Common Core mathematics standards and the Next Generation Science Standards (NGSS). The data collected include pre- and post-assessment scores from 769 students in three grade bands (grades 6–8, 9–12, and undergraduate level from 15 states). Student mastery of the 12 core MLA concepts was measured through the deployment of pre- and post-assessments evaluating student knowledge across the 12 core concepts. Analysis of student scores showed significant improvement between pre- and post-assessment scores. The significant predictors of success included the percentage of minority students at the school and the STEM Guitar curriculum being taught by a science instructor. These findings indicate that students attending schools with a high percentage of minority students are more likely to increase their assessment score from the pre-assessment to the post-assessment. These data show encouraging results for using the electric guitar as a vehicle to teach integrated STEM concepts to secondary and postsecondary students, particularly at institutions with a high percentage of minority students.
这项研究调查了STEM吉他项目培训教师所教的中学生和大学生成功的预测因素。在2013年至2016年期间,每位教师都参加了一个为期50小时的STEM吉他项目开发研究所,重点是制造实体电吉他,并接受了如何教授STEM综合模块化学习活动(mla)的指导,这些活动与共同核心数学标准和下一代科学标准(NGSS)保持一致。收集的数据包括来自15个州的769名学生在三个年级(6-8年级,9-12年级和本科水平)的评估前和评估后得分。学生对12个核心MLA概念的掌握程度是通过对学生12个核心概念的知识进行前后评估来衡量的。学生成绩分析显示,评估前和评估后的成绩有显著改善。成功的重要预测因素包括学校少数民族学生的比例以及由科学教师教授的STEM吉他课程。这些发现表明,少数民族学生比例高的学校的学生更有可能从前评估到后评估提高他们的评估分数。这些数据显示,使用电吉他作为一种工具,向中学生和大学生教授综合STEM概念,特别是在少数民族学生比例很高的院校,效果令人鼓舞。
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引用次数: 2
CIRCUIT summer program: A computational neuroscience outreach experience for high-achieving undergraduates via sponsored research CIRCUIT暑期课程:通过赞助研究为高成就本科生提供计算神经科学拓展体验
Pub Date : 2018-03-01 DOI: 10.1109/ISECON.2018.8340503
M. Encarnacíon, C. Bishop, Joseph Downs, Nathan G. Drenkow, Jordan K. Matelsky, P. Rivlin, B. Wester, William Gray-Roncal
Programs that focus on student outreach are often disjoint from sponsored research efforts, despite the mutually beneficial opportunities that are possible with a combined approach. We designed and piloted a program to simultaneously meet the needs of underserved students and a large-scale sponsored research goal. Our program trained undergraduates to produce neuron maps for a major connectomics effort (i.e., single synapse brain maps), while providing these students with the resources and mentors to conduct novel research. Students were recruited from Johns Hopkins University to participate in a ten-week summer program. These students were trained in computational research, scientific communication skills and methods to map electron microscopy volumes. The students also had regular exposure to mentors and opportunities for guided, small group, independent discovery. A Learning-for-Use model was leveraged to provide the students with the tools, skills, and knowledge to pursue their research questions, while an Affinity Research Group model was adapted to provide students with mentorship in conducting cutting-edge research. A focus was placed on recruiting students who had limited opportunities and access to similar experiences. Program metrics demonstrated a substantial increase in knowledge (e.g., neuroscience, graph theory, machine learning, and scientific communication), while students also showed an overall increase in awareness and responsiveness to computational research after the program. Ultimately, the program positively impacted students' career choices and research readiness, and successfully achieved sponsor goals in a compact timeframe. This framework for combining outreach with sponsored research can be broadly leveraged for other programs across domains.
注重学生拓展的项目往往与赞助的研究工作脱节,尽管联合起来可能会有互利的机会。我们设计并试点了一个项目,以同时满足服务不足的学生的需求和大规模赞助的研究目标。我们的项目训练本科生为主要的连接组学工作制作神经元图(即,单突触脑图),同时为这些学生提供进行新颖研究的资源和导师。约翰霍普金斯大学的学生们被招募来参加一个为期十周的暑期项目。这些学生接受了计算研究、科学沟通技巧和电子显微镜体积图方法的培训。学生们也有定期接触导师和机会进行指导,小组,独立发现。利用“学以致用”模式为学生提供工具、技能和知识,以追求他们的研究问题,而采用“亲和研究小组”模式,为学生提供进行前沿研究的指导。重点是招收机会有限、无法获得类似经历的学生。项目指标显示了知识的大幅增长(例如,神经科学、图论、机器学习和科学传播),而学生在项目结束后也表现出对计算研究的整体意识和响应能力的提高。最终,该项目对学生的职业选择和研究准备产生了积极的影响,并在紧凑的时间框架内成功实现了赞助目标。这种将外展与赞助研究相结合的框架可以广泛地用于跨领域的其他项目。
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引用次数: 1
期刊
2018 IEEE Integrated STEM Education Conference (ISEC)
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