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2018 IEEE Integrated STEM Education Conference (ISEC)最新文献

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Visuospatial and verbal memory differences between selected male and female adolescents of the STEM strand 视觉空间记忆和言语记忆在STEM系的特定男性和女性青少年中的差异
Pub Date : 2018-03-01 DOI: 10.1109/ISECON.2018.8340476
Jan Uriel A. Marcelo, Aryan Arora
The project began with the researchers trying to see how each gender assimilates learning based on visuospatial and verbal memory of selected Science, Technology, Engineering and Mathematics (STEM) adolescents. The project was based from other studies as well as Bem's Gender Schema Theory. The participants included in this project were from the ages of 16–19 years old in Grades 11 and 12. The researchers used the brain training app Peak to be able to measure each participant's capacity for both visuospatial and verbal memory. After measuring the scores and determining the mean for each gender, there seemed to be no significant advantage found by either gender in both male and females, contrary to most found results from other studies. While the female participants tested did have a better mean score than males on both memory tests, the difference found was not significant enough based on the results of the both two sample z-tests, with the results being −0.43 for visuospatial and 1.63 for verbal, which did not meet the required z-score of 1.645 to reject the null hypothesis. Given the opportunity to have access to more resources and time, the researchers plan to continue the study to include other testing methods and not limited to brain training apps in order to come up with more conclusive findings.
该项目开始时,研究人员试图了解每个性别是如何根据选定的科学、技术、工程和数学(STEM)青少年的视觉空间和言语记忆来吸收学习的。该项目基于其他研究以及本姆的性别图式理论。本项目的参与者年龄在16-19岁,为11年级和12年级。研究人员使用大脑训练应用Peak来测量每个参与者的视觉空间和言语记忆能力。在测量了分数并确定了每种性别的平均值之后,似乎没有发现男性和女性中任何一种性别的显著优势,这与其他研究的大多数发现结果相反。虽然女性参与者在两项记忆测试中的平均得分都高于男性,但根据两项样本z-检验的结果,发现的差异并不足够显著,视觉空间测试的结果为- 0.43,语言测试的结果为1.63,这没有达到拒绝原假设所需的1.645的z-得分。如果有机会获得更多的资源和时间,研究人员计划继续研究,包括其他测试方法,而不仅仅局限于大脑训练应用程序,以得出更多结论性的发现。
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引用次数: 0
Comparing the sleep quality between STEM student athletes and non-athletes: An exploratory study STEM学生运动员与非运动员睡眠质量比较:一项探索性研究
Pub Date : 2018-03-01 DOI: 10.1109/ISECON.2018.8340474
John Lorenzo E. Cardino, Gian Carlo D. C. Gutierrez
This research studies the effect of physical activity on a STEM student's sleep quality through a comparison between STEM student athletes and non-athletes. A total population of sixty-three participants was surveyed and randomly sampled from the Grade 12 Science, Technology, Engineering and Mathematics Strand of a private school for boys in the Philippines. The researchers gathered data using the Pittsburgh Sleep Quality Index (Buysse et al., 1989) that assesses the sleep quality of an individual through several components that produce a score ranging from 0–21 with a score of five and below indicating good sleep quality. Athletes obtained a mean score of 7.42 while non-athletes showed a mean score of 7.91. Based on the limited data gathered, it was concluded that both STEM student athletes and non-athletes do not receive good sleep quality despite the physical activity engaged by athletes. Furthermore, using the statistical test: Z Test for two sample means, the researchers concluded that there was no significant difference in the sleep quality of student athletes and non-athletes. The study tends to suggest that changes to students' lifestyles need to be considered to obtain a satisfactory performance in school work. The researchers recommend that other factors affecting a person's sleep quality be considered.
本研究通过比较STEM学生运动员和非运动员,研究体育活动对STEM学生睡眠质量的影响。共有63名参与者接受了调查,并从菲律宾一所私立男孩学校的12年级科学、技术、工程和数学系随机抽样。研究人员使用匹兹堡睡眠质量指数(Buysse et al., 1989)收集数据,该指数通过几个组成部分来评估个人的睡眠质量,得分范围从0-21分,5分及以下表示睡眠质量良好。运动员的平均得分为7.42分,非运动员的平均得分为7.91分。根据收集到的有限数据,得出的结论是,尽管运动员进行了身体活动,STEM学生运动员和非运动员都没有获得良好的睡眠质量。此外,通过对两个样本均值进行统计检验:Z检验,研究人员得出学生运动员和非运动员的睡眠质量没有显著差异。该研究倾向于表明,要想在学业上取得令人满意的成绩,需要考虑改变学生的生活方式。研究人员建议考虑影响一个人睡眠质量的其他因素。
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引用次数: 0
Leveraging avid use of technology in software engineering education 在软件工程教育中充分利用技术
Pub Date : 2018-03-01 DOI: 10.1109/ISECON.2018.8340462
S. Gokhale
Most undergraduate computing students have limited professional software development experience due to which they lack the motivation to study software engineering, which is a mandatory course in their curricula. To compensate for this inherent lack of motivation, instructors of introductory software engineering courses continually devise novel strategies to enhance the appeal of SE education. These strategies seek to tie key SE concepts to industrial practices as well as students' real-life experiences. This paper presents one such approach; it leverages the prevailing reality that most computing students are now avid users of software technology. The approach consists of developing “focused questions”, where each question pertains to a specific SE concept, technique, or a best practice. Students are then asked to find evidence that illustrates this concept from their everyday encounters with technology. This paper analyzes the students' responses from two such focused questions. The analysis finds the students' responses to be thoughtful, broad, diverse, well rationalized, nuanced and deeply anchored in their own personal experiences. Moreover, the responses also highlight the students' knowledge and awareness of how software is now an integral part of the social and cultural landscape. Finally, anecdotal comments written by the students while reviewing the course at the end of the semester indicate that the students received this focused question approach in a positive light. They view it as a way to bring realism into the classroom, to keep them engaged and to encourage class participation.
大多数计算机专业本科学生的专业软件开发经验有限,因此他们缺乏学习软件工程的动力,而软件工程是他们课程中的必修课。为了弥补这种内在动机的缺乏,软件工程入门课程的讲师不断地设计新的策略来增强软件工程教育的吸引力。这些策略试图将关键的SE概念与工业实践以及学生的现实生活经验联系起来。本文提出了一种这样的方法;它利用了一个普遍的现实,即大多数计算机专业的学生现在都是软件技术的狂热用户。该方法包括开发“重点问题”,其中每个问题都与特定的SE概念、技术或最佳实践相关。然后要求学生从他们日常与科技的接触中找到证据来说明这一概念。本文从两个重点问题分析了学生的反应。分析发现,学生们的回答是深思熟虑的、广泛的、多样的、合理的、细致入微的,并深深扎根于他们自己的个人经历。此外,学生们的回答也突出了他们的知识和意识,即软件现在是社会和文化景观的一个组成部分。最后,学生在学期末复习课程时写下的轶事评论表明,学生们以积极的态度接受了这种集中问题的方法。他们认为这是一种将现实主义带入课堂的方式,让他们保持专注,鼓励课堂参与。
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引用次数: 1
Improved temperature monitoring for working dogs 改善工作犬的体温监测
Pub Date : 2018-03-01 DOI: 10.1109/isecon.2018.8340481
Aaron Zakon
My invention is the Thermo Vest — a dog vest with an attached thermometer to notify you of the dog's temperature. Because of the thermometer that we used you can check the temperature of the dog via Bluetooth connection to your phone. This invention is to help owners keep track of their working or service dog's temperature so they do not over heat. There were four main steps to creating this vest; identifying a problem, researching a solution, testing out the design, and building a prototype. The FIRST® Lego® League (FLL) team that I was on generated the idea. FIRST Lego League is a STEM program that has three main parts: robot game, research project, and core values. Each year the project and robot game have a theme. Two years ago, it was Animal Allies, and while researching that theme, we identified the overheating of working dogs as a problem we wanted to solve.
我的发明是保暖背心——一件附有温度计的狗背心,可以通知你狗的体温。因为我们使用的温度计,你可以通过蓝牙连接到你的手机来检查狗的温度。这项发明是为了帮助主人了解他们的工作犬或服务犬的体温,这样他们就不会过热。制作这件背心主要有四个步骤;识别问题,研究解决方案,测试设计,构建原型。我所在的FIRST®Lego®League (FLL)团队产生了这个想法。FIRST Lego League是一个STEM项目,主要有三个部分:机器人游戏、研究项目和核心价值观。每年的项目和机器人游戏都有一个主题。两年前,它是动物同盟,在研究这个主题时,我们发现工作犬的过热是我们想要解决的问题。
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引用次数: 0
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2018 IEEE Integrated STEM Education Conference (ISEC)
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