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2013 XV Symposium on Virtual and Augmented Reality最新文献

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Augmented Reality Based Interactive Text Book: An Assistive Technology for Students with Learning Disability 基于增强现实的交互式教科书:一种学习障碍学生的辅助技术
Pub Date : 2013-05-28 DOI: 10.1109/SVR.2013.26
K. P. Vinumol, Ashsish Chowdhury, Radhika Kambam, V. Muralidharan
Statistics based on research reveals that India has approximately ninety million people with varying degrees of Learning Disabilities (LD) and an average class in schools has about five students with learning disabilities. Epidemiological studies of learning disabilities in India are burdened by problems ranging from identification, assessment, to socio-cultural factors unique to India. Therefore, it is believed that number of children with LD may be much larger than five to a class of fifty students. Hence it is necessary for us to develop suitable technologies to assist the education of these learning disabilities children. This paper presents a PROTYPE called Interactive Text book for assisting students with learning disability. Here the book will be same as normal text book with out any special markers and identifiers. Once the children focus on a text, the 3D images, audio and videos that explains the text more graphically will be augmented on that page. This enhances the students understanding and makes the learning process easier for them.
基于研究的统计数据显示,印度大约有9000万人患有不同程度的学习障碍(LD),学校平均每个班级约有5名学生患有学习障碍。印度学习障碍的流行病学研究面临着从识别、评估到印度特有的社会文化因素等一系列问题。因此,我们相信,患有残疾的儿童人数可能远远超过5人到50人的班级。因此,我们有必要开发合适的技术来帮助这些学习障碍儿童的教育。本文提出了一种名为交互式教科书的原型,用于帮助有学习障碍的学生。这里的书将与普通的教科书一样,没有任何特殊的标记和标识符。一旦孩子们把注意力集中在一篇文章上,3D图像、音频和视频就会在该页面上更加生动地解释这篇文章。这提高了学生的理解力,使他们的学习过程更容易。
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引用次数: 18
A Training System to Help Professionals in the Electric Sector in Risky Operations 帮助电力行业专业人员进行高风险操作的培训系统
Pub Date : 2013-05-28 DOI: 10.1109/SVR.2013.16
F. G. D. Santos, I. Fonseca
This paper aims at showing a simulator with the educational intent based on operations of the electricity sector that will be able to help professionals that realize tasks of constant danger as change of insulators is aerial lift control. The simulator provides a realistic system of environments to operator giving illusion of the situation found in their everyday, the simulator presents warning signs and error messages when practicing premature or precipitated actions to the current action. It is also reported the simulator activity processor that has as main objective to assist in the development of new applications using Virtual Reality, focusing mainly on practices of procedures and evaluation of the actions performed by the operator.
本文旨在展示一个基于电力部门操作的具有教育意义的模拟器,它将能够帮助专业人员实现不断危险的任务,如更换绝缘子是空中升降控制。模拟器为操作员提供了一个真实的环境系统,让他们对日常生活中的情况产生错觉,当练习过早或仓促的动作时,模拟器会显示警告信号和错误信息。据报道,模拟器活动处理器的主要目标是协助开发使用虚拟现实的新应用程序,主要关注程序的实践和对操作员执行的操作的评估。
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引用次数: 5
Development of a Genetic Algorithm to Improve a UAV Route Tracer Applied to a Man-in-the-Loop Flight Simulator 应用于人在环飞行模拟器的改进无人机航迹跟踪的遗传算法的发展
Pub Date : 2013-05-28 DOI: 10.1109/SVR.2013.53
Gesmar de Paula Santos, L. G. Marques, Milton Miranda Neto, Alexandre Cardoso, E. Lamounier, K. Yamanaka
This paper aims to present applications of Computational, which uses the method of genetic algorithms to improve the flight paths of UAVs, applied in a simulator with a hardware Man-in-the-loop.
本文介绍了利用遗传算法改进无人机飞行路径的Computational方法在一个硬件人在环模拟器中的应用。
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引用次数: 3
3D Tracking in Industrial Scenarios: A Case Study at the ISMAR Tracking Competition 工业场景中的3D跟踪:ISMAR跟踪竞赛的案例研究
Pub Date : 2013-05-28 DOI: 10.1109/SVR.2013.15
Francisco Simões, R. Roberto, L. Figueiredo, J. P. Lima, Mozart W. S. Almeida, V. Teichrieb
One of the more challenging tasks in augmented reality is to develop a tracking system for the industrial scenario. It is due the fact that this environment has characteristics that defy most of the techniques available, such as texture less objects that in some case are too large and in others are very small. This work proposes the combination of established techniques for 3D reconstruction and tracking, as well as a calibration routine, that is suitable for this type of scenario. This complete tracking system was evaluated in the ISMAR Tracking Competition, a contest that simulates industrial scenarios and is promoted to test state of the art trackers. The system presented good results in the competition and a discussion regarding its performance is lodged, aiming to introduce an analysis that could help others during the development of their own tracking system for industrial scenario.
增强现实中更具挑战性的任务之一是为工业场景开发跟踪系统。这是由于这种环境具有大多数可用技术所无法比拟的特征,例如纹理较少的物体在某些情况下太大,而在其他情况下则非常小。这项工作提出了3D重建和跟踪的既定技术的组合,以及校准程序,适用于这种类型的场景。这个完整的跟踪系统在ISMAR跟踪竞赛中进行了评估,这是一个模拟工业场景的竞赛,并被推广为测试最先进的跟踪器。该系统在比赛中取得了良好的成绩,并对其性能进行了讨论,旨在介绍一个分析,可以帮助其他人在开发自己的工业场景跟踪系统时提供帮助。
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引用次数: 2
A Marker-Free Calibration and Registration Process for Multiple Depth Maps from Structured Light Sensors and its Application in Video Avatar Systems 基于结构光传感器的多深度图无标记标定配准方法及其在视频Avatar系统中的应用
Pub Date : 2013-05-28 DOI: 10.1109/SVR.2013.19
Daniel de Andrade Lemeszenski, L. R. Nakamura
Virtual and augmented reality systems for education, health and entertainment purposes may require the modeling of realistic avatars. In order to create a more complete 3D geometric representation of the user, it is often necessary a complex calibration process using markers for registering streams from multiple 3D cameras. This paper presents a proposal of a marker-free registration process for a global model creation that represents the human body surface using multiple structured light sensors. Besides that, this method allows greater scalability by the addition of new devices to the setup. The paper also covers two experiments to check the feasibility of this setup, the first one related to noise measurement using two infects simultaneously and the second one, an evaluation of ICP algorithm behavior for multiple depth maps registration.
用于教育、健康和娱乐目的的虚拟和增强现实系统可能需要对现实的化身进行建模。为了创建更完整的用户3D几何表示,通常需要一个复杂的校准过程,使用标记来注册来自多个3D相机的流。本文提出了一种无标记配准过程,用于使用多个结构光传感器创建代表人体表面的全局模型。除此之外,这种方法通过向设置中添加新设备来实现更大的可伸缩性。本文还介绍了两个实验来验证该设置的可行性,第一个实验涉及同时使用两个感染的噪声测量,第二个实验涉及对多个深度图配准的ICP算法行为的评估。
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引用次数: 2
A Virtual Environment for Training and Assessment of Surgical Teams 外科团队培训与评估的虚拟环境
Pub Date : 2013-05-28 DOI: 10.1109/SVR.2013.22
P. V. F. Paiva, L. Machado, A. Valença
Collaborative Virtual Environments (CVEs) can improve the way remote users interact with one another while learning and training skills on a given task. One CVE's possibility to the health area is the simulation of medical procedures in which a group of remote users can train and interact simultaneously. Health area has been benefited from the advent of Virtual Reality (VR) especially in education area, where these systems present some advantages over traditional teaching methods such as: cost reduction for training, reducing the use of guinea pigs and anatomical specimens in laboratory practices as well the use of interactive teaching approaches. Another VR's feature is the ability to monitor user's actions for assessing training performance. Thus, statistical models are used in order to check whether a group performed the procedure correctly or not. The goal is to allow the formation of teams and the development of individual skills to work together. This work proposes and discusses one CVE's architecture for supporting training and assessment of team skills, during surgery simulation.
协作虚拟环境(cve)可以改善远程用户在学习和培训特定任务技能时彼此交互的方式。CVE在健康领域的一种可能性是模拟医疗程序,其中一组远程用户可以同时进行培训和交互。卫生领域受益于虚拟现实(VR)的出现,特别是在教育领域,这些系统比传统教学方法具有一些优势,例如:降低培训成本,减少在实验室实践中使用豚鼠和解剖标本,以及使用互动教学方法。VR的另一个功能是能够监控用户的动作,以评估培训效果。因此,使用统计模型来检查一个组是否正确地执行了该过程。目标是允许团队的形成和个人技能的发展一起工作。这项工作提出并讨论了一个CVE的架构,用于在手术模拟过程中支持团队技能的培训和评估。
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引用次数: 18
A Markeless Augmented Reality Tracking for Enhancing the User Interaction during Virtual Rehabilitation 一种增强虚拟康复过程中用户交互的无标记增强现实跟踪
Pub Date : 2013-05-28 DOI: 10.1109/SVR.2013.43
Alexandre Klein, G. A. Assis
Virtual Rehabilitation provides a range of technological and clinical developments in the field of virtual reality and augmented reality applied to rehabilitation. In this context, a system for upper-limb motor rehabilitation of stroke patients based on augmented reality was developed. This system aimed providing the motor imagery using a virtual three-dimensional arm that replaces the paralyzed arm in a real-time image of the patient. During the task execution in the augmented reality environment, the physiotherapist had guided the patients while they saw themselves and surroundings, as in a mirror. Although not achieving statistical significance, the Fugl-Meyer results of these case studies suggested that the participants were able to use the technology and they had larger shoulder range of motion of the affected hand post-training using the augmented reality system. However, many faults in the detection and recognition of physical markers were occurred whenever there was partial obfuscation or imperfect capture of the marker's image. For this reason, a new version of the system was developed to provide an augmented reality system without markers, and thus, aiming to improve the usability of next clinical trials.
虚拟康复提供了一系列应用于康复的虚拟现实和增强现实领域的技术和临床发展。在此背景下,开发了一种基于增强现实的中风患者上肢运动康复系统。该系统旨在提供运动图像,使用一个虚拟的三维手臂,取代瘫痪的手臂在病人的实时图像。在增强现实环境下的任务执行过程中,物理治疗师引导患者看到自己和周围环境,就像在镜子里一样。虽然这些案例研究的Fugl-Meyer结果没有达到统计学意义,但表明参与者能够使用该技术,并且在使用增强现实系统进行训练后,受影响的手的肩部运动范围更大。然而,物理标记物的检测和识别往往会由于标记物图像的部分模糊或捕获不完全而出现故障。因此,开发了该系统的新版本,以提供没有标记的增强现实系统,从而旨在提高下一个临床试验的可用性。
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引用次数: 18
A Structure to Integrate Natural Interaction into VR Systems for Education in Health 将自然互动整合到健康教育虚拟现实系统中的结构
Pub Date : 2013-05-28 DOI: 10.1109/SVR.2013.18
Douglas dos Santos Ferreira, L. S. Machado
The use of virtual reality (VR) systems for education can improve the learning process in health, providing more motivation and realism to users. In general, specific devices are used to increase immersion and, in general, demand an adaptation period. Natural Interaction (NI) can provide an intuitive way to interact in VR systems since it can improve and make the communication between users and the system easier. The present work investigated NI techniques provided by VR frameworks for health. As a result, was designed a structure to integrate NI techniques into a framework.
将虚拟现实(VR)系统用于教育可以改善健康方面的学习过程,为用户提供更多的动力和真实感。一般来说,使用特定的设备来增加沉浸感,并且通常需要一段适应期。自然交互(NI)可以为VR系统提供一种直观的交互方式,因为它可以改善并使用户与系统之间的沟通更容易。目前的工作调查了虚拟现实框架为健康提供的NI技术。因此,设计了一个将NI技术集成到一个框架中的结构。
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引用次数: 2
Cloth Simulation Using Triangular Mesh: A Study of Mesh Adaptivity 基于三角网格的布料仿真:网格自适应研究
Pub Date : 2013-05-28 DOI: 10.1109/SVR.2013.25
Suzana Matos França de Oliveira, C. Vidal, J. B. C. Neto, Laise Lima De Carvalho, J. G. R. Maia
In the last decades, cloth animation has been the focus of much research, due to demands from the entertainment industry and from e-commerce. That type of animation is most often the result of a physics-based simulation and has a high computational cost. The fabric model consists of a triangular mesh and uses a spring-mass-damper system to compute the forces among the particles, which are located at the mesh's vertices. However, this work's main objective is to study the dynamic behavior of cloth, using a remeshing procedure in order to adapt the mesh.
在过去的几十年里,由于娱乐行业和电子商务的需求,布料动画一直是许多研究的焦点。这种类型的动画通常是基于物理模拟的结果,并且具有很高的计算成本。织物模型由一个三角形网格组成,并使用弹簧-质量-阻尼系统来计算位于网格顶点的粒子之间的力。然而,这项工作的主要目标是研究布料的动态行为,使用重新网格程序,以适应网格。
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引用次数: 1
Correcting User's Head and Body Orientation Using a Comfort Pose Function 使用舒适姿势功能纠正用户的头部和身体方向
Pub Date : 2013-05-28 DOI: 10.1109/SVR.2013.33
Vitor Reus, Marcio Mello, L. Nedel, Anderson Maciel
The use of inertial sensors for tracking is becoming common in the development of VR applications due to their low-cost, high quality and availability. However, even if they are very sensitive and precise, inertial sensors work with incremental information, easily introducing errors in the system. The most important is that head tracking both in head mounted displays (HMD) and other systems based on inertial sensors suffer from drifting. In this paper we present some important limitations that still prevent the wide use of sensors like a single Kinect for full body tracking in immersive VR systems. Inevitably, to compensate for the drifting, the user moves away from the suitable pose in front of the Kinect, being a restrictive limitation for this kind of tracking. In this work we introduce a software solution for this problem and evaluate it experimentally. Results show that our comfortable pose function is effective on eliminating drifting. The efficiency and accuracy of this method makes it suitable for a number of applications in immersive VR.
惯性传感器由于其低成本、高质量和可用性,在VR应用的开发中变得越来越普遍。然而,即使它们非常灵敏和精确,惯性传感器也会使用增量信息,很容易在系统中引入误差。最重要的是,头戴式显示器(HMD)和其他基于惯性传感器的系统中的头部跟踪都会受到漂移的影响。在本文中,我们提出了一些重要的限制,这些限制仍然阻碍了传感器(如单个Kinect)在沉浸式VR系统中进行全身跟踪的广泛使用。不可避免地,为了补偿漂移,用户会离开Kinect前的合适姿势,这是这种跟踪的限制性限制。本文介绍了该问题的软件解决方案,并对其进行了实验评价。结果表明,我们的舒适位姿函数对消除漂移是有效的。该方法的效率和准确性使其适用于沉浸式VR中的许多应用。
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引用次数: 4
期刊
2013 XV Symposium on Virtual and Augmented Reality
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