首页 > 最新文献

2013 XV Symposium on Virtual and Augmented Reality最新文献

英文 中文
Virtual Walking in a Synthetic World through an Low-Cost Interaction Device 通过低成本交互设备在合成世界中的虚拟行走
Pub Date : 2013-05-28 DOI: 10.1109/SVR.2013.30
Carina da Cruz Teixeira, M. Kulberg, J. Oliveira
Those who work in risky areas need to have proper training which may allow them to know how to behave in case of need. The training needs to mimic risk scenarios, where the individuals may exercise proper procedures. It is also necessary that such individuals get to know the surrounding of their specific work place, so that they can be able to use proper escape routes, even under stress. Virtual Reality, and the related Virtual Environments, have been shown to be quite effective in training applications. Good examples range from Flight Simulators to more recent efforts in various training scenarios. This work introduces a low-cost offshore oil platform training simulation, which allows a user to exploit the synthetic environment through free walking in the environment. The system uses a Nintendo Wii Fit Plus Balance Board to allow a user to walk in the system using natural leg movements. The 3D models of the offshore oil platform are presented in a low-cost CAVE setup in a Collaborative Virtual Environments, which includes avatars that represent other users of the system, both bots and those representing other real users.
那些在危险地区工作的人需要接受适当的培训,这可能使他们知道在需要时如何表现。培训需要模拟风险情景,在那里个人可以行使适当的程序。同样有必要的是,这些人了解他们特定工作场所的周围环境,这样他们就能在压力下使用适当的逃生路线。虚拟现实和相关的虚拟环境已被证明在培训应用中非常有效。从飞行模拟器到最近的各种训练场景,都有很好的例子。本工作介绍了一种低成本的海上石油平台训练模拟,允许用户通过在环境中自由行走来开发合成环境。该系统使用任天堂Wii Fit Plus平衡板,允许用户使用自然的腿部运动在系统中行走。海上石油平台的3D模型是在协作虚拟环境中的低成本CAVE设置中呈现的,其中包括代表系统其他用户的化身,包括机器人和代表其他真实用户的化身。
{"title":"Virtual Walking in a Synthetic World through an Low-Cost Interaction Device","authors":"Carina da Cruz Teixeira, M. Kulberg, J. Oliveira","doi":"10.1109/SVR.2013.30","DOIUrl":"https://doi.org/10.1109/SVR.2013.30","url":null,"abstract":"Those who work in risky areas need to have proper training which may allow them to know how to behave in case of need. The training needs to mimic risk scenarios, where the individuals may exercise proper procedures. It is also necessary that such individuals get to know the surrounding of their specific work place, so that they can be able to use proper escape routes, even under stress. Virtual Reality, and the related Virtual Environments, have been shown to be quite effective in training applications. Good examples range from Flight Simulators to more recent efforts in various training scenarios. This work introduces a low-cost offshore oil platform training simulation, which allows a user to exploit the synthetic environment through free walking in the environment. The system uses a Nintendo Wii Fit Plus Balance Board to allow a user to walk in the system using natural leg movements. The 3D models of the offshore oil platform are presented in a low-cost CAVE setup in a Collaborative Virtual Environments, which includes avatars that represent other users of the system, both bots and those representing other real users.","PeriodicalId":189272,"journal":{"name":"2013 XV Symposium on Virtual and Augmented Reality","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126903723","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
An Approach for Using Augmented Reality to PSEN 增强现实技术在PSEN中的应用
Pub Date : 2013-05-28 DOI: 10.1109/SVR.2013.24
Guilherme Augusto Ferreira, Melise M. V. Paula
The augmented reality, as an educational tool, does not represent an innovation, but, for PSEN (Pupils with Special Educational Needs) it must be built for does not represent an obstacle, but an inclusive resource and catalyst for the learning process. This paper will describe the strategy used for develop an application based in augmented reality for PSEN.
作为一种教育工具,增强现实并不代表一种创新,但是,对于有特殊教育需要的学生来说,它必须为之而建,而不是一种障碍,而是一种包容性的资源和学习过程的催化剂。本文将描述用于开发基于增强现实的PSEN应用程序的策略。
{"title":"An Approach for Using Augmented Reality to PSEN","authors":"Guilherme Augusto Ferreira, Melise M. V. Paula","doi":"10.1109/SVR.2013.24","DOIUrl":"https://doi.org/10.1109/SVR.2013.24","url":null,"abstract":"The augmented reality, as an educational tool, does not represent an innovation, but, for PSEN (Pupils with Special Educational Needs) it must be built for does not represent an obstacle, but an inclusive resource and catalyst for the learning process. This paper will describe the strategy used for develop an application based in augmented reality for PSEN.","PeriodicalId":189272,"journal":{"name":"2013 XV Symposium on Virtual and Augmented Reality","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126848700","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Performance Analysis of the xSight 3120 HMD in a Pleural Puncture Medical Simulation xSight 3120 HMD在胸腔穿刺医学模拟中的性能分析
Pub Date : 2013-05-28 DOI: 10.1109/SVR.2013.28
Ellen S. Correa, Thiago Eustaquio Alves de Oliveira, P. R. Trenhago, J. Oliveira
This paper describes the development of a system for medical training of the pleural puncture protocol, built based on virtual reality techniques and performance analysis of the head mounted display (HMD) in this system. The system includes 3D geometric models for a virtual operating room and the virtual patient's anatomy, and the modules required to promote the training of users. One of the contributions of this work is to analyze the impact of the use of HMD, model xSight 3120, and conventional monitors in learning the procedure of pleural puncture through simulations, considering the items: visual discomfort, time to perform tasks and success and error rates.
本文介绍了一个基于虚拟现实技术的胸膜穿刺方案医学培训系统的开发,并对该系统中头戴式显示器(HMD)的性能进行了分析。该系统包括虚拟手术室的三维几何模型和虚拟患者的解剖结构,以及促进用户培训所需的模块。这项工作的贡献之一是通过模拟分析使用HMD、xSight 3120模型和传统监视器在学习胸膜穿刺过程中的影响,考虑到视觉不适、执行任务的时间和成功率和错误率。
{"title":"Performance Analysis of the xSight 3120 HMD in a Pleural Puncture Medical Simulation","authors":"Ellen S. Correa, Thiago Eustaquio Alves de Oliveira, P. R. Trenhago, J. Oliveira","doi":"10.1109/SVR.2013.28","DOIUrl":"https://doi.org/10.1109/SVR.2013.28","url":null,"abstract":"This paper describes the development of a system for medical training of the pleural puncture protocol, built based on virtual reality techniques and performance analysis of the head mounted display (HMD) in this system. The system includes 3D geometric models for a virtual operating room and the virtual patient's anatomy, and the modules required to promote the training of users. One of the contributions of this work is to analyze the impact of the use of HMD, model xSight 3120, and conventional monitors in learning the procedure of pleural puncture through simulations, considering the items: visual discomfort, time to perform tasks and success and error rates.","PeriodicalId":189272,"journal":{"name":"2013 XV Symposium on Virtual and Augmented Reality","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125755502","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
New Technologies to Integrate Haptics on Web: Expanding the Museu3I 在网络上集成触觉的新技术:扩展博物馆3i
Pub Date : 2013-05-28 DOI: 10.1109/SVR.2013.21
Marcilio O. O. Lemos, L. Machado
The emergence of low cost haptic devices and the evolution of technologies for developing virtual reality environments for web have motivated the development of tools that allow the use of haptic systems together with applications and web browsers. The availability of web haptic systems results on the possibility of multisensory experiences for internet users. This paper analyzes technologies for integrating haptic and web systems, exposing the features of each tool in order to find the best strategy to incorporate virtual touch in Museu3l by using the haptic technology, so that it becomes one of the first virtual museums that makes haptic interaction with a work of art in a web visit possible.
低成本触觉设备的出现和网络虚拟现实环境开发技术的发展推动了触觉系统与应用程序和网络浏览器一起使用的工具的发展。网络触觉系统的可用性为互联网用户提供了多感官体验的可能性。本文分析了整合触觉和网络系统的技术,揭示了每种工具的特点,以便找到最佳策略,通过使用触觉技术将虚拟触摸融入Museu3l,使其成为第一个在网络访问中与艺术品进行触觉交互的虚拟博物馆之一。
{"title":"New Technologies to Integrate Haptics on Web: Expanding the Museu3I","authors":"Marcilio O. O. Lemos, L. Machado","doi":"10.1109/SVR.2013.21","DOIUrl":"https://doi.org/10.1109/SVR.2013.21","url":null,"abstract":"The emergence of low cost haptic devices and the evolution of technologies for developing virtual reality environments for web have motivated the development of tools that allow the use of haptic systems together with applications and web browsers. The availability of web haptic systems results on the possibility of multisensory experiences for internet users. This paper analyzes technologies for integrating haptic and web systems, exposing the features of each tool in order to find the best strategy to incorporate virtual touch in Museu3l by using the haptic technology, so that it becomes one of the first virtual museums that makes haptic interaction with a work of art in a web visit possible.","PeriodicalId":189272,"journal":{"name":"2013 XV Symposium on Virtual and Augmented Reality","volume":"2007 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120847768","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
The Relationship between Requirements Engineering and Virtual Reality Systems: A Systematic Literature Review 需求工程与虚拟现实系统的关系:系统的文献综述
Pub Date : 2013-05-28 DOI: 10.1109/SVR.2013.52
A. C. C. D. Santos, M. Delamaro, Fátima L. S. Nunes
The development of Virtual Reality (VR) is a difficult task, requiring knowledge and understanding of different areas. Furthermore, the Requirements Engineering (RE) has a key role in the development of VR systems, because the requirements of these systems are imposed directly by human senses and abstracted by the ability of the developers to represent the physical and kinematic models of these environments. The aim of this paper is to present the results of a Systematic Literature Review to consolidate existing evidence regarding the use of RE for VR systems and VR contributions to the RE process. We have analyzed 12 primary studies published between 1998 and 2011. The results indicate mainly the deficiency of studies that show the use of the RE process for VR systems, because it is necessary that this process occur in accordance with the technological peculiarities of VR systems.
虚拟现实(VR)的发展是一项艰巨的任务,需要不同领域的知识和理解。此外,需求工程(RE)在VR系统的开发中起着关键作用,因为这些系统的需求是由人类感官直接施加的,并且通过开发人员表示这些环境的物理和运动模型的能力进行抽象。本文的目的是介绍一项系统文献综述的结果,以巩固关于在VR系统中使用可再生能源以及VR对可再生能源过程的贡献的现有证据。我们分析了1998年至2011年间发表的12项主要研究。这些结果主要表明了在VR系统中使用RE过程的研究的不足,因为这一过程必须根据VR系统的技术特性进行。
{"title":"The Relationship between Requirements Engineering and Virtual Reality Systems: A Systematic Literature Review","authors":"A. C. C. D. Santos, M. Delamaro, Fátima L. S. Nunes","doi":"10.1109/SVR.2013.52","DOIUrl":"https://doi.org/10.1109/SVR.2013.52","url":null,"abstract":"The development of Virtual Reality (VR) is a difficult task, requiring knowledge and understanding of different areas. Furthermore, the Requirements Engineering (RE) has a key role in the development of VR systems, because the requirements of these systems are imposed directly by human senses and abstracted by the ability of the developers to represent the physical and kinematic models of these environments. The aim of this paper is to present the results of a Systematic Literature Review to consolidate existing evidence regarding the use of RE for VR systems and VR contributions to the RE process. We have analyzed 12 primary studies published between 1998 and 2011. The results indicate mainly the deficiency of studies that show the use of the RE process for VR systems, because it is necessary that this process occur in accordance with the technological peculiarities of VR systems.","PeriodicalId":189272,"journal":{"name":"2013 XV Symposium on Virtual and Augmented Reality","volume":"336 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124725824","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 30
A Model for the Evaluation of Sensory-Motor Skills Acquisition in Three-Dimensional Virtual Environments 三维虚拟环境中感觉-运动技能习得的评估模型
Pub Date : 2013-05-28 DOI: 10.1109/SVR.2013.51
A. M. D. Anjos, R. Tori, Fátima L. S. Nunes
The evolution of computational techniques currently used in the multimedia and virtual reality fields enables new educational applications in various domains of human knowledge. One of the challenges presented by this new context is the setting of efficient methods for the evaluation of sensory-motor skills acquisition in three-dimensional virtual environments in medical training. A concept model was defined after the conduction of a systematic review process which showed parameters and evaluation methods used in related work. Initial experimental studies were also conducted proving that data from learners' human trajectories can be captured within a framework of medical training. These studies can also contribute with a conceptual model to be used in the development of an evaluation method for sensory-motor skills acquisition in three-dimensional virtual environments.
目前在多媒体和虚拟现实领域使用的计算技术的发展使新的教育应用在人类知识的各个领域。这一新背景下提出的挑战之一是设置有效的方法来评估医学训练中三维虚拟环境中感觉-运动技能的习得。通过系统的评审过程,定义了概念模型,给出了相关工作中使用的参数和评价方法。还进行了初步实验研究,证明可以在医学培训框架内获取学习者的人类轨迹数据。这些研究也有助于建立一个概念模型,用于开发三维虚拟环境中感觉-运动技能习得的评估方法。
{"title":"A Model for the Evaluation of Sensory-Motor Skills Acquisition in Three-Dimensional Virtual Environments","authors":"A. M. D. Anjos, R. Tori, Fátima L. S. Nunes","doi":"10.1109/SVR.2013.51","DOIUrl":"https://doi.org/10.1109/SVR.2013.51","url":null,"abstract":"The evolution of computational techniques currently used in the multimedia and virtual reality fields enables new educational applications in various domains of human knowledge. One of the challenges presented by this new context is the setting of efficient methods for the evaluation of sensory-motor skills acquisition in three-dimensional virtual environments in medical training. A concept model was defined after the conduction of a systematic review process which showed parameters and evaluation methods used in related work. Initial experimental studies were also conducted proving that data from learners' human trajectories can be captured within a framework of medical training. These studies can also contribute with a conceptual model to be used in the development of an evaluation method for sensory-motor skills acquisition in three-dimensional virtual environments.","PeriodicalId":189272,"journal":{"name":"2013 XV Symposium on Virtual and Augmented Reality","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124743987","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Dynamic QR Codes for Augmented Reality 增强现实的动态QR码
Pub Date : 2013-05-28 DOI: 10.1109/SVR.2013.56
Rodrigo Santos, Bernardo Reis, J. M. Teixeira, J. Kelner
This work proposes the use of Quick Response (QR) codes as a mechanism of simultaneous data transmission and also 2D-3D registration for marker-based augmented reality (AR) systems. The decisions regarding the chosen 2D barcode were based on an analysis of the relationship between data size and available transmission time. The developed case study showed to be successful both at the detection of QR codes under perspective distortion and at the transmission of 3D models over the codes for further rendering.
这项工作提出使用快速响应(QR)代码作为同时数据传输和基于标记的增强现实(AR)系统的2D-3D注册机制。关于所选二维条形码的决定是基于对数据大小和可用传输时间之间关系的分析。开发的案例研究表明,在透视失真的情况下检测QR码和在代码上传输3D模型以进一步渲染方面都是成功的。
{"title":"Dynamic QR Codes for Augmented Reality","authors":"Rodrigo Santos, Bernardo Reis, J. M. Teixeira, J. Kelner","doi":"10.1109/SVR.2013.56","DOIUrl":"https://doi.org/10.1109/SVR.2013.56","url":null,"abstract":"This work proposes the use of Quick Response (QR) codes as a mechanism of simultaneous data transmission and also 2D-3D registration for marker-based augmented reality (AR) systems. The decisions regarding the chosen 2D barcode were based on an analysis of the relationship between data size and available transmission time. The developed case study showed to be successful both at the detection of QR codes under perspective distortion and at the transmission of 3D models over the codes for further rendering.","PeriodicalId":189272,"journal":{"name":"2013 XV Symposium on Virtual and Augmented Reality","volume":"251 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117285508","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Evaluation of Collaborative Activities in Medical Simulators Based on Virtual Reality 基于虚拟现实的医疗模拟器协同活动评价
Pub Date : 2013-05-28 DOI: 10.1109/SVR.2013.31
L. S. Machado, R. Moraes
Training with simulators based on virtual reality has been the focus of several projects in the last years. In this context, collaborative activities require the use of networks and approaches to join users in a single environment. However, some questions still remain open as a challenge for the design of simulators for teams in medicine: what are the requirements of these simulators? and how to evaluate team activities? These questions are discussed in this paper to provide an architecture for evaluation of teams in collaborative trainings based on virtual reality.
基于虚拟现实的模拟器训练是过去几年几个项目的重点。在这种情况下,协作活动需要使用网络和方法在单一环境中加入用户。然而,对于医学团队的模拟器设计来说,一些问题仍然是一个挑战:这些模拟器的要求是什么?如何评估团队活动?本文对这些问题进行了探讨,以期为基于虚拟现实的协同培训团队评估提供一个体系结构。
{"title":"Evaluation of Collaborative Activities in Medical Simulators Based on Virtual Reality","authors":"L. S. Machado, R. Moraes","doi":"10.1109/SVR.2013.31","DOIUrl":"https://doi.org/10.1109/SVR.2013.31","url":null,"abstract":"Training with simulators based on virtual reality has been the focus of several projects in the last years. In this context, collaborative activities require the use of networks and approaches to join users in a single environment. However, some questions still remain open as a challenge for the design of simulators for teams in medicine: what are the requirements of these simulators? and how to evaluate team activities? These questions are discussed in this paper to provide an architecture for evaluation of teams in collaborative trainings based on virtual reality.","PeriodicalId":189272,"journal":{"name":"2013 XV Symposium on Virtual and Augmented Reality","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133544006","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Crowd Evacuation Using Cellular Automata: Simulation in a Soccer Stadium 使用元胞自动机的人群疏散:足球场的模拟
Pub Date : 2013-05-28 DOI: 10.1109/SVR.2013.29
Lilian de Oliveira Carneiro, J. B. C. Neto, C. Vidal, T. B. Dutra
In this work, we propose a computer model for simulating and studying crowd evacuation behavior, and apply it to study the evacuation of a soccer stadium. Our model uses 2D cellular automata defined over multiple grids that represent different levels of the simulated environment. A pedestrian moves from a given grid cell to another by analyzing multiple movement options and resolving conflicts with other pedestrians. Validation tests were performed, demonstrating that the proposed model is able to simulate crowd evacuation successfully.
本文提出了一种模拟和研究人群疏散行为的计算机模型,并将其应用于足球场的人群疏散研究。我们的模型使用在多个网格上定义的二维细胞自动机,这些网格代表了模拟环境的不同层次。行人通过分析多个移动选项并解决与其他行人的冲突,从给定的网格单元移动到另一个网格单元。验证测试表明,该模型能够成功地模拟人群疏散。
{"title":"Crowd Evacuation Using Cellular Automata: Simulation in a Soccer Stadium","authors":"Lilian de Oliveira Carneiro, J. B. C. Neto, C. Vidal, T. B. Dutra","doi":"10.1109/SVR.2013.29","DOIUrl":"https://doi.org/10.1109/SVR.2013.29","url":null,"abstract":"In this work, we propose a computer model for simulating and studying crowd evacuation behavior, and apply it to study the evacuation of a soccer stadium. Our model uses 2D cellular automata defined over multiple grids that represent different levels of the simulated environment. A pedestrian moves from a given grid cell to another by analyzing multiple movement options and resolving conflicts with other pedestrians. Validation tests were performed, demonstrating that the proposed model is able to simulate crowd evacuation successfully.","PeriodicalId":189272,"journal":{"name":"2013 XV Symposium on Virtual and Augmented Reality","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114497561","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Fusion4D: 4D Unencumbered Direct Manipulation and Visualization Fusion4D: 4D无阻碍的直接操作和可视化
Pub Date : 2013-05-28 DOI: 10.1109/SVR.2013.40
Roberto Sonnino, Keila Keiko Matsumura, J. Bernardes, L. R. Nakamura, R. Tori
It is possible to predict that sometime in the future, holographic interactive displays will be available as household commodities, requiring new interaction techniques. Fusion4D is our proposal for unencumbered direct manipulation interfaces involving three dimensions in physical space, as well as a fourth data-dependent dimension (such as time-varying information of an object.) A proof-of-concept prototype has been developed and subjected to user testing. The results of the tests indicate that there are some points for improvement, such as the visualization technology, but the system is well accepted by users.
可以预测,在未来的某个时候,全息互动显示器将作为家庭商品,需要新的互动技术。Fusion4D是我们提出的无阻碍的直接操作接口,涉及物理空间的三维空间,以及第四个依赖数据的维度(如对象的时变信息)。已经开发了一个概念验证原型并进行了用户测试。测试结果表明,该系统在可视化技术等方面还有待改进,但用户接受度较高。
{"title":"Fusion4D: 4D Unencumbered Direct Manipulation and Visualization","authors":"Roberto Sonnino, Keila Keiko Matsumura, J. Bernardes, L. R. Nakamura, R. Tori","doi":"10.1109/SVR.2013.40","DOIUrl":"https://doi.org/10.1109/SVR.2013.40","url":null,"abstract":"It is possible to predict that sometime in the future, holographic interactive displays will be available as household commodities, requiring new interaction techniques. Fusion4D is our proposal for unencumbered direct manipulation interfaces involving three dimensions in physical space, as well as a fourth data-dependent dimension (such as time-varying information of an object.) A proof-of-concept prototype has been developed and subjected to user testing. The results of the tests indicate that there are some points for improvement, such as the visualization technology, but the system is well accepted by users.","PeriodicalId":189272,"journal":{"name":"2013 XV Symposium on Virtual and Augmented Reality","volume":"188 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132021981","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
期刊
2013 XV Symposium on Virtual and Augmented Reality
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1