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Session details: Recent advances in haptic rendering & applications 会议细节:触觉渲染和应用的最新进展
Pub Date : 2005-07-31 DOI: 10.1145/3245705
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引用次数: 3
JPEG-HDR: a backwards-compatible, high dynamic range extension to JPEG JPEG- hdr:向后兼容,对JPEG的高动态范围扩展
Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198708
G. Ward, Maryann Simmons
The transition from traditional 24-bit RGB to high dynamic range (HDR) images is hindered by excessively large file formats with no backwards compatibility. In this paper, we demonstrate a simple approach to HDR encoding that parallels the evolution of color television from its grayscale beginnings. A tone-mapped version of each HDR original is accompanied by restorative information carried in a subband of a standard output-referred image. This subband contains a compressed ratio image, which when multiplied by the tone-mapped foreground, recovers the HDR original. The tone-mapped image data is also compressed, and the composite is delivered in a standard JPEG wrapper. To naïve software, the image looks like any other, and displays as a tone-mapped version of the original. To HDR-enabled software, the foreground image is merely a tone-mapping suggestion, as the original pixel data are available by decoding the information in the subband. Our method further extends the color range to encompass the visible gamut, enabling a new generation of display devices that are just beginning to enter the market.
从传统的24位RGB图像到高动态范围(HDR)图像的过渡受到超大文件格式和没有向后兼容性的阻碍。在本文中,我们演示了一种简单的HDR编码方法,该方法与彩色电视从灰度开始的演变相似。每个HDR原件的色调映射版本都伴随着在标准输出参考图像的子带中携带的恢复信息。该子带包含压缩比例图像,当乘以色调映射的前景时,恢复HDR原始图像。色调映射的图像数据也被压缩,并且复合数据以标准JPEG包装器交付。对于naïve软件,图像看起来和其他图像一样,并显示为原始图像的色调映射版本。对于支持hdr的软件来说,前景图像仅仅是一个色调映射建议,因为通过解码子带中的信息可以获得原始像素数据。我们的方法进一步扩展了颜色范围,以涵盖可见色域,使新一代的显示设备刚刚开始进入市场。
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引用次数: 3
What can we measure? 我们可以测量什么?
Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198661
P. Schröder
When characterizing a shape or changes in shape we must first ask, what can we measure about a shape? For example, for a region in ∫3 we may ask for its volume or its surface area. If the object at hand undergoes deformation due to forces acting on it we may need to formulate the laws governing the change in shape in terms of measurable quantities and their change over time. Usually such measurable quantities for a shape are defined with the help of integral calculus and often require some amount of smoothness on the object to be well defined. In this chapter we will take a more abstract approach to the question of measurable quantities which will allow us to define notions such as mean curvature integrals and the curvature tensor for piecewise linear meshes without having to worry about the meaning of second derivatives in settings in which they do not exist. In fact in this chapter we will give an account of a classical result due to Hadwiger, which shows that for a convex, compact set in Rn there are only n + 1 unique measurements if we require that the measurements be invariant under Euclidian motions (and satisfy certain "sanity" conditions). We will see how these measurements are constructed in a very straightforward and elementary manner and that they can be read off from a characteristic polynomial due to Steiner. This polynomial describes the volume of a family of shapes which arise when we "grow" a given shape. As a practical tool arising from these consideration we will see that there is a well defined notion of the curvature tensor for piece-wise linear meshes and we will see very simple formulas for quantities needed in physical simulation with piecewise linear meshes. Much of the treatment here will initially be limited to convex bodies to keep things simple. This limitation that will be removed at the very end.
当描述一个形状或形状的变化时,我们必须首先问,我们可以测量一个形状的什么?例如,对于∫3的区域,我们可以求它的体积或表面积。如果手边的物体由于作用于其上的力而发生变形,我们可能需要用可测量的量及其随时间的变化来制定控制形状变化的定律。通常,这种形状的可测量量是借助积分学来定义的,并且通常需要物体的一定程度的平滑才能被很好地定义。在本章中,我们将采用更抽象的方法来解决可测量量的问题,这将使我们能够定义诸如分段线性网格的平均曲率积分和曲率张量之类的概念,而不必担心二阶导数在不存在的情况下的意义。事实上,在本章中,我们将给出一个经典的结论,它表明,对于一个凸,紧集在Rn中只有n + 1个唯一的测量,如果我们要求测量在欧几里得运动下是不变的(并满足某些“完备”条件)。我们将看到这些测量是如何以一种非常简单和基本的方式构造的,它们可以从斯坦纳的特征多项式中读出。这个多项式描述了当我们“生长”一个给定形状时产生的一系列形状的体积。作为从这些考虑中产生的一个实用工具,我们将看到分段线性网格的曲率张量有一个定义良好的概念,我们将看到在分段线性网格的物理模拟中所需的数量的非常简单的公式。为了简单起见,这里的大部分处理将最初局限于凸体。这个限制将在最后被移除。
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引用次数: 61
The virtual showcase 虚拟展柜
Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198713
O. Bimber, B. Fröhlich, D. Schmalstieg
We present the Virtual Showcase, a new multiviewer augmented reality display device that has the same form factor as a real showcase traditionally used for museum exhibits.
我们介绍了虚拟展示,一种新的多观众增强现实展示设备,具有与传统用于博物馆展览的真实展示相同的外形因素。
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引用次数: 126
Adaptive frameless rendering 自适应无帧渲染
Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198763
Abhinav Dayal, Cliff Woolley, B. Watson, D. Luebke
We propose an adaptive form of frameless rendering with the potential to dramatically increase rendering speed over conventional interactive rendering approaches. Without the rigid sampling patterns of framed renderers, sampling and reconstruction can adapt with very fine granularity to spatio-temporal color change. A sampler uses closed-loop feedback to guide sampling toward edges or motion in the image. Temporally deep buffers store all the samples created over a short time interval for use in reconstruction and as sampler feedback. GPU-based reconstruction responds both to sampling density and space-time color gradients. Where the displayed scene is static, spatial color change dominates and older samples are given significant weight in reconstruction, resulting in sharper and eventually antialiased images. Where the scene is dynamic, more recent samples are emphasized, resulting in less sharp but more up-to-date images. We also use sample reprojection to improve reconstruction and guide sampling toward occlusion edges, undersampled regions, and specular highlights. In simulation our frameless renderer requires an order of magnitude fewer samples than traditional rendering of similar visual quality (as measured by RMS error), while introducing overhead amounting to 15% of computation time.
我们提出了一种自适应的无帧渲染形式,与传统的交互式渲染方法相比,它有可能显著提高渲染速度。没有框架渲染器的刚性采样模式,采样和重构可以以非常细的粒度适应时空的颜色变化。采样器使用闭环反馈来引导采样到图像的边缘或运动。临时深缓冲区存储在短时间间隔内创建的所有样本,用于重建和采样器反馈。基于gpu的重构响应采样密度和时空颜色梯度。在显示的场景是静态的情况下,空间颜色变化占主导地位,旧的样本在重建中被赋予重要的权重,从而产生更清晰和最终抗锯齿的图像。如果场景是动态的,则强调最近的样本,从而产生不那么清晰但更最新的图像。我们还使用样本重投影来改进重建,并引导采样到遮挡边缘、欠采样区域和高光。在模拟中,我们的无帧渲染器需要的样本数量比具有相似视觉质量的传统渲染(以均方根误差衡量)少一个数量级,同时引入的开销相当于计算时间的15%。
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引用次数: 3
Haptic rendering of textured surfaces 纹理表面的触觉渲染
Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198630
M. Otaduy
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引用次数: 0
Digital modeling of the appearance of materials 材料外观的数字化建模
Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198694
Julie Dorsey, H. Rushmeier
Course Description We present an introduction to the digital modeling of materials for realistic image synthesis. We present a visual tour of images of real materials, and consider how they are classified by the effects that need to be modeled to realistically render them. Essential appearance concepts such as diffuse, specular, subsurface scattering and wave effects will be defined and illustrated. We will then discuss popularly used numerical models such as Ward, Lafortune and Cook-Torrance. We will discuss these in terms of the effects they capture and the visual impact of the parameters of each model, and will not cover their mathematical derivations. We will conclude with the consideration of models that simulate the processing or aging of materials to predict their variation with time. The goal of the course is to provide an introduction to translating observation of materials in the real world into model parameters and/or code for synthesizing realistic images. Course Prerequisites The course requires only an introductory level of familiarity with computer graphics from either a previous course or practical experience. We will assume that the students understand basic terms and ideas such as setting a pixel color by specifying values of red, green and blue, and projecting a triangle onto a set of pixels given the specification of a virtual pinhole camera. Instructors Holly Rushmeier is a Professor of Computer Science at Yale University. Since receiving the Ph.D. from Cornell in 1988, and she has conducted research in global illumination, data visualization, applications of perception, 3D scanning, and applications of computer graphics in cultural heritage. She has published in SIGGRAPH, ACM TOG, IEEE CG&A and IEEE TVCG. Over the past 15 years, she has organized SIGGRAPH courses on radiosity, global illumination and a scanning case study, and has lectured in SIGGRAPH courses on capturing surface properties and applying perceptual principles to rendering. Julie Dorsey is a Professor of Computer Science at Yale University, where she teaches computer graphics. Before joining the Yale faculty, she was a tenured faculty member at MIT. She received undergraduate (BS, BArch 1987) and graduate (MS 1990, PhD 1993) degrees from Cornell University. Her research interests include photorealistic image synthesis, material and texture models, illustration techniques, and interactive visualization of complex scenes. In addition to serving on numerous conference program committees, she is a member of the editorial board of IEEE Transactions on Visualization and Computer Graphics and is an area …
课程描述我们介绍了用于逼真图像合成的材料的数字建模。我们呈现了真实材料图像的视觉之旅,并考虑如何根据需要建模的效果进行分类以逼真地呈现它们。基本的外观概念,如漫射,镜面,次表面散射和波的影响将被定义和说明。然后我们将讨论常用的数值模型,如Ward、Lafortune和Cook-Torrance。我们将根据它们捕获的效果和每个模型参数的视觉影响来讨论这些,而不会涉及它们的数学推导。最后,我们将考虑模拟材料加工或老化的模型,以预测它们随时间的变化。本课程的目标是介绍如何将现实世界中对材料的观察转化为模型参数和/或合成逼真图像的代码。本课程只要求对计算机图形学有初步的熟悉,可以是以前的课程,也可以是实践经验。我们将假设学生理解基本的术语和概念,例如通过指定红、绿和蓝的值来设置像素颜色,以及根据虚拟针孔相机的规格将三角形投影到一组像素上。讲师Holly Rushmeier是耶鲁大学计算机科学教授。自1988年获得康奈尔大学博士学位以来,她在全球照明,数据可视化,感知应用,3D扫描和计算机图形学在文化遗产中的应用方面进行了研究。她曾在SIGGRAPH, ACM TOG, IEEE CG&A和IEEE TVCG上发表文章。在过去的15年里,她组织了关于辐射、全局照明和扫描案例研究的SIGGRAPH课程,并在SIGGRAPH课程中讲授捕捉表面属性和将感知原理应用于渲染。朱莉·多尔西(Julie Dorsey)是耶鲁大学计算机科学教授,在那里教授计算机图形学。在加入耶鲁大学之前,她是麻省理工学院的终身教授。她在康奈尔大学获得本科(学士学位,1987年)和研究生(硕士学位,1990年,博士学位)学位。她的研究兴趣包括真实感图像合成,材料和纹理模型,插图技术,以及复杂场景的交互式可视化。除了在众多会议项目委员会任职外,她还是IEEE可视化和计算机图形学交易的编辑委员会成员,并且是一个领域…
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引用次数: 10
Session details: Crowd and group animation 会议细节:人群和群体动画
Pub Date : 2005-07-31 DOI: 10.1145/3245709
D. Thalmann
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引用次数: 0
Reality-based modeling for haptics and multimodal displays 基于现实的触觉和多模态显示建模
Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198632
D. Pai
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引用次数: 0
Introduction to articulated rigid body dynamics: Copyright restrictions prevent ACM from providing the full text for this work. 介绍铰接刚体动力学:版权限制阻止ACM提供这项工作的全文。
Pub Date : 2005-07-31 DOI: 10.1145/1198555.1198559
Sunil Hadap, Vangelis Kokkevis
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引用次数: 1
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ACM SIGGRAPH 2005 Courses
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