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Adjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology最新文献

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Surface haptic interactions with a TPad tablet 与TPad平板电脑的表面触觉交互
Joe Mullenbach, Craig D. Shultz, Anne Marie Piper, M. Peshkin, J. Colgate
A TPad Tablet is a tablet computer with a variable friction touchscreen. It can create the perception of force, shape, and texture on a fingertip, enabling unique and novel haptic interactions on a flat touchscreen surface. We have created an affordable and easy to use variable friction device and have made it available through the open-hardware TPad Tablet Project. We present this device as a potential research platform as well as demonstrate two applications: remote touch communication and rapid haptic sketching.
TPad平板电脑是一款带有可变摩擦触摸屏的平板电脑。它可以在指尖上产生力、形状和纹理的感知,在平坦的触摸屏表面上实现独特而新颖的触觉交互。我们已经创造了一种价格合理且易于使用的可变摩擦设备,并通过开放硬件TPad平板电脑项目使其可用。我们将这个装置作为一个潜在的研究平台,并展示了两个应用:远程触摸通信和快速触觉素描。
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引用次数: 42
BitWear: a platform for small, connected, interactive devices BitWear:一个小型、互联、互动设备的平台
Kent Lyons, David H. Nguyen, Shigeyuki Seko, Sean White, Daniel Ashbrook, Halley P. Profita
We describe BitWear, a platform for prototyping small, wireless, interactive devices. BitWear incorporates hardware, wireless connectivity, and a cloud component to enable collections of connected devices. We are using this platform to create, explore, and experiment with a multitude of wearable and deployable physical forms and interactions.
我们描述了BitWear,一个小型、无线、交互式设备的原型设计平台。BitWear集成了硬件、无线连接和云组件,以实现连接设备的集合。我们正在使用这个平台来创建、探索和实验大量可穿戴和可部署的物理形式和交互。
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引用次数: 7
LivingClay: particle actuation to control display volume and stiffness LivingClay:粒子驱动来控制显示体积和刚度
Jefferson Pardomuan, Toshiki Sato, H. Koike
We present a new type of display actuation that is able to control both display geometry and stiffness properties using a filler material and air flow control technique. The display consists of a flat, flexible layer of cells on the surface and chamber filled with particles under it. Display geometries can be changed by transporting an amount of particles between display cells and the particle chamber using pressured air and vacuum to control the air flows. This system also allow for variable stiffness using vacuum technique to harden the particles inside chamber. In this paper, we present the design and control technique of this new type actuator and also possible interaction on a single actuator display. We also propose a low-cost, effective way to control an array of actuators where the air flow line and particle line are arranged in a multiplexed grid configuration.
我们提出了一种新型的显示驱动器,它能够使用填充材料和气流控制技术来控制显示几何和刚度特性。该显示器由表面上的一层扁平的柔性细胞和下面充满颗粒的腔室组成。通过使用压力空气和真空来控制气流,在显示单元和颗粒室之间传输一定数量的颗粒,可以改变显示的几何形状。该系统还允许使用真空技术变刚度来硬化腔内的颗粒。本文介绍了这种新型作动器的设计和控制技术,以及在单个作动器显示器上可能实现的交互。我们还提出了一种低成本,有效的方法来控制一组执行器,其中气流线和颗粒线排列在一个多路网格配置中。
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引用次数: 1
Asymmetric cores for low power user interface systems 用于低功耗用户界面系统的非对称内核
Jaeyeon Kihm, François Guimbretière
In recent years, advances in hardware design have lead to significant improvements in the battery life of everyday information appliances. In particular, application processors increasingly include low power "helper" cores dedicated to simpler tasks. Using a custom board design, Guimbretière et al. [2], demonstrated that such helper cores can also be used to execute simple user interface tasks. We revisit their approach by implementing a similar system on an off-the-shelf application processor (TI OMAP4), and demonstrate that, in many cases, the gains reported by Guimbretière et al. [2], can be achieved by simply having the helper core dispatch input events. This new approach can be implemented by merely changing the toolkit infrastructure, thus greatly simplifying deployment
近年来,硬件设计的进步使得日常信息设备的电池寿命显著提高。特别是,应用程序处理器越来越多地包含用于更简单任务的低功耗“助手”内核。guimbreti等人[2]使用自定义板设计证明,这样的辅助核心也可以用于执行简单的用户界面任务。我们通过在现成的应用程序处理器(TI OMAP4)上实现类似的系统来重新审视他们的方法,并证明,在许多情况下,guimbreti等人[2]报告的收益可以通过简单地让助手核心调度输入事件来实现。这种新方法可以通过仅仅更改工具包基础结构来实现,从而大大简化了部署
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引用次数: 0
Ta-Tap: consecutive distant tap operations for one-handed touch screen use Ta-Tap:单手触摸屏使用的连续远距离轻击操作
Seongkook Heo, Geehyuk Lee
Tapping on the same point twice is a common operation known as double tap, but tapping on distant points in sequence is underutilized. In this poster we explore the potential uses of consecutive distant tap operations, which we call Ta-Tap. As a single-touch operation, it is expected to be particularly useful for single-handed touch screen use. We examined three possible uses of Ta-Tap: simulating multi-touch operations, invoking a virtual scroll wheel, and invoking a pie-menu. We verified the feasibility of Ta-Tap through the experiment.
在同一点上点击两次是一种常见的操作,称为双击,但按顺序点击距离较远的点是未充分利用的。在这张海报中,我们探索了连续远程点击操作的潜在用途,我们称之为“Ta-Tap”。作为一种单触操作,预计它将特别适用于单手触摸屏使用。我们研究了Ta-Tap的三种可能用途:模拟多点触控操作、调用虚拟滚轮和调用馅饼菜单。我们通过实验验证了Ta-Tap的可行性。
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引用次数: 2
Inkjet-printed conductive patterns for physical manipulation of audio signals 用于音频信号物理处理的喷墨印刷导电图案
Nan-Wei Gong, Amit Zoran, J. Paradiso
In this demo paper, we present the realization of a completely aesthetically driven conductive image as a multi-modal music controller. Combining two emerging technologies - rapid prototyping with an off-the-shelf inkjet printer using conductive ink and parametric graphic design, we are able to create an interactive surface that is thin, flat, and flexible. This sensate surface can be conformally wrapped around a simple curved surface, and unlike touch screens, can accommodate complex structures and shapes such as holes on a surface. We present the design and manufacturing flow and discuss the technology behind this multi-modal sensing design. Our work seeks to offer a new dimension of designing sonic interaction with graphic tools, playing and learning music from a visual perspective and performing with expressive physical manipulation.
在这篇演示论文中,我们展示了一个完全由美学驱动的导电图像作为多模态音乐控制器的实现。结合两种新兴技术——使用导电油墨的现成喷墨打印机的快速原型和参数化图形设计,我们能够创建一个薄、平、灵活的交互式表面。这种感应表面可以在一个简单的曲面上共形包裹,与触摸屏不同的是,它可以容纳复杂的结构和形状,比如表面上的孔。我们介绍了设计和制造流程,并讨论了这种多模态传感设计背后的技术。我们的工作旨在提供一个新的维度,用图形工具设计声音交互,从视觉角度演奏和学习音乐,并通过富有表现力的物理操作进行表演。
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引用次数: 9
WebNexter: dynamic guided tours for screen readers WebNexter:屏幕阅读器的动态导览
Prathik Gadde, D. Bolchini
Recent research has shown that screen-reader users can find information on a website almost twice as fast if they bypass indexes and just navigate the content pages of a collection linearly (in a guided-tour fashion). Yet manually building a guided tour for each existing index requires significant resources from web developers, especially for very large web applications. To address this problem, we introduce WebNexter, a web browser extension that automatically generates guided tours from the indexes present in the page a screen-reader user is currently visiting. WebNexter is manifest in a Google Chrome extension that implements screen-reader accessible, dynamic construction of guided tours from a very large, eCommerce website prototype. Our goal is to develop WebNexter extensions for multiple browsers that will work on any website; this will relieve developers from the burden of designing guided tours while greatly accelerating the screen-reader navigation experience during fact-finding.
最近的研究表明,如果屏幕阅读器用户绕过索引,只是线性地浏览一个集合的内容页面(以导游的方式),那么他们在网站上找到信息的速度几乎是原来的两倍。然而,手动为每个现有索引构建向导需要web开发人员提供大量资源,特别是对于非常大的web应用程序。为了解决这个问题,我们介绍了WebNexter,这是一个网络浏览器扩展,可以自动从屏幕阅读器用户当前访问的页面中的索引生成导览。WebNexter体现在一个谷歌Chrome扩展,实现了屏幕阅读器访问,从一个非常大的电子商务网站原型的导游的动态建设。我们的目标是为多种浏览器开发WebNexter扩展,可以在任何网站上工作;这将减轻开发人员设计导游的负担,同时大大加快了在事实查找过程中的屏幕阅读器导航体验。
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引用次数: 2
Foreign manga reader: learn grammar and pronunciation while reading comics 外国漫画读者:边看漫画边学习语法和发音
G. Kovács, Rob Miller
Foreign-language comics are potentially an enjoyable way to learn foreign languages. However, the difficulty of reading authentic material makes them inaccessible to novice learners. We present the Foreign Manga Reader, a system that helps readers comprehend foreign-language written materials and learn multiple aspects of the language. Specifically, it generates a sentence-structure visualization to help learners understand the grammar, pronounces dialogs to improve listening comprehension and pronunciation, and translates dialogs, phrases, and words to teach vocabulary. Learners can use the system to match their experience level, giving novices access to dialog-level translations and pronunciations, and more advanced learners with access to information at the level of phrases and individual words. The annotations are automatically generated, and can be used with arbitrary written materials in several languages. A preliminary study suggests that learners find our system useful for understanding and learning from authentic foreign-language material.
外语漫画可能是学习外语的一种有趣的方式。然而,阅读真实材料的难度使初学者无法阅读。我们推出了“外国漫画读本”,这是一个帮助读者理解外语书面材料并学习外语多个方面的系统。具体来说,它生成一个句子结构可视化来帮助学习者理解语法,发音对话来提高听力理解和发音,翻译对话、短语和单词来教授词汇。学习者可以使用该系统来匹配他们的经验水平,初学者可以获得对话级别的翻译和发音,高级学习者可以获得短语和单个单词级别的信息。注释是自动生成的,可以与多种语言的任意书面材料一起使用。一项初步研究表明,学习者发现我们的系统对理解和学习真实的外语材料很有用。
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引用次数: 2
H-Studio: an authoring tool for adding haptic and motion effects to audiovisual content H-Studio:一个为视听内容添加触觉和运动效果的创作工具
F. Danieau, Jérémie Bernon, J. Fleureau, P. Guillotel, N. Mollet, M. Christie, A. Lécuyer
Haptic and motion effects have been widely used for virtual reality applications in order to provide a physical feedback from the virtual world. Such feedback was recently studied to improve the user experience in audiovisual entertainment applications. But the creation of haptic and motion effects is a main issue and requires dedicated editing tool. This paper describes a user-friendly authoring tool to create and synchronize such effects with audiovisual content. More precisely we focus on the edition of motion effects. Authoring is simplified thanks to a dedicated graphical user interface, allowing either to import external data or to synthesize effects thanks to a force-feedback device. Another key feature of this editor is the playback function which enables to preview the motion effect. Hence this new tool allows non expert users to create immersive haptic-audiovisual experiences.
为了提供来自虚拟世界的物理反馈,触觉和运动效果已广泛应用于虚拟现实应用。最近对这种反馈进行了研究,以改善视听娱乐应用程序的用户体验。但创造触觉和运动效果是一个主要问题,需要专门的编辑工具。本文描述了一个用户友好的创作工具来创建和同步这些效果与视听内容。更准确地说,我们关注的是运动效果的编辑。由于使用了专用的图形用户界面,因此简化了创作,允许导入外部数据或借助力反馈设备合成效果。这个编辑器的另一个关键功能是播放功能,可以预览运动效果。因此,这个新工具允许非专业用户创建身临其境的触觉-视听体验。
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引用次数: 19
AIRREAL: tactile interactive experiences in free air AIRREAL:自由空气中的触觉互动体验
Rajinder Sodhi, Matthew Glisson, I. Poupyrev
AIREAL is a novel haptic technology that delivers effective and expressive tactile sensations in free air, without requiring the user to wear a physical device. Combined with interactive computers graphics, AIREAL enables users to feel virtual 3D objects, experience free air textures and receive haptic feedback on gestures performed in free space. AIREAL relies on air vortex generation directed by an actuated flexible nozzle to provide effective tactile feedback with a 75 degrees field of view, and within an 8.5cm resolution at 1 meter. AIREAL is a scalable, inexpensive and practical free air haptic technology that can be used in a broad range of applications, including gaming, mobile applications, and gesture interaction among many others. This paper reports the details of the AIREAL design and control, experimental evaluations of the device's performance, as well as an exploration of the application space of free air haptic displays. Although we used vortices, we believe that the results reported are generalizable and will inform the design of haptic displays based on alternative principles of free air tactile actuation.
AIREAL是一种新颖的触觉技术,在自由空气中提供有效和富有表现力的触觉,而不需要用户佩戴物理设备。结合交互式计算机图形,AIREAL使用户能够感受到虚拟的3D物体,体验自由的空气纹理,并接收在自由空间中执行的手势的触觉反馈。AIREAL依靠由驱动的柔性喷嘴引导的空气涡流产生来提供有效的触觉反馈,具有75度的视野,在1米的8.5厘米分辨率内。AIREAL是一种可扩展、廉价且实用的自由空气触觉技术,可用于广泛的应用,包括游戏、移动应用和手势交互等。本文详细介绍了AIREAL的设计与控制,对该装置的性能进行了实验评估,并对自由空气触觉显示器的应用空间进行了探索。虽然我们使用了涡流,但我们相信报告的结果是可推广的,并将为基于自由空气触觉驱动的替代原理的触觉显示器的设计提供信息。
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引用次数: 5
期刊
Adjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology
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