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Adjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology最新文献

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Augmenting the input space of portable displays using add-on hall-sensor grid 利用附加霍尔传感器栅格增大便携式显示器的输入空间
Rong-Hao Liang
Since handheld and wearable displays are highly mobile, various applications are enabled to enrich our daily life. In addition to displaying high-fidelity information, these devices also support natural and effective user interactions by exploiting the capability of various embedded sensors. Nonetheless, the set of built-in sensors has limitations. Add-on sensor technologies, therefore, are needed. This work chooses to exploit magnetism as an additional channel of user input. The author first explains the reasons of developing the add-on magnetic field sensing technology based on neodymium magnets and the analog Hall-sensor grid. Then, the augmented input space is showcased through two instances. 1) For handheld displays, the sensor extends the object tracking capability to the near-surface 3D space by simply attaching it to the back of devices. 2) For wearable displays, the sensor enables private and rich-haptic 2D input by wearing it on user's fingernails. Limitations and possible research directions of this approach are highlighted in the end of paper.
由于手持式和可穿戴式显示器具有高度的移动性,因此各种应用程序可以丰富我们的日常生活。除了显示高保真信息外,这些设备还通过利用各种嵌入式传感器的功能支持自然有效的用户交互。尽管如此,这套内置传感器也有局限性。因此,需要附加的传感器技术。这项工作选择利用磁性作为用户输入的额外渠道。本文首先阐述了基于钕磁铁和模拟霍尔传感器栅格的附加磁场传感技术的发展原因。然后,通过两个实例展示增强的输入空间。1)对于手持显示器,传感器通过简单地将其连接到设备的背面,将物体跟踪能力扩展到近表面3D空间。2)对于可穿戴显示器,该传感器通过佩戴在用户的指甲上,实现私密和丰富的触觉2D输入。文章最后指出了该方法的局限性和可能的研究方向。
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引用次数: 6
Ambient surface: enhancing interface capabilities of mobile objects aided by ambient environment 环境表面:增强移动对象在环境辅助下的界面能力
Taik-Heon Rhee, Minkyu Jung, Sungwook Baek, Hyun-Jin Kim, Sungbin Kuk, Seonghoon Kang, Hark-Joon Kim
We introduce Ambient Surface, an interactive surrounded equipment for enhancing interface capabilities of mobile devices placed on an ordinary surface. Object information and a user's interaction are captured by 2D/3D cameras, and appropriate feedback images are projected on the surface. By the help of the ambient system, we may not only provide a wider screen for mobile devices with a limited screen size, but also allow analog objects to dynamically interact with users. We believe that this demo will help interaction designers to draw new inspiration of utilizing mobile objects with ambient environment.
我们介绍了Ambient Surface,这是一种交互式环绕设备,用于增强放置在普通表面上的移动设备的接口能力。物体信息和用户交互由2D/3D相机捕获,并在表面投射适当的反馈图像。在环境系统的帮助下,我们不仅可以为屏幕尺寸有限的移动设备提供更宽的屏幕,还可以让模拟对象与用户动态交互。我们相信这个演示将帮助交互设计师在利用移动对象和周围环境方面获得新的灵感。
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引用次数: 0
User created tangible controls using ForceForm: a dynamically deformable interactive surface 用户使用ForceForm创建有形的控件:一个动态变形的交互表面
Jessica Tsimeris, D. Stevenson, Matt Adcock, Tom Gedeon, Michael Broughton
Touch surfaces are common devices but they are often uniformly flat and provide little flexibility beyond changing the visual information communicated to the user via software. Furthermore, controls for interaction are not tangible and are usually specified and placed by the user interface designer. Using ForceForm, a dynamically deformable interactive surface, the user is able to directly sculpt the surface to create tangible controls with force feedback properties. These controls can be made according to the user's specifications, and can then be relinquished when no longer needed. We describe this method of interaction, provide an implementation of a slider, and ideas for further controls.
触摸表面是常见的设备,但它们通常是统一的平面,除了通过软件改变传达给用户的视觉信息外,几乎没有灵活性。此外,用于交互的控件不是有形的,通常由用户界面设计人员指定和放置。使用ForceForm,一个动态可变形的交互表面,用户可以直接雕刻表面来创建具有力反馈属性的有形控件。这些控制可以根据用户的规格进行,并且可以在不再需要时放弃。我们描述了这种交互方法,提供了一个滑块的实现,以及进一步控制的想法。
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引用次数: 6
BoardLab: PCB as an interface to EDA software BoardLab: PCB作为EDA软件的接口
Pragun Goyal, Harshit Agrawal, J. Paradiso, P. Maes
The tools used to work with Printed Circuit Boards (PCBs), for example soldering iron, multi-meter and oscilloscope involve working directly with the board and the board components. However, the Electronic Design Automation (EDA) software used to query a PCB's design data requires using a keyboard and a mouse. These different interfaces make it difficult to connect both kinds of operations in a workflow. Further, the measurements made by tools like a multi-meter have to be understood in the context of the schematics of the board manually. We propose a solution to reduce the cognitive load of this disconnect by introducing a handheld probe that allows for direct interactions with the PCB for just-in-time information on board schematics, component datasheets and source code. The probe also doubles up as a voltmeter and annotates the schematics of the board with voltage measurements.
用于印刷电路板(pcb)工作的工具,例如烙铁,万用表和示波器,直接与电路板和电路板组件一起工作。然而,用于查询PCB设计数据的电子设计自动化(EDA)软件需要使用键盘和鼠标。这些不同的接口使得很难在工作流中连接这两种操作。此外,使用万用表等工具进行的测量必须在电路板原理图的背景下手动理解。我们提出了一种解决方案,通过引入手持探头来减少这种断开的认知负荷,该探头允许与PCB直接交互,以获取板上原理图、组件数据表和源代码的及时信息。探头也兼作电压表,并注释电路板的原理图与电压测量。
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引用次数: 8
Obake: interactions on a 2.5D elastic display Obake:在2.5D弹性显示器上的交互
Dhairya Dand, R. Hemsley
In this poster we present an interaction language for the manipulation of an elastic deformable 2.5D display. We discuss a range of gestures to interact and directly deform the surface. To demonstrate these affordances and the associated interactions, we present a scenario of a topographic data viewer using this prototype system.
在这张海报中,我们展示了一种用于操纵弹性可变形2.5D显示器的交互语言。我们讨论了一系列交互和直接变形表面的手势。为了演示这些功能和相关的交互,我们提出了一个使用该原型系统的地形数据查看器的场景。
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引用次数: 26
The nudging technique: input method without fine-grained pointing by pushing a segment 轻推技术:输入法中不需要细粒度的点按来推一段
Shota Yamanaka, Homei Miyashita
The Nudging Technique is a new manipulation paradigm for GUIs. With traditional techniques, the user sometimes has to perform a fine-grained operation (e.g., pointing at the edge of a window to resize). When the user makes a mistake in the pointing, problems may arise such as an accidental switching of the foreground window. The nudging technique relieves the user from the fine pointing before dragging; the user just moves the cursor to a target then pushes it. Visual and acoustic feedbacks also help the user's operation. We describe two application examples: window resizing and spreadsheet cell resizing systems.
轻推技术是一种新的gui操作范式。使用传统技术,用户有时必须执行细粒度操作(例如,指向窗口的边缘以调整大小)。当用户在指向时出错时,可能会出现诸如意外切换前景窗口之类的问题。轻推技术将用户从拖拽前的细指中解脱出来;用户只需将光标移动到目标,然后按下它。视觉和听觉反馈也有助于用户的操作。我们描述了两个应用程序示例:窗口大小调整和电子表格单元格大小调整系统。
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引用次数: 3
eyeCan: affordable and versatile gaze interaction eyeCan:价格实惠,多功能的凝视互动
Sang-won Leigh
We present eyeCan, a software system that promises rich, sophisticated, and still usable gaze interactions with low-cost gaze tracking setups. The creation of this practical system was to drastically lower the hurdle of gaze interaction by presenting easy-to-use gaze gestures, and by reducing the cost-of-entry with the utilization of low precision gaze trackers. Our system effectively compensates for the noise from tracking sensors and involuntary eye movements, boosting both the precision and speed in cursor control. Also the possible variety of gaze gestures was explored and defined. By combining eyelid actions and gaze direction cues, our system provides rich set of gaze events and therefore enables the use of sophisticated applications e.g. playing video games or navigating street view.
我们介绍eyeCan,一个软件系统,承诺丰富,复杂,仍然可用的凝视交互与低成本的凝视跟踪设置。这个实用系统的创建是为了通过提供易于使用的凝视手势来大幅降低凝视交互的障碍,并通过使用低精度的凝视跟踪器来降低进入成本。我们的系统有效地补偿了来自跟踪传感器和非自愿眼球运动的噪音,提高了光标控制的精度和速度。此外,还探索和定义了可能的各种凝视手势。通过结合眼睑动作和凝视方向线索,我们的系统提供了丰富的凝视事件集,因此可以使用复杂的应用程序,例如玩视频游戏或导航街景。
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引用次数: 4
DDMixer2.5D: drag and drop to mix 2.5D video objects DDMixer2.5D:拖放混合2.5D视频对象
Tatsuya Kurihara, Makoto Okabe, R. Onai
We propose a 2.5D video editing system called DDMixer2.5D. 2.5D video contains not only color channels but also a depth channel, which can be recorded easily using recently available depth sensors, such as Microsoft Kinect. Our system employs this depth channel to allow a user to quickly and easily edit video objects by using simple drag-and-drop gestures. For example, a user can copy a video object of a dancing figure from video to video simply by dragging and dropping using finger on the touch screen of a mobile phone handset. In addition, the user can drag to adjust the 3D position in the new video so that contact between foot and floor is preserved and the size of the body is automatically adjusted according to the depth. DDMixer2.5D has other useful functions required for practical use, including object removal, editing 3D camera path, creating of anaglyph 3D video, as well as a timeline interface.
我们提出了一个名为DDMixer2.5D的2.5D视频编辑系统。2.5D视频不仅包含色彩通道,还包含深度通道,可以使用最近可用的深度传感器(如微软Kinect)轻松录制。我们的系统采用这种深度通道,允许用户通过简单的拖放手势快速轻松地编辑视频对象。例如,用户可以简单地用手指在手机的触摸屏上拖放一个跳舞的视频对象,从一个视频复制到另一个视频。此外,用户可以通过拖动来调整新视频中的3D位置,从而保留脚与地板之间的接触,并根据深度自动调整身体的大小。DDMixer2.5D具有实际使用所需的其他有用功能,包括对象删除,编辑3D摄像机路径,创建多边形3D视频以及时间轴界面。
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引用次数: 1
Haptic props: semi-actuated tangible props for haptic interaction on the surface 触觉道具:用于表面触觉交互的半驱动实体道具
Dimitar Valkov, Andreas Mantler, K. Hinrichs
While multiple methods to extend the expressiveness of tangible interaction have been proposed, e. g., self-motion, stacking and transparency, providing haptic feedback to the tangible prop itself has rarely been considered. In this poster we present a semi-actuated, nano-powered, tangible prop, which is able to provide programmable friction for interaction with a tabletop setup. We have conducted a preliminary user study evaluating the users' acceptance for the device and their ability to detect changes in the programmed level of friction and received some promising results.
虽然已经提出了多种方法来扩展有形交互的表现力,例如自运动,堆叠和透明,但很少考虑为有形道具本身提供触觉反馈。在这张海报中,我们展示了一种半驱动的、纳米动力的、有形的道具,它能够提供可编程的摩擦,与桌面装置进行交互。我们进行了一项初步的用户研究,评估用户对该设备的接受程度以及他们检测程序摩擦水平变化的能力,并获得了一些有希望的结果。
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引用次数: 1
PUCs: detecting transparent, passive untouched capacitive widgets on unmodified multi-touch displays PUCs:在未修改的多点触控显示器上检测透明,无源未触控的电容小部件
Simon Voelker, Kosuke Nakajima, Christian Thoresen, Yuichi Itoh, Kjell Ivar Øvergård, Jan O. Borchers
Capacitive multi-touch displays are not typically designed to detect passive objects placed on them. In fact, these systems usually contain filters to actively reject such input data. We present a technical analysis of this problem and introduce Passive Untouched Capacitive Widgets (PUCs). Unlike previous approaches, PUCs do not require power, they can be made entirely transparent, and they do not require internal electrical or software modifications. Most importantly they are detected reliably even when no user is touching them.
电容式多点触控显示器通常不用于检测放置在其上的被动物体。事实上,这些系统通常包含主动拒绝此类输入数据的过滤器。本文对该问题进行了技术分析,并介绍了无源非接触式电容器件(PUCs)。与以前的方法不同,PUCs不需要电源,它们可以完全透明,并且不需要内部电气或软件修改。最重要的是,即使没有用户触摸它们,它们也能被可靠地检测到。
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引用次数: 2
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Adjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology
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