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2017 18th International Conference on Advanced Robotics (ICAR)最新文献

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Towards autonomous exploration with information potential field in 3D environments 面向三维环境中具有信息势场的自主勘探
Pub Date : 2017-07-01 DOI: 10.1109/ICAR.2017.8023630
Chaoqun Wang, Lili Meng, Teng Li, C. D. Silva, M. Meng
Autonomous exploration is one of the key components for flying robots in 3D active perception. Fast and accurate exploration algorithms are essential for aerial vehicles due to their limited flight endurance. In this paper, we address the problem of exploring the environment and acquiring information using aerial vehicles within limited flight endurance. We propose an information potential field based method for autonomous exploration in 3D environments. In contrast to the existing approaches that only consider either the traveled distances or the information collected during exploration, our method takes into account both the traveled cost and information-gain. The next best view point is chosen based on a multi-objective function which considers information of several candidate regions and the traveled path cost. The selected goal attracts the robot while the known obstacles form the repulsive force to repel the robot. These combined force drives the robot to explore the environment. Different from planners that use all acquired global information, our planner only considers the goal selected and the nearby obstacles, which is more efficient in high-dimensional environments. Furthermore, we present a method to help the robot escape when it falls into a trapped area. The experimental results demonstrate the efficiency and efficacy of our proposed method.
自主探索是飞行机器人三维主动感知的关键组成部分之一。由于飞行器的飞行续航力有限,快速准确的探测算法对其至关重要。在本文中,我们解决了在有限的飞行耐力下使用飞行器探索环境和获取信息的问题。提出了一种基于信息势场的三维环境自主探测方法。与现有方法只考虑旅行距离或在勘探过程中收集的信息相比,我们的方法同时考虑了旅行成本和信息收益。基于考虑多个候选区域信息和路径代价的多目标函数选择次优视点。选定目标对机器人产生吸引力,已知障碍物对机器人产生排斥力。这些合力驱动机器人探索环境。与使用所有全局信息的规划器不同,我们的规划器只考虑所选择的目标和附近的障碍物,在高维环境下效率更高。此外,我们还提出了一种帮助机器人在落入被困区域时逃生的方法。实验结果证明了该方法的有效性和有效性。
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引用次数: 16
Step-climbing maneuver for transleg in the wheeled mode 轮式模式下跨腿爬阶机动
Pub Date : 2017-07-01 DOI: 10.1109/ICAR.2017.8023647
Zhong Wei, G. Song, Huiyu Sun, Qien Qi, Shengsong Liu, Guifang Qiao
Transleg is a transformable leg-wheel robot conceived to work in the unstructured environment. The steps exist all over this environment, so it is essential that Transleg has the ability to negotiate the steps. The step-climbing performance of Transleg in the wheeled mode is studied in this paper. Transleg owns four leg-wheel and one spine mechanisms, and only the leg-wheel mechanisms are used in the study of this paper. Each leg-wheel is actuated by two actuators. One is for driving the thigh in the legged locomotion and wheel in the wheeled locomotion. The other is for driving the shank in the legged locomotion. For the low steps, Transleg can climb easily, only driving the wheels. To find the height of step Transleg can climb in this way, it is driven to climb the steps with different heights. The results show that Transleg can cross steps whose heights are a little lower than the radius of its wheels 55mm in the wheeled mode. To climb the higher steps, a step-climbing maneuver is designed. In this maneuver, the shanks play an important role. Some simulations are done to verify this maneuver, and the results show that Transleg can negotiate the steps with the height of 94mm which are much higher than the radius of its wheels using this step-climbing maneuver.
Transleg是一种可变形的腿轮机器人,旨在在非结构化环境中工作。这些步骤在整个环境中都存在,因此Transleg必须能够协调这些步骤。本文研究了Transleg在轮式模式下的爬坡性能。Transleg有4个腿-轮机构和1个脊柱机构,本文只研究了腿-轮机构。每个腿轮由两个致动器驱动。一种是在腿式运动中驱动大腿,在轮式运动中驱动轮子。另一个是驱动小腿在腿上运动。对于较低的台阶,Transleg可以很容易地爬上,只需要驱动轮子。Transleg可以通过这种方式爬上台阶,驱动它爬上不同高度的台阶。结果表明,在轮式模式下,Transleg可以通过高度略低于其车轮半径55mm的台阶。为了爬上较高的台阶,设计了一种爬台阶动作。在这个动作中,小腿起着重要的作用。仿真结果表明,Transleg能够通过远高于其车轮半径的高度为94mm的台阶。
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引用次数: 1
Design of a cloud robotics middleware based on web service technology 基于web服务技术的云机器人中间件设计
Pub Date : 2017-07-01 DOI: 10.1109/ICAR.2017.8023654
Jie Luo, Lei Zhang, H. Zhang
In the process of robotics applications development, Robot Operating System (ROS) has been a defactostandard tool. However, ROS nodes always run at the on-board computer. Limited resources of CPU and storage restrict the ability of robotics when performing a task. A good solution is to transfer the computing-intensive tasks to the Cloud. In view of this, we deploy ROS packages in Cloud virtual machines and encapsulate them as web services. Meanwhile, we design a middleware based on web service technology. As the core of the whole Cloud Robotics system, the middleware is responsible for parsing the Cloud Robotics task request and schedule ROS nodes in a distributed network. Experiments have been performed to validate the reliability of the middleware.
在机器人应用开发过程中,机器人操作系统(ROS)已经成为一种缺陷标准工具。然而,ROS节点总是在机载计算机上运行。有限的CPU和存储资源限制了机器人执行任务的能力。一个好的解决方案是将计算密集型任务转移到云端。鉴于此,我们在云虚拟机中部署ROS包,并将其封装为web服务。同时,设计了一个基于web服务技术的中间件。中间件作为整个云机器人系统的核心,负责解析云机器人任务请求,调度分布式网络中的ROS节点。通过实验验证了中间件的可靠性。
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引用次数: 9
Dark channel based illumination invariant feature detection 基于暗通道的光照不变特征检测
Pub Date : 2017-07-01 DOI: 10.1109/ICAR.2017.8023662
P. Sun, H. Lau
This paper provides a novel feature detection method which utilizes illumination invariant space to achieve a high performance of robustness under the variating lighting conditions. Taking advantage of the dark channel prior knowledge, the proposed method builds three indicators to describe the illumination invariant components in the RGB color space and eliminates the light sensitive parts. The components retained are transformed to the illumination invariant space in which the traditional feature detection methods works more robustly. In contrast to the current transformation method, the method gives a clearer projection from the RGB space to the illumination invariant space which improve the discerning ability of the feature detection methods. The dark channel prior knowledge helps not only the building of more distinguishable indicators, but also the detection of edge features of an object.
本文提出了一种新的特征检测方法,该方法利用光照不变空间实现了在不同光照条件下的高鲁棒性。该方法利用暗通道先验知识,构建3个指标来描述RGB色彩空间中的光照不变量分量,剔除光敏感部分。将保留的分量变换到光照不变空间,使传统的特征检测方法在光照不变空间中具有更强的鲁棒性。与现有的变换方法相比,该方法从RGB空间到光照不变空间的投影更清晰,提高了特征检测方法的识别能力。暗通道先验知识不仅有助于建立更容易区分的指标,而且有助于检测目标的边缘特征。
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引用次数: 2
Precise angle estimation using geometry features for bin picking 精确的角度估计使用几何特征的料仓拣选
Pub Date : 2017-07-01 DOI: 10.1109/ICAR.2017.8023620
Jihyeong Pyo, Kye-Hyeon Kim
In the recent automation process, the manufacturing automation innovation is being done by using vision technology that can make instant judgement. In this paper, a method of vision based angle estimation is presented. The central moment is calculated and the rotation angle is estimated by the angle with the principal axis. There is also a method of estimating the precision rotation angle using the angle between matching points of SIFT descriptors. We propose a rotation angle estimation method that is invariant to object posture. We used affine transformation for the preprocessing of the image for the invariance to object posture. To estimate the accuracy of the rotation angle, we used blobs which are features in the object area. We conducted the angle estimation accuracy and repeatability tests under the experimental environment which has been constructed in our lab. We obtain less than 0.154 angle estimation accuracy.
在最近的自动化过程中,制造自动化创新正在利用视觉技术进行即时判断。本文提出了一种基于视觉的角度估计方法。计算中心力矩,根据与主轴的夹角估计旋转角度。还有一种利用SIFT描述子匹配点之间的夹角估计精确旋转角度的方法。提出了一种不受物体姿态影响的旋转角度估计方法。为了保证图像对物体姿态的不变性,我们采用仿射变换对图像进行预处理。为了估计旋转角度的准确性,我们使用了目标区域的特征blobs。我们在实验室搭建的实验环境下进行了角度估计精度和可重复性测试。我们得到了小于0.154的角度估计精度。
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引用次数: 2
Design evolution and pilot study for a kirigami-inspired flexible and soft anthropomorphic robotic hand 受kirigami启发的柔韧拟人化机械手的设计演变与初步研究
Pub Date : 2017-07-01 DOI: 10.1109/ICAR.2017.8023645
Y. Chan, Z. Tse, Hongliang Ren
Kirigami-inspired hand exoskeletal system for rehabilitation has not been fully utilized in the field of biomedical engineering. This paper aims to validate that kirigami-inspired hand exoskeletal system can be a potential in rehabilitation process for stroke patients. A prototype was create to validate this problem and experiments were conducted and analysed. The results of the experiment has shown that the origami/kirigami-inspired hand exoskeletal system has the potential to be used in rehabilitation process through limited clenching and also have potentials in utilizing this design in other fields of application.
基里伽米启发的手部外骨骼康复系统在生物医学工程领域尚未得到充分利用。本文旨在验证kirigami启发的手外骨骼系统在脑卒中患者康复过程中的潜力。为了验证这一问题,建立了一个原型,并进行了实验和分析。实验结果表明,折纸/kirigami启发的手外骨骼系统有潜力通过有限的握紧来用于康复过程,也有潜力将该设计应用于其他领域。
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引用次数: 13
Dynamic analysis of a linear Delta robot in hybrid polishing machine based on the principle of virtual work 基于虚功原理的混合抛光机线性Delta机器人动力学分析
Pub Date : 2017-07-01 DOI: 10.1109/ICAR.2017.8023636
P. Xu, Bing Li, C. Chueng
This paper presents a novel hybrid polishing machine based on the precession polishing process. The machine mainly contains a two degrees of freedom (DOF) serial robot and a three DOF parallel robot with a redundant rotational table on the moving platform. Due to the complex structure and the coupled motion of the parallel robot, dynamics analysis of the parallel robot with three translational DOF (linear Delta robot) is conducted aiming at facilitating the development of hybrid polishing machine. The position, velocity and acceleration analysis of the parallel robot are conducted. By introducing a mass distribution factor, a simplified dynamic model of the parallel robot is developed based on the principle of virtual work. For a pre-defined path of the moving platform, the required force for the driving motors are obtained through numerical simulation. The simulation results are further compared with an ADAMS model, hence justifies its correctness.
介绍了一种基于进动抛光工艺的新型混合抛光机。该机床主要包括一个两自由度串联机器人和一个三自由度并联机器人,在运动平台上有一个冗余旋转工作台。针对并联机器人结构复杂、运动耦合的特点,对三平移自由度并联机器人(线性Delta机器人)进行了动力学分析,旨在为混合抛光机的研制提供参考。对并联机器人的位置、速度和加速度进行了分析。通过引入质量分布因子,基于虚功原理建立了并联机器人的简化动力学模型。对于预定义的移动平台路径,通过数值模拟得到驱动电机所需的力。仿真结果与ADAMS模型进行了比较,验证了模型的正确性。
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引用次数: 9
Rapid hardware and software reconfiguration in a robotic workcell 机器人工作单元中的快速硬件和软件重构
Pub Date : 2017-07-01 DOI: 10.1109/ICAR.2017.8023523
Timotej Gaspar, Barry Ridge, Robert Bevec, Martin Bem, I. Kovac, A. Ude, Ž. Gosar
In an increasingly competitive manufacturing industry it is becoming ever more important to rapidly react to changes in market demands. In order to satisfy these requirements, it is crucial that automated manufacturing processes are flexible and can be adapted to new production requirements quickly. In this paper we present a novel automatically reconfigurable robot workcell that addresses the issues of flexible manufacturing. The proposed workcell is reconfigurable in terms of hardware and software. The hardware elements of the workcell, both those selected off-the-shelf and those developed specifically for the system, allow for fast cell setup and reconfiguration, while the software aims to provide a modular, robot-independent, ROS-based programming environment. While the proposed workcell is being developed in such a way as to address the needs of production-oriented SMEs where batch sizes are relatively small, it will also be of interest to enterprises with larger production lines since it additionally targets high performance in terms of speed, interoperability of robotic elements, and ease of use.
在竞争日益激烈的制造业中,对市场需求的变化做出快速反应变得越来越重要。为了满足这些要求,自动化制造过程必须灵活,能够快速适应新的生产要求。在本文中,我们提出了一种新的自动可重构机器人工作单元,解决了柔性制造的问题。所提出的工作单元在硬件和软件方面是可重构的。工作单元的硬件元素,无论是现成的还是专门为系统开发的,都允许快速的单元设置和重新配置,而软件旨在提供一个模块化的、独立于机器人的、基于ros的编程环境。虽然提议的工作单元正在以这样一种方式开发,以满足批量规模相对较小的生产型中小企业的需求,但它也将引起拥有较大生产线的企业的兴趣,因为它在速度、机器人元件的互操作性和易用性方面还瞄准了高性能。
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引用次数: 25
Innovative human-robot interaction for a robot tutor in biology game 创新人机交互的机器人导师在生物游戏
Pub Date : 2017-07-01 DOI: 10.1109/ICAR.2017.8023675
A. Saleh, Nashwa Abdelbaki
Robots nowadays, are introduced to many domains and fields. One of these fields is education. We introduce integrating robots and games in education. We have designed a humanoid robot tutoring biology. Our robot is interacting with a student to play a game to enhance and examine the student's knowledge. In our game, we developed cognitive capabilities for the robot. We analyzed the features that both the robot and the game have to possess, and we developed a system for organ detection and recognition with the highest possible accuracy and lowest processing time. Our game introduces a multi-theme education rather than the nowadays existing subject oriented learning. Multi-theme learning, in our opinion, helps students digest different subjects and sciences concurrently and prepares them for problem solving environments having multiple inputs and considerations.
如今,机器人被引入到许多领域和领域。其中一个领域就是教育。我们在教育中引入机器人与游戏的结合。我们设计了一个人形机器人辅导生物学。我们的机器人正在与一个学生互动,玩一个游戏来提高和检查学生的知识。在我们的游戏中,我们开发了机器人的认知能力。我们分析了机器人和游戏必须具备的特征,并开发了一个器官检测和识别系统,以尽可能高的准确性和最短的处理时间。我们的游戏引入了一个多主题的教育,而不是现在现有的以学科为导向的学习。在我们看来,多主题学习可以帮助学生同时消化不同的学科和科学,并为他们在有多种输入和考虑的环境中解决问题做好准备。
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引用次数: 3
Self-organized task allocation in swarm robotics foraging based on dynamical response threshold approach 基于动态响应阈值法的群体机器人觅食自组织任务分配
Pub Date : 2017-07-01 DOI: 10.1109/ICAR.2017.8023527
Bao Pang, Cheng-jin Zhang, Yong Song, Hongling Wang
Social insects can flexibly respond to variational environment without global information and centralized control, and inspired by the collective behavior in ants and bees, this paper proposes a dynamical response threshold model (DRTM) in which the robots perform task allocation in self-organized manner. The proposed method depends on neither the global information nor the communication between robots. Using this method, the individual robot considers the amount of food in nest as stimulus and can compute the threshold dynamically according to monitoring the number of resting robots as well as counting the times of obstacle avoidance in the last foraging task. Taking advantage of stimulus and threshold, the robots automatically decide whether to forage on the basis of foraging probability. Simulation experiments are carried out with the aim of studying the effectiveness of the proposed model and evaluating the performance of task allocation in foraging scenarios. The experimental results presented in this paper prove that DRTM can achieve an efficient task allocation and possess better self-organized feature compared with the existing fixed response threshold model (FRTM).
群体性昆虫可以在没有全局信息和集中控制的情况下灵活地应对变化的环境,本文受蚂蚁和蜜蜂群体行为的启发,提出了一种机器人以自组织方式进行任务分配的动态响应阈值模型(DRTM)。该方法既不依赖于全局信息,也不依赖于机器人之间的通信。利用该方法,个体机器人以巢中食物的数量为刺激,通过监测休息机器人的数量,以及统计上次觅食任务中的避障次数,动态计算出阈值。机器人利用刺激和阈值,根据觅食概率自动决定是否觅食。仿真实验旨在研究该模型的有效性,并评估觅食场景下任务分配的性能。本文的实验结果证明,与现有的固定响应阈值模型(FRTM)相比,DRTM可以实现高效的任务分配,并具有更好的自组织特征。
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引用次数: 11
期刊
2017 18th International Conference on Advanced Robotics (ICAR)
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