首页 > 最新文献

Journal of Curriculum and Teaching最新文献

英文 中文
The Development of an Instructional Model Based on Interactive Learning Theory to Improve Undergraduate Students’ Reflection Ability 基于互动学习理论的教学模式的开发,以提高本科生的反思能力
Pub Date : 2024-02-15 DOI: 10.5430/jct.v13n1p322
Wang Fang, Bung-on Sereerat, Phenporn Thongkamsuk, Saifon Songsiengchai
This research aimed to: 1) study the factors that affect the development of the third-year students’ reflection ability in Baise University; 2) develop an instructional model based on interactive learning theory; 3) compare the third-year students’ reflection ability before and after using the instructional model based on interactive learning theory. The sample group was 32 third-year students’ reflection ability at Baise University. The research instruments were 1) questionnaires, 2) interview forms, 3) lesson plans, 4) questionnaire on reflection ability, and 5) teaching opinion interview form 6) observational records of student behaviour. The research was conducted in three steps: studying the factors that affect the development of third-year students’ reflection ability, developing an instructional model based on interactive learning theory, and the experimental and improvement process. The study results showed: 1) the factors that affect the development of students' reflection ability consisted of three aspects (1) school teaching management, (2) teachers' teaching style, and (3) students' learning behaviour 2) The instructional model based on interactive learning theory included four elements: (1) principle, (2) objectives, (3) learning process, and (4) results; 3) students’ reflection ability was improved after the implementation of an instructional model.
本研究旨在1)研究影响百色学院三年级学生反思能力发展的因素;2)开发基于互动学习理论的教学模式;3)比较使用基于互动学习理论的教学模式前后三年级学生的反思能力。样本组为百色学院 32 名三年级学生的反思能力。研究工具包括:1)调查问卷;2)访谈表;3)教案;4)反思能力问卷;5)教学意见访谈表;6)学生行为观察记录。研究分三个步骤进行:研究影响初三学生反思能力发展的因素、基于互动学习理论开发教学模式、实验和改进过程。研究结果表明1)影响学生反思能力发展的因素包括三个方面(1)学校教学管理;(2)教师的教学风格;(3)学生的学习行为 2)基于互动学习理论的教学模式包括四个要素:(1) 原则;(2) 目标;(3) 学习过程;(4) 结果;3) 实施教学模式后,学生的反思能力得到了提高。
{"title":"The Development of an Instructional Model Based on Interactive Learning Theory to Improve Undergraduate Students’ Reflection Ability","authors":"Wang Fang, Bung-on Sereerat, Phenporn Thongkamsuk, Saifon Songsiengchai","doi":"10.5430/jct.v13n1p322","DOIUrl":"https://doi.org/10.5430/jct.v13n1p322","url":null,"abstract":"This research aimed to: 1) study the factors that affect the development of the third-year students’ reflection ability in Baise University; 2) develop an instructional model based on interactive learning theory; 3) compare the third-year students’ reflection ability before and after using the instructional model based on interactive learning theory. The sample group was 32 third-year students’ reflection ability at Baise University. The research instruments were 1) questionnaires, 2) interview forms, 3) lesson plans, 4) questionnaire on reflection ability, and 5) teaching opinion interview form 6) observational records of student behaviour. The research was conducted in three steps: studying the factors that affect the development of third-year students’ reflection ability, developing an instructional model based on interactive learning theory, and the experimental and improvement process. The study results showed: 1) the factors that affect the development of students' reflection ability consisted of three aspects (1) school teaching management, (2) teachers' teaching style, and (3) students' learning behaviour 2) The instructional model based on interactive learning theory included four elements: (1) principle, (2) objectives, (3) learning process, and (4) results; 3) students’ reflection ability was improved after the implementation of an instructional model.","PeriodicalId":198854,"journal":{"name":"Journal of Curriculum and Teaching","volume":"212 ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140456038","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Didactic Use of the Publisher Processor to Enhance Meaningful Learning in Peruvian Secondary School Students 在教学中使用出版商处理器加强秘鲁中学生的有意义学习
Pub Date : 2024-02-14 DOI: 10.5430/jct.v13n1p298
Sara Esther Liza Ordoñez, Silvia Georgina Aguinaga Doig, Osmer A. Campos-Ugaz, Ronald M. Hernández, Yen Marvin Bravo Larrea, Silvia Josefina Aguinaga Vasquez, Carlos Luy-Montejo
The coronavirus pandemic has changed the course of education from face-to-face to remote. In response to this context, we investigated the positive effect of the didactic use of the Publisher processor to enhance meaningful learning in the competence "explain the physical world based on scientific knowledge about matter and energy, biodiversity, earth and universe" of the science and technology area in fifth grade students of secondary education of a Public Educational Institution of Chiclayo (Peru). For this purpose, a pre-experimental design with pre- and post-test was used with a sample of 102 students selected in a non-probabilistic way. A program based on activities incorporated in learning experiences proposed by the Ministry of Education (Peru) was applied. As a result, 72% of the students increased their academic performance after the application of the program, improving up to five (5) points compared to the initial test. Thus, the development of didactic material using the Publisher processor strengthens learning, which highlights the importance of information technologies in the achievement of active learning and the need to use them in the processes of mediation, reinforcement and teacher feedback in virtual and/or face-to-face scenarios.
冠状病毒大流行改变了教育从面对面到远程的过程。针对这种情况,我们研究了在奇克拉约(秘鲁)一所公立教育机构的五年级中学生中,使用 Publisher 处理器进行教学对提高科技领域能力 "根据有关物质和能量、生物多样性、地球和宇宙的科学知识解释物理世界 "的有意义学习的积极影响。为此,我们采用了实验前设计和前后测试的方法,以非概率的方式选取了 102 名学生作为样本。采用的方案以秘鲁教育部提出的融入学习经验的活动为基础。结果,72% 的学生在采用该方案后提高了学习成绩,与最初的测试相比提高了五(5)分。因此,使用 Publisher 处理器开发教学材料可以加强学习,这突出了信息技术在实现主动学习中的重要性,以及在虚拟和/或面对面情景中的调解、强化和教师反馈过程中使用信息技术的必要性。
{"title":"Didactic Use of the Publisher Processor to Enhance Meaningful Learning in Peruvian Secondary School Students","authors":"Sara Esther Liza Ordoñez, Silvia Georgina Aguinaga Doig, Osmer A. Campos-Ugaz, Ronald M. Hernández, Yen Marvin Bravo Larrea, Silvia Josefina Aguinaga Vasquez, Carlos Luy-Montejo","doi":"10.5430/jct.v13n1p298","DOIUrl":"https://doi.org/10.5430/jct.v13n1p298","url":null,"abstract":"The coronavirus pandemic has changed the course of education from face-to-face to remote. In response to this context, we investigated the positive effect of the didactic use of the Publisher processor to enhance meaningful learning in the competence \"explain the physical world based on scientific knowledge about matter and energy, biodiversity, earth and universe\" of the science and technology area in fifth grade students of secondary education of a Public Educational Institution of Chiclayo (Peru). For this purpose, a pre-experimental design with pre- and post-test was used with a sample of 102 students selected in a non-probabilistic way. A program based on activities incorporated in learning experiences proposed by the Ministry of Education (Peru) was applied. As a result, 72% of the students increased their academic performance after the application of the program, improving up to five (5) points compared to the initial test. Thus, the development of didactic material using the Publisher processor strengthens learning, which highlights the importance of information technologies in the achievement of active learning and the need to use them in the processes of mediation, reinforcement and teacher feedback in virtual and/or face-to-face scenarios.","PeriodicalId":198854,"journal":{"name":"Journal of Curriculum and Teaching","volume":"1046 ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140456870","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Impact of Using the Noorani Qaida on Developing Young Children’s Language Skills at Kindergartens in Al-Ahsa Governorate from the Noorani Qaida Teachers’ Perspective 从 Noorani Qaida 教师的角度看使用 Noorani Qaida 对培养阿赫萨省幼儿园幼儿语言技能的影响
Pub Date : 2024-02-14 DOI: 10.5430/jct.v13n1p224
Asma Margeni Hussien Ali, Sarah Abdullatif Buobaid
The study aims to investigate the impact of using the Noorani Qaida on developing language skills in young children attending kindergartens in Al-Ahsa Governorate from the perspective of Noorani Qaida teachers. To achieve the study's objective, a mixed-method approach was used to diversify data collection methods, including surveys and interviews. The sequential explanatory design was chosen as a type of mixed-methods research. In the first stage, quantitative data were collected through a questionnaire distributed to all the Noorani Qaida teachers in Al-Ahsa Governorate, totaling 30 teachers. In the second stage, qualitative data were collected through interviews with nine teachers to help interpret the quantitative results. The study results indicated that the impact of using the Noorani Qaida on developing language skills in young children attending kindergartens in Al-Ahsa Governorate from the perspective of Noorani Qaida teachers was significant with an average score of 4.07. The impact was highest on listening skills, with an average score of 4.41, followed by reading skills, with an average score of 4.01, both in the high range. Speaking skills ranked third with an average score of 3.99 in the high range. Writing skills ranked lowest with an average score of 3.86, still in the high range. The study recommended implementing the Noorani Qaida in kindergartens.
本研究旨在从 Noorani Qaida 教师的角度,调查使用 Noorani Qaida 对培养阿赫萨省幼儿园幼儿语言技能的影响。为实现研究目标,我们采用了混合方法,使数据收集方法多样化,包括调查和访谈。选择了顺序解释设计作为混合方法研究的一种类型。在第一阶段,通过向阿赫萨省所有 Noorani Qaida 教师(共 30 名教师)发放调查问卷收集定量数据。在第二阶段,通过对 9 名教师的访谈收集定性数据,以帮助解释定量结果。研究结果表明,从 Noorani Qaida 教师的角度来看,使用 Noorani Qaida 对培养阿赫萨省幼儿园幼儿的语言技能影响显著,平均得分 4.07 分。对听力技能的影响最大,平均得分为 4.41 分,其次是阅读技能,平均得分为 4.01 分,均处于较高水平。口语能力排名第三,平均得分为 3.99,处于较高水平。写作能力最低,平均分为 3.86 分,仍处于较高水平。研究建议在幼儿园实施 Noorani Qaida。
{"title":"The Impact of Using the Noorani Qaida on Developing Young Children’s Language Skills at Kindergartens in Al-Ahsa Governorate from the Noorani Qaida Teachers’ Perspective","authors":"Asma Margeni Hussien Ali, Sarah Abdullatif Buobaid","doi":"10.5430/jct.v13n1p224","DOIUrl":"https://doi.org/10.5430/jct.v13n1p224","url":null,"abstract":"The study aims to investigate the impact of using the Noorani Qaida on developing language skills in young children attending kindergartens in Al-Ahsa Governorate from the perspective of Noorani Qaida teachers. To achieve the study's objective, a mixed-method approach was used to diversify data collection methods, including surveys and interviews. The sequential explanatory design was chosen as a type of mixed-methods research. In the first stage, quantitative data were collected through a questionnaire distributed to all the Noorani Qaida teachers in Al-Ahsa Governorate, totaling 30 teachers. In the second stage, qualitative data were collected through interviews with nine teachers to help interpret the quantitative results. The study results indicated that the impact of using the Noorani Qaida on developing language skills in young children attending kindergartens in Al-Ahsa Governorate from the perspective of Noorani Qaida teachers was significant with an average score of 4.07. The impact was highest on listening skills, with an average score of 4.41, followed by reading skills, with an average score of 4.01, both in the high range. Speaking skills ranked third with an average score of 3.99 in the high range. Writing skills ranked lowest with an average score of 3.86, still in the high range. The study recommended implementing the Noorani Qaida in kindergartens.","PeriodicalId":198854,"journal":{"name":"Journal of Curriculum and Teaching","volume":"1147 ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140456712","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Chemistry Teachers’ Need on Enhancing Pedagogical Inquiry Competences 化学教师对提高教学探究能力的需求
Pub Date : 2024-02-14 DOI: 10.5430/jct.v13n1p284
S. Purtadi, S. Suyanta, Eli Rohaeti
This study aims to determine the needs of chemistry teachers in programs aimed at enhancing their pedagogical inquiry competencies (PIC). In line with these objectives, this research was conducted as survey study. The convenience sampling technique was implemented. The survey was carried out by distributing questionnaires online. There were 63 chemistry teachers who filled out the questionnaire. Data were analyzed descriptively. Based on data analysis, it can be concluded that some teachers know inquiry and feel that they have applied this inquiry in their learning. However, it still needs to be improved on the understanding of the meaning of inquiry and how to implement their inquiry knowledge. Therefore, it is necessary to develop a teaching model to increase the PIC of chemistry teachers.
本研究旨在确定化学教师对旨在提高其教学探究能力(PIC)的课程的需求。根据这些目标,本研究以调查研究的形式进行。采用了方便抽样技术。调查通过在线发放问卷的方式进行。共有 63 名化学教师填写了问卷。对数据进行了描述性分析。根据数据分析,可以得出结论:一些教师了解探究,并认为他们在学习中应用了探究。但是,对探究意义的理解和如何实施探究知识仍有待提高。因此,有必要开发一种教学模式来提高化学教师的PIC。
{"title":"Chemistry Teachers’ Need on Enhancing Pedagogical Inquiry Competences","authors":"S. Purtadi, S. Suyanta, Eli Rohaeti","doi":"10.5430/jct.v13n1p284","DOIUrl":"https://doi.org/10.5430/jct.v13n1p284","url":null,"abstract":"This study aims to determine the needs of chemistry teachers in programs aimed at enhancing their pedagogical inquiry competencies (PIC). In line with these objectives, this research was conducted as survey study. The convenience sampling technique was implemented. The survey was carried out by distributing questionnaires online. There were 63 chemistry teachers who filled out the questionnaire. Data were analyzed descriptively. Based on data analysis, it can be concluded that some teachers know inquiry and feel that they have applied this inquiry in their learning. However, it still needs to be improved on the understanding of the meaning of inquiry and how to implement their inquiry knowledge. Therefore, it is necessary to develop a teaching model to increase the PIC of chemistry teachers.","PeriodicalId":198854,"journal":{"name":"Journal of Curriculum and Teaching","volume":"1156 ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140456572","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Influence of Social Media Usage on Science Students’ Academic Achievement and Behaviour in Two School-Types in Nigeria 尼日利亚两类学校中社交媒体的使用对理科学生学习成绩和行为的影响
Pub Date : 2024-02-14 DOI: 10.5430/jct.v13n1p311
R. Atomatofa, Crescentia O. Sekegor, Oghenevwarhe Emefe, Eseoghene Umoru-Sule, Folashade O. Atare, Rita Ogbodu, Stella E. Ewesor, Amos Agadaigho
Students’ achievements and behavior have continued to dwindle over the years and are getting worse in Nigeria with advancements in technology. Both Public and Private school students who have access to Android phones for social networking are spending less time studying after school. This paper was carried out to find out how the time spent on social media can influence the basic science achievement and behavior of secondary school students from two school types. The study sample consisted of 180 junior secondary schools three students of Delta State public and private schools who had access to an Android phone for social media activities after school. Four research hypotheses guided this study. The research instruments used were the social media time questionnaire (SMTQ) with a reliability coefficient of 0.66 and the 2020/2021 academic session results of the students. Access to their results made it possible to compare their basic science and behavioral achievements. The data contained no significant outliers (p=0.054 Kolmogorov-Smirnov- normality test). Data analysis was done using descriptive, t-test, and 2-way ANOVA statistics. Results showed differences in Basic science achievement in favor of private schools and differences in behavior assessment in favor of public schools but the differences were not significant (p= 0.242; p= 0.656). No significant interactions were found between social media usage time and school type on students’ behavior [p=0.470] and basic science achievement [p= 0.549]. Major recommendations are the emphasis on a reduction in social media usage times irrespective of the school type and an increase in study times.
多年来,尼日利亚学生的成绩和行为不断下降,而且随着技术的进步,情况越来越糟。无论是公立学校还是私立学校的学生,只要能使用安卓手机进行社交网络,课后学习的时间就会减少。本文旨在探究花在社交媒体上的时间如何影响两种学校类型的中学生的基础科学成绩和行为。研究样本包括三角洲州公立和私立学校的 180 名初中三年级学生,他们在课后都可以使用安卓手机进行社交媒体活动。本研究提出了四个研究假设。使用的研究工具是可信系数为 0.66 的社交媒体时间问卷(SMTQ)和学生 2020/2021 学年的成绩。通过获取他们的成绩,可以比较他们的基础科学和行为学成绩。数据无明显异常值(P=0.054 Kolmogorov-Smirnov-正态性检验)。数据分析采用了描述性统计、t 检验和双向方差分析。结果显示,私立学校的学生在基础科学成绩方面存在差异,公立学校的学生在行为评估方面存在差异,但差异不显著(p= 0.242;p= 0.656)。社交媒体使用时间和学校类型对学生的行为[p=0.470]和基础科学成绩[p= 0.549]没有明显的交互作用。主要建议是,无论学校类型如何,都应强调减少社交媒体使用时间,并增加学习时间。
{"title":"Influence of Social Media Usage on Science Students’ Academic Achievement and Behaviour in Two School-Types in Nigeria","authors":"R. Atomatofa, Crescentia O. Sekegor, Oghenevwarhe Emefe, Eseoghene Umoru-Sule, Folashade O. Atare, Rita Ogbodu, Stella E. Ewesor, Amos Agadaigho","doi":"10.5430/jct.v13n1p311","DOIUrl":"https://doi.org/10.5430/jct.v13n1p311","url":null,"abstract":"Students’ achievements and behavior have continued to dwindle over the years and are getting worse in Nigeria with advancements in technology. Both Public and Private school students who have access to Android phones for social networking are spending less time studying after school. This paper was carried out to find out how the time spent on social media can influence the basic science achievement and behavior of secondary school students from two school types. The study sample consisted of 180 junior secondary schools three students of Delta State public and private schools who had access to an Android phone for social media activities after school. Four research hypotheses guided this study. The research instruments used were the social media time questionnaire (SMTQ) with a reliability coefficient of 0.66 and the 2020/2021 academic session results of the students. Access to their results made it possible to compare their basic science and behavioral achievements. The data contained no significant outliers (p=0.054 Kolmogorov-Smirnov- normality test). Data analysis was done using descriptive, t-test, and 2-way ANOVA statistics. Results showed differences in Basic science achievement in favor of private schools and differences in behavior assessment in favor of public schools but the differences were not significant (p= 0.242; p= 0.656). No significant interactions were found between social media usage time and school type on students’ behavior [p=0.470] and basic science achievement [p= 0.549]. Major recommendations are the emphasis on a reduction in social media usage times irrespective of the school type and an increase in study times.","PeriodicalId":198854,"journal":{"name":"Journal of Curriculum and Teaching","volume":"180 2","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140456807","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Enrich Competencies for Sustainability through Radio Drama Competitions- A Multiyear Cross-sectional Study in Hong Kong 通过广播剧比赛提高可持续发展能力--香港的一项多年横断面研究
Pub Date : 2024-02-13 DOI: 10.5430/jct.v13n1p139
Kevin Kai-Wing Chan, Catty Sin-Ling Wong, William Ko-Wai Tang
This study investigates the use of radio drama competitions to enhance competencies for sustainability among students. It focuses on how radio drama competitions can provide students with opportunities to develop collaboration, critical thinking, and problem-solving competencies within the sustainable development framework proposed by UNESCO. The study utilized a mixed-method approach, including online surveys and in-person interviews, to evaluate the effects of Hong Kong students’ participation in radio drama competitions on the development of their competencies for sustainability over a period of four years. Both the quantitative and qualitative data suggested radio drama competitions had a positive impact on enriching students’ collaboration, critical thinking and problem-solving competencies. Students and teachers believe these critical competencies for sustainability can be acquired and enriched from the radio drama competition. These competencies help develop global citizens who can nurture more sustainable societies (UNESCO, 2017). This research also aims to contribute to the existing body of knowledge by incorporating insights on how radio drama competitions can empower primary and secondary school students from Hong Kong to develop these sustainable competencies through experience and reflection. The radio drama competition offers a platform for students to explore complex sustainability issues, express their creativity, collaborate with other students, as well as engage with a broader audience. In addition, this study provides suggestions on how radio drama competitions can be used as an educational tool for sustainability, integrated into primary or secondary schools’ curriculum, nurture students’ transferrable skills and achieve the goals of Education for Sustainable Development (ESD) at very young age.
本研究调查了利用广播剧比赛提高学生可持续发展能力的情况。研究重点是广播剧比赛如何在联合国教科文组织提出的可持续发展框架内,为学生提供发展协作、批判性思维和解决问题能力的机会。研究采用了混合方法,包括在线调查和面对面访谈,以评估香港学生在四年内参加广播剧比赛对其可持续发展能力发展的影响。定量和定性数据均表明,广播剧比赛对丰富学生的协作、批判性思维和解决问题的能力有积极影响。学生和教师都认为,这些可持续发展的关键能力可以从广播剧比赛中获得和丰富。这些能力有助于培养能够培育更具可持续性社会的全球公民(UNESCO,2017)。本研究的目的还在于通过对广播剧比赛如何增强香港中小学生通过体验和反思培养这些可持续能力的见解,为现有知识体系做出贡献。广播剧比赛为学生提供了一个平台,让他们探索复杂的可持续发展问题、表达自己的创造力、与其他学生合作,以及与更广泛的受众接触。此外,本研究亦就如何利用广播剧比赛作为可持续发展的教育工具、将其融入中小学课程、培养学生的迁移能力,以及如何在学生年幼时实现可持续发展教育的目标提出建议。
{"title":"Enrich Competencies for Sustainability through Radio Drama Competitions- A Multiyear Cross-sectional Study in Hong Kong","authors":"Kevin Kai-Wing Chan, Catty Sin-Ling Wong, William Ko-Wai Tang","doi":"10.5430/jct.v13n1p139","DOIUrl":"https://doi.org/10.5430/jct.v13n1p139","url":null,"abstract":"This study investigates the use of radio drama competitions to enhance competencies for sustainability among students. It focuses on how radio drama competitions can provide students with opportunities to develop collaboration, critical thinking, and problem-solving competencies within the sustainable development framework proposed by UNESCO. The study utilized a mixed-method approach, including online surveys and in-person interviews, to evaluate the effects of Hong Kong students’ participation in radio drama competitions on the development of their competencies for sustainability over a period of four years. Both the quantitative and qualitative data suggested radio drama competitions had a positive impact on enriching students’ collaboration, critical thinking and problem-solving competencies. Students and teachers believe these critical competencies for sustainability can be acquired and enriched from the radio drama competition. These competencies help develop global citizens who can nurture more sustainable societies (UNESCO, 2017). This research also aims to contribute to the existing body of knowledge by incorporating insights on how radio drama competitions can empower primary and secondary school students from Hong Kong to develop these sustainable competencies through experience and reflection. The radio drama competition offers a platform for students to explore complex sustainability issues, express their creativity, collaborate with other students, as well as engage with a broader audience. In addition, this study provides suggestions on how radio drama competitions can be used as an educational tool for sustainability, integrated into primary or secondary schools’ curriculum, nurture students’ transferrable skills and achieve the goals of Education for Sustainable Development (ESD) at very young age.","PeriodicalId":198854,"journal":{"name":"Journal of Curriculum and Teaching","volume":"190 ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140457405","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Developing A Conceptual Framework for Sustainable Development Education Through Digital Tools: Qualitative Insights from Southwest China 通过数字工具开发可持续发展教育的概念框架:来自中国西南地区的定性见解
Pub Date : 2024-02-03 DOI: 10.5430/jct.v13n1p119
Ming Li, Songyu Jiang, Nuttapong Jotikasthira
This research delves into the intricate utilization of digital technology in higher education, aiming to construct a nuanced conceptual framework to interpret the digitalization of teaching sustainable development. A qualitative research design was employed, utilizing semi-structured in-depth interviews with 25 higher education teachers representing diverse experiences, backgrounds, and expertise from southwest China. The study also incorporated word frequency analysis and sentiment analysis to provide a comprehensive understanding of the emphasized themes and emotional tones in the discussions. NVivo 12.0 software facilitated meticulous coding and analytical abstraction, allowing the identification of core concepts and relationships among them. The results unveiled prominent themes such as Institutional Support and Policy Integration, Faculty Competence and Training, and Integration of Sustainable Development in Curricula. The sentiment analysis depicted a predominantly positive outlook on the integration of sustainability and digital tools in education, highlighting the perceived advancements and benefits in the field. The word frequency analysis further reinforced the focus on education, sustainability, and digital tools within the research discourse. The study contributes significantly to the academic discourse on digital sustainability education, providing intricate insights and a conceptual framework that can guide future research and practice in the field. It paves the way for refined educational methodologies, curriculum designs, and institutional policies, emphasizing the critical role of digital technology in education for sustainable development.
本研究深入探讨了数字技术在高等教育中的复杂应用,旨在构建一个细致入微的概念框架,以诠释可持续发展教学的数字化。本研究采用了定性研究设计,利用半结构化深入访谈的方式,对来自中国西南地区的 25 名代表不同经验、背景和专业知识的高校教师进行了访谈。研究还结合了词频分析和情感分析,以全面了解讨论中强调的主题和情感基调。NVivo 12.0 软件有助于进行细致的编码和分析抽象,从而确定核心概念及其之间的关系。结果揭示了一些突出的主题,如机构支持和政策整合、教师能力和培训以及将可持续发展纳入课程。情感分析显示,人们对可持续发展与数字工具在教育中的整合持积极态度,强调了这一领域的进步和益处。词频分析进一步强化了研究论述中对教育、可持续性和数字工具的关注。本研究为数字可持续发展教育的学术讨论做出了重要贡献,提供了可指导该领域未来研究和实践的深刻见解和概念框架。它为完善教育方法、课程设计和机构政策铺平了道路,强调了数字技术在可持续发展教育中的关键作用。
{"title":"Developing A Conceptual Framework for Sustainable Development Education Through Digital Tools: Qualitative Insights from Southwest China","authors":"Ming Li, Songyu Jiang, Nuttapong Jotikasthira","doi":"10.5430/jct.v13n1p119","DOIUrl":"https://doi.org/10.5430/jct.v13n1p119","url":null,"abstract":"This research delves into the intricate utilization of digital technology in higher education, aiming to construct a nuanced conceptual framework to interpret the digitalization of teaching sustainable development. A qualitative research design was employed, utilizing semi-structured in-depth interviews with 25 higher education teachers representing diverse experiences, backgrounds, and expertise from southwest China. The study also incorporated word frequency analysis and sentiment analysis to provide a comprehensive understanding of the emphasized themes and emotional tones in the discussions. NVivo 12.0 software facilitated meticulous coding and analytical abstraction, allowing the identification of core concepts and relationships among them. The results unveiled prominent themes such as Institutional Support and Policy Integration, Faculty Competence and Training, and Integration of Sustainable Development in Curricula. The sentiment analysis depicted a predominantly positive outlook on the integration of sustainability and digital tools in education, highlighting the perceived advancements and benefits in the field. The word frequency analysis further reinforced the focus on education, sustainability, and digital tools within the research discourse. The study contributes significantly to the academic discourse on digital sustainability education, providing intricate insights and a conceptual framework that can guide future research and practice in the field. It paves the way for refined educational methodologies, curriculum designs, and institutional policies, emphasizing the critical role of digital technology in education for sustainable development.","PeriodicalId":198854,"journal":{"name":"Journal of Curriculum and Teaching","volume":"44 9","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139808758","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Developing A Conceptual Framework for Sustainable Development Education Through Digital Tools: Qualitative Insights from Southwest China 通过数字工具开发可持续发展教育的概念框架:来自中国西南地区的定性见解
Pub Date : 2024-02-03 DOI: 10.5430/jct.v13n1p119
Ming Li, Songyu Jiang, Nuttapong Jotikasthira
This research delves into the intricate utilization of digital technology in higher education, aiming to construct a nuanced conceptual framework to interpret the digitalization of teaching sustainable development. A qualitative research design was employed, utilizing semi-structured in-depth interviews with 25 higher education teachers representing diverse experiences, backgrounds, and expertise from southwest China. The study also incorporated word frequency analysis and sentiment analysis to provide a comprehensive understanding of the emphasized themes and emotional tones in the discussions. NVivo 12.0 software facilitated meticulous coding and analytical abstraction, allowing the identification of core concepts and relationships among them. The results unveiled prominent themes such as Institutional Support and Policy Integration, Faculty Competence and Training, and Integration of Sustainable Development in Curricula. The sentiment analysis depicted a predominantly positive outlook on the integration of sustainability and digital tools in education, highlighting the perceived advancements and benefits in the field. The word frequency analysis further reinforced the focus on education, sustainability, and digital tools within the research discourse. The study contributes significantly to the academic discourse on digital sustainability education, providing intricate insights and a conceptual framework that can guide future research and practice in the field. It paves the way for refined educational methodologies, curriculum designs, and institutional policies, emphasizing the critical role of digital technology in education for sustainable development.
本研究深入探讨了数字技术在高等教育中的复杂应用,旨在构建一个细致入微的概念框架,以诠释可持续发展教学的数字化。本研究采用了定性研究设计,利用半结构化深入访谈的方式,对来自中国西南地区的 25 名代表不同经验、背景和专业知识的高校教师进行了访谈。研究还结合了词频分析和情感分析,以全面了解讨论中强调的主题和情感基调。NVivo 12.0 软件有助于进行细致的编码和分析抽象,从而确定核心概念及其之间的关系。结果揭示了一些突出的主题,如机构支持和政策整合、教师能力和培训以及将可持续发展纳入课程。情感分析显示,人们对可持续发展与数字工具在教育中的整合持积极态度,强调了这一领域的进步和益处。词频分析进一步强化了研究论述中对教育、可持续性和数字工具的关注。本研究为数字可持续发展教育的学术讨论做出了重要贡献,提供了可指导该领域未来研究和实践的深刻见解和概念框架。它为完善教育方法、课程设计和机构政策铺平了道路,强调了数字技术在可持续发展教育中的关键作用。
{"title":"Developing A Conceptual Framework for Sustainable Development Education Through Digital Tools: Qualitative Insights from Southwest China","authors":"Ming Li, Songyu Jiang, Nuttapong Jotikasthira","doi":"10.5430/jct.v13n1p119","DOIUrl":"https://doi.org/10.5430/jct.v13n1p119","url":null,"abstract":"This research delves into the intricate utilization of digital technology in higher education, aiming to construct a nuanced conceptual framework to interpret the digitalization of teaching sustainable development. A qualitative research design was employed, utilizing semi-structured in-depth interviews with 25 higher education teachers representing diverse experiences, backgrounds, and expertise from southwest China. The study also incorporated word frequency analysis and sentiment analysis to provide a comprehensive understanding of the emphasized themes and emotional tones in the discussions. NVivo 12.0 software facilitated meticulous coding and analytical abstraction, allowing the identification of core concepts and relationships among them. The results unveiled prominent themes such as Institutional Support and Policy Integration, Faculty Competence and Training, and Integration of Sustainable Development in Curricula. The sentiment analysis depicted a predominantly positive outlook on the integration of sustainability and digital tools in education, highlighting the perceived advancements and benefits in the field. The word frequency analysis further reinforced the focus on education, sustainability, and digital tools within the research discourse. The study contributes significantly to the academic discourse on digital sustainability education, providing intricate insights and a conceptual framework that can guide future research and practice in the field. It paves the way for refined educational methodologies, curriculum designs, and institutional policies, emphasizing the critical role of digital technology in education for sustainable development.","PeriodicalId":198854,"journal":{"name":"Journal of Curriculum and Teaching","volume":"66 11-12","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139868697","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Learning English Literacy through Video Games: A Multimodal Perspective 通过电子游戏学习英语读写能力:多模式视角
Pub Date : 2024-02-01 DOI: 10.5430/jct.v13n1p102
T. Sinar, T. Zein, Balazs Huszka, Muhammad Yusuf, Puan Maharani, Dedi Sanjaya
Multimodal analysis in learning English literacy is meant to be an eye-opener for future research related to video games as didactic tools as they are comparatively less studied, although there has been rapid growth in the multimedia industry in the past decades. The data in the present study were taken from three different video game genres: Role Playing Game (RPG), Multiplayer Online Battle Arena (MOBA), and FPS (First Person Shooter), with two different titles for each genre. The data examined in this study were elements of composition and ten student game players. The compositional features in the collected data from the respective footage of the video games were based on a visual grammar by Kress and Leeuwen (2006) This research utilized the interactive model of qualitative data analysis by Miles, Huberman, and Saldana (2014) in analyzing the compositional features. It consists of three parts: data condensation, data display, and drawing and verifying conclusion. After analyzing the composition, the players were interviewed to gather the vocabulary learned through the process of playing the games. This study found that in terms of composition features: 37 elements of information values, 37 saliences, and 36 framings. It can be concluded that these genres own more maximum disconnection framing than maximum connection. However, these students categorized fighting genre and shooting genre elements without centered information value. The implications of the study towards learning the English language are: in the first place, video games can be one the useful media to teach students reading and speaking literacy skills, especially vocabulary and historical knowledge. Secondly, these games help the players acquire the English language subconsciously and make them enjoy the learning process.
尽管过去几十年来多媒体产业发展迅速,但对电子游戏作为教学工具的研究却相对较少,因此,对英语读写学习中的多模态分析意在为今后的相关研究开阔视野。本研究的数据来自三种不同类型的视频游戏:角色扮演游戏(RPG)、多人在线竞技游戏(MOBA)和第一人称射击游戏(FPS),每种类型有两款不同的游戏。本研究考察的数据是构成元素和十名学生游戏玩家。收集到的视频游戏片段数据中的构图特征是基于 Kress 和 Leeuwen(2006 年)的视觉语法,本研究利用 Miles、Huberman 和 Saldana(2014 年)的定性数据分析互动模型来分析构图特征。它由三个部分组成:数据浓缩、数据展示以及得出并验证结论。在对构词进行分析后,对玩家进行了访谈,以收集他们在游戏过程中学到的词汇。本研究发现,在作文特点方面:信息价值要素 37 个,突出要素 37 个,框架要素 36 个。可以得出的结论是,这些体裁拥有的最大断开构词法多于最大连接构词法。然而,这些学生将战斗体裁和射击体裁元素归类为没有信息价值中心的体裁。本研究对英语学习的启示是:首先,电子游戏可以成为教授学生阅读和口语读写能力的有用媒体之一,尤其是词汇和历史知识。其次,这些游戏有助于玩家在潜移默化中掌握英语语言,并使他们享受学习过程。
{"title":"Learning English Literacy through Video Games: A Multimodal Perspective","authors":"T. Sinar, T. Zein, Balazs Huszka, Muhammad Yusuf, Puan Maharani, Dedi Sanjaya","doi":"10.5430/jct.v13n1p102","DOIUrl":"https://doi.org/10.5430/jct.v13n1p102","url":null,"abstract":"Multimodal analysis in learning English literacy is meant to be an eye-opener for future research related to video games as didactic tools as they are comparatively less studied, although there has been rapid growth in the multimedia industry in the past decades. The data in the present study were taken from three different video game genres: Role Playing Game (RPG), Multiplayer Online Battle Arena (MOBA), and FPS (First Person Shooter), with two different titles for each genre. The data examined in this study were elements of composition and ten student game players. The compositional features in the collected data from the respective footage of the video games were based on a visual grammar by Kress and Leeuwen (2006) This research utilized the interactive model of qualitative data analysis by Miles, Huberman, and Saldana (2014) in analyzing the compositional features. It consists of three parts: data condensation, data display, and drawing and verifying conclusion. After analyzing the composition, the players were interviewed to gather the vocabulary learned through the process of playing the games. This study found that in terms of composition features: 37 elements of information values, 37 saliences, and 36 framings. It can be concluded that these genres own more maximum disconnection framing than maximum connection. However, these students categorized fighting genre and shooting genre elements without centered information value. The implications of the study towards learning the English language are: in the first place, video games can be one the useful media to teach students reading and speaking literacy skills, especially vocabulary and historical knowledge. Secondly, these games help the players acquire the English language subconsciously and make them enjoy the learning process.","PeriodicalId":198854,"journal":{"name":"Journal of Curriculum and Teaching","volume":"18 5","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139822339","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Learning English Literacy through Video Games: A Multimodal Perspective 通过电子游戏学习英语读写能力:多模式视角
Pub Date : 2024-02-01 DOI: 10.5430/jct.v13n1p102
T. Sinar, T. Zein, Balazs Huszka, Muhammad Yusuf, Puan Maharani, Dedi Sanjaya
Multimodal analysis in learning English literacy is meant to be an eye-opener for future research related to video games as didactic tools as they are comparatively less studied, although there has been rapid growth in the multimedia industry in the past decades. The data in the present study were taken from three different video game genres: Role Playing Game (RPG), Multiplayer Online Battle Arena (MOBA), and FPS (First Person Shooter), with two different titles for each genre. The data examined in this study were elements of composition and ten student game players. The compositional features in the collected data from the respective footage of the video games were based on a visual grammar by Kress and Leeuwen (2006) This research utilized the interactive model of qualitative data analysis by Miles, Huberman, and Saldana (2014) in analyzing the compositional features. It consists of three parts: data condensation, data display, and drawing and verifying conclusion. After analyzing the composition, the players were interviewed to gather the vocabulary learned through the process of playing the games. This study found that in terms of composition features: 37 elements of information values, 37 saliences, and 36 framings. It can be concluded that these genres own more maximum disconnection framing than maximum connection. However, these students categorized fighting genre and shooting genre elements without centered information value. The implications of the study towards learning the English language are: in the first place, video games can be one the useful media to teach students reading and speaking literacy skills, especially vocabulary and historical knowledge. Secondly, these games help the players acquire the English language subconsciously and make them enjoy the learning process.
尽管过去几十年来多媒体产业发展迅速,但对电子游戏作为教学工具的研究却相对较少,因此,对英语读写学习中的多模态分析意在为今后的相关研究开阔视野。本研究的数据来自三种不同类型的视频游戏:角色扮演游戏(RPG)、多人在线竞技游戏(MOBA)和第一人称射击游戏(FPS),每种类型有两款不同的游戏。本研究考察的数据是构成元素和十名学生游戏玩家。收集到的视频游戏片段数据中的构图特征是基于 Kress 和 Leeuwen(2006 年)的视觉语法,本研究利用 Miles、Huberman 和 Saldana(2014 年)的定性数据分析互动模型来分析构图特征。它由三个部分组成:数据浓缩、数据展示以及得出并验证结论。在对构词进行分析后,对玩家进行了访谈,以收集他们在游戏过程中学到的词汇。本研究发现,在作文特点方面:信息价值要素 37 个,突出要素 37 个,框架要素 36 个。可以得出的结论是,这些体裁拥有的最大断开构词法多于最大连接构词法。然而,这些学生将战斗体裁和射击体裁元素归类为没有信息价值中心的体裁。本研究对英语学习的启示是:首先,电子游戏可以成为教授学生阅读和口语读写能力的有用媒体之一,尤其是词汇和历史知识。其次,这些游戏有助于玩家在潜移默化中掌握英语语言,并使他们享受学习过程。
{"title":"Learning English Literacy through Video Games: A Multimodal Perspective","authors":"T. Sinar, T. Zein, Balazs Huszka, Muhammad Yusuf, Puan Maharani, Dedi Sanjaya","doi":"10.5430/jct.v13n1p102","DOIUrl":"https://doi.org/10.5430/jct.v13n1p102","url":null,"abstract":"Multimodal analysis in learning English literacy is meant to be an eye-opener for future research related to video games as didactic tools as they are comparatively less studied, although there has been rapid growth in the multimedia industry in the past decades. The data in the present study were taken from three different video game genres: Role Playing Game (RPG), Multiplayer Online Battle Arena (MOBA), and FPS (First Person Shooter), with two different titles for each genre. The data examined in this study were elements of composition and ten student game players. The compositional features in the collected data from the respective footage of the video games were based on a visual grammar by Kress and Leeuwen (2006) This research utilized the interactive model of qualitative data analysis by Miles, Huberman, and Saldana (2014) in analyzing the compositional features. It consists of three parts: data condensation, data display, and drawing and verifying conclusion. After analyzing the composition, the players were interviewed to gather the vocabulary learned through the process of playing the games. This study found that in terms of composition features: 37 elements of information values, 37 saliences, and 36 framings. It can be concluded that these genres own more maximum disconnection framing than maximum connection. However, these students categorized fighting genre and shooting genre elements without centered information value. The implications of the study towards learning the English language are: in the first place, video games can be one the useful media to teach students reading and speaking literacy skills, especially vocabulary and historical knowledge. Secondly, these games help the players acquire the English language subconsciously and make them enjoy the learning process.","PeriodicalId":198854,"journal":{"name":"Journal of Curriculum and Teaching","volume":"5 4","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139882195","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
Journal of Curriculum and Teaching
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1