This theoretical position paper outlines four key issues blocking the development of effective 3D models that would be suitable for the aims and objectives of virtual heritage infrastructures. It suggests that a real-time game environment which composes levels at runtime from streaming multimedia components would offer advantages in terms of editing, customisation and personalisation. The paper concludes with three recommendations for virtual heritage infrastructures.
{"title":"The Missing Scholarship Behind Virtual Heritage Infrastructures","authors":"E. Champion","doi":"10.2312/gch.20161383","DOIUrl":"https://doi.org/10.2312/gch.20161383","url":null,"abstract":"This theoretical position paper outlines four key issues blocking the development of effective 3D models that would be suitable for the aims and objectives of virtual heritage infrastructures. It suggests that a real-time game environment which composes levels at runtime from streaming multimedia components would offer advantages in terms of editing, customisation and personalisation. The paper concludes with three recommendations for virtual heritage infrastructures.","PeriodicalId":203827,"journal":{"name":"Eurographics Workshop on Graphics and Cultural Heritage","volume":"37 11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125732959","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The 'documentation', in general terms, is the need to gather informations collected for a specific topic so they can be available now and in the future. Obtaining the information is a process that involves many steps: the study, the analysis and the elaboration of the information; all these processes expand and transform the common conception of the term, as not only a mere recording of a phenomenon. In this sense, the documentation becomes an operation 'dynamic, as the basis for further considerations on the object analysed. The documentation of an artwork before restoration can be summarized in three sequential steps: • preliminary documentation to identify the problem and guide the next steps; • systematic and comprehensive documentation, to provide both global and detail vision on the artwork; • additional documentation, with further investigation and checks to be developed over time. The documentation needs, therefore, the correct setup of a systematic structure of informations into a system of classification to store the acquired data, and this process depends on the correct understanding of the theme. In order to standardize the acquisition and disclosure of information, it is therefore necessary to standardize the process of documentation as a whole, from the earliest steps of collection to the presentation of results. 'ConditionReport.it' software system allows the drafting and completion online of an actual 'condition report' for many different kind of artworks, thanks to a flexible and interactive software that can be adjusted according to the different public or private requirements, creating personalized documents. Some examples will illustrate the potential of the system as a standardization of the documentation process for conservation and restoration of different types of cultural heritage, and also as management system for data from different sources.
{"title":"Conservation Digital Report: Standard Documentation in Cultural Heritage","authors":"L. Baratin, G. Scicolone, S. Lonati","doi":"10.2312/gch.20161405","DOIUrl":"https://doi.org/10.2312/gch.20161405","url":null,"abstract":"The 'documentation', in general terms, is the need to gather informations collected for a specific topic so they can be available now and in the future. Obtaining the information is a process that involves many steps: the study, the analysis and the elaboration of the information; all these processes expand and transform the common conception of the term, as not only a mere recording of a phenomenon. In this sense, the documentation becomes an operation 'dynamic, as the basis for further considerations on the object analysed. The documentation of an artwork before restoration can be summarized in three sequential steps: \u0000 \u0000• preliminary documentation to identify the problem and guide the next steps; \u0000 \u0000• systematic and comprehensive documentation, to provide both global and detail vision on the artwork; \u0000 \u0000• additional documentation, with further investigation and checks to be developed over time. \u0000 \u0000The documentation needs, therefore, the correct setup of a systematic structure of informations into a system of classification to store the acquired data, and this process depends on the correct understanding of the theme. In order to standardize the acquisition and disclosure of information, it is therefore necessary to standardize the process of documentation as a whole, from the earliest steps of collection to the presentation of results. 'ConditionReport.it' software system allows the drafting and completion online of an actual 'condition report' for many different kind of artworks, thanks to a flexible and interactive software that can be adjusted according to the different public or private requirements, creating personalized documents. Some examples will illustrate the potential of the system as a standardization of the documentation process for conservation and restoration of different types of cultural heritage, and also as management system for data from different sources.","PeriodicalId":203827,"journal":{"name":"Eurographics Workshop on Graphics and Cultural Heritage","volume":"114 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134306847","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Antonella Guidazzoli, G. Bellavia, Daniele De Luca, M. Liguori, Lorenzo Castiello, Alessandro Pirotti
Experience Etruria aims at promoting the Italian Latium, Tuscany and Umbria regions starting from their common Etruscan roots, their landscape and food and wine wonders. The project includes a web portal, a downloadable and printable map with 4 sensory routes, related to local food and Etruscan sites and museums, and an emotional video. The video merges Computer Graphics and real-life shootings, joining a trend that is spreading among the educational productions.
{"title":"Experience Etruria: a Cross-media Platform for E-culture and Tourism","authors":"Antonella Guidazzoli, G. Bellavia, Daniele De Luca, M. Liguori, Lorenzo Castiello, Alessandro Pirotti","doi":"10.2312/gch.20161385","DOIUrl":"https://doi.org/10.2312/gch.20161385","url":null,"abstract":"Experience Etruria aims at promoting the Italian Latium, Tuscany and Umbria regions starting from their common Etruscan roots, their landscape and food and wine wonders. The project includes a web portal, a downloadable and printable map with 4 sensory routes, related to local food and Etruscan sites and museums, and an emotional video. The video merges Computer Graphics and real-life shootings, joining a trend that is spreading among the educational productions.","PeriodicalId":203827,"journal":{"name":"Eurographics Workshop on Graphics and Cultural Heritage","volume":"264 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133226168","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
G. Pavoni, M. Dellepiane, M. Callieri, Roberto Scopigno
Video sequences can be a valuable source to document the state of objects and sites. They are easy to acquire and they usually ensure a complete coverage of the object of interest. One of their possible uses is to recover the acquisition path, or the 3D shape of the scene. This can be done by applying structure-from-motion techniques to a representative set of frames extracted from the video. This paper presents an automatic method for the extraction of a predefined number of representative frames that ensures an accurate reconstruction of the sequence path, and possibly enhances the 3D reconstruction of the scene. The automatic extraction is obtained by analyzing adjacent frames in a starting subset, and adding/removing frames so that the distance between them remains constant. This ensures the reconstruction of a regularized path and an optimized coverage of all the scene. Finally, more frames are added in the portions of the sequence when more detailed objects are framed. This ensures a better description of the sequence, and a more accurate dense reconstruction. The method is automatic, fast and independent from any assumption about the acquired object or the acquisition strategy. It was tested on a variety of different video sequences, showing that a satisfying result can be obtained regardless of the length and quality of the input.
{"title":"Automatic Selection of Video Frames for Path Regularization and 3D Reconstruction","authors":"G. Pavoni, M. Dellepiane, M. Callieri, Roberto Scopigno","doi":"10.2312/gch.20161376","DOIUrl":"https://doi.org/10.2312/gch.20161376","url":null,"abstract":"Video sequences can be a valuable source to document the state of objects and sites. They are easy to acquire and they usually ensure a complete coverage of the object of interest. \u0000 \u0000One of their possible uses is to recover the acquisition path, or the 3D shape of the scene. This can be done by applying structure-from-motion techniques to a representative set of frames extracted from the video. This paper presents an automatic method for the extraction of a predefined number of representative frames that ensures an accurate reconstruction of the sequence path, and possibly enhances the 3D reconstruction of the scene. \u0000 \u0000The automatic extraction is obtained by analyzing adjacent frames in a starting subset, and adding/removing frames so that the distance between them remains constant. This ensures the reconstruction of a regularized path and an optimized coverage of all the scene. Finally, more frames are added in the portions of the sequence when more detailed objects are framed. This ensures a better description of the sequence, and a more accurate dense reconstruction. \u0000 \u0000The method is automatic, fast and independent from any assumption about the acquired object or the acquisition strategy. It was tested on a variety of different video sequences, showing that a satisfying result can be obtained regardless of the length and quality of the input.","PeriodicalId":203827,"journal":{"name":"Eurographics Workshop on Graphics and Cultural Heritage","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130859261","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
John Samuel, Clémentine Périnaud, S. Servigne, Georges Gay, G. Gesquière
Documents serve an important role in understanding change in urban fabric. The available multidimensional (spatial, temporal and thematic) information in these documents narrate not only the various features of the elements of the urban fabric but also notifies their changes during time. CityGML standard is used to spatially and temporally represent the city objects. But it misses features to represent city lifecycle and its linked documents. The first part has been addressed recently. In this article, we propose an extension to CityGML standard to integrate city objects and relevant associated documents. Proposing a solution based on standards permits data interoperability. We also briefly describe how these documents are visualized in our current 3D urban environment prototype built over CityGML.
{"title":"Representation and Visualization of Urban Fabric through Historical Documents","authors":"John Samuel, Clémentine Périnaud, S. Servigne, Georges Gay, G. Gesquière","doi":"10.2312/gch.20161399","DOIUrl":"https://doi.org/10.2312/gch.20161399","url":null,"abstract":"Documents serve an important role in understanding change in urban fabric. The available multidimensional (spatial, temporal and thematic) information in these documents narrate not only the various features of the elements of the urban fabric but also notifies their changes during time. CityGML standard is used to spatially and temporally represent the city objects. But it misses features to represent city lifecycle and its linked documents. The first part has been addressed recently. In this article, we propose an extension to CityGML standard to integrate city objects and relevant associated documents. Proposing a solution based on standards permits data interoperability. We also briefly describe how these documents are visualized in our current 3D urban environment prototype built over CityGML.","PeriodicalId":203827,"journal":{"name":"Eurographics Workshop on Graphics and Cultural Heritage","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115497233","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Ramírez, J. P. Suárez, A. Trujillo, Pablo Fernández, J. M. Santana, Sebastián Ortega
Spain keeps an exceptional epigraphic heritage, dated from the Roman civilization, that integrates thousands of Latin inscriptions nowadays disseminated along the Iberian peninsula. For many purposes such as education, innovation, cataloging, study and dissemination of this type of historical documentation, a clear demand of placing all this epigraphic heritage into modern 3D graphics, internet and mobile devices is increasing. We present the novel 'Epigraphia 3D' for handheld devices, a native Android app for exploring a total of 60 Roman inscriptions from the National Museum of Roman Art (Merida, Badajoz). The work emphasizes the 3D nature feature for navigating through the inscriptions, by using Glob3 Mobile, an open source GIS framework for visualizing the 3D inscriptions. Besides, an error analysis of the simplified models is tackled.
{"title":"Digital Epigraphic Heritage Made Simple: an Android App for Exploring 3D Roman Inscriptions","authors":"M. Ramírez, J. P. Suárez, A. Trujillo, Pablo Fernández, J. M. Santana, Sebastián Ortega","doi":"10.2312/GCH.20161402","DOIUrl":"https://doi.org/10.2312/GCH.20161402","url":null,"abstract":"Spain keeps an exceptional epigraphic heritage, dated from the Roman civilization, that integrates thousands of Latin inscriptions nowadays disseminated along the Iberian peninsula. For many purposes such as education, innovation, cataloging, study and dissemination of this type of historical documentation, a clear demand of placing all this epigraphic heritage into modern 3D graphics, internet and mobile devices is increasing. We present the novel 'Epigraphia 3D' for handheld devices, a native Android app for exploring a total of 60 Roman inscriptions from the National Museum of Roman Art (Merida, Badajoz). The work emphasizes the 3D nature feature for navigating through the inscriptions, by using Glob3 Mobile, an open source GIS framework for visualizing the 3D inscriptions. Besides, an error analysis of the simplified models is tackled.","PeriodicalId":203827,"journal":{"name":"Eurographics Workshop on Graphics and Cultural Heritage","volume":"07 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129782008","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The COST Transdomain Action TD1201, Colour and Space in Cultural Heritage [COSb], 2012--2016, contributes to the conservation and preservation of cultural heritage (CH) by enhancing shared understanding, between experts from various disciplines, of the spectral and spatial recording of physical CH objects. Optimal recording, adapted to the requirements of a CH application, should involve experts from multiple disciplines and industries. Such an interdisciplinary approach is necessary "in order to protect, preserve, analyze, understand, model, virtually reproduce, document and publish important CH in Europe and beyond" [COSa]. In order to fulfil this goal, experts from 28 European countries entered into a multidisciplinary dialogue trying to establish a common understanding of spatial and spectral recording techniques best suited for particular CH applications. Several COSCH groups worked on the characterisation of spatial and spectral recording techniques; the use of algorithms and processing chains; and requirements of analysis, restoration and visualisation of CH surfaces and objects. A range of possible applications of optical techniques, now available to recording and examination of CH objects, have been tested through six COSCH case studies [BKM17]. These projects have exposed the challenges of common understanding of the processes involved, and differences in disciplinary research needs and methods. A number of issues have been identified, sometimes as basic as lack of common specialist terminology and relevant technical standards. The complexity of the field became apparent in the course of designing COSCHKR, ontological knowledge representation, which employs semantic technologies. After four years of interdisciplinary dialogue, COSCH leaves a legacy that will help the dialogue to continue, technology to develop, and specialist training to better respond to the actual needs of the interdisciplinary CH research communities.
{"title":"Interdisciplinary Dialogue Towards an Enhanced Understanding of Optical Techniques for Recording Material Cultural Heritage - Results of a COST Action","authors":"F. Boochs, Anna Bentkowska-Kafel, Stefanie Wefers","doi":"10.2312/gch.20161412","DOIUrl":"https://doi.org/10.2312/gch.20161412","url":null,"abstract":"The COST Transdomain Action TD1201, Colour and Space in Cultural Heritage [COSb], 2012--2016, contributes to the conservation and preservation of cultural heritage (CH) by enhancing shared understanding, between experts from various disciplines, of the spectral and spatial recording of physical CH objects. Optimal recording, adapted to the requirements of a CH application, should involve experts from multiple disciplines and industries. Such an interdisciplinary approach is necessary \"in order to protect, preserve, analyze, understand, model, virtually reproduce, document and publish important CH in Europe and beyond\" [COSa]. In order to fulfil this goal, experts from 28 European countries entered into a multidisciplinary dialogue trying to establish a common understanding of spatial and spectral recording techniques best suited for particular CH applications. Several COSCH groups worked on the characterisation of spatial and spectral recording techniques; the use of algorithms and processing chains; and requirements of analysis, restoration and visualisation of CH surfaces and objects. A range of possible applications of optical techniques, now available to recording and examination of CH objects, have been tested through six COSCH case studies [BKM17]. These projects have exposed the challenges of common understanding of the processes involved, and differences in disciplinary research needs and methods. A number of issues have been identified, sometimes as basic as lack of common specialist terminology and relevant technical standards. The complexity of the field became apparent in the course of designing COSCHKR, ontological knowledge representation, which employs semantic technologies. After four years of interdisciplinary dialogue, COSCH leaves a legacy that will help the dialogue to continue, technology to develop, and specialist training to better respond to the actual needs of the interdisciplinary CH research communities.","PeriodicalId":203827,"journal":{"name":"Eurographics Workshop on Graphics and Cultural Heritage","volume":"95 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132320410","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Close-range photogrammetry is nowadays a common technique applied to acquire 3D data on Cultural Heritage (CH) artifacts. Image-based modeling are indeed providing useful resources for the documentation and the conservation but it is also set more recently as a monitoring tool that could help the decision making in term of restoration. The 3D footprint restitutes as a point cloud, the appearance according to a definite spatial resolution and at a given time, the visible surface of an artifact. Nevertheless, different techniques of scientific imaging are also used to obtain complementary information. This paper explores a multimodal approach of the photogrammetric survey and data processing to reach a multidimensional data integration (i.e. spatial, temporal and, or spectral).
{"title":"Toward a Multimodal Photogrammetric Acquisition and Processing Methodology for Monitoring Conservation and Restoration Studies","authors":"A. Pamart, Odile Guillon, J. Vallet, L. Luca","doi":"10.2312/gch.20161409","DOIUrl":"https://doi.org/10.2312/gch.20161409","url":null,"abstract":"Close-range photogrammetry is nowadays a common technique applied to acquire 3D data on Cultural Heritage (CH) artifacts. Image-based modeling are indeed providing useful resources for the documentation and the conservation but it is also set more recently as a monitoring tool that could help the decision making in term of restoration. The 3D footprint restitutes as a point cloud, the appearance according to a definite spatial resolution and at a given time, the visible surface of an artifact. Nevertheless, different techniques of scientific imaging are also used to obtain complementary information. This paper explores a multimodal approach of the photogrammetric survey and data processing to reach a multidimensional data integration (i.e. spatial, temporal and, or spectral).","PeriodicalId":203827,"journal":{"name":"Eurographics Workshop on Graphics and Cultural Heritage","volume":"106 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132685302","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Our work addresses the problem of virtually restoring archaeological artifacts. Virtual restoration is the process of creating a noise-free model of a degraded object, to visualize its original appearance. Our work focuses on restoring the coloring of the object. We considered both 2D and 3D objects, including scans of ancient texts and 3D models of decorated pottery. Our denoising method exploits typical characteristics of archaeological artifacts, such as repetitive decoration motifs and a limited palette of colors. Our classification method is based on minimization of an energy function, which includes a correspondence term, to encourage consistent labeling of similar regions. The energy function is minimized using the Graph-Cuts algorithm.
{"title":"Color Restoration of Scanned Archaeological Artifacts with Repetitive Patterns","authors":"Danit Gilad-Glickman, I. Shimshoni","doi":"10.2312/gch.20161392","DOIUrl":"https://doi.org/10.2312/gch.20161392","url":null,"abstract":"Our work addresses the problem of virtually restoring archaeological artifacts. Virtual restoration is the process of creating a noise-free model of a degraded object, to visualize its original appearance. Our work focuses on restoring the coloring of the object. We considered both 2D and 3D objects, including scans of ancient texts and 3D models of decorated pottery. Our denoising method exploits typical characteristics of archaeological artifacts, such as repetitive decoration motifs and a limited palette of colors. Our classification method is based on minimization of an energy function, which includes a correspondence term, to encourage consistent labeling of similar regions. The energy function is minimized using the Graph-Cuts algorithm.","PeriodicalId":203827,"journal":{"name":"Eurographics Workshop on Graphics and Cultural Heritage","volume":"79 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133760569","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The aim of this research is to document and provide easy access and exploration to 3D decorative ornament, in order to support its preservation and reuse in future products. The research focuses on the Regency style of ornamentation used to decorate different type of objects such as furniture, and, for example, in architecture. The ambition of the project is to bring this decorative art into the 21st Century by conducting research using the latest 3D access technologies as well as applying additive manufacturing technologies to its reproduction. Therefore, this paper will contribute information about the development of an accessible, web based, digital repository with semantically rich 3D ornamental shapes. This repository has the potential to make the content available to a variety of users, including art historians and designers.
{"title":"Web-based Exploration of Semantically Rich 3D Decorative Ornament","authors":"K. Rodriguez-Echavarria, D. Few, R. Song","doi":"10.2312/gch.20161390","DOIUrl":"https://doi.org/10.2312/gch.20161390","url":null,"abstract":"The aim of this research is to document and provide easy access and exploration to 3D decorative ornament, in order to support its preservation and reuse in future products. The research focuses on the Regency style of ornamentation used to decorate different type of objects such as furniture, and, for example, in architecture. The ambition of the project is to bring this decorative art into the 21st Century by conducting research using the latest 3D access technologies as well as applying additive manufacturing technologies to its reproduction. Therefore, this paper will contribute information about the development of an accessible, web based, digital repository with semantically rich 3D ornamental shapes. This repository has the potential to make the content available to a variety of users, including art historians and designers.","PeriodicalId":203827,"journal":{"name":"Eurographics Workshop on Graphics and Cultural Heritage","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122231984","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}