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Accelerating Point Cloud Cleaning 加速点云清理
Pub Date : 2016-10-05 DOI: 10.2312/gch.20161410
Rickert L. Mulder, P. Marais
A laser scanning campaign to capture the geometry of a large heritage site can produce thousands of high resolution range scans. These must be cleaned to remove noise and artefacts. To accelerate the cleaning task, we can i) reduce the time required for batch-processing tasks, ii) reduce user interaction time, or iii) replace interactive tasks with more efficient automated algorithms. We present a point cloud cleaning framework that attempts to improve each of these aspects. First, we present a novel system architecture targeted point cloud segmentation. This architecture represents 'layers' of related points in a way that greatly reduces memory consumption and provides efficient set operations between layers. These set operations (union, difference, intersection) allow the creation of new layers which aid in the segmentation task. Next, we introduce roll-corrected 3D camera navigation that allows a user to look around freely while reducing disorientation. A user study showed that this camera mode significantly reduces a users navigation time between locations in a large point cloud thus accelerating point selection operations. Finally, we show how boosted random forests can be trained interactively, per scan, to assist users in a point cleaning task. To achieve interactivity, we sub-sample the training data on the fly and use efficient features adapted to the properties of range scans. Training and classification required 8--9s for point clouds up to 11 million points. Tests showed that a simple user-selected seed allowed walls to be recovered from tree and bush overgrowth with up to 92% accuracy (f-score). A preliminary user study showed that overall task time performance was improved. The study could however not confirm this result as statistically significant with 19 users. These results are, however, promising and suggest that even larger performance improvements are likely with more sophisticated features or the use of colour range images, which are now commonplace.
一个激光扫描运动,捕捉一个大型遗址的几何形状可以产生成千上万的高分辨率范围扫描。这些必须清洗,以消除噪音和人工制品。为了加速清理任务,我们可以i)减少批处理任务所需的时间,ii)减少用户交互时间,或者iii)用更高效的自动化算法取代交互式任务。我们提出了一个点云清理框架,试图改善这些方面。首先,我们提出了一种新的针对点云分割的系统架构。这种架构表示相关点的“层”,以一种极大地减少内存消耗并在层之间提供有效的集合操作的方式。这些集合操作(并、差、交)允许创建新的层,这有助于分割任务。接下来,我们介绍滚动校正的3D相机导航,允许用户自由地环顾四周,同时减少迷失方向。一项用户研究表明,这种相机模式显著减少了用户在大点云中位置之间的导航时间,从而加快了点的选择操作。最后,我们展示了如何交互式地训练增强随机森林,每次扫描,以帮助用户完成点清理任务。为了实现交互性,我们在飞行中对训练数据进行子采样,并使用适应距离扫描特性的有效特征。训练和分类需要8- 9点云高达1100万点。测试表明,一种简单的用户选择种子可以从树木和灌木的过度生长中恢复墙壁,准确率高达92% (f-score)。初步的用户研究表明,整体任务时间性能得到了改善。然而,这项研究无法证实这一结果在19名用户中具有统计学意义。然而,这些结果是有希望的,并表明更大的性能改进可能是更复杂的特征或使用颜色范围图像,这是现在司空见惯的。
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引用次数: 2
3-D Digital Preservation of At-Risk Global Cultural Heritage 全球濒危文化遗产的三维数字保护
Pub Date : 2016-10-05 DOI: 10.2312/gch.20161395
Nicola Lercari, Jurgen Shulze, W. Wendrich, Benjamin W. Porter, Margie Burton, T. Levy
Recent current events have dramatically highlighted the vulnerability of the world's material cultural heritage. The 3-D Digital Preservation of At-Risk Global Cultural Heritage project, led by Thomas Levy at UC San Diego, catalyzes a collaborative research effort by four University of California campuses (San Diego, Berkeley, Los Angeles and Merced) to use cyber-archaeology and computer graphics for cultural heritage to document and safeguard virtually some of the most at-risk heritage objects and places. Faculty and students involved in this project are conducting path-breaking archaeological research - covering more than 10,000 years of culture and architecture - in Cyprus, Greece, Egypt, Ethiopia, Israel, Jordan, Morocco, Turkey, and the United States. This project uses the 3-D archaeological data collected in numerous at-risk heritage places to study, forecast, and model the effects of human conflict, climate change, natural disasters and technological and cultural changes on these sites and landscapes. The greater challenge undertaken by this project is to integrate archaeological heritage data and digital heritage data using the recently-announced Pacific Research Platform (PRP) and its 10--100Gb/s network as well as virtual reality kiosks installed in each participating UC campus. Our aim is to link UC San Diego and the San Diego Supercomputer Center to other labs, libraries and museums at the other UC campuses to form a highly-networked collaborative platform for curation, analysis, and visualization of 3D archaeological heritage data.
最近发生的事件极大地突出了世界物质文化遗产的脆弱性。由加州大学圣地亚哥分校的托马斯·利维(Thomas Levy)领导的“濒危全球文化遗产3-D数字保护”项目,促进了加州大学四个校区(圣地亚哥、伯克利、洛杉矶和默塞德)的合作研究工作,利用网络考古学和计算机图形学来记录和保护一些最濒危的文化遗产和地点。参与该项目的教师和学生正在塞浦路斯、希腊、埃及、埃塞俄比亚、以色列、约旦、摩洛哥、土耳其和美国进行开创性的考古研究,研究范围涵盖一万多年的文化和建筑。该项目利用在众多濒危遗产地点收集的三维考古数据,研究、预测和模拟人类冲突、气候变化、自然灾害以及技术和文化变化对这些遗址和景观的影响。该项目面临的更大挑战是使用最近宣布的太平洋研究平台(PRP)及其10- 100Gb/s网络以及安装在每个参与UC校园的虚拟现实信息站来整合考古遗产数据和数字遗产数据。我们的目标是将加州大学圣地亚哥分校和圣地亚哥超级计算机中心与加州大学其他校区的其他实验室、图书馆和博物馆联系起来,形成一个高度网络化的协作平台,用于管理、分析和可视化3D考古遗产数据。
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引用次数: 12
A Soft Union based Method for Virtual Restoration and 3D Printing of Cultural Heritage Objects 基于软联合的文物虚拟修复与3D打印方法
Pub Date : 2016-10-05 DOI: 10.2312/gch.20161381
Robert Gregor, P. Mavridis, A. Wiltsche, T. Schreck
Recent improvements in 3D acquisition and shape processing methods lead to increased digitization of 3D Cultural Heritage (CH) objects. Beyond the mere digital archival of CH artifacts, there is an emerging research area dedicated to digital restoration of 3D Cultural Heritage artifacts. In particular several methods have been published recently that, from a digitized set of fragments, enable their reassembly or even the synthesis of missing or eroded parts. Usually the result of such methods is a set of aligned but disconnected parts. However, it is often desirable to produce a single, watertight mesh that can be easily 3D printed. We propose a method based on a volumetric soft union operation that can be used to combine such sets of aligned fragments to a single manifold mesh while producing smooth and plausible geometry at the seams. We assess its visual quality and efficiency in comparison to an adaption of the well-known Poisson Reconstruction method. Finally, we provide practical insights on printing the results produced by our method on digitized fragments of real CH objects.
最近3D采集和形状处理方法的改进导致3D文化遗产(CH)对象的数字化增加。除了仅仅是CH文物的数字档案之外,还有一个新兴的研究领域致力于3D文化遗产文物的数字修复。特别是最近发表的几种方法,从一组数字化的碎片中,使它们能够重新组装甚至合成缺失或侵蚀的部分。通常这种方法的结果是一组对齐但不相连的部件。然而,通常需要生产一个可以很容易地3D打印的水密网。我们提出了一种基于体积软联合操作的方法,该方法可用于将这些对齐的碎片组合到单个流形网格中,同时在接缝处产生光滑和合理的几何形状。我们评估其视觉质量和效率比较,以适应著名的泊松重建方法。最后,我们提供了实际的见解,打印我们的方法产生的结果在真实的CH对象的数字化碎片。
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引用次数: 1
Towards Automated 3D Reconstruction of Defective Cultural Heritage Objects 有缺陷文物的自动三维重建
Pub Date : 2014-10-06 DOI: 10.2312/gch.20141311
Robert Gregor, I. Sipiran, Georgios Papaioannou, T. Schreck, Anthousis Andreadis, P. Mavridis
Due to recent improvements in 3D acquisition and shape processing technology, the digitization of Cultural Heritage (CH) artifacts is gaining increased application in context of archival and archaeological research. This increasing availability of acquisition technologies also implies a need for intelligent processing methods that can cope with imperfect object scans. Specifically for Cultural Heritage objects, besides imperfections given by the digitization process, also the original artifact objects may be imperfect due to deterioration or fragmentation processes. Currently, the reconstruction of previously digitized CH artifacts is mostly performed manually by expert users reassembling fragment parts and completing imperfect objects by modeling. However, more automatic methods for CH object repair and completion are needed to cope with increasingly large data becoming available. In this conceptual paper, we first provide a brief survey of typical imperfections in CH artifact scan data and in turn motivate the need for respective repair methods. We survey and classify a selection of existing reconstruction methods with respect to their applicability for CH objects, and then discuss how these approaches can be extended and combined to address various types of physical defects that are encountered in CH artifacts by proposing a flexible repair workflow for 3D digitizations of CH objects. The workflow accommodates an automatic reassembly step which can deal with fragmented input data. It also includes the similarity-based retrieval of appropriate complementary object data which is used to repair local and global object defects. Finally, we discuss options for evaluation of the effectiveness of such a CH repair workflow.
由于最近3D采集和形状处理技术的改进,文化遗产(CH)文物的数字化在档案和考古研究中得到了越来越多的应用。获取技术的日益普及也意味着需要智能处理方法来处理不完美的对象扫描。特别是对于文物来说,除了数字化过程带来的缺陷外,原始文物也可能因变质或破碎过程而不完美。目前,先前数字化的CH工件的重建主要是由专家用户手动完成的,通过建模重新组装碎片部分和完成不完美的对象。然而,需要更多的自动修复和补全CH对象的方法来应对越来越大的可用数据。在这篇概念性的论文中,我们首先简要介绍了CH伪影扫描数据中的典型缺陷,然后激发了各自修复方法的需求。我们根据现有重建方法对CH对象的适用性进行了调查和分类,然后讨论了如何扩展和组合这些方法,通过提出CH对象3D数字化的灵活修复工作流程来解决CH工件中遇到的各种类型的物理缺陷。该工作流包含一个自动重组步骤,可以处理碎片化的输入数据。它还包括基于相似度的适当互补对象数据检索,用于修复局部和全局对象缺陷。最后,我们讨论了评估这种CH修复工作流程有效性的选项。
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引用次数: 25
Enhancement of MultiSpectral Images of Ancient Manuscripts 古代手稿多光谱图像的增强
Pub Date : 2014-10-06 DOI: 10.2312/gch.20141303
Fabian Hollaus, Robert Sablatnig
This work is concerned with MultiSpectral Imaging (MSI) and image processing of ancient manuscripts. The writings imaged are partially in a bad condition, since they are partially faded-out or have been erased and overwritten. Therefore, a transcription by philologists belonging to our project team is aggravated. In order to increase the legibility, the manuscripts investigated have been imaged with a portable MSI system. While the imaging in selected narrow spectral ranges gained a legibility increase, post-processing techniques can be applied to the MSI data in order to gain a further contrast enhancement. For this purpose, three different dimension reduction techniques are applied to the manuscripts. A qualitative analysis shows that these techniques are capable of increasing the legibility of the ancient writings, compared to unprocessed multispectral images.
本工作涉及多光谱成像(MSI)和古代手稿的图像处理。成像的文字部分状况不佳,因为它们部分褪色或已被擦除和覆盖。因此,属于我们项目组的语言学家的抄写是加剧的。为了增加易读性,研究的手稿已经用便携式MSI系统成像。虽然在选定的窄光谱范围内的成像获得了易读性的增加,但后处理技术可以应用于MSI数据,以获得进一步的对比度增强。为此,对手稿采用了三种不同的降维技术。定性分析表明,与未经处理的多光谱图像相比,这些技术能够提高古代文字的易读性。
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引用次数: 0
Different Photogrammetric Approaches to 3D Survey of the Mausoleum of Romulus in Rome 罗马罗穆卢斯陵墓三维测量的不同摄影测量方法
Pub Date : 2014-10-06 DOI: 10.2312/gch.20141300
A. Adami, I. Cerato, E. d’Annibale, E. Demetrescu, D. Ferdani
In recent years, digital photogrammetry has enjoyed a renewed approval in the field of Cultural Heritage. This is due both to the relative cheapness of the instruments (a high resolution camera, possibly a reflex with good lenses) and to new algorithms and software that simplified the use, perhaps at the expense of the necessary knowledge of its principles. The 3D survey of the Mausoleum of Romulus, along the Via Appia Antica, within the European project 3DICONS, provided the opportunity to test different photogrammetric techniques, with the aim to verify the results and to evaluate the positive and negative aspects. In particular two different approaches have been applied: spherical photogrammetry and dense image matching. The first technique is based on traditional photogrammetric principles, applied on panoramic images instead of frame images. The second one, the most recent and very widespread, is inspired by traditional photogrammetry and computer vision. In order to have a significant and correct comparison, a topographic support has been realized for the Mausoleum, to have all surveyed data in a single local reference system. The comparison has been made by using, as a reference, the point cloud acquired by laser scanner. In this paper, after a description of the funeral monument and its complexity, the two techniques will be described in order to investigate pros and cons, their algorithm and application fields. The acquisition and processing stage will be described in order to give all the necessary elements for the final judgement. At the end of the restitution and modelling process, the comparison will take into account many parameters: the scheme of image acquisition, the time required (on-site and in laboratory), the hardware (for data acquisition and post-processing), the results that can be obtained (2d and 3D representations with texture) and the metric accuracy achieved. Finally there will be some hints about different applications of these methods as concerning above all the visualization of data. For example, the exploration of the Mausoleum can be done through the navigation of bubbles, obtained by spherical photogrammetry.
近年来,数码摄影测量在文物领域获得了新的认可。这一方面是由于仪器的相对便宜(高分辨率的照相机,可能是带有良好镜头的反光镜),另一方面是由于新的算法和软件简化了使用,这可能是以牺牲必要的原理知识为代价的。在欧洲3DICONS项目中,沿着阿皮亚安蒂卡大道对罗穆卢斯陵墓进行了3D勘测,为测试不同的摄影测量技术提供了机会,目的是验证结果并评估积极和消极的方面。特别是采用了两种不同的方法:球面摄影测量和密集图像匹配。第一种技术基于传统的摄影测量原理,应用于全景图像而不是框架图像。第二种是最新的,也是最普遍的,它受到了传统摄影测量和计算机视觉的启发。为了有一个重要的和正确的比较,地形支持已经实现了陵墓,所有的测量数据在一个单一的本地参考系统。以激光扫描仪获取的点云为参照,进行了比较。在本文中,在描述了葬礼纪念碑及其复杂性之后,将对这两种技术进行描述,以研究它们的优缺点,算法和应用领域。将描述采集和处理阶段,以便为最终判断提供所有必要的要素。在恢复和建模过程结束时,比较将考虑许多参数:图像采集方案,所需时间(现场和实验室),硬件(用于数据采集和后处理),可以获得的结果(带有纹理的2d和3D表示)以及实现的度量精度。最后,将对这些方法的不同应用进行一些提示,因为这些方法涉及到上述所有数据的可视化。例如,陵墓的探索可以通过气泡的导航来完成,通过球面摄影测量获得。
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引用次数: 3
The Design Scope of Adaptive Storytelling in Virtual Museums 虚拟博物馆中自适应叙事的设计范围
Pub Date : 2014-10-06 DOI: 10.2312/gch.20141308
Tilman Deuschel, Timm Heuss, Christian Broomfield
This positioning paper seeks to evaluate how well the current state of interactive storytelling, content recommendation, and Linked Data can increase the efficaciousness of knowledge transfer in the context of cultural heritage. It considers the design scope of various interactive storytelling systems and investigates how the domain of semantic web fosters user satisfaction during explorative browsing by providing recommendations and related concepts. In conclusion, interactive storytelling systems have significant room for improvement in at least two aspects: 1. By telling a story that includes exhibits and employs their similarities and differences to describe the plot. 2. By adapting not only the content but also genre typical patterns to the individual user's taste. Furthermore, the required background and world knowledge necessary for interactive storytelling is retrievable from the Linked Data Cloud.
本定位文件旨在评估交互式故事叙述、内容推荐和关联数据的现状如何能够提高文化遗产背景下知识转移的效率。它考虑了各种交互式故事叙述系统的设计范围,并研究了语义网领域如何通过提供推荐和相关概念来促进探索性浏览过程中的用户满意度。总之,互动故事叙述系统至少在两个方面有很大的改进空间:通过讲述一个包含展品的故事,并利用它们的异同来描述情节。2. 通过调整内容和类型的典型模式,以满足个人用户的口味。此外,交互式故事叙述所需的背景和世界知识可以从关联数据云中检索。
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引用次数: 4
Site-specific Art and 3D: an Example of Spatial Analysis and Reconstruction 特定场地艺术和3D:空间分析和重建的一个例子
Pub Date : 2014-10-06 DOI: 10.2312/gch.20141301
M. Dellepiane, M. Matteis
Site-specific art is a concept that goes back to the beginning of human race: the works of art were often created by artists taking into account not only their shape and appearance, but also the context in which they would be put. For this reason, moving the artifacts from its original placement (or the changes which happen around it) tend to decrease its impact, and possibly weaken its potentials. Site-specific art is a very powerful concept also for contemporary artists. This paper focuses on the analysis of L.O.V.E., a sculpture from the controversial artist Maurizio Cattelan. Cattelan donated the sculpture to Milano, under the condition that it should not be moved from its original place (in front of Milano Stock Exchange). The aim of the paper is to use 3D reconstruction techniques to show and analyse the monument, stressing its relation with the context around it. A multi-view stereo matching campaign was perfomed to have an accurate reconstruction of the context, then the photos provided by the community were integrated in the reconstruction to show the "point of view" of the people. These data provide interesting indications about the aims of the authors, and they provide additional material for the interpretation of the work of art.
特定场所艺术是一个可以追溯到人类起源的概念:艺术家在创作艺术作品时,往往不仅要考虑它们的形状和外观,还要考虑它们所处的环境。出于这个原因,将工件从其原始位置(或其周围发生的变化)移动往往会降低其影响,并可能削弱其潜力。对当代艺术家来说,特定场所艺术也是一个非常强大的概念。本文主要分析备受争议的艺术家Maurizio Cattelan的雕塑作品《l.o.v.e.》。卡特兰将雕塑捐赠给了米兰,条件是不能将其从原址(米兰证券交易所前)移走。本文的目的是使用3D重建技术来展示和分析纪念碑,强调它与周围环境的关系。通过多视角立体匹配运动,准确重建语境,然后将社区提供的照片整合到重建中,展现人物的“视角”。这些数据为作者的目的提供了有趣的指示,并为艺术作品的解释提供了额外的材料。
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引用次数: 0
MVE - A Multi-View Reconstruction Environment 一个多视图重建环境
Pub Date : 2014-10-06 DOI: 10.2312/gch.20141299
Simon Fuhrmann, Fabian Langguth, M. Goesele
We present MVE, the Multi-View Environment. MVE is an end-to-end multi-view geometry reconstruction software which takes photos of a scene as input and produces a surface triangle mesh as result. The system covers a structure-from-motion algorithm, multi-view stereo reconstruction, generation of extremely dense point clouds, and reconstruction of surfaces from point clouds. In contrast to most image-based geometry reconstruction approaches, our system is focused on reconstruction of multi-scale scenes, an important aspect in many areas such as cultural heritage. It allows to reconstruct large datasets containing some detailed regions with much higher resolution than the rest of the scene. Our system provides a graphical user interface for structure-from-motion reconstruction, visual inspection of images, depth maps, and rendering of scenes and meshes.
我们提出MVE,即多视图环境。MVE是一个端到端的多视图几何重建软件,它将场景的照片作为输入,并产生表面三角形网格作为结果。该系统涵盖了基于运动的结构算法、多视点立体重建、极密集点云的生成以及从点云重建表面。与大多数基于图像的几何重建方法相比,我们的系统专注于多尺度场景的重建,这是文化遗产等许多领域的一个重要方面。它允许重建包含一些详细区域的大型数据集,其分辨率远高于场景的其余部分。我们的系统提供了一个图形用户界面,用于从运动中重建结构,视觉检查图像,深度图以及渲染场景和网格。
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引用次数: 189
An Approach to Large Scale Interactive Retrieval of Cultural Heritage 一种大规模文化遗产交互式检索方法
Pub Date : 2014-10-06 DOI: 10.2312/gch.20141307
Masato Takami, Peter Bell, B. Ommer
Large scale digitization campaigns are simplifying the accessibility of a rapidly increasing number of images from cultural heritage. However, digitization alone is not sufficient to effectively open up these valuable resources. Retrieval and analysis within these datasets is currently mainly based on manual annotation and laborious preprocessing. This is not only a tedious task, which rapidly becomes infeasible due to the enormous data load. We also risk to be biased to only see what an annotator beforehand has focused on. Thus a lot of potential is being wasted. One of the most prevalent tasks is that of discovering similar objects in a dataset to find relations therein. The majority of existing systems for this task are detecting similar objects using visual feature keypoints. While having a low processing time, these methods are limited to detect only close duplicates due to their keypoint based representation. In this work we propose a search method which can detect similar objects even if they exhibit considerable variability. Our procedure learns models of the appearance of objects and trains a classifier to find related instances. We address a central problem of such learning-based methods, the need for appropriate negative and positive training samples. To avoid a highly complicated hard negative mining stage we propose a pooling procedure for gathering generic negatives. Moreover, a bootstrap approach is presented to aggregate positive training samples. Comparison of existing search methods in cultural heritage benchmark problems demonstrates that our approach yields significantly improved detection performance. Moreover, we show examples of searching across different types of datasets, e.g., drafts and photographs.
大规模的数字化活动简化了快速增长的文化遗产图像的可访问性。然而,仅靠数字化还不足以有效地开放这些宝贵的资源。这些数据集的检索和分析目前主要基于人工标注和费力的预处理。这不仅是一项繁琐的任务,而且由于巨大的数据负载,它很快变得不可行。我们也冒着偏见的风险,只看到注释者事先关注的内容。因此,大量的潜力被浪费了。最常见的任务之一是在数据集中发现相似的对象以找到其中的关系。大多数现有的系统都是使用视觉特征关键点来检测相似的物体。虽然处理时间较短,但由于这些方法基于关键点表示,因此仅限于检测接近的重复项。在这项工作中,我们提出了一种搜索方法,可以检测相似的对象,即使它们表现出相当大的可变性。我们的程序学习对象的外观模型,并训练分类器来查找相关实例。我们解决了这种基于学习的方法的一个核心问题,需要适当的负和正训练样本。为了避免高度复杂的硬否定挖掘阶段,我们提出了一种收集通用否定的池化程序。此外,还提出了一种自举方法来聚合正训练样本。与现有的文化遗产基准问题搜索方法的比较表明,我们的方法显著提高了检测性能。此外,我们还展示了跨不同类型数据集(例如草稿和照片)进行搜索的示例。
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引用次数: 5
期刊
Eurographics Workshop on Graphics and Cultural Heritage
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