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3D collage: expressive non-realistic modeling 3D拼贴:富有表现力的非现实建模
Pub Date : 2007-08-04 DOI: 10.1145/1274871.1274873
Ran Gal, O. Sorkine-Hornung, T. Popa, A. Sheffer, D. Cohen-Or
The ability of computer graphics to represent images symbolically has so far been used mostly to render existing models with greater clarity or with greater visual appeal. In this work, we present a method aimed at harnessing this symbolic representation power to increase the expressiveness of the 3D models themselves. We achieve this through modification of the actual representation of 3D shapes rather than their images. In particular, we focus on 3D collage creation, namely, a generation of compound representations of objects. The ability of such representations to convey multiple meanings has been recognized for centuries. At the same time, it has also been acknowledged that for humans, the creation of compound 3D shapes is extremely taxing. Thus, this expressive but technically challenging artistic medium is a particularly good candidate to address using computer graphics methods. We present an algorithm for 3D collage generation that serves as an artistic tool performing the challenging 3D processing tasks, thus enabling the artist to focus on the creative side of the process.
迄今为止,计算机图形学象征性地表示图像的能力主要用于使现有模型更加清晰或具有更大的视觉吸引力。在这项工作中,我们提出了一种方法,旨在利用这种符号表示能力来增加3D模型本身的表现力。我们通过修改3D形状的实际表示而不是它们的图像来实现这一点。特别是,我们专注于3D拼贴创作,即生成物体的复合表示。几个世纪以来,人们已经认识到这种表达多种含义的能力。与此同时,人们也承认,对于人类来说,创建复合3D形状是非常费力的。因此,这种富有表现力但技术上具有挑战性的艺术媒介是使用计算机图形学方法解决的特别好的候选人。我们提出了一种3D拼贴生成算法,作为执行具有挑战性的3D处理任务的艺术工具,从而使艺术家能够专注于该过程的创意方面。
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引用次数: 71
Stylized shadows 程式化的阴影
Pub Date : 2007-08-04 DOI: 10.1145/1274871.1274884
Christopher DeCoro, Forrester Cole, Adam Finkelstein, S. Rusinkiewicz
While much research has focused on rendering physically-correct shadows, a "correct" shadow often exhibits unnecessary detail that distracts from the primary subject of the scene. Artists often prefer to have creative control over the rendered appearance of the shadow. This paper presents an algorithm offering control over stylized shadows, based on four intuitive parameters - inflation, brightness, softness, and abstraction - that together support a broad range of effects. The algorithm, which works largely in image space, can easily be incorporated into existing rendering pipelines, and is independent of scene geometry or shadow determination method.
虽然许多研究都集中在渲染物理上正确的阴影,但“正确”的阴影往往会显示不必要的细节,分散了场景的主要主题。艺术家们通常喜欢创造性地控制阴影的渲染外观。本文提出了一种算法,基于四个直观的参数——膨胀、亮度、柔软度和抽象度——来控制风格化的阴影,这些参数共同支持广泛的效果。该算法主要在图像空间中工作,可以很容易地合并到现有的渲染管道中,并且不依赖于场景几何或阴影确定方法。
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引用次数: 41
Coherent line drawing 相干线图
Pub Date : 2007-08-04 DOI: 10.1145/1274871.1274878
Henry Kang, Seungyong Lee, C. Chui
This paper presents a non-photorealistic rendering technique that automatically generates a line drawing from a photograph. We aim at extracting a set of coherent, smooth, and stylistic lines that effectively capture and convey important shapes in the image. We first develop a novel method for constructing a smooth direction field that preserves the flow of the salient image features. We then introduce the notion of flow-guided anisotropic filtering for detecting highly coherent lines while suppressing noise. Our method is simple and easy to implement. A variety of experimental results are presented to show the effectiveness of our method in producing self-contained, high-quality line illustrations.
本文提出了一种从照片中自动生成线条的非真实感绘制技术。我们的目标是提取一组连贯,流畅和有风格的线条,有效地捕捉和传达图像中的重要形状。我们首先开发了一种新的方法来构建光滑的方向场,以保持显著图像特征的流动。然后,我们引入了流导各向异性滤波的概念,用于在抑制噪声的同时检测高相干线。我们的方法简单,易于实现。各种实验结果表明,我们的方法在制作独立的,高质量的线条插图的有效性。
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引用次数: 315
Automating joiners 自动化木工
Pub Date : 2007-08-04 DOI: 10.1145/1274871.1274890
Lihi Zelnik-Manor, P. Perona
Pictures taken from different view points cannot be stitched into a geometrically consistent mosaic, unless the structure of the scene is very special. However, geometrical consistency is not the only criterion for success: incorporating multiple view points into the same picture may produce compelling and informative representations. A multi viewpoint form of visual expression that has recently become highly popular is that of joiners (a term coined by artist David Hockney). Joiners are compositions where photographs are layered on a 2D canvas, with some photographs occluding others and boundaries fully visible. Composing joiners is currently a tedious manual process, especially when a great number of photographs is involved. We are thus interested in automating their construction. Our approach is based on optimizing a cost function encouraging image-to-image consistency which is measured on point-features and along picture boundaries. The optimization looks for consistency in the 2D composition rather than 3D geometrical scene consistency and explicitly considers occlusion between pictures. We illustrate our ideas with a number of experiments on collections of images of objects, people, and outdoor scenes.
从不同视角拍摄的照片不可能拼接成几何上一致的马赛克,除非场景的结构非常特殊。然而,几何一致性并不是成功的唯一标准:将多个视角合并到同一张图片中可能会产生引人注目和信息丰富的表现。最近非常流行的一种多视点视觉表达形式是joiners(由艺术家David Hockney创造的术语)。Joiners是将照片分层在2D画布上的构图,其中一些照片遮挡了其他照片,并且边界完全可见。目前,拼接是一个繁琐的手工过程,特别是当涉及大量照片时。因此,我们对自动化它们的构造很感兴趣。我们的方法是基于优化一个成本函数,鼓励在点特征上和沿着图像边界测量图像到图像的一致性。优化寻找二维构图的一致性,而不是三维几何场景的一致性,并明确考虑图像之间的遮挡。我们通过一系列关于物体、人物和户外场景的图像的实验来说明我们的想法。
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引用次数: 20
Structure-preserving manipulation of photographs 保存照片结构的处理
Pub Date : 2007-08-04 DOI: 10.1145/1274871.1274888
Alexandrina Orzan, A. Bousseau, Pascal Barla, J. Thollot
Visual content is often better communicated by simplified or exaggerated images than by the "real world like" images. In this paper, we offer a tool for creating such enhanced representations of photographs in a way consistent with the original image content. To do so, we develop a method to identify the relevant image structures and their importance. Our approach (a) uses edges as the basic structural unit in the image, (b) proposes tools to manipulate this structure in a flexible way, and (c) employs gradient domain image processing techniques to reconstruct the final image from a "cropped" gradient information. This edge-based approach to non-photorealistic image processing is made feasible by two new techniques we introduce: an addition to the Gaussian scale space theory to compute a perceptually meaningful hierarchy of structures, and a contrast estimation method necessary for faithful gradient-based reconstructions. We finally present various applications that manipulate image structure in different ways.
视觉内容通常通过简化或夸张的图像比“真实世界”的图像更好地传达。在本文中,我们提供了一种工具,以与原始图像内容一致的方式创建这种增强的照片表示。为此,我们开发了一种方法来识别相关的图像结构及其重要性。我们的方法(a)使用边缘作为图像中的基本结构单元,(b)提出了以灵活的方式操纵该结构的工具,以及(c)使用梯度域图像处理技术从“裁剪”的梯度信息重建最终图像。我们引入了两种新技术,使这种基于边缘的非真实感图像处理方法变得可行:一种是对高斯尺度空间理论的补充,用于计算感知上有意义的结构层次,另一种是对基于梯度的忠实重建所必需的对比度估计方法。最后,我们介绍了以不同方式处理图像结构的各种应用程序。
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引用次数: 114
Using NPR to evaluate perceptual shape cues in dynamic environments 运用NPR评估动态环境下的感知形状线索
Pub Date : 2007-08-04 DOI: 10.1145/1274871.1274885
H. Winnemöller, David Feng, B. Gooch, Satoru Suzuki
We present a psychophysical experiment to determine the effectiveness of perceptual shape cues for rigidly moving objects in an interactive, highly dynamic task. We use standard non-photorealistic (NPR) techniques to carefully separate and study shape cues common to many rendering systems. Our experiment is simple to implement, engaging and intuitive for participants, and sensitive enough to detect significant differences between individual shape cues. We demonstrate our experimental design with a user study. In that study, participants are shown 16 moving objects, 4 of which are designated targets, rendered in different shape-from-X styles. Participants select targets projected onto a touch-sensitive table. We find that simple Lambertian shading offers the best shape cue in our user study, followed by contours and, lastly, texturing. Further results indicate that multiple shape cues should be used with care, as these may not behave additively.
我们提出了一个心理物理实验,以确定在一个互动的,高度动态的任务中刚性移动物体的知觉形状线索的有效性。我们使用标准的非真实感(NPR)技术来仔细分离和研究许多渲染系统常见的形状线索。我们的实验实施起来很简单,对参与者来说很有吸引力,很直观,并且足够敏感,可以检测到个体形状线索之间的显著差异。我们通过用户研究来展示我们的实验设计。在这项研究中,参与者被展示了16个移动的物体,其中4个是指定的目标,以不同的形状从x风格呈现。参与者选择投射到触摸感应桌上的目标。我们发现简单的兰伯氏阴影在我们的用户研究中提供了最好的形状线索,其次是轮廓,最后是纹理。进一步的结果表明,应该谨慎使用多个形状线索,因为这些线索可能不会表现出相加性。
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引用次数: 25
Engaging viewers through nonphotorealistic visualizations 通过非逼真的视觉效果吸引观众
Pub Date : 2007-08-04 DOI: 10.1145/1274871.1274886
Laura G. Tateosian, C. Healey, J. Enns
Research in human visual cognition suggests that beautiful images can engage the visual system, encouraging it to linger in certain locations in an image and absorb subtle details. By developing aesthetically pleasing visualizations of data, we aim to engage viewers and promote prolonged inspection, which can lead to new discoveries within the data. We present three new visualization techniques that apply painterly rendering styles to vary interpretational complexity (IC), indication and detail (ID), and visual complexity (VC), image properties that are important to aesthetics. Knowledge of human visual perception and psychophysical models of aesthetics provide the theoretical basis for our designs. Computational geometry and nonphotorealistic algorithms are used to preprocess the data and render the visualizations. We demonstrate the techniques with visualizations of real weather and supernova data.
人类视觉认知的研究表明,美丽的图像可以吸引视觉系统,促使它在图像中的某些位置停留,并吸收微妙的细节。通过开发美观的数据可视化,我们的目标是吸引观众并促进长时间的检查,这可以导致数据中的新发现。我们提出了三种新的可视化技术,它们应用绘画渲染风格来改变解释复杂性(IC)、指示和细节(ID)和视觉复杂性(VC),图像属性对美学很重要。人类视觉感知的知识和美学的心理物理模型为我们的设计提供了理论基础。计算几何和非真实感算法用于预处理数据和渲染可视化。我们用真实天气和超新星数据的可视化来演示这些技术。
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引用次数: 28
Hybrid quantitative invisibility 混合定量不可见性
Pub Date : 2007-08-04 DOI: 10.1145/1274871.1274879
Matthew Kaplan
In this paper, we present a hybrid algorithm for determining the quantitative invisibility (QI) of scene edges. This is accomplished by drawing the edges and faces of each model using hardware blending to create an ID image. Then a simple counting problem yields the QI of each edge. This method automatically determines which edges must be split due to silhouette occlusion and surface intersection, making this algorithm faster than previous hybrid visibility algorithms for complex scenes. We demonstrate the utility of hybrid QI by presenting a method for removing silhouette degeneracies based on the QI of sihouette edges.
本文提出了一种确定场景边缘定量不可见性的混合算法。这是通过使用硬件混合来绘制每个模型的边缘和面来创建ID图像来完成的。然后一个简单的计数问题产生每条边的QI。由于轮廓遮挡和曲面相交,该算法自动确定哪些边缘必须分割,使得该算法在复杂场景下比以前的混合可见性算法更快。我们通过提出一种基于轮廓边缘的QI来去除轮廓简并的方法来展示混合QI的实用性。
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引用次数: 7
Modeling with rendering primitives: an interactive non-photorealistic canvas 用渲染原语建模:一个交互式的非真实感画布
Pub Date : 2007-08-04 DOI: 10.1145/1274871.1274874
Martin Schwarz, Tobias Isenberg, Katherine Mason, Sheelagh Carpendale
Non-photorealistic rendering has placed much emphasis on developing algorithms that determine the appearance of renditions. To successfully deploy NPR rendering systems using these algorithms, however, one has to consider how artists, illustrators, or lay people can influence the created renditions. Many systems require a cyclical process of parameter tweaking, rendering, and validation before one is satisfied with the final rendition. We present an interactive NPR canvas in which a user can construct a rendition with pre-rendered primitives and modify these primitives using tools that provide spatially explicit computational assistance. We call this approach modeling with rendering primitives. Our technique has the advantage of algorithmic support for creating NPR renditions but requires neither global parameter adjustments and re-rendering cycles nor attribute changes on individually selected primitives. We demonstrate the applicability of this interaction technique for the creation of painterly rendering, pointillism, and decorative mosaics.
非真实感渲染非常强调开发确定再现外观的算法。然而,要成功地使用这些算法部署NPR渲染系统,必须考虑艺术家、插画家或外行人如何影响所创建的再现。许多系统需要经过参数调整、呈现和验证的循环过程,然后才能得到满意的最终呈现。我们提出了一个交互式NPR画布,用户可以使用预呈现的原语构建再现,并使用提供空间显式计算辅助的工具修改这些原语。我们称这种方法为渲染原语建模。我们的技术具有算法支持创建NPR场景的优势,但既不需要全局参数调整和重新呈现周期,也不需要对单个选择的原语进行属性更改。我们展示了这种交互技术在绘画渲染、点彩和装饰马赛克创作中的适用性。
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引用次数: 31
Sketching, scaffolding, and inking: a visual history for interactive 3D modeling 素描,脚手架和墨水:交互式3D建模的可视化历史
Pub Date : 2007-08-04 DOI: 10.1145/1274871.1274875
Ryan M. Schmidt, Tobias Isenberg, P. Jepp, Karan Singh, B. Wyvill
Inspired by the comic-book production pipeline, a method is proposed for integrating visual aspects of the sketching process into 3D sketch-based modeling systems. In particular, artist-drawn construction aids called visual scaffolding are explored. Two scaffolding components which simulate elements of pencil sketching, geometric massing and eraser marks, are integrated into a rendering pipeline which also includes a suite of new object-space techniques for high-fidelity pen-and-ink depiction of implicit surfaces. Based on a hybrid, hierarchical approach which leverages both the implicit surface definition and an underlying coarse tessellation, new methods are described for computing silhouettes, suggestive contours, surface stippling, and surfel-based visibility culling. These techniques are real-time but require no pre-computation, allowing them to be applied to dynamic hierarchical implicit surfaces, and are demonstrated in ShapeShop, an interactive sketch-based modeling tool. The result is a real-time display pipeline which composites these novel scaffolding and pen-and-ink techniques to depict a visual history of the modeling process.
受漫画制作流程的启发,提出了一种将素描过程的视觉方面集成到基于草图的三维建模系统中的方法。特别是艺术家绘制的建筑辅助工具,称为视觉脚手架的探索。两个模拟铅笔素描元素的脚手架组件,几何质量和橡皮擦标记,被集成到一个渲染管道中,该管道还包括一套新的对象空间技术,用于高保真的隐式表面的笔墨描绘。基于混合的分层方法,利用隐式表面定义和潜在的粗镶嵌,描述了计算轮廓,暗示轮廓,表面点画和基于冲浪的可见性剔除的新方法。这些技术是实时的,但不需要预先计算,允许它们应用于动态层次隐式曲面,并在ShapeShop中进行演示,ShapeShop是一个交互式的基于草图的建模工具。结果是一个实时显示管道,它结合了这些新颖的脚手架和笔墨技术来描绘建模过程的可视化历史。
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引用次数: 39
期刊
International Symposium on Non-Photorealistic Animation and Rendering
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