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The Plaid Model最新文献

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Appendix References 附录引用
Pub Date : 2019-02-19 DOI: 10.2307/j.ctv5rf6tz.31
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引用次数: 0
Particles and Spacetime Diagrams 粒子和时空图
Pub Date : 2019-02-19 DOI: 10.2307/j.ctv5rf6tz.8
R. Schwartz
This chapter begins the process of making a 3D interpretation of the plaid model. The idea is to group together certain of the light points and think of them as instances of 1-dimensional worldlines rather than as a succession of points. It fixes an even rational parameter p/q and uses the notation from Section 1.2, i.e., ω‎ = p + q. Section 4.2 explains a different notion of adjacency for the ω‎ × ω‎ blocks, dividing up the plaid model. Section 4.3 says what it means for two horizontal light points in remotely adjacent blocks to be different instances of the same particle. Section 4.4 does the same for the vertical particles. Section 4.5 shows a few pictures of spacetime diagrams and discuss their symmetries. Section 4.6 proves a technical lemma, the Bad Tile Lemma, which is very similar in spirit to Theorem 1.4.
本章开始制作格纹模型的三维解释过程。这个想法是将某些光点组合在一起,并将它们视为一维世界线的实例,而不是连续的点。它固定了一个偶有理参数p/q,并使用第1.2节中的符号,即ω ω = p + q。第4.2节解释了ω ω × ω ω块的邻接性的不同概念,划分了格纹模型。第4.3节说明了在遥远的相邻块中的两个水平光点是同一粒子的不同实例的含义。第4.4节对垂直粒子做了同样的处理。第4.5节展示了一些时空图的图片,并讨论了它们的对称性。第4.6节证明了一个技术引理,Bad Tile引理,它在精神上与定理1.4非常相似。
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引用次数: 0
The Horizontal Lemma 水平引理
Pub Date : 2019-02-19 DOI: 10.2307/j.ctv5rf6tz.15
R. Schwartz
This chapter contains the statement and proof of the Horizontal Lemma. The proof follows a similar outline as in Chapter 10. The chapter is organized as follows. Section 11.2 uses symmetry to reduce the Horizontal Lemma to a simpler statement. Section 11.3 modifies the construction as in the vertical case, reducing the Horizontal Lemma to the simpler Lemma 11.4. Section 11.4 proves two easy technical lemmas. Section 11.5 proves the Λ‎' version of Lemma 11.4. Section 11.6 keeps track of the signs and prove Lemma 11.4 as stated.
这一章包含水平引理的陈述和证明。证明遵循与第10章相似的大纲。本章组织如下。第11.2节使用对称性将水平引理简化为一个更简单的语句。第11.3节对垂直引理的构造进行了修改,将水平引理简化为更简单的引理11.4。第11.4节证明了两个简单的技术引理。第11.5节证明了Λ’版本的引理11.4。第11.6节跟踪符号并证明引理11.4。
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引用次数: 0
Definition of the Plaid Model 格子模型的定义
Pub Date : 2019-02-19 DOI: 10.2307/j.ctv5rf6tz.5
R. Schwartz
This chapter defines the plaid model. The input to the plaid model is a rational A = p/q ɛ (0, 1) with pq even. The output is the union PLA of plaid polygons. The chapter is organized as follows. Section 1.2 defines some auxiliary quantities associated to the parameter. Section 1.3 defines six families of parallel lines. The first two families are the horizontal and vertical lines comprising the boundary of the integer square grid, and are called grid lines. The remaining four families are called slanting lines. Section 1.4 explains the assignment of masses and capacities to the lines. Section 1.5 defines the concept of a light point. The light points are certain intersections between slanting lines and grid lines. Section 1.6 assigns unit vectors to the light particles. Finally, Section 1.7 puts everything together and gives the definition of PLA.
本章定义格子模型。格子模型的输入为有理数a = p/q[0,1],其中pq为偶数。输出是格纹多边形的并集PLA。本章组织如下。第1.2节定义了与参数相关的一些辅助量。第1.3节定义了平行线的六类。前两类是构成整方形网格边界的水平线和垂直线,称为网格线。剩下的四科被称为斜线。第1.4节解释了线路的质量和容量分配。第1.5节定义了光点的概念。光点是斜线和网格线之间的某些交点。第1.6节为光粒子分配单位向量。最后,1.7节将所有内容放在一起并给出PLA的定义。
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引用次数: 0
The Quasi-Isomorphism Theorem 拟同构定理
Pub Date : 2019-02-19 DOI: 10.2307/j.ctv5rf6tz.22
R. Schwartz
This chapter proves the Quasi-Isomorphism Theorem modulo two technical lemmas, which will be dealt with in the next two chapters. Section 18.2 introduces the affine transformation TA from the Quasi-Isomorphism Theorem. Section 18.3 defines the graph grid GA = TA(Z2) and states the Grid Geometry Lemma, a result about the basic geometric properties of GA. Section 18.4 introduces the set Z* that appears in the Renormalization Theorem and states the main result about it, the Intertwining Lemma. Section 18.5 explains how the Orbit Equivalence Theorem sets up a canonical bijection between the nontrivial orbits of the plaid PET and the orbits of the graph PET. Section 18.6 reinterprets the orbit correspondence in terms of the plaid polygons and the arithmetic graph polygons. Everything is then put together to complete the proof of the Quasi-Isomorphism Theorem. Section 18.7 deduces the Projection Theorem (Theorem 0.2) from the Quasi-Isomorphism Theorem.
本章用两个技术引理证明了拟同构定理,这将在接下来的两章中讨论。第18.2节从拟同构定理引入仿射变换TA。第18.3节定义了图网格GA = TA(Z2),并给出了网格几何引理,这是关于GA基本几何性质的一个结果。第18.4节介绍了重整化定理中出现的集合Z*,并陈述了关于它的主要结果——缠结引理。第18.5节解释了轨道等价定理如何在格子PET的非平凡轨道和图PET的轨道之间建立一个正则双射。第18.6节用格子多边形和算术图多边形重新解释了轨道对应关系。然后把所有的东西放在一起来完成拟同构定理的证明。第18.7节从拟同构定理推导出投影定理(定理0.2)。
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引用次数: 0
Three-Dimensional Interpretation 三维解释
Pub Date : 2019-02-19 DOI: 10.7551/mitpress/3877.003.0008
S. Ullman
This book uses the methodology of artificial intelligence to investigate the phenomena of visual motion perception: how the visual system constructs descriptions of the environment in terms of objects, their three-dimensional shape, and their motion through space, on the basis of the changing image that reaches the eye. The author has analyzed the computations performed in the course of visual motion analysis. Workable schemes able to perform certain tasks performed by the visual system have been constructed and used as vehicles for investigating the problems faced by the visual system and its methods for solving them.Two major problems are treated: first, the correspondence problem, which concerns the identification of image elements that represent the same object at different times, thereby maintaining the perceptual identity of the object in motion or in change. The second problem is the three-dimensional interpretation of the changing image once a correspondence has been established.The author's computational approach to visual theory makes the work unique, and it should be of interest to psychologists working in visual perception and readers interested in cognitive studies in general, as well as computer scientists interested in machine vision, theoretical neurophysiologists, and philosophers of science.
这本书使用人工智能的方法来研究视觉运动感知的现象:视觉系统如何根据到达眼睛的变化图像,从物体、它们的三维形状和它们在空间中的运动方面构建对环境的描述。对视觉运动分析过程中所进行的计算进行了分析。能够执行由视觉系统执行的某些任务的可行方案已经被构建出来,并被用作研究视觉系统所面临的问题及其解决这些问题的方法的工具。两个主要问题被处理:首先,对应问题,这涉及到在不同时间表示同一物体的图像元素的识别,从而保持物体在运动或变化中的感知身份。第二个问题是,一旦建立了对应关系,如何对变化的图像进行三维解释。作者对视觉理论的计算方法使工作独特,它应该对从事视觉感知工作的心理学家和对一般认知研究感兴趣的读者,以及对机器视觉感兴趣的计算机科学家,理论神经生理学家和科学哲学家感兴趣。
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引用次数: 0
Pinwheels and Quarter Turns 风车和四分之一转弯
Pub Date : 2019-02-19 DOI: 10.2307/j.ctv5rf6tz.18
R. Schwartz
This chapter is the first of three that will prove a generalization of the Graph Master Picture Theorem which works for any convex polygon P without parallel sides. The final result is Theorem 16.9, though Theorems 15.1 and 16.1 are even more general. Let θ‎ denote the second iterate of the outer billiards map defined on R 2 − P. Section 14.2 generalizes a construction in [S1] and defines a map closely related to θ‎, called the pinwheel map. Section 14.3 shows that, for the purposes of studying unbounded orbits, the pinwheel map carries all the information contained in θ‎. Section 14.4 will defines another dynamical system called a quarter turn composition. A QTC is a certain kind of piecewise affine map of the infinite strip S of width 1 centered on the X-axis. Section 14.5 shows that the pinwheel map naturally gives rise to a QTC and indeed the pinwheel map and the QTC are conjugate. Section 14.6 explains how this all works for kites.
本章是三章中的第一章,将证明图主图定理的推广,该定理适用于任何没有平行边的凸多边形P。最后的结果是定理16.9,尽管定理15.1和16.1更加通用。第14.2节推广了[S1]中的一个构造,并定义了一个与θ θ密切相关的映射,称为风车映射。第14.3节表明,为了研究无界轨道,风车图携带了θ′中包含的所有信息。第14.4节将定义另一个动力系统,称为四分之一转组合。QTC是以x轴为中心的宽度为1的无限条S的一类分段仿射映射。第14.5节表明,风车映射自然地产生QTC,而且风车映射和QTC确实是共轭的。第14.6节解释了这一切是如何为风筝工作的。
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引用次数: 0
Proof of the Main Result 主要结果的证明
Pub Date : 2019-02-19 DOI: 10.23943/princeton/9780691181387.003.0013
R. Schwartz
This chapter puts together the ingredients from the last three chapters—the Segment Lemma, the Horizontal Lemma, and the Vertical Lemma—and proves Theorem 8.2. The three technical lemmas do not mention the partition of the space X at all, but they do give a lot of control over how the nature of the particles tracked by points in the plaid grid Π‎ influences the image of such grid points under the classifying map Φ‎. What remains is to compare the three results above to the partition and determine whether everything matches. The remainder of the chapter is organized as follows. Section 12.2 carries out the program to show that these containers are each a union of two prisms. Section 12.3 discusses some extra symmetry of the partition. Section 12.5 compares the prism containers in the vertical case to the partition of X and deduces that Theorem 8.2 is true for the vertical unit integer segments. Section 12.4 compares the prism containers in the vertical case to the partition of X and deduces that Theorem 8.2 is true for the horizontal unit integer segments. The two results together complete the proof.
本章综合了前三章的内容——分段引理、水平引理和垂直引理——并证明了定理8.2。这三个技术引理根本没有提到空间X的划分,但它们确实对格纹网格Π]中点所跟踪的粒子的性质如何影响分类地图Φ]下这些网格点的图像提供了很多控制。剩下的是将上面的三个结果与分区进行比较,并确定是否所有内容都匹配。本章的其余部分组织如下。第12.2节执行程序来说明这些容器都是两个棱镜的并集。第12.3节讨论了分区的一些额外对称性。第12.5节将垂直情况下的棱镜容器与X的分割进行比较,并推导出定理8.2对于垂直单位整数段成立。第12.4节将垂直情况下的棱镜容器与X的分割进行比较,推导出定理8.2对于水平单位整数段成立。这两个结果一起完成了证明。
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引用次数: 0
Graph Master Picture Theorem 图主图定理
Pub Date : 2019-02-19 DOI: 10.2307/j.ctv5rf6tz.17
R. Schwartz
This chapter aims to prove Theorem 0.4, the Graph Master Picture Theorem. Theorem 0.4 is proven in two different ways, the first proof is discussed here; it deduces Theorem 0.4 from Theorem 13.2, which is a restatement of [S1, Master Picture Theorem] with minor cosmetic changes. The chapter is organized as follows. Section 13.2 discusses the special outer billiards orbits on kites. Section 13.3 defines the arithmetic graph, which is an arithmetical way of encoding the behavior of a certain first return map of the special orbits. Section 13.4 states Theorem 13.2, a slightly modified and simplified version of [S1, Master Picture Theorem]. Section 13.5 deduces Theorem 0.4 from Theorem 13.2 and one extra piece of information. Finally, Section 13.6 lists the polytopes comprising the partition associated to Theorems 13.2 and 0.4.
本章的目的是证明定理0.4,图主图定理。定理0.4用两种不同的方式证明,这里讨论第一种证明;从定理13.2推导出定理0.4,定理13.2是对[S1,主图定理]的重述,做了一些修饰。本章组织如下。第13.2节讨论了风筝上特殊的外部台球轨道。第13.3节定义了算术图,算术图是对特殊轨道的某一首回图的行为进行算术编码的一种方法。第13.4节给出了定理13.2,这是对[S1,主图定理]的一个稍微修改和简化的版本。第13.5节从定理13.2和一个额外的信息推导出定理0.4。最后,第13.6节列出了包含与定理13.2和0.4相关的分区的多面体。
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引用次数: 0
Three-Dimensional Interpretation 三维解释
Pub Date : 2019-02-19 DOI: 10.23943/princeton/9780691181387.003.0006
R. Schwartz
This chapter explains the 3-dimensional interpretation of the plaid model. Section 5.2 stacks the blocks on top of each other in such a way that remotely adjacent blocks appear actually adjacent to each other in the stack. Section 5.3 shows how to modify the spacetime diagrams constructed in Section 4.3 and 4.4 so that they are unions of embedded loops, much like the plaid polygons. This modification is called pixilation. Section 5.4 shows that the plaid model construction and the pixilation processes are compatible with each other. Section 5.5 uses the compatibility of all the constructions to create polyhedral surfaces which simultaneously interpolate between the plaid polygons and the pixelated spacetime diagrams. These surfaces are viewed as spacetime diagrams for the plaid polygons; they are called spacetime plaid surfaces. Finally, Section 5.6 indulges in some discussion and speculation.
本章解释了格子模型的三维解释。第5.2节以这样一种方式将块堆叠在一起,即远程相邻的块在堆栈中实际上是相邻的。第5.3节展示了如何修改第4.3节和4.4节中构造的时空图,使它们成为嵌入循环的并集,就像格纹多边形一样。这种修改称为像素化。第5.4节表明,格子模型构建和像素化过程是相互兼容的。第5.5节使用所有结构的兼容性来创建多面体表面,同时在格子多边形和像素化时空图之间进行插值。这些表面被视为格子多边形的时空图;它们被称为时空格子表面。最后,第5.6节进行了一些讨论和推测。
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引用次数: 0
期刊
The Plaid Model
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