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Session details: Navigating video 会话详细信息:导航视频
Krzysztof Z Gajos
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引用次数: 0
Snuggle 依偎
Pub Date : 2014-04-26 DOI: 10.1145/2556288.2557313
Aaron Halfaker, R. Geiger, L. Terveen
Wikipedia, the encyclopedia "anyone can edit", has become increasingly less so. Recent academic research and popular discourse illustrates the often aggressive ways newcomers are treated by veteran Wikipedians. These are complex sociotechnical issues, bound up in infrastructures based on problematic ideologies. In response, we worked with a coalition of Wikipedians to design, develop, and deploy Snuggle, a new user interface that served two critical functions: making the work of newcomer socialization more effective, and bringing visibility to instances in which Wikipedians? current practice of gatekeeping socialization breaks down. Snuggle supports positive socialization by helping mentors quickly find newcomers whose good-faith mistakes were reverted as damage. Snuggle also supports ideological critique and reflection by bringing visibility to the consequences of viewing newcomers through a lens of suspiciousness.
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引用次数: 1
Learning to see the body: supporting instructional practices in laparoscopic surgical procedures 学习看身体:支持腹腔镜手术过程的教学实践
Pub Date : 2014-04-26 DOI: 10.1145/2556288.2557387
Helena M. Mentis, A. Chellali, S. Schwaitzberg
Learning the practices and the performance of physically manipulating instruments in minimally invasive surgeries is an impetus for the development of surgical training simulators. However, an often-overlooked aspect of surgical training is learning how to see the body through the various imaging mechanisms. With this study, we address the ways in which surgeons demonstrate and instruct residents in seeing the body during minimally invasive surgical procedures. Drawing on observations and analysis of video recordings of minimally invasive surgical operations, we examine how particular anatomy and movement within the body to see and conceptualize that anatomy are made visible by the instructive practices of the surgeon. We use these findings to discuss further directions for minimally invasive surgical training through mechanisms for making the body visible during situated surgical training and surgical training simulation systems.
学习微创手术中物理操作器械的实践和性能是外科训练模拟器发展的动力。然而,外科训练的一个经常被忽视的方面是学习如何通过各种成像机制来观察身体。通过这项研究,我们解决了外科医生在微创手术过程中如何演示和指导住院医生观察身体的方法。通过对微创外科手术视频记录的观察和分析,我们研究了身体内部的特定解剖结构和运动是如何通过外科医生的指导实践来观察和概念化解剖结构的。我们利用这些发现来讨论微创手术训练的进一步方向,通过在手术训练和手术训练模拟系统中使身体可见的机制。
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引用次数: 32
Diversity for design: a framework for involving neurodiverse children in the technology design process 设计的多样性:一个让神经多样性的儿童参与技术设计过程的框架
Pub Date : 2014-04-26 DOI: 10.1145/2556288.2557244
L. Benton, A. Vasalou, Rilla Khaled, H. Johnson, D. Gooch
The neurodiversity movement seeks to positively reframe certain neurological conditions, such as autism spectrum disorders (ASD) and dyslexia, by concentrating on their strengths. In recent years, neurodiverse children have increasingly been involved in the technology design process, but the design approaches adopted have focused mostly on overcoming difficulties of working with these children, leaving their strengths untapped. We present a new participatory design (PD) framework, Diversity for Design (D4D), which provides guidance for technology designers working with neurodiverse children in establishing PD methods that capitalize on children's strengths and also support potential difficulties. We present two case studies of use of the D4D framework, involving children with ASD and dyslexia, showing how it informed the development and refinement of PD methods tailored to these populations. In addition, we show how to apply the D4D framework to other neurodiverse populations.
神经多样性运动试图通过关注某些神经系统疾病的优势,积极地重新定义它们,比如自闭症谱系障碍(ASD)和阅读障碍。近年来,神经多样性儿童越来越多地参与到技术设计过程中,但所采用的设计方法主要集中在克服与这些儿童一起工作的困难,而没有发挥他们的优势。我们提出了一个新的参与式设计(PD)框架,即设计的多样性(D4D),它为设计神经多样性儿童的技术设计师提供了指导,以建立利用儿童优势并支持潜在困难的PD方法。我们提出了两个使用D4D框架的案例研究,涉及患有ASD和阅读障碍的儿童,展示了它如何为针对这些人群的PD方法的开发和改进提供信息。此外,我们展示了如何将D4D框架应用于其他神经多样性人群。
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引用次数: 84
Session details: Visualization and aesthetics 会议细节:可视化和美学
A. D. Angeli
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引用次数: 0
MouStress: detecting stress from mouse motion 鼠标压力:从鼠标运动中检测压力
Pub Date : 2014-04-26 DOI: 10.1145/2556288.2557243
David Sun, P. Paredes, J. Canny
Stress causes and exacerbates many physiological and mental health problems. Routine and unobtrusive monitoring of stress would enable a variety of treatments, from break-taking to calming exercises. It may also be a valuable tool for assessing effects (frustration, difficulty) of using interfaces or applications. Custom sensing hardware is a poor option, because of the need to buy/wear/use it continuously, even before stress-related problems are evident. Here we explore stress measurement from common computer mouse operations. We use a simple model of arm-hand dynamics that captures muscle stiffness during mouse movement. We show that the within-subject mouse-derived stress measure is quite strong, even compared to concurrent physiological sensor measurements. While our study used fixed mouse tasks, the stress signal was still strong even when averaged across widely varying task geometries. We argue that mouse sensing "in the wild" may be feasible, by analyzing frequently-performed operations of particular geometries.
压力导致并加剧了许多生理和心理健康问题。对压力进行常规的、不引人注目的监测将使各种各样的治疗成为可能,从休息到镇静练习。它也可能是评估使用接口或应用程序的效果(挫败感、难度)的有价值的工具。定制传感硬件是一个糟糕的选择,因为需要不断购买/佩戴/使用它,甚至在压力相关问题明显之前。在这里,我们探索从常见的计算机鼠标操作应力测量。我们使用一个简单的手臂-手动力学模型来捕捉鼠标运动过程中的肌肉僵硬度。我们表明,即使与并发生理传感器测量相比,受试者内小鼠衍生的压力测量也相当强大。虽然我们的研究使用的是固定的鼠标任务,但即使在广泛变化的任务几何形状中进行平均,压力信号仍然很强。我们认为,通过分析特定几何形状的频繁操作,小鼠感知“在野外”可能是可行的。
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引用次数: 105
Beyond ethnography: engagement and reciprocity as foundations for design research out here 超越人种学:参与和互惠是这里设计研究的基础
Pub Date : 2014-04-26 DOI: 10.1145/2556288.2557374
M. Brereton, P. Roe, R. Schroeter, A. Hong
This paper explores an emerging paradigm for HCI design research based primarily upon engagement, reciprocity and doing. Much HCI research begins with an investigatory and analytic ethnographic approach before translating to design. Design may come much later in the process and may never benefit the community that is researched. However in many settings it is difficult for researchers to access the privileged ethnographer position of observer and investigator. Moreover rapid ethnographic research often does not seem the best or most appropriate course of action. We draw upon a project working with a remote Australian Aboriginal community to illustrate an alternative approach in Indigenous research, where the notion of reciprocity is first and foremost. We argue that this can lead to sustainable designs, valid research and profound innovation.
本文探讨了一种新兴的基于参与、互惠和实践的HCI设计研究范式。在转化为设计之前,许多HCI研究都是从调查和分析人种学方法开始的。设计可能在过程的后期才出现,并且可能永远不会使所研究的社区受益。然而,在许多情况下,研究人员很难获得观察员和调查员的民族志学者的特权地位。此外,快速的人种学研究似乎往往不是最好或最合适的行动方针。我们借鉴了一个与偏远的澳大利亚土著社区合作的项目,以说明土著研究的另一种方法,其中互惠的概念是首要的。我们认为,这可以带来可持续的设计,有效的研究和深刻的创新。
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引用次数: 92
Session details: Cross-device interaction 会话细节:跨设备交互
Fabio Patern
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引用次数: 0
Session details: Text entry and evaluation 会话细节:文本输入和评估
Antti Oulasvirta
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引用次数: 0
HCI as a means to prosociality in the economy HCI作为经济中亲社会的一种手段
Pub Date : 2014-04-26 DOI: 10.1145/2556288.2557367
J. Harvey, D. Golightly, Andrew Smith
HCI research often involves intervening in the economic lives of people, but researchers only rarely give explicit consideration to what actually constitutes prosociality in the economy. Much has been said previously regarding sustainability but this has largely focused on environmental rather than interpersonal relations. This paper provides an analysis of how prosocial HCI has been discussed and continues to be defined as a research field. Based on a corpus of published works, we describe a variety of genres of work relating to prosocial HCI. Key intellectual differences are explored, including the epistemological and ethical positions involved in designing for prosocial outcomes as well as how HCI researchers posit economic decision-making. Finally, emerging issues and opportunities for further debate and collaboration are discussed in turn.
HCI研究通常涉及干预人们的经济生活,但研究人员很少明确考虑经济中亲社会性的真正构成。关于可持续发展,以前已经说了很多,但这主要集中在环境而不是人际关系上。本文分析了亲社会的HCI是如何被讨论并继续被定义为一个研究领域的。基于已发表作品的语料库,我们描述了与亲社会HCI相关的各种类型的工作。本书探讨了关键的智力差异,包括亲社会结果设计中涉及的认识论和伦理立场,以及HCI研究人员如何假设经济决策。最后,依次讨论了新出现的问题和进一步辩论和合作的机会。
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引用次数: 32
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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