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Session details: The third dimension 会话细节:第三维度
Mark S. Hancock
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引用次数: 0
Fostering social capital in economically distressed communities 在经济困难的社区培育社会资本
Pub Date : 2014-04-26 DOI: 10.1145/2556288.2557123
Tawanna R. Dillahunt
Past Information and Communication Technology (ICT) literature suggests that engaging in meaningful activities with ICTs may be related to socio-economic security, social inclusion, empowerment, and increased social capital. However, we identify a pervasive lack of understanding in existing literature, which raises an important research question: how can we build social capital where little social capital exists? We conducted a preliminary study to explore whether and if so, how, individuals in an economically distressed population with limited social capital use technologies to increase social capital and achieve socio-economic security. We contribute details about barriers affecting social capital (e.g., difficulties finding and making the right connections and an overall lack of trust within communities). We also suggest ways in which ICTs can assist populations that could benefit most from increased social capital and economic security.
过去的信息通信技术(ICT)文献表明,利用ICT从事有意义的活动可能与社会经济安全、社会包容、赋权和增加社会资本有关。然而,我们发现在现有文献中普遍缺乏理解,这就提出了一个重要的研究问题:在社会资本很少的情况下,我们如何建立社会资本?我们进行了一项初步研究,探讨在社会资本有限的经济困境人群中,个人是否以及如何使用技术来增加社会资本并实现社会经济安全。我们详细介绍了影响社会资本的障碍(例如,难以找到和建立正确的联系,以及社区内整体缺乏信任)。我们还提出了信息通信技术可以帮助那些从增加的社会资本和经济安全中获益最多的人群的方法。
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引用次数: 88
Uncertain text entry on mobile devices 移动设备上的文本输入不确定
Pub Date : 2014-04-26 DOI: 10.1145/2556288.2557412
Daryl Weir, Henning Pohl, Simon Rogers, K. Vertanen, P. Kristensson
Users often struggle to enter text accurately on touchscreen keyboards. To address this, we present a flexible decoder for touchscreen text entry that combines probabilistic touch models with a language model. We investigate two different touch models. The first touch model is based on a Gaussian Process regression approach and implicitly models the inherent uncertainty of the touching process. The second touch model allows users to explicitly control the uncertainty via touch pressure. Using the first model we show that the character error rate can be reduced by up to 7% over a baseline method, and by up to 1.3% over a leading commercial keyboard. Using the second model we demonstrate that providing users with control over input certainty reduces the amount of text users have to correct manually and increases the text entry rate.
用户常常难以在触屏键盘上准确输入文本。为了解决这个问题,我们提出了一个灵活的触摸屏文本输入解码器,它结合了概率触摸模型和语言模型。我们研究了两种不同的触摸模型。第一个触摸模型基于高斯过程回归方法,隐式建模触摸过程的固有不确定性。第二种触摸模式允许用户通过触摸压力明确地控制不确定性。使用第一个模型,我们表明字符错误率可以比基线方法减少多达7%,比领先的商业键盘减少多达1.3%。使用第二个模型,我们证明了向用户提供对输入确定性的控制,减少了用户必须手动纠正的文本数量,并提高了文本输入率。
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引用次数: 80
Multi-finger chords for hand-held tablets: recognizable and memorable 手持式平板电脑的多指和弦:可识别和难忘
Pub Date : 2014-04-26 DOI: 10.1145/2556288.2556958
Julie Wagner, É. Lecolinet, T. Selker
Despite the demonstrated benefits of multi-finger input, todays gesture vocabularies offer a limited number of postures and gestures. Previous research designed several posture sets, but does not address the limited human capacity of retaining them. We present a multi-finger chord vocabulary, introduce a novel hand-centric approach to detect the identity of fingers on off-the-shelf hand-held tablets, and report on the detection accuracy. A between-subjects experiment comparing "random" to a "categorized" chord-command mapping found that users retained categorized mappings more accurately over one week than random ones. In response to the logical posture-language structure, people adapted to logical memorization strategies, such as 'exclusion', 'order', and 'category', to minimize the amount of information to retain. We conclude that structured chord-command mappings support learning, short-, and long-term retention of chord- command mappings.
尽管多指输入的好处已被证明,但如今的手势词汇表提供的姿势和手势数量有限。以前的研究设计了几种姿势,但没有解决人类保持它们的有限能力。我们提出了一个多指和弦词汇表,介绍了一种新的以手为中心的方法来检测现成的手持平板电脑上的手指身份,并报告了检测的准确性。一项比较“随机”和“分类”和弦命令映射的实验发现,在一周内,用户对分类映射的记忆比随机映射更准确。为了应对合乎逻辑的姿势-语言结构,人们采用了“排除”、“顺序”和“类别”等逻辑记忆策略,以尽量减少需要记住的信息量。我们得出结论,结构化的和弦-命令映射支持和弦-命令映射的学习、短期和长期保留。
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引用次数: 53
Design insights for the next wave ontology authoring tools 对下一波本体创作工具的设计见解
Pub Date : 2014-04-26 DOI: 10.1145/2556288.2557284
Markel Vigo, C. Jay, R. Stevens
Ontologies have been employed across scientific and business domains for some time, and the proliferation of linked data means the number and range of potential authors is set to increase significantly. Ontologies using the Web Ontology Language (OWL) are complex artefacts, however: the authoring process requires not only knowledge of the application domain, but also skills in programming and logics. To date, there has been no systematic attempt to understand the effectiveness of existing tools, or explore what users really require to build successful ontologies. Here we address this shortfall, presenting insights from an interview study with 15 ontology authors. We identify the problems reported by authors, and the strategies they employ to solve them. We map the data to a set of design recommendations, which describe how tools of the future can support ontology authoring. A key challenge is dealing with information overload: improving the user's ability to navigate, populate and debug large ontologies will revolutionise the engineering process, and open ontology authoring up to a new generation of users.
本体论在科学和商业领域的应用已经有一段时间了,关联数据的激增意味着潜在作者的数量和范围将显著增加。然而,使用Web本体语言(OWL)的本体是复杂的工件:创作过程不仅需要应用程序领域的知识,还需要编程和逻辑方面的技能。到目前为止,还没有系统地尝试了解现有工具的有效性,或者探索用户真正需要什么来构建成功的本体。在这里,我们解决了这一不足,提出了对15位本体作者的访谈研究的见解。我们确定了作者报告的问题,以及他们用来解决这些问题的策略。我们将数据映射到一组设计建议,这些建议描述了未来的工具如何支持本体创作。一个关键的挑战是处理信息过载:提高用户导航、填充和调试大型本体的能力将彻底改变工程过程,并向新一代用户开放本体创作。
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引用次数: 26
L.IVE: an integrated interactive video-based learning environment l . live:基于视频的综合互动学习环境
Pub Date : 2014-04-26 DOI: 10.1145/2556288.2557368
T. K. Monserrat, Yawen Li, Shengdong Zhao, Xiang Cao
In this paper, we introduce L.IVE: an online interactive video-based learning environment with an alternative design and architecture that integrates three major interface components: video, comment threads, and assessments. This is in contrast with the approach of existing interfaces which visually separate these components. Our study, which compares L.IVE with existing popular video-based learning environments, suggests advantages in this integrated approach as compared to the separated approach in learning.
在本文中,我们介绍了L.IVE:一个基于视频的在线交互式学习环境,具有可选的设计和架构,集成了三个主要接口组件:视频、评论线程和评估。这与现有接口的方法形成对比,现有接口在视觉上分离了这些组件。我们的研究将l . live与现有流行的基于视频的学习环境进行了比较,表明与分离的学习方法相比,这种综合方法具有优势。
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引用次数: 25
Making public things: how HCI design can express matters of concern 公开事物:HCI设计如何表达关注的事项
Pub Date : 2014-04-26 DOI: 10.1145/2556288.2557359
C. Disalvo, J. Lukens, T. Lodato, Tom Jenkins, T. Kim
Science studies scholar Bruno Latour suggests that contemporary democracy is shifting from "matters of fact"to "matters of concern": contentious conditions entwined with everyday life. What is the role of human-computer interaction (HCI) design in this shift' In this paper we draw from five design projects to explore how design can express matters of concern by communicating the factors and consequences of issues. In the process, we consider the role of design in contributing to the formation of publics and discuss an emerging orientation to publics in HCI design.
科学研究学者布鲁诺·拉图尔(Bruno Latour)认为,当代民主正在从“事实问题”转向“关注问题”:与日常生活交织在一起的有争议的情况。人机交互(HCI)设计在这一转变中的作用是什么?在本文中,我们从五个设计项目中汲取经验,探讨设计如何通过沟通问题的因素和后果来表达所关注的问题。在此过程中,我们考虑了设计在公众形成中的作用,并讨论了HCI设计中面向公众的新兴方向。
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引用次数: 163
Making sustainability sustainable: challenges in the design of eco-interaction technologies 可持续发展:生态交互技术设计中的挑战
Pub Date : 2014-04-26 DOI: 10.1145/2556288.2557380
Rayoung Yang, Mark W. Newman, J. Forlizzi
The smart home is here. One area where smart home devices promise to deliver great benefits is in the control of home heating, ventilation, and cooling (HVAC) systems. In this paper, we seek to inform the design of future heating and cooling systems by investigating users' experiences with the Nest Learning Thermostat, a commercially available smart home device. We conducted a qualitative study where we compared people's interactions with conventional thermostats with interactions with the Nest. A key finding was that the Nest impacted users' pattern of HVAC control, but only for a while, and caused new problems in unrealized energy savings. In leveraging these findings, we create a set of design implications for Eco-Interaction, the design of features and human-system interactions with the goal of saving energy.
智能家居就在眼前。智能家居设备有望带来巨大好处的一个领域是控制家庭供暖、通风和制冷(HVAC)系统。在本文中,我们试图通过调查用户使用Nest学习恒温器(一种商用智能家居设备)的体验,为未来的供暖和制冷系统的设计提供信息。我们进行了一项定性研究,将人们与传统恒温器的互动与与Nest的互动进行了比较。一个关键的发现是,Nest影响了用户的暖通空调控制模式,但只是暂时的,并在未实现的节能方面造成了新的问题。利用这些发现,我们为生态交互创造了一套设计含义,即以节能为目标的功能和人类系统交互的设计。
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引用次数: 95
Large-scale assessment of mobile notifications 大规模评估移动通知
Pub Date : 2014-04-26 DOI: 10.1145/2556288.2557189
Alireza Sahami Shirazi, N. Henze, Tilman Dingler, M. Pielot, Dominik Weber, A. Schmidt
Notifications are a core feature of mobile phones. They inform users about a variety of events. Users may take immediate action or ignore them depending on the importance of a notification as well as their current context. The nature of notifications is manifold, applications use them both sparsely and frequently. In this paper we present the first large-scale analysis of mobile notifications with a focus on users' subjective perceptions. We derive a holistic picture of notifications on mobile phones by collecting close to 200 million notifications from more than 40,000 users. Using a data-driven approach, we break down what users like and dislike about notifications. Our results reveal differences in importance of notifications and how users value notifications from messaging apps as well as notifications that include information about people and events. Based on these results we derive a number of findings about the nature of notifications and guidelines to effectively use them.
通知是手机的核心功能。它们通知用户各种各样的事件。用户可能会立即采取行动,也可能会忽略它们,这取决于通知的重要性以及他们当前的上下文。通知的性质是多种多样的,应用程序使用它们的频率既低又低。在本文中,我们首次对移动通知进行了大规模分析,重点关注用户的主观感受。我们通过收集来自4万多名用户的近2亿条通知,得出了手机通知的整体情况。使用数据驱动的方法,我们分解了用户喜欢和不喜欢的通知。我们的研究结果揭示了通知重要性的差异,以及用户如何看待来自消息应用程序的通知,以及包含有关人物和事件信息的通知。基于这些结果,我们得出了一些关于通知的性质和有效使用通知的指导方针的发现。
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引用次数: 326
"Maybe it was a joke": emotion detection in text-only communication by non-native english speakers “也许这是个玩笑”:非英语母语者在纯文本交流中的情感检测
Pub Date : 2014-04-26 DOI: 10.1145/2556288.2557215
Ari Hautasaari, Naomi Yamashita, Ge Gao
Previous studies have shown that people can effectively detect emotions in text-only messages written in their native languages. But is this the same for non-native speakers' In this paper, we conduct an experiment where native English speakers (NS) and Japanese non-native English speakers (NNS) rate the emotional valence in text-only messages written by native English-speaking authors. They also annotate all emotional cues (words, symbols and emoticons) that affected their rating. Accuracy of NS and NNS ratings and annotations are calculated by comparing their average correlations with author ratings and annotations used as a gold standard. Our results conclude that NNS are significantly less accurate at detecting the emotional valence of messages, especially when the messages include highly negative words. Although NNS are as accurate as NS at detecting emotional cues, they are not able to make use of symbols (exclamation marks) and emoticons to detect the emotional valence of text-only messages.
先前的研究表明,人们可以有效地从用母语写的纯文本信息中感知情绪。在本文中,我们进行了一项实验,让以英语为母语的人(NS)和以日本为母语的非英语人士(NNS)对以英语为母语的作者所写的纯文本信息中的情感效价进行评分。他们还注释了所有影响他们评分的情感线索(单词、符号和表情符号)。NS和NNS评级和注释的准确性是通过比较它们与作者评级和注释的平均相关性来计算的,这些评级和注释被用作金标准。我们的研究结果表明,神经网络在检测信息的情绪效价方面的准确性明显较低,特别是当信息包含高度负面的词语时。尽管神经网络在检测情感线索方面和神经网络一样准确,但它们不能利用符号(感叹号)和表情符号来检测纯文本信息的情感价。
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引用次数: 11
期刊
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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