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Proceedings of the Second (2015) ACM Conference on Learning @ Scale最新文献

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Feature Factory: Crowd Sourced Feature Discovery 功能工厂:众包功能发现
Pub Date : 2015-03-14 DOI: 10.1145/2724660.2728696
K. Veeramachaneni, Kiarash Adl, Una-May O’Reilly
We examine the process of engineering features for developing models that improve our understanding of learners' online behavior in MOOCs. Because feature engineering relies so heavily on human insight, we engage the crowd for feature proposals and guidance on how to operationalize them. When we examined our crowd-sourced features in the context of predicting stopout, not only were they impressively nuanced, but they also integrated more than one interaction mode between the learner and platform and described how the learner was relatively performing.
我们研究了开发模型的工程特征过程,这些模型可以提高我们对mooc中学习者在线行为的理解。因为特征工程在很大程度上依赖于人类的洞察力,我们让人们参与特征建议和如何操作它们的指导。当我们在预测停停的背景下检查我们的众包特征时,它们不仅令人印象深刻地细致入微,而且还集成了学习器和平台之间的多种交互模式,并描述了学习器的相对表现。
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引用次数: 6
Structure and messaging techniques for online peer learning systems that increase stickiness 增加粘性的在线同伴学习系统的结构和消息传递技术
Pub Date : 2015-03-14 DOI: 10.1145/2724660.2724676
Yasmine Kotturi, Chinmay Kulkarni, Michael S. Bernstein, Scott R. Klemmer
When students work with peers, they learn more actively, build richer knowledge structures, and connect material to their lives. However, not every peer learning experience online sees successful adoption. This paper articulates and addresses three adoption challenges for global-scale peer learning. First, peer interactions struggle to bootstrap critical mass. However, class incentives can signal importance and spur initial usage. Second, online classes have limited peer visibility and awareness, so students often feel alone even when surrounded by peers. We find that highlighting interdependence and strengthening norms can mitigate this issue. Third, teachers can readily access "big" aggregate data but not "thick" contextual data that helps build intuitions, so software should guide teachers' scaffolding of peer interactions. We illustrate these challenges through studying 8,500 students' usage of two peer learning platforms, Talkabout and PeerStudio. This paper measures efficacy through sign-up and participation rates and the structure and duration of student interactions.
当学生与同龄人一起工作时,他们学习更积极,建立更丰富的知识结构,并将材料与他们的生活联系起来。然而,并不是所有的在线同伴学习经验都能被成功采用。本文阐述并解决了全球规模同伴学习的三个采用挑战。首先,同伴间的互动难以达到临界质量。然而,阶级激励可以表明重要性并刺激初始使用。其次,在线课程对同学的可见度和认知度有限,所以即使周围都是同学,学生也经常感到孤独。我们发现,强调相互依存和加强规范可以缓解这一问题。第三,教师可以很容易地访问“大”汇总数据,但不能访问有助于建立直觉的“厚”上下文数据,因此软件应该指导教师建立同伴互动的框架。我们通过研究8500名学生对Talkabout和PeerStudio这两个同侪学习平台的使用情况来说明这些挑战。本文通过注册率和参与率以及学生互动的结构和持续时间来衡量有效性。
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引用次数: 41
Designing MOOCs as Interactive Places for Collaborative Learning 设计mooc作为协作学习的互动场所
Pub Date : 2015-03-14 DOI: 10.1145/2724660.2728689
Saijing Zheng, M. Rosson, Patrick C. Shih, John Millar Carroll
The Massive Open Online Course (MOOC) paradigm has developed rapidly and achieved significant attention from a broad range of populations. However, many people who enroll in MOOCs do not have successful learning experiences. For example, some studies suggest that the relatively weak feelings of community and meager opportunities for collaboration may be contributing to a high dropout rate in MOOCs. In light of such problems, we are exploring new design features that could support enhanced social interactions, collaborative learning and feelings of community. We present our design ideas through a set of activity design scenarios, along with an analysis of possible benefits and negative consequences of our design.
大规模在线开放课程(MOOC)模式发展迅速,并得到了广泛人群的广泛关注。然而,许多参加mooc的人并没有成功的学习经历。例如,一些研究表明,相对较弱的社区感和较少的合作机会可能是导致mooc辍学率高的原因。鉴于这些问题,我们正在探索新的设计功能,以支持增强的社会互动,协作学习和社区感受。我们通过一系列活动设计场景来呈现我们的设计理念,同时分析我们的设计可能带来的好处和负面影响。
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引用次数: 28
Identifying Content-Related Threads in MOOC Discussion Forums 在MOOC论坛中识别与内容相关的线索
Pub Date : 2015-03-14 DOI: 10.1145/2724660.2728679
Yi Cui, A. Wise
This study investigated the extent to which students asked and instructors answered content-related questions in MOOC discussion forums; subsequently a classification model was built to identify such questions based on extracted linguistic features. Results showed content-related threads were a minority and under-addressed by instructors. However, linguistic modeling was promising in identifying them with high reliability.
本研究调查了MOOC论坛中学生提问和教师回答内容相关问题的程度;随后,基于提取的语言特征,建立分类模型来识别这些问题。结果显示,与内容相关的线程是少数,并且没有得到教师的重视。然而,语言建模在识别它们方面有很高的可靠性。
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引用次数: 44
Technology-Enhanced Learning: Evidence-based Improvement 技术增强学习:循证改进
Pub Date : 2015-03-14 DOI: 10.1145/2724660.2728664
E. Scanlon, T. O'Shea, P. McAndrew
The design of learning materials and researching their efficacy involves the application of both theoretical learning principles and ways of working or practices to move towards evidence based improvement. This paper abstracts 4 categories from our on-going work of educational technology research which we have found to be important in considering what constitutes a successful Technology-Enhanced Learning implementation. These considerations influence the likelihood or feasibility of the wider adoption a particular Technology-Enhanced Learning implementation in the longer term. We also discuss how these considerations relate to the scalability of the development.
学习材料的设计和研究其有效性涉及到理论学习原则和工作方式或实践的应用,以实现基于证据的改进。本文从我们正在进行的教育技术研究工作中提取了4个类别,我们发现这些类别在考虑如何构成成功的技术增强学习实施方面很重要。从长远来看,这些考虑因素影响到更广泛采用特定技术增强学习实施的可能性或可行性。我们还将讨论这些考虑因素与开发的可伸缩性之间的关系。
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引用次数: 11
Source Effects in Online Education 网络教育中的源效应
Pub Date : 2015-03-14 DOI: 10.1145/2724660.2728671
Nakull Gupta, J. O'Neill, A. Cross, Edward Cutrell, W. Thies
While most MOOCs rely on world-famous experts to teach the masses, in many circumstances students may learn more from people who share their context such as local teachers or peers. Here, we describe an experiment to explore how the "source" of video content, the teacher, affects online learning, specifically in the context of higher education in Indian colleges. The proposed experiment will compare three content sources -- a local lecturer (teacher from an Indian engineering college), a local peer (both male and female students similar to the targeted audience), and an internationally recognized expert (a Stanford lecturer). Students will watch videos by the various source authors, after which we will measure differences in their preference, engagement, and learning. In addition, we discuss our experiences with helping students prepare video lectures and describe the support and processes we used to curate interesting and clear peer-generated content.
虽然大多数mooc都依靠世界知名的专家来教授大众,但在很多情况下,学生可能会从当地教师或同龄人那里学到更多。在这里,我们描述了一个实验,以探索视频内容的“来源”,即教师,如何影响在线学习,特别是在印度大学高等教育的背景下。拟议中的实验将比较三个内容来源——当地讲师(来自印度工程学院的教师),当地同行(与目标受众相似的男女学生)和国际公认的专家(斯坦福大学讲师)。学生将观看不同来源作者的视频,之后我们将衡量他们在偏好、参与度和学习方面的差异。此外,我们还讨论了我们帮助学生准备视频讲座的经验,并描述了我们用来策划有趣和清晰的同行生成内容的支持和过程。
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引用次数: 2
Towards Detecting Wheel-Spinning: Future Failure in Mastery Learning 对车轮旋转的检测:掌握学习的未来失败
Pub Date : 2015-03-14 DOI: 10.1145/2724660.2724673
Yue Gong, J. Beck
Wheel-spinning refers to a phenomenon in which a student has spent a considerable amount of time practicing a skill, yet displays little or no progress towards mastery. Wheel-spinning has been shown to be a common problem affecting a significant number of students in different tutoring systems and is negatively associated with learning. In this study, we construct a model of wheel-spinning, using generic features easily calculated from most tutoring systems. We show that for two different systems' data, the model generalizes to future students very well and can detect wheel-spinning in an early stage with high accuracy. We also refine the scope of the wheel-spinning problem in two systems using the model's predictions.
Wheel-spinning指的是一种现象,学生花了相当多的时间练习一项技能,但在掌握方面几乎没有进步。轮转已被证明是一个共同的问题,影响了不同辅导系统中大量学生,并与学习负相关。在这项研究中,我们构建了一个车轮旋转模型,使用从大多数辅导系统中容易计算出的通用特征。结果表明,对于两种不同的系统数据,该模型可以很好地推广到未来的学生,并且可以在早期阶段以较高的准确率检测到车轮旋转。我们还利用模型的预测细化了两个系统中车轮旋转问题的范围。
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引用次数: 27
A Playful Game Changer: Fostering Student Retention in Online Education with Social Gamification 一个有趣的游戏改变者:通过社交游戏化促进在线教育中的学生留存率
Pub Date : 2015-03-14 DOI: 10.1145/2724660.2724665
Markus Krause, M. Mogalle, Henning Pohl, J. Williams
Many MOOCs report high drop off rates for their students. Among the factors reportedly contributing to this picture are lack of motivation, feelings of isolation, and lack of interactivity in MOOCs. This paper investigates the potential of gamification with social game elements for increasing retention and learning success. Students in our experiment showed a significant increase of 25% in retention period (videos watched) and 23% higher average scores when the course interface was gamified. Social game elements amplify this effect significantly -- students in this condition showed an increase of 50% in retention period and 40% higher average test scores.
许多mooc课程报告说,他们的学生退学率很高。据报道,造成这种情况的因素包括缺乏动力、孤立感和mooc缺乏互动性。本文探讨了游戏化与社交游戏元素在提高留存率和学习成功率方面的潜力。在我们的实验中,当课程界面被游戏化时,学生的留存时间(观看视频)显著增加了25%,平均分数提高了23%。社交游戏元素显著放大了这种影响——在这种情况下,学生的留存时间增加了50%,平均考试成绩提高了40%。
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引用次数: 126
Alumni & Tenured Participants in MOOCs: Analysis of Two Years of MOOC Discussion Channel Activity MOOC的校友与终身教职参与者:两年MOOC讨论频道活动分析
Pub Date : 2015-03-14 DOI: 10.1145/2724660.2724671
Matti Nelimarkka, Arto Vihavainen
This study investigates chat room data from a massive open online course (MOOC) that has been organized several times since January 2012. What makes the organization unique is that the chat room has always remained the same, allowing past participants to mingle with the new course takers. Participants who have previously attended the course have started to support the novices, voluntarily taking the role of mentors, while at the same time also learning themselves. Two and a half years of chat logs and interviews show that it is possible that a community consisting of previous and current participants emerges naturally. Furthermore, there are plenty of students that unconditionally help others, even when they themselves no longer attend the course. Our observations suggest that communities of practice emerge naturally around the chat rooms of MOOCs.
本研究调查了自2012年1月以来多次组织的大规模开放在线课程(MOOC)的聊天室数据。该组织的独特之处在于聊天室一直保持不变,允许过去的参与者与新学员交流。以前参加过课程的学员已经开始支持新手,自愿担任导师的角色,同时也在学习自己。两年半的聊天记录和采访表明,一个由以前和现在的参与者组成的社区可能会自然出现。此外,有很多学生无条件地帮助别人,即使他们自己不再参加课程。我们的观察表明,在mooc的聊天室中,实践社区自然出现。
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引用次数: 16
The Prediction of Student First Response Using Prerequisite Skills 运用先决技能预测学生第一反应
Pub Date : 2015-03-14 DOI: 10.1145/2724660.2724675
Anthony F. Botelho, Hao Wan, N. Heffernan
A large amount of research in the field of educational data analytics has focused primarily on student next problem correctness. Although the prediction of such information is useful in assessing current student performance, it is better for teachers and instructors to place attention on student knowledge over a longer period of time. Several researchers have articulated that it is important to predict aspects that are more meaningful, inspiring our work here to utilize the large amounts of student data available to derive more substantial predictions over student knowledge. Our goal in this paper is to utilize prerequisite information to better predict student knowledge quantitatively as a subsequent skill is begun. Learning systems like ASSISTments and Khan Academy already record such prerequisite information, and can therefore be used to construct a method of prediction as described in this paper. Using these inter-skill relationships, our method estimates students' initial knowledge based on performance on each prerequisite skill. We compare our method with the standard Knowledge Tracing (KT) model and majority class in terms of the predictive accuracy of students' first responses on subsequent skills. Our results support our method as a viable means of representing student prerequisite knowledge in a subsequent skill, leading to results that outperform the majority class and that are comparably superior to KT by providing more definitive student knowledge estimates without sacrificing predictive accuracy.
在教育数据分析领域的大量研究主要集中在学生下一个问题的正确性上。虽然对这些信息的预测在评估当前学生的表现时很有用,但教师和讲师最好将注意力放在更长的一段时间内的学生知识上。几位研究人员已经明确表示,预测更有意义的方面很重要,这启发了我们在这里的工作,利用大量可用的学生数据,对学生的知识进行更实质性的预测。我们在本文中的目标是利用先决条件信息来更好地定量预测学生的知识,作为后续技能的开始。像ASSISTments和Khan Academy这样的学习系统已经记录了这些先决条件信息,因此可以用来构建本文所述的预测方法。利用这些技能间的关系,我们的方法根据每个先决技能的表现来估计学生的初始知识。我们将我们的方法与标准知识追踪(KT)模型和大多数班级在学生对后续技能的第一反应的预测准确性方面进行了比较。我们的结果支持我们的方法作为在后续技能中表示学生先决知识的可行方法,通过提供更明确的学生知识估计而不牺牲预测准确性,导致结果优于大多数类,并且相对优于KT。
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引用次数: 21
期刊
Proceedings of the Second (2015) ACM Conference on Learning @ Scale
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