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Proceedings of the Sixth (2019) ACM Conference on Learning @ Scale最新文献

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Inequality 不平等
Pub Date : 2019-06-24 DOI: 10.1145/3330430.3333625
A. Franceschini, J. Sharkey, A. Beresford
Online learning in STEM subjects requires an easy way to enter and automatically mark mathematical equations. Existing solutions did not meet our requirements, and therefore we developed Inequality, a new open-source system which works across all major browsers, supports both mouse and touch-based entry, and is usable by high school children and teachers. Inequality has been in use for over 2 years by about 20000 students and nearly 900 teachers as part of the Isaac online learning platform. In this paper we evaluate Inequality as an entry method, assess the flexibility of our approach, and the effect the system has on student behaviour. We prepared 343 questions which could be answered using either Inequality or a traditional method. Looking across over 472000 question attempts, we found that students were equally proficient at answering questions correctly with both entry methods. Moreover, students using Inequality required fewer attempts to arrive at the correct answer 73% of the time. In a detailed analysis of equation construction, we found that Inequality provides significant flexibility in the construction of mathematical expressions, accommodating different working styles. We expected students who first worked on paper before entering their answers would require fewer attempts than those who did not, however this was not the case (p = 0.0109). While our system is clearly usable, a user survey highlighted a number of issues which we have addressed in a subsequent update.
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引用次数: 0
Master's at Scale: Five Years in a Scalable Online Graduate Degree 硕士规模:五年可扩展的在线研究生学位
Pub Date : 2019-06-24 DOI: 10.1145/3330430.3333630
David A. Joyner, C. Isbell
In 2014, Georgia Tech launched the first for-credit MOOC-based graduate degree program. In the five years since, the program has proven generally successful, enrolling over 14,000 unique students, and several other similar programs have followed in its footsteps. Existing research on the program has focused largely on details of individual classes; program-level research, however, has been scarce. In this paper, we delve into the program-level details of an at-scale Master's degree, from the story of its creation through the data generated by the program, including the numbers of applications, admissions, matriculations, and graduations; enrollment details including demographic information and retention patterns; trends in student grades and experience as compared to the on-campus student body; and alumni perceptions. Among our findings, we note that the program has stabilized at a retention rate of around 70%; that the program's growth has not slowed; that the program has not cannibalized its on-campus counterpart; and that the program has seen an upward trend in the number of women enrolled as well as a persistently higher number of underrepresented minorities than the on-campus program. Throughout this analysis, we abstract out distinct lessons that should inform the development and growth of similar programs.
2014年,佐治亚理工学院推出了首个基于mooc的学分研究生学位课程。自那以后的五年里,该项目总体上是成功的,招收了超过14,000名独特的学生,其他几个类似的项目也紧随其后。现有的研究主要集中在个别班级的细节上;然而,项目层面的研究却很少。在本文中,我们深入研究了大规模硕士学位的项目层面细节,从它的创建故事到项目产生的数据,包括申请、录取、入学和毕业的数量;注册详情,包括人口统计信息和保留模式;与在校学生相比,学生成绩和经验的趋势;以及校友的看法。在我们的调查结果中,我们注意到该计划的保留率稳定在70%左右;该计划的增长并未放缓;该项目并没有挤占校园项目;与校园项目相比,该项目招收的女性人数呈上升趋势,少数族裔人数持续增加。在整个分析过程中,我们提炼出不同的经验教训,为类似项目的发展和成长提供信息。
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引用次数: 15
Predicting the difficulty of automatic item generators on exams from their difficulty on homeworks 根据自动题目生成器的作业难度来预测其考试难度
Pub Date : 2019-06-24 DOI: 10.1145/3330430.3333647
Binglin Chen, Matthew West, C. Zilles
To design good assessments, it is useful to have an estimate of the difficulty of a novel exam question before running an exam. In this paper, we study a collection of a few hundred automatic item generators (short computer programs that generate a variety of unique item instances) and show that their exam difficulty can be roughly predicted from student performance on the same generator during pre-exam practice. Specifically, we show that the rate that students correctly respond to a generator on an exam is on average within 5% of the correct rate for those students on their last practice attempt. This study is conducted with data from introductory undergraduate Computer Science and Mechanical Engineering courses.
为了设计好的评估,在考试前对新试题的难度进行估计是很有用的。在本文中,我们研究了几百个自动题项生成器(生成各种独特题项实例的简短计算机程序)的集合,并表明它们的考试难度可以从学生在考试前练习中在同一生成器上的表现大致预测出来。具体来说,我们展示了学生在考试中正确回答生成器的比率平均在上次练习中正确比率的5%以内。本研究采用本科计算机科学与机械工程导论课程的数据进行。
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引用次数: 2
Developing an Intervention to Advance Learning At Scale 开发一种促进大规模学习的干预措施
Pub Date : 2019-06-24 DOI: 10.1145/3330430.3333667
Samaa Haniya
With the rise of technology advancements we witness every day in our contemporary life in general, and in the education field in specific, new ways of learning are emerging, such as Massive Open Online Courses (MOOCs). MOOCs have grown rapidly for the past few years, yet meeting the needs of massive and diverse learners and keeping them motivated to learn is still a challenge. To address this concern, we have developed an intervention to meet students' learning needs and keep them motivated to learn according to their capabilities. In this paper, we will discuss the intervention and report on the preliminary results drawing on the quantitative and qualitative data of the course survey to interpret learners experiences using this approach.
随着技术进步的兴起,我们每天都在见证当代生活,特别是在教育领域,新的学习方式正在出现,比如大规模开放在线课程(MOOCs)。mooc在过去几年中发展迅速,但满足大量不同学习者的需求并保持他们学习的动力仍然是一个挑战。为了解决这一问题,我们制定了一项干预措施,以满足学生的学习需求,并保持他们根据自己的能力学习的动力。在本文中,我们将讨论干预并报告初步结果,利用课程调查的定量和定性数据来解释学习者使用这种方法的体验。
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引用次数: 1
Measuring Difficulty of Introductory Programming Tasks 测量入门编程任务的难度
Pub Date : 2019-06-24 DOI: 10.1145/3330430.3333641
Tomáš Effenberger, Jaroslav Čechák, Radek Pelánek
Quantification of the difficulty of problem solving tasks has many applications in the development of adaptive learning systems, e.g., task sequencing, student modeling, and insight for content authors. There are, however, many potential conceptualizations and measures of problem difficulty and the computation of difficulty measures is influenced by biases in data collection. In this work, we explore difficulty measures for introductory programming tasks. The results provide insight into non-trivial behavior of even simple difficulty measures.
问题解决任务的难度量化在自适应学习系统的开发中有许多应用,例如,任务排序、学生建模和对内容作者的洞察。然而,问题难度有许多潜在的概念化和测量方法,并且难度测量方法的计算受到数据收集偏差的影响。在这项工作中,我们探讨了入门编程任务的难度度量。结果让我们了解了简单难度度量的重要行为。
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引用次数: 13
Achievements for building a learning community 建立学习型社区的成就
Pub Date : 2019-06-24 DOI: 10.1145/3330430.3333672
Kevin Hartman, S. Ng, Aishwarya Lakshminarasimhan, Thangamani Ramasamy, Melika Farahani, Chris Boesch
Twice a year the National University of Singapore hosts computer programming events open to the nation's secondary, junior college, polytechnic and technical education students. To qualify for the live events, participants complete online programming activities during a month-long qualification phase open to all non-university students over the age of 12. The activities include game-based learning and traditional coding problems. During the past year, more than 1700 students participated in the two qualification phases and more than 200 students participated in the live events. At these events, students pair-program to test their programming abilities and showcase their coded creations in a tournament format. In the accompanying poster, we describe our work to build a community of intrinsically motivated learners and develop the technical infrastructure to support them both at scale during the qualification phase and live events. We conclude by detailing our plans for leveraging the community as a site for research on learning going forward.
新加坡国立大学每年两次举办计算机编程活动,面向全国的中学、大专、理工和技术教育学生。为了有资格参加现场活动,参与者需要在为期一个月的资格阶段完成在线编程活动,该阶段对所有12岁以上的非大学生开放。这些活动包括基于游戏的学习和传统的编码问题。在过去的一年里,超过1700名学生参加了两个资格赛阶段,超过200名学生参加了现场比赛。在这些活动中,学生们结对编程,以测试他们的编程能力,并以比赛的形式展示他们的代码创作。在随附的海报中,我们描述了我们的工作,以建立一个由内在动机的学习者组成的社区,并开发技术基础设施,以在资格阶段和现场活动期间大规模地支持他们。最后,我们详细介绍了我们利用社区作为未来学习研究网站的计划。
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引用次数: 1
Teaching UI Design at Global Scales: A Case Study of the Design of Collaborative Capstone Projects for MOOCs 全球范围内的UI设计教学:mooc协作顶点项目设计案例研究
Pub Date : 2019-06-24 DOI: 10.1145/3330430.3333635
H. Cheng, Bowen Yu, Siwei Fu, Jian Zhao, Brent J. Hecht, J. Konstan, L. Terveen, S. Yarosh, Haiyi Zhu
Group projects are an essential component of teaching user interface (UI) design. We identified six challenges in transferring traditional group projects into the context of Massive Open Online Courses: managing dropout, avoiding free-riding, appropriate scaffolding, cultural and time zone differences, and establishing common ground. We present a case study of the design of a group project for a UI Design MOOC, in which we implemented technical tools and social structures to cope with the above challenges. Based on survey analysis, interviews, and team chat data from the students over a six-month period, we found that our socio-technical design addressed many of the obstacles that MOOC learners encountered during remote collaboration. We translate our findings into design implications for better group learning experiences at scale.
小组项目是教学用户界面(UI)设计的重要组成部分。我们确定了将传统的小组项目转移到大规模在线开放课程的六个挑战:管理辍学生,避免搭便车,适当的脚手架,文化和时区差异,以及建立共同点。我们提出了一个UI设计MOOC小组项目设计的案例研究,其中我们实施了技术工具和社会结构来应对上述挑战。基于为期六个月的调查分析、访谈和学生团队聊天数据,我们发现我们的社会技术设计解决了MOOC学习者在远程协作中遇到的许多障碍。我们将我们的发现转化为设计意义,以实现更好的大规模小组学习体验。
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引用次数: 4
automaTA
Pub Date : 2019-06-24 DOI: 10.1145/3330430.3333658
Changyoon Lee, D. Han, Hyoungwook Jin, Alice H. Oh
When online learners have questions that are related to a specific task, they often use Q&A boards instead of web search because they are looking for context-specific answers. While lecturers, teaching assistants, and other learners can provide context-specific answers on the Q&A boards, there is often a high response latency which can impede their learning. We present automaTA, a prototype that suggests context-specific answers to online learners' questions by capturing the context of the questions. Our solution is to automate the response generation with a human-machine mixed approach, where humans generate high-quality answers, and the human-generated responses are used to train an automated algorithm to provide context-specific answers. automaTA adopts this approach as a prototype in which it generates automated answers for function-related questions in an online programming course. We conduct two user studies with undergraduate and graduate students with little or no experience with Python and found the potential that automaTA can automatically provide answers to context-specific questions without a human instructor, at scale.
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引用次数: 34
What do students at distance universities think about AI? 远程大学的学生如何看待人工智能?
Pub Date : 2019-06-24 DOI: 10.1145/3330430.3333659
Wayne Holmes, S. Anastopoulou
Algorithms, drawn from Artificial Intelligence (AI) technologies, are increasingly being used in distance education. However, currently little is known about the attitudes of distance education students to the benefits and risks associated with AI. For example, is AI broadly welcomed by distance education students, thought to be irrelevant, or disliked? Here, we present the initial findings of a survey of students from the UK's largest distance university as a first step towards addressing the question "What do students at distance universities think about AI?" Responses from the 222 contributors suggest that these students do expect AI to be beneficial for their future learning, with more respondents selecting potential benefits than selecting risks. Nonetheless, it is important to extend this exploratory study to students in other universities worldwide, and to other stakeholders.
来自人工智能(AI)技术的算法越来越多地用于远程教育。然而,目前人们对远程教育学生对人工智能带来的好处和风险的态度知之甚少。例如,人工智能是否受到远程教育学生的广泛欢迎,被认为是无关紧要的,还是不受欢迎?在这里,我们提出了对英国最大的远程大学的学生进行调查的初步结果,作为解决“远程大学的学生如何看待人工智能”这个问题的第一步。222名参与者的回答表明,这些学生确实希望人工智能对他们未来的学习有益,更多的受访者选择了潜在的好处,而不是选择了风险。然而,将这种探索性研究扩展到全球其他大学的学生和其他利益相关者是很重要的。
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引用次数: 4
Leveraging Skill Hierarchy for Multi-Level Modeling with Elo Rating System 利用技能层次与Elo评级系统进行多层次建模
Pub Date : 2019-06-24 DOI: 10.1145/3330430.3333645
M. Yudelson, Y. Rosen, S. Polyak, J. Torre
In this paper, we are discussing the case of offering retired assessment items as practice problems for the purposes of learning in a system called ACT Academy. In contrast to computer-assisted learning platforms, where students consistently focus on small sets of skills they practice till mastery, in our case, students are free to explore the whole subject domain. As a result, they have significantly lower attempt counts per individual skill. We have developed and evaluated a student modeling approach that differs from traditional approaches to modeling skill acquisition by leveraging the hierarchical relations in the skill taxonomy used for indexing practice problems. Results show that when applied in systems like ACT Academy, this approach offers significant improvements in terms of predicting student performance.
在本文中,我们正在讨论在一个名为ACT Academy的系统中提供退役评估项目作为实践问题的案例。在计算机辅助学习平台上,学生总是专注于小的技能集,直到掌握为止,在我们的案例中,学生可以自由地探索整个学科领域。因此,他们每项技能的尝试次数明显较低。我们开发并评估了一种学生建模方法,该方法通过利用用于索引实践问题的技能分类法中的层次关系,与传统的技能获取建模方法不同。结果表明,当应用于像ACT学院这样的系统时,这种方法在预测学生表现方面提供了显著的改进。
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引用次数: 4
期刊
Proceedings of the Sixth (2019) ACM Conference on Learning @ Scale
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