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Proceedings of the Sixth (2019) ACM Conference on Learning @ Scale最新文献

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How Learners Engage with In-Context Retrieval Exercises in Online Informational Videos 学习者如何参与在线信息视频中的情境检索练习
Pub Date : 2019-06-24 DOI: 10.1145/3330430.3333621
Rimika Chaudhury, Parmit K. Chilana
Learners increasingly refer to online videos for learning new technical concepts, but often overlook or forget key details. We investigated how retrieval practice, a learning strategy commonly used in education, could be designed to reinforce key concepts in online videos. We began with a formative study to understand users' perceptions of cued and free-recall retrieval techniques. We next designed a new in-context flashcard-based technique that provides expert-curated retrieval exercises in context of a video's playback. We evaluated this technique with 14 learners and investigated how learners engage with flashcards that are prompted automatically at predefined intervals or flashcards that appear on-demand. Our results overall showed that learners perceived automatically prompted flashcards to be less effortful and made the learners feel more confident about grasping key concepts in the video. However, learners found that on-demand flashcards gave them more control over their learning and allowed them to personalize their review of content. We discuss the implications of these findings for designing hybrid automatic and on-demand in-context retrieval exercises for online videos.
学习者越来越多地参考在线视频来学习新的技术概念,但往往忽略或忘记关键细节。我们研究了如何设计检索练习这一教育中常用的学习策略来强化在线视频中的关键概念。我们从一个形成性的研究开始,以了解用户对线索和自由回忆检索技术的看法。接下来,我们设计了一种新的基于上下文抽认卡的技术,可以在视频回放的背景下提供专家策划的检索练习。我们用14名学习者评估了这种技术,并调查了学习者如何参与以预定义间隔自动提示或按需出现的抽认卡。我们的研究结果总体上表明,学习者认为自动提示抽认卡不那么费力,并使学习者对掌握视频中的关键概念更有信心。然而,学习者发现点播抽认卡能让他们更好地控制自己的学习,并允许他们个性化复习内容。我们讨论了这些发现对设计在线视频的混合自动和按需上下文检索练习的影响。
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引用次数: 3
Inquiry learning at scale: pedagogy-informed design of a platform for citizen inquiry 大规模的探究学习:公民探究平台的教学法设计
Pub Date : 2019-06-24 DOI: 10.1145/3330430.3333642
M. Sharples, M. Aristeidou, C. Herodotou, Kevin McLeod, E. Scanlon
This paper addresses the related issues of which pedagogies improve with scale and how to develop a novel platform for inquiry-led learning at scale. The paper begins by introducing pedagogy-informed design of platforms for learning at scale. It then summarizes previous work to develop a platform for open science investigations. Then, it introduces a new platform for inquiry-led learning at scale. The paper concludes with an evaluation of the effectiveness of the platform to: meet its design requirements; enable individuals, groups and institutions to design inquiry-led investigations; engage members of the public to participate; and enable learning activities on the platform to sustain and grow.
本文讨论了教学方法随规模而改善的相关问题,以及如何为大规模的探究性学习开发一个新的平台。本文首先介绍了基于教学法的大规模学习平台设计。然后总结了以前开发开放科学调查平台的工作。然后,它引入了一个以探究为主导的大规模学习的新平台。最后对该平台的有效性进行了评价:满足其设计要求;使个人、团体和机构能够设计以询问为导向的调查;鼓励公众参与;并使平台上的学习活动得以持续和发展。
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引用次数: 9
Improv: Teaching Programming at Scale via Live Coding 即兴:通过现场编码大规模教学编程
Pub Date : 2019-06-24 DOI: 10.1145/3330430.3333627
Charles Chen, Philip J. Guo
Computer programming instructors frequently perform live coding in settings ranging from MOOC lecture videos to online livestreams. However, there is little tool support for this mode of teaching, so presenters must now either screen-share or use generic slideshow software. To overcome the limitations of these formats, we propose that programming environments should directly facilitate live coding for education. We prototyped this idea by creating Improv, an IDE extension for preparing and delivering code-based presentations informed by Mayer's principles of multimedia learning. Improv lets instructors synchronize blocks of code and output with slides and create preset waypoints to guide their presentations. A case study on 30 educational videos containing 28 hours of live coding showed that Improv was versatile enough to replicate approximately 96% of the content within those videos. In addition, a preliminary user study on four teaching assistants showed that Improv was expressive enough to allow them to make their own custom presentations in a variety of styles and improvise by live coding in response to simulated audience questions. Users mentioned that Improv lowered cognitive load by minimizing context switching and made it easier to fix errors on-the-fly than using slide-based presentations.
计算机编程教师经常在从MOOC讲座视频到在线直播的各种环境中进行现场编程。然而,几乎没有工具支持这种教学模式,所以演讲者现在必须要么屏幕共享,要么使用通用的幻灯片软件。为了克服这些格式的局限性,我们建议编程环境应该直接促进教育的实时编码。我们通过创建Improv来实现这个想法的原型,Improv是一个IDE扩展,用于根据Mayer的多媒体学习原则准备和交付基于代码的演示文稿。Improv允许教师将代码块和输出与幻灯片同步,并创建预设的路径点来指导他们的演示。对包含28小时实时编码的30个教育视频的案例研究表明,Improv具有足够的通用性,可以复制这些视频中大约96%的内容。此外,对四名助教的初步用户研究表明,Improv具有足够的表现力,可以让他们以各种风格制作自己的自定义演示文稿,并通过现场编码来即兴回答模拟观众的问题。用户提到,与使用基于幻灯片的演示相比,Improv减少了上下文切换,降低了认知负荷,并且更容易即时修复错误。
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引用次数: 24
Investigating Learning Design Categorization and Learning Behaviour in Computational MOOCS 研究计算mooc的学习设计、分类和学习行为
Pub Date : 2019-06-24 DOI: 10.1145/3330430.3333664
Sagar Biswas, N. Law, Erik Hemberg, Una-May O’Reilly
We investigate learner efficiency by categorizing a computational MOOC and analyzing user behavior data from a learning design point of view. Learning design is important both when designing courses as well as studying them. Learning behavior can be observed from the MOOC platform data. For this study we ask two learning designer experts to categorize a course on MITx: "6.00.1x Introduction to Computer Science and Programming Using Python". We use these categorizations to investigate relationships with learning behavior by analyzing the MOOC platform data. Our study verifies that learning design can be correlated to learning behavior, e.g. students exhibit a pattern of behavior associated to a component's difficulty and category.
我们通过对计算MOOC进行分类,并从学习设计的角度分析用户行为数据,来研究学习者的效率。无论是设计课程还是学习课程,学习设计都很重要。从MOOC平台数据中可以观察到学习行为。在这项研究中,我们要求两位学习设计师专家对MITx课程进行分类:“6.00.01 x计算机科学和Python编程入门”。我们通过分析MOOC平台数据,使用这些分类来研究与学习行为的关系。我们的研究证实,学习设计可以与学习行为相关联,例如,学生表现出与组件的难度和类别相关的行为模式。
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引用次数: 1
Towards Improving Students' Forum Posts Categorization in MOOCs and Impact on Performance Prediction MOOCs学生论坛帖子分类改进及其对成绩预测的影响
Pub Date : 2019-06-24 DOI: 10.1145/3330430.3333661
Fatima Harrak, Vanda Luengo, François Bouchet, R. Bachelet
Going beyond mere forum posts categorization is key to understand why some students struggle and eventually fail in MOOCs. We propose here an extension of a coding scheme and present the design of the associated automatic annotation tools to tag students' questions in their forum posts. Working of four sessions of the same MOOC, we cluster students' questions and show how the obtained clusters are consistent across all sessions and can be sometimes correlated with students' success in the MOOC. Moreover, it helps us better understand the nature of questions asked by successful vs. unsuccessful students.
要理解为什么有些学生在慕课上苦苦挣扎并最终失败,关键是不要仅仅把论坛帖子分类。本文提出了一种编码方案的扩展,并给出了相关的自动注释工具的设计,以标记学生论坛帖子中的问题。在同一门MOOC的四个课程中,我们对学生的问题进行了分类,并展示了在所有课程中获得的分类是如何一致的,并且有时可以与学生在MOOC中的成功相关。此外,它有助于我们更好地理解成功学生和不成功学生所问问题的本质。
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引用次数: 2
Creating a Framework for User-Centered Development and Improvement of Digital Education 创建以用户为中心的数字教育发展和改进框架
Pub Date : 2019-06-24 DOI: 10.1145/3330430.3333644
Dominik Bruechner, Jan Renz, Mandy Klingbeil
We investigate how the technology acceptance and learning experience of the digital education platform HPI Schul-Cloud (HPI School Cloud) for German secondary school teachers can be improved by proposing a user-centered research and development framework. We highlight the importance of developing digital learning technologies in a user-centered way to take differences in the requirements of educators and students into account. We suggest applying qualitative and quantitative methods to build a solid understanding of a learning platform's users, their needs, requirements, and their context of use. After concept development and idea generation of features and areas of opportunity based on the user research, we emphasize on the application of a multi-attribute utility analysis decision-making framework to prioritize ideas rationally, taking results of user research into account. Afterward, we recommend applying the principle build-learn-iterate to build prototypes in different resolutions while learning from user tests and improving the selected opportunities. Last but not least, we propose an approach for continuous short- and long-term user experience controlling and monitoring, extending existing web- and learning analytics metrics.
我们通过提出以用户为中心的研发框架,研究如何提高德国中学教师对数字教育平台HPI schulcloud (HPI School Cloud)的技术接受度和学习体验。我们强调以用户为中心开发数字学习技术的重要性,以考虑教育者和学生需求的差异。我们建议采用定性和定量的方法来建立对学习平台的用户、他们的需求、要求和使用环境的坚实理解。在基于用户研究的特征和机会领域的概念发展和想法生成之后,我们强调在考虑用户研究结果的情况下,应用多属性效用分析决策框架对想法进行合理的优先排序。之后,我们建议应用构建-学习-迭代的原则来构建不同分辨率的原型,同时从用户测试中学习并改进选择的机会。最后但并非最不重要的是,我们提出了一种持续的短期和长期用户体验控制和监控的方法,扩展了现有的网络和学习分析指标。
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引用次数: 0
Chimeria Chimeria
Pub Date : 2019-06-24 DOI: 10.1145/3330430.3333638
P. Ortiz, D. Harrell
Contemporary online learning systems are increasingly common elements of post-secondary, workplace, and lifelong education. These systems typically employ the transmission model of education to teach students, an approach ill-suited for fostering deeper learning. This paper presents our latest findings related to ongoing research developing a generalizable framework for supporting deeper learning in online learning systems. In this work, we focus on the self-debriefing component of our framework and its impact on deeper learning in online learning systems. To pursue this line of inquiry, we conducted an exploratory study evaluating the Chimeria:Grayscale MOOC, an online learning system that implements our framework. Our results suggest that self-debriefing is crucial for effectively supporting students' reflections.
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引用次数: 0
Growth Mindset Predicts Student Achievement and Behavior in Mobile Learning 成长心态预测学生在移动学习中的成绩和行为
Pub Date : 2019-06-24 DOI: 10.1145/3330430.3333632
René F. Kizilcec, Daniel Goldfarb
Students' personal qualities other than cognitive ability are known to influence persistence and achievement in formal learning environments, but the extent of their influence in digital learning environments is unclear. This research investigates non-cognitive factors in mobile learning in a resource-poor context. We surveyed 1,000 Kenyan high school students who use a popular SMS-based learning platform that provides formative assessments aligned with the national curriculum. Combining survey responses with platform interaction logs, we find growth mindset to be one of the strongest predictors of assessment scores. We investigate theory-based behavioral mechanisms to explain this relationship. Although students who hold a growth mindset are not more likely to persist after facing adversity, they spend more time on each assessment, increasing their likelihood of answering correctly. Results suggest that cultivating a growth mindset can motivate students in a resource-poor context to excel in a mobile learning environment.
已知在正式学习环境中,学生的认知能力以外的个人素质会影响持久性和成就,但其在数字学习环境中的影响程度尚不清楚。本研究探讨了在资源贫乏环境下移动学习中的非认知因素。我们调查了1000名肯尼亚高中生,他们使用流行的基于短信的学习平台,该平台提供与国家课程一致的形成性评估。结合调查回应和平台互动日志,我们发现成长心态是评估分数的最强预测因子之一。我们研究了基于理论的行为机制来解释这种关系。虽然拥有成长心态的学生在面对逆境后不太可能坚持下去,但他们在每次评估上花费的时间更多,这增加了他们正确回答的可能性。结果表明,培养成长型思维模式可以激励资源贫乏的学生在移动学习环境中脱颖而出。
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引用次数: 14
Measuring Students' Performance on Programming Tasks 测量学生在编程任务上的表现
Pub Date : 2019-06-24 DOI: 10.1145/3330430.3333639
Tomáš Effenberger, Radek Pelánek
Large scale learning systems for introductory programming need to be able to automatically assess the quality of students' performance on programming tasks. This assessment is done using a performance measure, which provides feedback to students and teachers, and an input to the domain, student and tutor models. The choice of a good performance measure is nontrivial, since the performance of students can be measured in many ways, and the design of measure can interact with the adaptive features of a learning system or imperfections in the used domain model. We discuss the important design decisions and illustrate the process of an iterative design and evaluation of a performance measure in a case study.
大规模的编程入门学习系统需要能够自动评估学生在编程任务中的表现质量。这种评估是使用性能度量来完成的,它向学生和教师提供反馈,并向领域、学生和导师模型提供输入。选择一种好的绩效测量方法是非常重要的,因为学生的绩效可以通过多种方式进行测量,并且测量方法的设计可以与学习系统的自适应特征或所使用的领域模型中的缺陷相互作用。我们讨论了重要的设计决策,并在案例研究中说明了迭代设计和评估性能度量的过程。
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引用次数: 5
Jack Watson: Addressing Contract Cheating at Scale in Online Computer Science Education 杰克·沃森:解决在线计算机科学教育中的大规模合同作弊问题
Pub Date : 2019-06-24 DOI: 10.1145/3330430.3333666
Rocko Graziano, D. Benton, Sarthak Wahal, Qiuyue Xue, P. Miller, Nick Larsen, Diego Vacanti, P. Miller, Khushhall Chandra Mahajan, Deepak Srikanth, Thad Starner
Cheating has always been a problem for academic institutions, but the internet has increased access to a form of academic dishonesty known as contract cheating, or "homework for hire." When students purchase work online and submit it as their own, it cannot be detected by commonly-used plagiarism detection tools, and this troubling form of cheating seems to be increasing. We present an approach to addressing contract cheating: an AI agent that poses as a contractor to identify students attempting to purchase homework solutions. Our agent, Jack Watson, monitors auction sites, identifies posted homework assignments, and provides students with watermarked solutions that can be automatically identified upon submission of the assignment. Our work is ongoing, but we have proved the model, identifying nine cases of contract cheating through our techniques. We are continuing to improve Jack Watson and further automate the monitoring and identification of contract cheating on online marketplaces.
作弊一直是学术机构的一个问题,但互联网增加了一种被称为合同作弊或“雇佣作业”的学术不诚实形式的机会。当学生在网上购买作品并作为自己的作品提交时,通常使用的抄袭检测工具无法检测到,这种令人不安的作弊形式似乎正在增加。我们提出了一种解决合同作弊的方法:一个人工智能代理冒充承包商来识别试图购买家庭作业解决方案的学生。我们的经纪人杰克·沃森(Jack Watson)监控拍卖网站,识别张贴的家庭作业,并为学生提供带水印的解决方案,以便在提交作业时自动识别。我们的工作还在进行中,但我们已经证明了这个模型,通过我们的技术确定了9个合同欺诈案例。我们正在继续改进Jack Watson,并进一步自动化监控和识别在线市场上的合同欺诈。
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引用次数: 4
期刊
Proceedings of the Sixth (2019) ACM Conference on Learning @ Scale
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