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Proceedings of the Third (2016) ACM Conference on Learning @ Scale最新文献

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Open-DLAs: An Open Dashboard for Learning Analytics Open- dlas:用于学习分析的开放仪表板
Pub Date : 2016-04-25 DOI: 10.1145/2876034.2893430
Ruth Cobos Pérez, Silvia Gil, Ángel Lareo, Francisco A. Vargas
In this paper a learning analytics dashboard for MOOCs is proposed. It visualises the progress of learners' activity taking into account navigation, social interactions and interaction with educational resources. This approach was tested with the MOOCs created by the University Autonóma of Madrid (Spain) in the edX platform. Nowadays, the dashboard is being improved taking into account the received feedback from MOOCs instructors and assistants. Finally, a new version is presented to work along with edX and Open edX.
本文提出了一种面向mooc的学习分析仪表板。考虑到导航、社会互动和与教育资源的互动,它将学习者活动的进展可视化。这种方法在马德里大学Autonóma(西班牙)在edX平台上创建的mooc上进行了测试。如今,考虑到从mooc讲师和助教那里收到的反馈,仪表板正在得到改进。最后,提出了一个与edX和Open edX一起工作的新版本。
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引用次数: 23
Automatically Learning to Teach to the Learning Objectives 自动学习教的学习目标
Pub Date : 2016-04-25 DOI: 10.1145/2876034.2893443
Rika Antonova, Joe Runde, Min Hyung Lee, E. Brunskill
We seek to automatically identify which items to include in a set of curriculum, and how to adaptively select these items, in order to maximize student performance on some specified set of learning objectives. Our experimental results with a histogram tutoring system suggest that Bayesian Optimization can quickly (with only a small amount of student data) find good parameters, and may help instructors identify misalignment between their course, and their desired learning objectives.
我们寻求自动识别哪些项目包括在一套课程中,以及如何自适应地选择这些项目,以最大限度地提高学生在某些特定学习目标上的表现。我们对直方图辅导系统的实验结果表明,贝叶斯优化可以快速(仅使用少量学生数据)找到良好的参数,并且可以帮助教师识别他们的课程与他们期望的学习目标之间的偏差。
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引用次数: 8
Structured Knowledge Tracing Models for Student Assessment on Coursera 面向Coursera学生评估的结构化知识追踪模型
Pub Date : 2016-04-25 DOI: 10.1145/2876034.2893416
Zhuo Wang, Jile Zhu, Xiang Li, Zhiting Hu, Ming Zhang
Massive Open Online Courses (MOOCs) provide an effective learning platform with various high-quality educational materials accessible to learners from all over the world. However, current MOOCs lack personalized learning guidance and intelligent assessment for individuals. Though a few recent attempts have been made to trace students' knowledge states by adapting the popular Bayesian Knowledge Tracing (BKT) model, they have largely ignored the rich structures and correlations among knowledge components (KCs) within a course. This paper proposes to model both the hierarchical and the temporal properties of the knowledge states in order to improve the modeling accuracy. Based on the content organization characteristics on the Coursera MOOC platform, we provide a well-defined KC model, and develop Multi-Grained-BKT and Historical-BKT to capture the above features effectively. Experiments on a Coursera course dataset show our approach significantly improves over previous vanilla BKT models on predicting students' quiz performance.
大规模在线开放课程(MOOCs)为世界各地的学习者提供了一个有效的学习平台,提供了各种高质量的教育材料。虽然最近有一些尝试通过采用流行的贝叶斯知识追踪(BKT)模型来追踪学生的知识状态,但他们在很大程度上忽略了课程中知识组件(KCs)之间的丰富结构和相关性。为了提高知识状态的建模精度,本文提出将知识状态的层次性和时态性同时建模。基于Coursera MOOC平台的内容组织特征,我们提供了一个定义良好的KC模型,并开发了multi - grain - bkt和history - bkt来有效地捕捉上述特征。在Coursera课程数据集上的实验表明,我们的方法在预测学生测验成绩方面比以前的香草BKT模型有了显著的改进。
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引用次数: 28
Brain Points: A Deeper Look at a Growth Mindset Incentive Structure for an Educational Game 《Brain Points:教育类游戏的成长心态激励结构
Pub Date : 2016-04-25 DOI: 10.1145/2876034.2876040
Eleanor O'Rourke, E. Peach, C. Dweck, Zoran Popovic
Student retention is a central challenge in systems for learning at scale. It has been argued that educational video games could improve student retention by providing engaging experiences and informing the design of other online learning environments. However, educational games are not uniformly effective. Our recent research shows that player retention can be increased by using a brain points incentive structure that rewards behaviors associated with growth mindset, or the belief that intelligence can grow. In this paper, we expand on our prior work by providing new insights into how growth mindset behaviors can be effectively promoted in the educational game Refraction. We present results from an online study of 25,000 children who were exposed to five different versions of the brain points intervention. We find that growth mindset animations cause a large number of players to quit, while brain points encourage persistence. Most importantly, we find that awarding brain points randomly is ineffective; the incentive structure is successful specifically because it rewards desirable growth mindset behaviors. These findings have important implications that can support the future generalization of the brain points intervention to new educational contexts.
在大规模学习系统中,学生留存是一个核心挑战。有人认为,教育性电子游戏可以通过提供引人入胜的体验,并为其他在线学习环境的设计提供信息,从而提高学生的保留率。然而,教育类游戏并不总是有效的。我们最近的研究表明,玩家留存率可以通过使用大脑积分激励结构来提高,这种结构奖励与成长心态相关的行为,或者智力可以增长的信念。在本文中,我们通过提供关于如何在教育游戏Refraction中有效促进成长型思维行为的新见解来扩展我们之前的工作。我们展示了一项针对25000名儿童的在线研究结果,这些儿童接受了五种不同版本的脑点干预。我们发现成长心态动画会导致大量玩家退出游戏,而大脑积分则会鼓励玩家坚持下去。最重要的是,我们发现随机奖励大脑分数是无效的;激励结构之所以成功,是因为它奖励了理想的成长心态行为。这些发现具有重要的意义,可以支持未来将脑点干预推广到新的教育环境中。
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引用次数: 27
TAPS: A MOSS Extension for Detecting Software Plagiarism at Scale TAPS:用于大规模检测软件剽窃的MOSS扩展
Pub Date : 2016-04-25 DOI: 10.1145/2876034.2893435
Dana Sheahen, David A. Joyner
Cheating in computer science classes can damage the reputation of institutions and their students. It is therefore essential to routinely authenticate student submissions with available software plagiarism detection algorithms such as Measure of Software Similarity (MOSS). Scaling this task for large classes where assignments are repeated each semester adds complexity and increases the instructor workload. The MOSS Tool for Addressing Plagiarism at Scale (MOSS-TAPS), organizes the MOSS submission task in courses that repeat coding assignments. In a recent use-case in the Online Master of Science in Computer Science (OMSCS) program at the Georgia Institute of Technology, the instructor time spent was reduced from 50 hours to only 10 minutes using the managed submission tool design presented here. MOSS-TAPS provides persistent configuration, supports a mixture of software languages and file organizations, and is implemented in pure Java for cross-platform compatibility.
在计算机科学课上作弊会损害学校和学生的声誉。因此,使用可用的软件剽窃检测算法(如软件相似度测量(MOSS))定期验证学生提交的内容是必要的。对于每个学期都要重复作业的大班来说,扩展这项任务会增加复杂性,并增加教师的工作量。MOSS解决大规模抄袭的工具(MOSS- taps)在重复编码作业的课程中组织MOSS提交任务。在佐治亚理工学院计算机科学在线硕士(OMSCS)项目的一个最新用例中,使用本文介绍的托管提交工具设计,讲师花费的时间从50小时减少到仅10分钟。MOSS-TAPS提供持久配置,支持软件语言和文件组织的混合,并在纯Java中实现跨平台兼容性。
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引用次数: 16
Using Multiple Accounts for Harvesting Solutions in MOOCs 在mooc中使用多个帐户获取解决方案
Pub Date : 2016-04-25 DOI: 10.1145/2876034.2876037
José A. Ruipérez Valiente, Giora Alexandron, Zhongzhou Chen, David E. Pritchard
The study presented in this paper deals with copying answers in MOOCs. Our findings show that a significant fraction of the certificate earners in the course that we studied have used what we call harvesting accounts to find correct answers that they later submitted in their main account, the account for which they earned a certificate. In total, around 2.5% of the users who earned a certificate in the course obtained the majority of their points by using this method, and around 10% of them used it to some extent. This paper has two main goals. The first is to define the phenomenon and demonstrate its severity. The second is characterizing key factors within the course that affect it, and suggesting possible remedies that are likely to decrease the amount of cheating. The immediate implication of this study is to MOOCs. However, we believe that the results generalize beyond MOOCs, since this strategy can be used in any learning environments that do not identify all registrants.
本文提出的研究是关于在mooc中复制答案的。我们的研究结果表明,在我们研究的课程中,有很大一部分获得证书的人使用我们所谓的“收获账户”来找到正确答案,然后提交给他们的主账户,即他们获得证书的账户。总的来说,在课程中获得证书的用户中,约有2.5%的人通过这种方法获得了大部分积分,约有10%的人在一定程度上使用了这种方法。本文有两个主要目标。第一种方法是定义这种现象并证明其严重性。第二是描述课程中影响作弊的关键因素,并提出可能减少作弊的补救措施。这项研究的直接意义在于mooc。然而,我们相信这个结果可以推广到mooc之外,因为这个策略可以在任何不能识别所有注册者的学习环境中使用。
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引用次数: 32
Challenge and Potential of Fine Grain, Cross-Institutional Learning Data 细粒度跨机构学习数据的挑战与潜力
Pub Date : 2016-04-25 DOI: 10.1145/2876034.2893429
A. Dix
While MOOCs and other forms of large-scale learning are of growing importance, the vast majority of tertiary students still study in traditional face-to-face settings. This paper examines some of the challenges in attempting to apply the benefits of large-scale learning to these settings, building on a growing repository of cross-institutional data.
虽然mooc和其他形式的大规模学习越来越重要,但绝大多数大学生仍在传统的面对面学习环境中学习。本文在不断增长的跨机构数据库的基础上,探讨了在尝试将大规模学习的好处应用于这些环境中的一些挑战。
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引用次数: 5
Supporting Scalable Data Sharing in Online Education 支持在线教育中可扩展的数据共享
Pub Date : 2016-04-25 DOI: 10.1145/2876034.2893376
Stephen Cummins, A. Beresford, Ian P. Davies, A. Rice
Online educational tools often generate learning data, and sharing such data between tutors and students can often improve learning outcomes. Unfortunately the process of sharing learning data today is not always transparent to students. Our aim is to improve the transparency and user control aspects of sharing data whilst maintaining the educational utility of data sharing between tutors and students. To do so, we start by surveying the possible methods of sharing data, and we use this to design a token-based scheme for facilitating data sharing. We implemented our scheme and observed it in use by 7,798 students over the course of one year. We find that our proposed scheme provides a good balance between transparency, user control, educational utility and scalability.
在线教育工具经常产生学习数据,在导师和学生之间共享这些数据通常可以改善学习成果。不幸的是,今天分享学习数据的过程对学生来说并不总是透明的。我们的目标是提高共享数据的透明度和用户控制方面,同时保持教师和学生之间数据共享的教育效用。为此,我们首先调查共享数据的可能方法,并使用它来设计基于令牌的方案以促进数据共享。我们实施了我们的方案,并在一年的时间里观察了7798名学生的使用情况。我们发现我们提出的方案在透明度、用户控制、教育效用和可扩展性之间取得了很好的平衡。
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引用次数: 3
Deep Neural Networks and How They Apply to Sequential Education Data 深度神经网络及其如何应用于顺序教育数据
Pub Date : 2016-04-25 DOI: 10.1145/2876034.2893444
Steven Tang, Joshua C. Peterson, Z. Pardos
Modern deep neural networks have achieved impressive results in a variety of automated tasks, such as text generation, grammar learning, and speech recognition. This paper discusses how education research might leverage recurrent neural network architectures in two small case studies. Specifically, we train a two-layer Long Short-Term Memory (LSTM) network on two distinct forms of education data: (1) essays written by students in a summative environment, and (2) MOOC clickstream data. Without any features specified beforehand, the network attempts to learn the underlying structure of the input sequences. After training, the model can be used generatively to produce new sequences with the same underlying patterns exhibited by the input distribution. These early explorations demonstrate the potential for applying deep learning techniques to large education data sets.
现代深度神经网络在各种自动化任务中取得了令人印象深刻的成果,例如文本生成、语法学习和语音识别。本文在两个小案例研究中讨论了教育研究如何利用递归神经网络架构。具体来说,我们在两种不同形式的教育数据上训练了一个双层长短期记忆(LSTM)网络:(1)学生在总结环境中写的文章,(2)MOOC点击流数据。在没有事先指定任何特征的情况下,网络尝试学习输入序列的底层结构。经过训练后,该模型可以生成具有与输入分布相同的底层模式的新序列。这些早期的探索展示了将深度学习技术应用于大型教育数据集的潜力。
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引用次数: 44
Making the Production of Learning at Scale More Open and Flexible 使大规模学习的生产更加开放和灵活
Pub Date : 2016-04-25 DOI: 10.1145/2876034.2893432
Tina Papathoma, Rebecca Ferguson, A. Littlejohn, Angela Coe
Professional learning is a critical component of the ongoing improvement, innovation and adoption of new practices that support learning at scale. In this context, educators must learn how to apply digital technologies and work effectively in digital networks. This study examines how higher education professionals adapted their practice to enable more open and flexible work processes. A case study carried out using Activity Theory showed that teams involved in the development of a module all need access to a range of expertise both practical and academic. At each stage, they need to be clear about the learning outcomes of the module, the responsibilities of each team and its constraints. Teams need to be willing to agree ways to shift those constraints in order to develop a module effectively.
专业学习是持续改进、创新和采用支持大规模学习的新实践的关键组成部分。在这种背景下,教育工作者必须学会如何应用数字技术,并在数字网络中有效地工作。本研究探讨了高等教育专业人员如何调整他们的实践,以实现更开放和灵活的工作流程。使用活动理论进行的案例研究表明,参与模块开发的团队都需要获得一系列实践和学术方面的专业知识。在每个阶段,他们需要明确模块的学习成果,每个团队的责任及其约束。为了有效地开发模块,团队需要愿意同意转移这些约束的方法。
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引用次数: 3
期刊
Proceedings of the Third (2016) ACM Conference on Learning @ Scale
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