首页 > 最新文献

Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology最新文献

英文 中文
Artistic Vision: Providing Contextual Guidance for Capture-Time Decisions 艺术视觉:为捕捉时间决策提供语境指导
J. E
With the increased popularity of cameras, more and more people are interested in learning photography. People are willing to invest in expensive cameras as a medium for their artistic expression, but few have access to in-person classes. Inspired by critique sessions common in in-person art practice classes, we propose design principles for creative learning. My dissertation research focuses on designing new interfaces and interactions that provide contextual in-camera feedback to aid users in learning visual elements of photography. We interactively visualize results of image processing algorithms as additional information for the user to make more informed and intentional decisions during capture. In this paper, we describe our design principles, and apply these principles in the design of two guided photography interfaces: one to explore lighting options for a portrait, and one to refine contents and composition of a photo.
随着相机的日益普及,越来越多的人对学习摄影感兴趣。人们愿意投资昂贵的相机作为他们艺术表达的媒介,但很少有人有机会参加面对面的课程。受到现场艺术实践课程中常见的批评课程的启发,我们提出了创造性学习的设计原则。我的论文研究重点是设计新的界面和交互,提供上下文相机内反馈,以帮助用户学习摄影的视觉元素。我们以交互方式将图像处理算法的结果可视化,作为用户在捕获过程中做出更明智和有意决策的附加信息。在本文中,我们描述了我们的设计原则,并将这些原则应用于两个引导摄影界面的设计:一个用于探索肖像的照明选项,另一个用于完善照片的内容和构图。
{"title":"Artistic Vision: Providing Contextual Guidance for Capture-Time Decisions","authors":"J. E","doi":"10.1145/3266037.3266128","DOIUrl":"https://doi.org/10.1145/3266037.3266128","url":null,"abstract":"With the increased popularity of cameras, more and more people are interested in learning photography. People are willing to invest in expensive cameras as a medium for their artistic expression, but few have access to in-person classes. Inspired by critique sessions common in in-person art practice classes, we propose design principles for creative learning. My dissertation research focuses on designing new interfaces and interactions that provide contextual in-camera feedback to aid users in learning visual elements of photography. We interactively visualize results of image processing algorithms as additional information for the user to make more informed and intentional decisions during capture. In this paper, we describe our design principles, and apply these principles in the design of two guided photography interfaces: one to explore lighting options for a portrait, and one to refine contents and composition of a photo.","PeriodicalId":208006,"journal":{"name":"Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology","volume":"130 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120972675","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
resources2city Explorer: A System for Generating Interactive Walkable Virtual Cities out of File Systems resources2city Explorer:一个从文件系统中生成交互式可行走虚拟城市的系统
Attila Kett, Giuseppe Abrami, Alexander Mehler, C. Spiekermann
We present resources2city Explorer (R2CE), a tool for representing file systems as interactive, walkable virtual cities. R2CE visualizes file systems based on concepts of spatial, 3D information processing. For this purpose, it extends the range of functions of conventional file browsers considerably. Visual elements in a city generated by R2CE represent (relations of) objects of the underlying file system. The paper describes the functional spectrum of R2CE and illustrates it by visualizing a sample of 940 files.
我们提出了resources2city Explorer (R2CE),这是一个将文件系统表示为交互式、可步行的虚拟城市的工具。R2CE可视化文件系统基于空间,三维信息处理的概念。为此,它大大扩展了传统文件浏览器的功能范围。R2CE生成的城市中的可视元素表示底层文件系统的对象(关系)。本文描述了R2CE的功能谱,并通过940个文件的可视化示例进行了说明。
{"title":"resources2city Explorer: A System for Generating Interactive Walkable Virtual Cities out of File Systems","authors":"Attila Kett, Giuseppe Abrami, Alexander Mehler, C. Spiekermann","doi":"10.1145/3266037.3266122","DOIUrl":"https://doi.org/10.1145/3266037.3266122","url":null,"abstract":"We present resources2city Explorer (R2CE), a tool for representing file systems as interactive, walkable virtual cities. R2CE visualizes file systems based on concepts of spatial, 3D information processing. For this purpose, it extends the range of functions of conventional file browsers considerably. Visual elements in a city generated by R2CE represent (relations of) objects of the underlying file system. The paper describes the functional spectrum of R2CE and illustrates it by visualizing a sample of 940 files.","PeriodicalId":208006,"journal":{"name":"Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology","volume":"74 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115199646","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Reversing Voice-Related Biases Through Haptic Reinforcement 通过触觉强化逆转语音相关偏见
Feras Al Taha, Pascal E. Fortin, Antoine Weill--Duflos, J. Cooperstock
Biased perceptions of others are known to negatively influence the outcomes of social and professional interactions in many regards. Theses biases can be informed by a multitude of non-verbal cues such as voice pitch and voice volume. This project explores how haptic effects, generated from speech, could attenuate listeners' perceived voice-related biases formed from a speaker's voice pitch. Promising preliminary results collected during a decision-making task suggest that the speech to haptic mapping and vibration delivery mechanism employed does attenuate voice-related biases. Accordingly, it is anticipated that such a system could be introduced in the workplace to equalize people's contribution opportunities and to create a more inclusive environment by reversing voice-related biases.
众所周知,对他人的偏见看法会在许多方面对社会和专业互动的结果产生负面影响。这些偏见可以通过大量的非语言线索,如音高和音量来传达。这个项目探讨了由说话产生的触觉效应如何减弱听者从说话者的音高中感知到的与声音相关的偏见。在决策任务中收集的有希望的初步结果表明,所采用的语音到触觉映射和振动传递机制确实减弱了语音相关的偏差。因此,预计这种制度可以在工作场所引入,以平等人们的贡献机会,并通过扭转与声音有关的偏见创造一个更具包容性的环境。
{"title":"Reversing Voice-Related Biases Through Haptic Reinforcement","authors":"Feras Al Taha, Pascal E. Fortin, Antoine Weill--Duflos, J. Cooperstock","doi":"10.1145/3266037.3266101","DOIUrl":"https://doi.org/10.1145/3266037.3266101","url":null,"abstract":"Biased perceptions of others are known to negatively influence the outcomes of social and professional interactions in many regards. Theses biases can be informed by a multitude of non-verbal cues such as voice pitch and voice volume. This project explores how haptic effects, generated from speech, could attenuate listeners' perceived voice-related biases formed from a speaker's voice pitch. Promising preliminary results collected during a decision-making task suggest that the speech to haptic mapping and vibration delivery mechanism employed does attenuate voice-related biases. Accordingly, it is anticipated that such a system could be introduced in the workplace to equalize people's contribution opportunities and to create a more inclusive environment by reversing voice-related biases.","PeriodicalId":208006,"journal":{"name":"Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology","volume":"120-121 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131709390","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
MetaArms: Body Remapping Using Feet-Controlled Artificial Arms MetaArms:使用脚控制的人造手臂进行身体重新映射
Tomoya Sasaki, M. Y. Saraiji, K. Minamizawa, M. Inami
We introduce MetaArms, wearable anthropomorphic robotic arms and hands with six degrees of freedom operated by the user's legs and feet. Our overall research goal is to re-imagine what our bodies can do with the aid of wearable robotics using a body-remapping approach. To this end, we present an initial exploratory case study. MetaArms' two robotic arms are controlled by the user's feet motion, and the robotic hands can grip objects according to the user's toes bending. Haptic feedback is also presented on the user's feet that correlate with the touched objects on the robotic hands, creating a closed-loop system. Using this system, users can experience an expanded number of arms interaction in which there legs are mapped into the artificial limbs. MetaArms provided initial indications for the sense of limbs alteration.
我们推出了MetaArms,一种可穿戴的拟人机器人手臂和手,由用户的腿和脚操作,具有六个自由度。我们的总体研究目标是重新想象我们的身体在可穿戴机器人的帮助下可以做什么,使用身体重新映射的方法。为此,我们提出了一个初步的探索性案例研究。MetaArms的两只机械手臂由用户的脚运动控制,机械手可以根据用户脚趾的弯曲来抓取物体。触觉反馈也呈现在用户的脚上,与机器人手上触摸的物体相关联,形成一个闭环系统。使用这个系统,用户可以体验到更多的手臂互动,其中有腿被映射到假肢中。MetaArms提供了肢体感觉改变的初步迹象。
{"title":"MetaArms: Body Remapping Using Feet-Controlled Artificial Arms","authors":"Tomoya Sasaki, M. Y. Saraiji, K. Minamizawa, M. Inami","doi":"10.1145/3266037.3271628","DOIUrl":"https://doi.org/10.1145/3266037.3271628","url":null,"abstract":"We introduce MetaArms, wearable anthropomorphic robotic arms and hands with six degrees of freedom operated by the user's legs and feet. Our overall research goal is to re-imagine what our bodies can do with the aid of wearable robotics using a body-remapping approach. To this end, we present an initial exploratory case study. MetaArms' two robotic arms are controlled by the user's feet motion, and the robotic hands can grip objects according to the user's toes bending. Haptic feedback is also presented on the user's feet that correlate with the touched objects on the robotic hands, creating a closed-loop system. Using this system, users can experience an expanded number of arms interaction in which there legs are mapped into the artificial limbs. MetaArms provided initial indications for the sense of limbs alteration.","PeriodicalId":208006,"journal":{"name":"Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology","volume":"416 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114120949","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Knobology 2.0: Giving Shape to the Haptic Force Feedback of Interactive Knobs 技术2.0:赋予交互式旋钮的触觉力反馈形状
Anke van Oosterhout, Majken Kirkegaard Rasmussen, Eve E. Hoggan, M. B. Alonso
We present six rotary knobs, each with a distinct shape, that provide haptic force feedback on rotation. The knob shapes were evaluated in relation to twelve haptic feedback stimuli. The stimuli were designed as a combination of the most relevant perceptual parameters of force feedback; acceleration, friction, detent amplitude and spacing. The results indicate that there is a relationship between the shape of a knob and its haptic feedback. The perceived functionality can be dynamically altered by changing its shape and haptic feedback. This work serves as basis for the design of dynamic interface controls that can adapt their shape and haptic feel to the content that is controlled. In our demonstration, we show the six distinct knobs shapes with the different haptic feedback stimuli. Attendees can experience the interaction with the different knob shapes in relation the stimuli and design stimuli with a graphical editor.
我们展示了六个旋转旋钮,每个旋钮都有不同的形状,可以在旋转时提供触觉力反馈。旋钮形状在12种触觉反馈刺激下被评估。刺激被设计为最相关的力反馈知觉参数的组合;加速度,摩擦力,减震幅度和间距。结果表明,旋钮的形状与其触觉反馈之间存在一定的关系。感知到的功能可以通过改变其形状和触觉反馈来动态改变。这项工作为动态界面控件的设计提供了基础,可以使其形状和触感适应被控制的内容。在我们的演示中,我们展示了六个不同形状的旋钮与不同的触觉反馈刺激。与会者可以体验与刺激相关的不同旋钮形状的交互作用,并使用图形编辑器设计刺激。
{"title":"Knobology 2.0: Giving Shape to the Haptic Force Feedback of Interactive Knobs","authors":"Anke van Oosterhout, Majken Kirkegaard Rasmussen, Eve E. Hoggan, M. B. Alonso","doi":"10.1145/3266037.3271649","DOIUrl":"https://doi.org/10.1145/3266037.3271649","url":null,"abstract":"We present six rotary knobs, each with a distinct shape, that provide haptic force feedback on rotation. The knob shapes were evaluated in relation to twelve haptic feedback stimuli. The stimuli were designed as a combination of the most relevant perceptual parameters of force feedback; acceleration, friction, detent amplitude and spacing. The results indicate that there is a relationship between the shape of a knob and its haptic feedback. The perceived functionality can be dynamically altered by changing its shape and haptic feedback. This work serves as basis for the design of dynamic interface controls that can adapt their shape and haptic feel to the content that is controlled. In our demonstration, we show the six distinct knobs shapes with the different haptic feedback stimuli. Attendees can experience the interaction with the different knob shapes in relation the stimuli and design stimuli with a graphical editor.","PeriodicalId":208006,"journal":{"name":"Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116975851","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Comfortable and Efficient Travel Techniques in VR 舒适和高效的VR旅行技术
Bhuvaneswari Sarupuri
Locomotion,the most basic interaction in Virtual Environments (VE), enables users to move around the virtual world. Locomotion in Virtual Reality (VR) is a problem which has not been solved completely since existing techniques have a specific set of requirements and limitations. In addition, the uncertainty about the impact that virtual cues have on users perception complicates the development of better locomotion interfaces. A broadly applicable locomotion technique that is easy to use and addresses the issues of presence, cybersickness and fatigue has yet to be developed. Though optical flow and vestibular cues are dominant in navigation, other cues such as auditory, arm feedback, wind, etc. play a role. The proposed research aims to evaluate and improve upon a set of locomotion techniques for different modes of locomotion in virtual scenarios, as well as the transitions between them. The outcome measures of the evaluations of the different scenarios are usefulness for spatial orientation, presence, fatigue, cybersickness and user preference. The envisioned contribution of my thesis is research towards the design of a locomotion technique that is easy to use and addresses the shortcomings of current implementations.
移动是虚拟环境(Virtual Environments, VE)中最基本的交互方式,它使用户能够在虚拟世界中移动。虚拟现实(VR)中的运动是一个尚未完全解决的问题,因为现有的技术有特定的要求和限制。此外,虚拟线索对用户感知影响的不确定性使更好的运动界面的开发变得复杂。一种广泛适用的运动技术,易于使用,并解决存在,晕动病和疲劳的问题,尚未开发。虽然光流和前庭信号在导航中占主导地位,但其他信号如听觉、手臂反馈、风等也起作用。本研究旨在评估和改进一套虚拟场景中不同运动模式的运动技术,以及它们之间的转换。不同场景评估的结果度量是空间方向的有用性、存在感、疲劳、晕机和用户偏好。我的论文的预期贡献是对运动技术设计的研究,该技术易于使用,并解决了当前实现的缺点。
{"title":"Comfortable and Efficient Travel Techniques in VR","authors":"Bhuvaneswari Sarupuri","doi":"10.1145/3266037.3266126","DOIUrl":"https://doi.org/10.1145/3266037.3266126","url":null,"abstract":"Locomotion,the most basic interaction in Virtual Environments (VE), enables users to move around the virtual world. Locomotion in Virtual Reality (VR) is a problem which has not been solved completely since existing techniques have a specific set of requirements and limitations. In addition, the uncertainty about the impact that virtual cues have on users perception complicates the development of better locomotion interfaces. A broadly applicable locomotion technique that is easy to use and addresses the issues of presence, cybersickness and fatigue has yet to be developed. Though optical flow and vestibular cues are dominant in navigation, other cues such as auditory, arm feedback, wind, etc. play a role. The proposed research aims to evaluate and improve upon a set of locomotion techniques for different modes of locomotion in virtual scenarios, as well as the transitions between them. The outcome measures of the evaluations of the different scenarios are usefulness for spatial orientation, presence, fatigue, cybersickness and user preference. The envisioned contribution of my thesis is research towards the design of a locomotion technique that is easy to use and addresses the shortcomings of current implementations.","PeriodicalId":208006,"journal":{"name":"Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124934464","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
FTIR-based Touch Pad for Smartphone-based HMD Enhancement 基于ftir的触控板,用于基于智能手机的HMD增强
Takuya Kitade, Wataru Yamada, H. Manabe
We propose to equip smartphone-based HMDs (SbHMDs) with an additional touch pad. SbHMDs are a low cost approach to allowing users to experience virtual reality (VR). Current SbHMDs, however, provide poor input functionality and sometimes external devices are necessary to enhance the VR experience. Our proposal uses frustrated total internal reflection (FTIR) to realize a touch pad on the external surfaces of the HMD case; no special devices are needed. As simple FTIR approaches do not suit SbHMDs due to the spatial relation between camera and light, we design an arrangement of acrylic plates and mirror suitable for smartphone's built-in camera and torch-light. It extends the input vocabulary SbHMDs to include touch location, gestures, and also pressure.
我们建议为基于智能手机的头戴式显示器(shbmd)配备一个额外的触摸板。shbmd是一种低成本的方法,允许用户体验虚拟现实(VR)。然而,目前的shbmd提供的输入功能很差,有时需要外部设备来增强VR体验。我们的提案使用受挫全内反射(FTIR)来实现HMD外壳外表面的触摸板;不需要特殊设备。由于相机和光线的空间关系,简单的FTIR方法不适合shbmd,我们设计了一种适合智能手机内置摄像头和手电筒灯的亚克力板和镜子的排列方式。它扩展了输入词汇表shbmd,以包括触摸位置、手势和压力。
{"title":"FTIR-based Touch Pad for Smartphone-based HMD Enhancement","authors":"Takuya Kitade, Wataru Yamada, H. Manabe","doi":"10.1145/3266037.3271641","DOIUrl":"https://doi.org/10.1145/3266037.3271641","url":null,"abstract":"We propose to equip smartphone-based HMDs (SbHMDs) with an additional touch pad. SbHMDs are a low cost approach to allowing users to experience virtual reality (VR). Current SbHMDs, however, provide poor input functionality and sometimes external devices are necessary to enhance the VR experience. Our proposal uses frustrated total internal reflection (FTIR) to realize a touch pad on the external surfaces of the HMD case; no special devices are needed. As simple FTIR approaches do not suit SbHMDs due to the spatial relation between camera and light, we design an arrangement of acrylic plates and mirror suitable for smartphone's built-in camera and torch-light. It extends the input vocabulary SbHMDs to include touch location, gestures, and also pressure.","PeriodicalId":208006,"journal":{"name":"Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology","volume":"9 49","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120927850","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Transparent Mask: Face-Capturing Head-Mounted Display with IR Pass Filters 透明面罩:人脸捕捉头戴式显示器与红外通过过滤器
Mariko Chiba, Wataru Yamada, H. Manabe
Virtual reality (VR) using a head-mounted display (HMD) have been rapidly becoming popular. Lots of HMD products and various VR applications such as games, training tools and communication services have been released in recent years. However, there is a well-known problem that the user's face is covered by the HMD preventing the facial expression from being captured. This strongly restricts VR applications. For example, users wearing HMDs normally cannot exchange their face images. This degrades communication quality in virtual spaces because facial expressions are an important element of human communication.
使用头戴式显示器(HMD)的虚拟现实(VR)已经迅速流行起来。近年来,大量的HMD产品和各种VR应用,如游戏、培训工具和通信服务已经发布。然而,有一个众所周知的问题,即用户的面部被HMD覆盖,从而阻止了面部表情的捕捉。这严重限制了VR应用。例如,佩戴头显的用户通常无法交换面部图像。这降低了虚拟空间中的交流质量,因为面部表情是人类交流的重要元素。
{"title":"Transparent Mask: Face-Capturing Head-Mounted Display with IR Pass Filters","authors":"Mariko Chiba, Wataru Yamada, H. Manabe","doi":"10.1145/3266037.3271632","DOIUrl":"https://doi.org/10.1145/3266037.3271632","url":null,"abstract":"Virtual reality (VR) using a head-mounted display (HMD) have been rapidly becoming popular. Lots of HMD products and various VR applications such as games, training tools and communication services have been released in recent years. However, there is a well-known problem that the user's face is covered by the HMD preventing the facial expression from being captured. This strongly restricts VR applications. For example, users wearing HMDs normally cannot exchange their face images. This degrades communication quality in virtual spaces because facial expressions are an important element of human communication.","PeriodicalId":208006,"journal":{"name":"Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121356755","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Unlimited Electric Gum: A Piezo-based Electric Taste Apparatus Activated by Chewing 无限电子口香糖:一种基于压电的咀嚼激活的电子味觉装置
Naoshi Ooba, K. Aoyama, Hiromi Nakamura, Homei Miyashita
Herein, we propose "unlimited electric gum," an electric taste device that will enable users to perceive taste for as long the user is chewing the gum. We developed an in-mouth type novel electric taste-imparting apparatus using a piezoelectric element so that the piezoelectric effect is stimulated by chewing. This enabled the design of a device that does not require cables around a user's lips or batteries in their mouth. In this paper, we introduce this device and report our experimental and exhibition results.
在这里,我们提出了“无限电口香糖”,一种电子味觉装置,只要用户咀嚼口香糖,就能感知味道。我们研制了一种新型的入口式电子味觉感应装置,该装置采用压电元件,通过咀嚼来激发压电效应。这使得一种设备的设计不需要在用户的嘴唇上缠上电缆或在他们的嘴里放上电池。本文介绍了该装置,并报告了我们的实验和展示结果。
{"title":"Unlimited Electric Gum: A Piezo-based Electric Taste Apparatus Activated by Chewing","authors":"Naoshi Ooba, K. Aoyama, Hiromi Nakamura, Homei Miyashita","doi":"10.1145/3266037.3271635","DOIUrl":"https://doi.org/10.1145/3266037.3271635","url":null,"abstract":"Herein, we propose \"unlimited electric gum,\" an electric taste device that will enable users to perceive taste for as long the user is chewing the gum. We developed an in-mouth type novel electric taste-imparting apparatus using a piezoelectric element so that the piezoelectric effect is stimulated by chewing. This enabled the design of a device that does not require cables around a user's lips or batteries in their mouth. In this paper, we introduce this device and report our experimental and exhibition results.","PeriodicalId":208006,"journal":{"name":"Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116219675","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Active Authentication on Smartphone using Touch Pressure 使用触控压力的智能手机主动认证
Masashi Kudo, H. Yamana
Smartphone user authentication is still an open challenge because the balance between both security and usability is indispensable. To balance between them, active authentication is one way to overcome the problem. In this paper, we tackle to improve the accuracy of active authentication by adopting online learning with touch pressure. In recent years, it becomes easy to use the smartphones equipped with pressure sensor so that we have confirmed the effectiveness of adopting the touch pressure as one of the features to authenticate. Our experiments adopting online AROW algorithm with touch pressure show that equal error rate (EER), where the miss rate and false rate are equal, is reduced up to one-fifth by adding touch pressure feature. Moreover, we have confirmed that training with the data from both sitting posture and prone posture archives the best when testing variety of postures including sitting, standing and prone, which achieves EER up to 0.14%.
智能手机用户身份验证仍然是一个开放的挑战,因为安全性和可用性之间的平衡是必不可少的。为了在两者之间取得平衡,主动身份验证是克服这一问题的一种方法。本文采用触摸压力在线学习的方法来提高主动认证的准确性。近年来,配备压力传感器的智能手机使用起来越来越方便,我们已经证实了将触摸压力作为身份验证的特征之一的有效性。采用带触摸压力的在线AROW算法进行的实验表明,加入触摸压力特征后,在漏检率和误检率相等的情况下,等错误率(EER)降低了五分之一。此外,我们已经证实,当测试包括坐、站和俯卧在内的各种姿势时,同时使用坐姿和俯卧姿势的数据进行训练的效果最好,其EER达到0.14%。
{"title":"Active Authentication on Smartphone using Touch Pressure","authors":"Masashi Kudo, H. Yamana","doi":"10.1145/3266037.3266113","DOIUrl":"https://doi.org/10.1145/3266037.3266113","url":null,"abstract":"Smartphone user authentication is still an open challenge because the balance between both security and usability is indispensable. To balance between them, active authentication is one way to overcome the problem. In this paper, we tackle to improve the accuracy of active authentication by adopting online learning with touch pressure. In recent years, it becomes easy to use the smartphones equipped with pressure sensor so that we have confirmed the effectiveness of adopting the touch pressure as one of the features to authenticate. Our experiments adopting online AROW algorithm with touch pressure show that equal error rate (EER), where the miss rate and false rate are equal, is reduced up to one-fifth by adding touch pressure feature. Moreover, we have confirmed that training with the data from both sitting posture and prone posture archives the best when testing variety of postures including sitting, standing and prone, which achieves EER up to 0.14%.","PeriodicalId":208006,"journal":{"name":"Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121654429","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
期刊
Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1