首页 > 最新文献

2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)最新文献

英文 中文
The influence of audiovisual sports advertising in sedentary individuals 视听体育广告对久坐人群的影响
Jennifer Santos, P. Amado
The purpose of this research is to evaluate how audiovisual sports advertising influences the self-perception and the socio-cultural perception of sedentary individuals. The goal is to understand the effect of the marketing strategies used by sports industry's brands in order to create more effective audiovisual sports advertising. This research explores the influence of sports audiovisual content in sedentary and athletic individuals, creating a bridge between sports advertising and body image. A bridge that many authors have identified to be missing. This research integrates a qualitative research strategy in a quasi-experimental approach, using mixed methods. Specifically, by applying an exploratory Online Research Survey on a heterogeneous population. And conducting a Focus Group Research with a sample of sedentary individuals from the Aveiro Municipality. The evaluation was accomplished through the screening of a sports video in the second session of the Focus Group Research in which, after a 10-minute workout, the participants' behaviors were assessed with the use of an Observation Grid and a post-workout discussion. These methods were progressively used in order to cross information and contribute in the design of the sequential investigation steps. We've come to the conclusions that there is a high chance that audiovisual sports advertising has a detrimental effect on both sedentary and athletic individuals. The main findings of this research identified that, although the Focus Group participants did not verbally confirm it, the video appeared to have a motivational effect on participants. They revealed a better performance and a more focused attitude during the test session. Sedentary individuals seem to be more critical of the female body than athletic individuals and, as opposed to individuals who consider themselves athletic, individuals who consider themselves sedentary will less likely feel especially motivated to exercise when watching inspirational fitness videos. In addition, gender does not seem to be correlated with sports advertising, sports apparel or gear seems to especially motivate athletic individuals to exercise and individuals' self-perception seems to be correlated to their workout motivations.
本研究旨在探讨体育视听广告对久坐者自我知觉及社会文化知觉的影响。目的是了解体育产业品牌所使用的营销策略的效果,以创造更有效的视听体育广告。本研究探讨了运动视听内容对久坐和运动个体的影响,在体育广告和身体形象之间建立了一座桥梁。许多作者都认为这是一个缺失的桥梁。本研究将定性研究策略整合到准实验方法中,使用混合方法。具体而言,通过对异质人群进行探索性在线研究调查。并对阿威罗市久坐不动的人进行了焦点小组研究。评估是通过在焦点小组研究的第二阶段放映一段体育视频来完成的,在10分钟的锻炼后,参与者的行为通过观察网格和锻炼后的讨论来评估。这些方法被逐步使用,以便交叉信息,并有助于设计连续的调查步骤。我们得出的结论是,视听体育广告很有可能对久坐不动的人和爱运动的人都有不利影响。这项研究的主要发现是,尽管焦点小组的参与者没有口头证实这一点,但视频似乎对参与者有激励作用。他们在测试过程中表现出更好的表现和更专注的态度。久坐不动的人似乎比运动的人更挑剔女性的身体,与那些认为自己是运动的人相反,那些认为自己久坐不动的人在看励志健身视频时不太可能有特别的动力去锻炼。此外,性别似乎与体育广告无关,运动服装或装备似乎特别能激励运动个体进行运动,个人的自我认知似乎与他们的运动动机有关。
{"title":"The influence of audiovisual sports advertising in sedentary individuals","authors":"Jennifer Santos, P. Amado","doi":"10.1109/TISHW.2016.7847778","DOIUrl":"https://doi.org/10.1109/TISHW.2016.7847778","url":null,"abstract":"The purpose of this research is to evaluate how audiovisual sports advertising influences the self-perception and the socio-cultural perception of sedentary individuals. The goal is to understand the effect of the marketing strategies used by sports industry's brands in order to create more effective audiovisual sports advertising. This research explores the influence of sports audiovisual content in sedentary and athletic individuals, creating a bridge between sports advertising and body image. A bridge that many authors have identified to be missing. This research integrates a qualitative research strategy in a quasi-experimental approach, using mixed methods. Specifically, by applying an exploratory Online Research Survey on a heterogeneous population. And conducting a Focus Group Research with a sample of sedentary individuals from the Aveiro Municipality. The evaluation was accomplished through the screening of a sports video in the second session of the Focus Group Research in which, after a 10-minute workout, the participants' behaviors were assessed with the use of an Observation Grid and a post-workout discussion. These methods were progressively used in order to cross information and contribute in the design of the sequential investigation steps. We've come to the conclusions that there is a high chance that audiovisual sports advertising has a detrimental effect on both sedentary and athletic individuals. The main findings of this research identified that, although the Focus Group participants did not verbally confirm it, the video appeared to have a motivational effect on participants. They revealed a better performance and a more focused attitude during the test session. Sedentary individuals seem to be more critical of the female body than athletic individuals and, as opposed to individuals who consider themselves athletic, individuals who consider themselves sedentary will less likely feel especially motivated to exercise when watching inspirational fitness videos. In addition, gender does not seem to be correlated with sports advertising, sports apparel or gear seems to especially motivate athletic individuals to exercise and individuals' self-perception seems to be correlated to their workout motivations.","PeriodicalId":209338,"journal":{"name":"2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2016-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122946445","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
CFD analysis of head and helmet aerodynamic drag to wheelchair racing 轮椅比赛头部和头盔气动阻力的CFD分析
Pedro Forte, D. Marinho, P. Morouco, T. Barbosa
Wheelchair racing, an important event in Paralympics, it requires huge effort from its athletes to overcome the resistive forces. The resistive forces in wheelchair racing are aerodynamic drag and rolling friction. CFD methodology can play a determinant role in aerodynamic analysis. The aim of this study was to analyses the aerodynamic drag at different speeds and attack angles of a human head with a helmet, whilst extrapolating results to better suit the needs of wheelchair racing athletes. Computer Fluid Dynamics methodology was used in this study. A 3D head and helmet scan was obtained from a Paralympics athlete. The 3D model was exported to fluent software generating the aerodynamic drag after numerical simulation. Regardless the velocity, 90° attack angle (subject looking down) presented higher aerodynamic drag (0.732 N) Wheelchair racing athletes should maintain a 0° attack angle (looking forward) mainly at speeds greater than 3.5 m/s.
轮椅赛跑是残奥会的重要项目,需要运动员付出巨大的努力来克服阻力。轮椅比赛的阻力是空气动力阻力和滚动摩擦力。CFD方法在气动分析中具有决定性作用。本研究的目的是分析戴头盔的人在不同速度和攻角下的空气动力阻力,同时推断结果以更好地适应轮椅竞速运动员的需要。本研究采用计算机流体动力学方法。一名残奥会运动员的3D头部和头盔扫描。通过数值模拟,将三维模型导出到fluent软件中,生成气动阻力。无论速度如何,90°攻角(受试者向下看)均呈现较大的气动阻力(0.732 N)。轮椅竞速运动员主要在速度大于3.5 m/s时保持0°攻角(向前看)。
{"title":"CFD analysis of head and helmet aerodynamic drag to wheelchair racing","authors":"Pedro Forte, D. Marinho, P. Morouco, T. Barbosa","doi":"10.1109/TISHW.2016.7847775","DOIUrl":"https://doi.org/10.1109/TISHW.2016.7847775","url":null,"abstract":"Wheelchair racing, an important event in Paralympics, it requires huge effort from its athletes to overcome the resistive forces. The resistive forces in wheelchair racing are aerodynamic drag and rolling friction. CFD methodology can play a determinant role in aerodynamic analysis. The aim of this study was to analyses the aerodynamic drag at different speeds and attack angles of a human head with a helmet, whilst extrapolating results to better suit the needs of wheelchair racing athletes. Computer Fluid Dynamics methodology was used in this study. A 3D head and helmet scan was obtained from a Paralympics athlete. The 3D model was exported to fluent software generating the aerodynamic drag after numerical simulation. Regardless the velocity, 90° attack angle (subject looking down) presented higher aerodynamic drag (0.732 N) Wheelchair racing athletes should maintain a 0° attack angle (looking forward) mainly at speeds greater than 3.5 m/s.","PeriodicalId":209338,"journal":{"name":"2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2016-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124932933","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Social games and different generations: A heuristic evaluation of Candy Crush Saga 社交游戏与不同时代:《Candy Crush Saga》的启发式评价
A. Amaro, A. Veloso, Lídia Oliveira
This paper presents the results of a heuristic evaluation of Candy Crush Saga, considering Usability, Playability, Accessibility and Sociability categories and with a special focus on the game adaptation to different generations and to intergenerational interactions and communication. The heuristic inspection was performed by 16 evaluators and was based in a model with 4 inspection categories and a total of 57 heuristics. Results suggest that improvements can be made and the game is only partially adapted to different generations.
本文介绍了对《Candy Crush Saga》的启发式评估结果,考虑了可用性、可玩性、可访问性和社交性类别,并特别关注了游戏对不同世代的适应性以及代际互动和交流。启发式检验由16位评估者进行,基于4个检验类别和总共57个启发式的模型。结果表明,这款游戏还有待改进,只是部分适合不同世代的玩家。
{"title":"Social games and different generations: A heuristic evaluation of Candy Crush Saga","authors":"A. Amaro, A. Veloso, Lídia Oliveira","doi":"10.1109/TISHW.2016.7847791","DOIUrl":"https://doi.org/10.1109/TISHW.2016.7847791","url":null,"abstract":"This paper presents the results of a heuristic evaluation of Candy Crush Saga, considering Usability, Playability, Accessibility and Sociability categories and with a special focus on the game adaptation to different generations and to intergenerational interactions and communication. The heuristic inspection was performed by 16 evaluators and was based in a model with 4 inspection categories and a total of 57 heuristics. Results suggest that improvements can be made and the game is only partially adapted to different generations.","PeriodicalId":209338,"journal":{"name":"2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2016-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127330402","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Copyright page 版权页
{"title":"Copyright page","authors":"","doi":"10.1109/gsis.2007.4443567","DOIUrl":"https://doi.org/10.1109/gsis.2007.4443567","url":null,"abstract":"","PeriodicalId":209338,"journal":{"name":"2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128701696","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1