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Proceedings of the 15th Participatory Design Conference: Full Papers - Volume 1最新文献

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Institutioning the common: the case of commonfare 公共性的制度化:公共性的案例
Pub Date : 2018-08-20 DOI: 10.1145/3210586.3210590
Maurizio Teli, Peter Lyle, Mariacristina Sciannamblo
Participatory Design (PD) has recently seen efforts to reinvigorate its political capacity, including reflections on the relations between its practices and institutions and a renewed political agenda in the contemporary stage of capitalism, such as the one of nourishing the common. This paper addresses both of these directions, questioning how a renewed political agenda of PD intersects the processes of institutioning in which PD itself takes part. To do that, we refer to an European-funded project called Commonfare, aimed at designing a digital platform fostering the emergence of a new economic model in the domain of the institutions of the welfare state. We conclude by discussing how a PD political agenda based on the critique of the current forms of capitalism aligns with or challenges existing institutional frames, supporting the emergence of new institutions.
参与式设计(PD)最近看到了重振其政治能力的努力,包括对其实践与制度之间关系的反思,以及在资本主义当代阶段更新的政治议程,例如滋养共同的政治议程。本文解决了这两个方向,质疑PD的新政治议程如何与PD本身参与的制度化进程相交叉。为此,我们参考了一个由欧洲资助的名为Commonfare的项目,该项目旨在设计一个数字平台,促进福利国家制度领域新经济模式的出现。最后,我们讨论了基于对当前资本主义形式的批判的民主党政治议程如何与现有的制度框架保持一致或挑战,支持新制度的出现。
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引用次数: 29
Institutional constraints: the forms and limits of participatory design in the public realm 制度约束:公共领域参与式设计的形式与限制
Pub Date : 2018-08-20 DOI: 10.1145/3210586.3210595
T. Lodato, C. Disalvo
In recent years, participatory design (PD) has increasingly occurred in the context of various public, private, governmental, and non-governmental institutions operating in the public realm. This context has led some to call for more direct attention to the ways institutions frame PD, particularly the practice and process of encouraging institutional change (i.e. institutioning). Building on this work, we introduce the idea of institutional constraints as particular interactions between PD practices and institutional frames. Using the concepts of thinging, infrastructuring, and commoning as analytical lenses on three empirical cases found within so-called smart city efforts, we identify, name, and describe three provisional institutional constraints---the sandbox, the administrative gap, and the ideological mismatch. These institutional constraints provide concrete articulations of PD's form within neoliberalization---a form marked by circumscribed, austere, opaque, and fraught interventions inextricable from processes of urbanization. As a first step for contemporary PD processes and research, we argue that the empirical description of institutional constraints is a means to assess the contemporary limitations of PD and a resource to create new strategies and tactics for doing PD in the contemporary public realm.
近年来,参与式设计(PD)越来越多地出现在公共领域的各种公共、私人、政府和非政府机构的背景下。在这种背景下,一些人呼吁更直接地关注机构框架PD的方式,特别是鼓励制度变革的实践和过程(即制度化)。在这项工作的基础上,我们引入了制度约束的概念,即PD实践与制度框架之间的特定相互作用。利用物、基础设施和共性的概念作为分析所谓智慧城市努力中发现的三个经验案例的视角,我们确定、命名并描述了三个临时制度约束——沙盒、行政差距和意识形态不匹配。这些制度约束提供了PD在新自由主义化中形式的具体表述——这种形式的标志是与城市化进程密不可分的受限制的、严峻的、不透明的和令人担忧的干预。作为当代PD过程和研究的第一步,我们认为,对制度约束的实证描述是评估PD的当代局限性的一种手段,也是在当代公共领域创建PD新战略和战术的一种资源。
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引用次数: 59
Work, labour and action: the role of participatory design in (re)activating the political dimension of work 工作、劳动和行动:参与式设计在(重新)激活工作的政治层面中的作用
Pub Date : 2018-08-20 DOI: 10.1145/3210586.3210599
Liesbeth Huybrechts, Virginia Tassinari, Barbara Roosen, Teodora Constantinescu
This article discusses the difficult task of Participatory Design (PD) to design for/with the political dimension of work, such as the work environments' care for inclusion of different groups. It first describes PD's role through time in giving form to this political dimension after the crisis of Fordism and detects some challenges PD is confronted with in addressing this task today. It then explores how Hannah Arendt's reflections on the political dimension of work can contribute to addressing these challenges, researching how her definitions of 'work', 'labour', 'action', 'agorà', 'heroes' and 'interests' can be used as steering concepts that support the (re)activation of this political dimension. We describe how we used Arendt's concepts to steer a PD case in urban design with a group of architects, companies and citizens on how to reintegrate work into the city space of Antwerp. This paper ends with a discussion on the implications of using Arendt's concepts in PD for work.
本文讨论了参与式设计(PD)的困难任务,即为工作的政治维度进行设计,例如工作环境对不同群体的包容。它首先描述了民主党在福特主义危机后形成这一政治维度的过程中所扮演的角色,并发现了民主党今天在解决这一任务时所面临的一些挑战。然后探讨汉娜·阿伦特对工作的政治维度的反思如何有助于应对这些挑战,研究她对“工作”、“劳动”、“行动”、“agor”、“英雄”和“利益”的定义如何被用作支持(重新)激活这一政治维度的指导概念。我们描述了我们如何使用阿伦特的概念来指导城市设计中的PD案例,与一群建筑师,公司和市民一起讨论如何将工作重新融入安特卫普的城市空间。本文最后讨论了在PD工作中使用阿伦特的概念的含义。
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引用次数: 7
From computational thinking to computational empowerment: a 21st century PD agenda 从计算思维到计算授权:21世纪PD议程
Pub Date : 2018-08-20 DOI: 10.1145/3210586.3210592
O. Iversen, R. C. Smith, Christian Dindler
We propose computational empowerment as an approach and a Participatory Design response to challenges related to digitalization of society and the emerging need for digital literacy in K12 education. Our approach extends the current focus on computational thinking to include contextual, human-centred and societal challenges and impacts involved in students' creative and critical engagement with digital technology. Our research is based on the FabLab@School project, in which a PD approach to computational empowerment provided opportunities as well as further challenges for the complex agenda of digital technology in education. We argue that PD has the potential to drive a computational empowerment agenda in education by connecting political PD with contemporary visions for addressing a future digitalized labour market and society.
我们提出计算赋权作为一种方法和参与式设计,以应对与社会数字化和K12教育中对数字素养的新需求相关的挑战。我们的方法扩展了当前对计算思维的关注,包括情境、以人为本和社会挑战以及学生创造性和批判性地参与数字技术所带来的影响。我们的研究基于FabLab@School项目,在该项目中,PD方法为计算赋权提供了机会,同时也为复杂的教育数字技术议程提供了进一步的挑战。我们认为,通过将政治PD与解决未来数字化劳动力市场和社会的当代愿景联系起来,PD有可能推动教育中的计算赋权议程。
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引用次数: 105
Disentangling participatory ICT design in socioeconomic development 社会经济发展中的参与式ICT设计
Pub Date : 2018-08-20 DOI: 10.1145/3210586.3210596
Linus Kendall, A. Dearden
Participatory design in socioeconomic development is an invariably political activity fraught with both political as well as ethical entanglements. ICT for development (ICTD) - often involved in contexts of great inequality and heteogeneity - places these in especially sharp relief. This paper draws attention to these entanglements as well as what they mean for the role and practice of designer-researchers practicing PD. We then draw upon our experiences in an active PD project to highlight approaches that serve as a partial response to these entanglements. These presents both limitations as well as orientations for our role as designer-researchers in engaging with and organising PD work in ICTD - providing a starting point for answering the question "who participates with whom in what and why?"
社会经济发展中的参与式设计始终是一种政治活动,充满了政治和伦理的纠缠。信息和通信技术促进发展(ICT for development, ICTD)往往涉及严重不平等和异质性的背景,这使这些问题得到了特别明显的缓解。本文将关注这些纠缠,以及它们对实践PD的设计师研究人员的角色和实践意味着什么。然后,我们利用我们在一个活跃的PD项目中的经验来强调作为这些纠缠的部分响应的方法。这既表明了我们作为设计师和研究人员参与和组织ICTD的PD工作的局限性,也表明了我们的方向——为回答“谁和谁一起参与什么以及为什么?”这个问题提供了一个起点。
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引用次数: 12
Empowering children through design and making: towards protagonist role adoption 通过设计和制作赋予儿童权力:走向主角角色的采用
Pub Date : 2018-08-20 DOI: 10.1145/3210586.3210600
N. Iivari, Marianne Kinnula
Inviting children to adopt a Protagonist role regarding technology has recently become advocated. Such a role embraces the original political participatory design (PD) agenda and aims at empowerment of children through design and making. However, so far the literature is limited in exploring the adoption of this role by children. While studies have reported experiences of engaging children in design and making activities, in-depth inquiries on children's experiences and challenges involved are lacking. We also maintain that the PD community has so far neglected education of children - in participation, design and technology - as our task and duty. This study reports findings from a design and making project aiming at empowerment of children, carried out in school context. We show that adopting the Protagonist role is not easy and there is a lot of variety between children. We present children's experiences and reflect on the challenges involved in progressing towards Protagonist role adoption.
最近,人们提倡让孩子们在科技方面扮演主角的角色。这种角色包含了最初的政治参与式设计(PD)议程,旨在通过设计和制作赋予儿童权力。然而,到目前为止,文献在探索儿童接受这一角色方面是有限的。虽然研究报告了让儿童参与设计和制作活动的经验,但缺乏对儿童经验和挑战的深入调查。我们还认为,PD社区迄今为止忽视了儿童参与,设计和技术方面的教育,这是我们的任务和责任。本研究报告了在学校环境中进行的旨在赋予儿童权力的设计和制作项目的结果。我们表明,采取主角的角色是不容易的,孩子之间有很多变化。我们介绍了孩子们的经历,并反思了在采用主角角色的过程中所面临的挑战。
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引用次数: 81
New literacy theories for participatory design: lessons from three design cases with Australian Aboriginal communities 参与式设计的新识字理论:来自澳洲原住民社区三个设计案例的经验教训
Pub Date : 2018-08-20 DOI: 10.1145/3210586.3210588
J. L. Taylor, A. Soro, M. Brereton
Literacy and power are closely entwined, and not all literacy practices are equally supported and recognised within dominant discourses and political structures. Technology design offers new possibilities for supporting culturally-diverse literacy practices, including the preservation and maintenance of endangered languages. While literacy is an inherent aspect of design work, theories of literacy as a social practice encompassing a variety of different senses and modes of expression are under-utilised within the design community. We survey the current landscape on literacy and design, and illustrate how six lenses of new literacy theory articulated by Kathy Mills [1] can support us to be more attentive to the literacy practices enacted in design through their application to three design cases with Australian Aboriginal communities. Finally, we reflect on our own Digital Community Noticeboard project to contribute four ways that new literacy theory can inform participatory design.
读写能力和权力是紧密相连的,并不是所有的读写能力都能在主流话语和政治结构中得到同等的支持和认可。技术设计为支持文化多样化的扫盲活动提供了新的可能性,包括保护和维护濒危语言。虽然识字是设计工作的一个固有方面,但识字理论作为一种包含各种不同感官和表达方式的社会实践,在设计界尚未得到充分利用。我们调查了文化与设计的现状,并阐述了Kathy Mills[1]所阐述的新文化理论的六个视角如何通过将其应用于澳大利亚土著社区的三个设计案例来支持我们更加关注设计中制定的文化实践。最后,我们反思了我们自己的数字社区布告栏项目,提出了四种新的识字理论可以为参与式设计提供信息的方法。
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引用次数: 6
Proceedings of the 15th Participatory Design Conference: Full Papers - Volume 1 第十五届参与式设计会议论文集:论文全文-第一卷
Claus Bossen, R. C. Smith, A. Kanstrup, J. McDonnell, Maurizio Teli, Keld Bødker
Participatory Design is a diverse collection of principles and practices aimed at making technologies, tools, environments, businesses and social institutions more responsive to human needs. A central tenet of Participatory Design (PD) is the direct involvement of people in the co-design of things and technologies they use and live with. The theme for Participatory Design Conference 2016 is 'Participatory Design in an Era of Participation'. Over 25 years after the first PDC in 1990, participation and co-creation have become essential features of design and research into technology. Living in an era of participation prompts critical questions around the goals and practices of involving people in diverse aspects of developing, redesigning and using IT. The distribution and promise of information technologies cut across emerging societal challenges at various levels. Sharing economy, crowdfunding and participatory cultures create new forms of engagement that challenge traditional ideas of participation. Public engagement in radical social innovation is used to address shrinking finances to public services, which has resulted in citizen-involving projects and labs in various domains. Maker technologies, notions of hacking and shared data, are promoting civic engagement with technology innovation that changes the material and socio-economic contexts of production. At the same time, centralization of the Internet, big data and large-scale infrastructuring challenge the core democratic ideals of PD.
参与式设计是一系列原则和实践的集合,旨在使技术、工具、环境、企业和社会机构更能满足人类的需求。参与式设计(PD)的核心原则是人们直接参与共同设计他们使用和生活的事物和技术。2016年参与式设计大会的主题是“参与时代的参与式设计”。自1990年首届PDC成立以来的25年里,参与和共同创造已成为设计和技术研究的基本特征。生活在一个参与式的时代,围绕着让人们参与开发、重新设计和使用IT的各个方面的目标和实践,提出了一些关键的问题。信息技术的分布和前景在不同层面上跨越了新兴的社会挑战。共享经济、众筹和参与式文化创造了新的参与形式,挑战了传统的参与理念。公众参与激进的社会创新被用来解决公共服务财政萎缩的问题,这导致了各个领域的公民参与项目和实验室。创客技术,黑客和共享数据的概念,正在促进公民参与技术创新,改变生产的物质和社会经济背景。与此同时,互联网的集中化、大数据和大规模基础设施挑战着PD的核心民主理念。
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Proceedings of the 15th Participatory Design Conference: Full Papers - Volume 1
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