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2013 IEEE Congress on Evolutionary Computation最新文献

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Hybrid niche Cultural Algorithm for numerical global optimization 数值全局优化的混合生态位文化算法
Pub Date : 2013-06-20 DOI: 10.1109/CEC.2013.6557585
Mostafa Z. Ali, Noor H. Awad, R. Reynolds
Many evolutionary computational models have been introduced for solving engineering optimization problems that usually intend to find the global optimum solution. These methods, however, expose high computational effort and lack the diversity of the population and hence remain trapped in a local optimum. In this paper, we propose new hybrid optimization model, where a version of niche Cultural Algorithm is integrated with Tabu Search to guide the fittest individuals to new promising areas, aiming to escape local optima. The proposed approach significantly improves the performance of Cultural Algorithm by maintaining a high diversity among the population of problem solvers. This helps avoid premature and enhances located solutions. The technique is tested using a set of real-parameter optimization benchmark problems. The results in all cases indicate that the proposed method is capable of obtaining the optimal solutions with small number of function evaluations.
许多进化计算模型已经被引入到解决工程优化问题中,这些问题通常旨在找到全局最优解。然而,这些方法的计算量大,缺乏种群的多样性,因此仍然处于局部最优状态。在本文中,我们提出了一种新的混合优化模型,该模型将一个版本的小生境文化算法与禁忌搜索相结合,将最适合的个体引导到新的有前途的区域,以避免局部最优。该方法通过保持问题求解者群体之间的高度多样性,显著提高了文化算法的性能。这有助于避免过早的解决方案并增强定位解决方案。利用一组实参数优化基准问题对该方法进行了测试。所有实例的结果都表明,所提出的方法能够以较少的函数求值获得最优解。
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引用次数: 9
An adaptive penalty function with meta-modeling for constrained problems 约束问题的元建模自适应惩罚函数
Pub Date : 2013-06-20 DOI: 10.1109/CEC.2013.6557721
Oliver Kramer, U. Schlachter, Valentin Spreckels
Constraints can make a hard optimization problem even harder. We consider the blackbox scenario of unknown fitness and constraint functions. Evolution strategies with their self-adaptive step size control fail on simple problems like the sphere with one linear constraint (tangent problem). In this paper, we introduce an adaptive penalty function oriented to Rechenberg's 1/5th success rule: if less than 1/5th of the candidate population is feasible, the penalty is increased, otherwise, it is decreased. Experimental analyses on the tangent problem demonstrate that this simple strategy leads to very successful results for the high-dimensional constrained sphere function. We accelerate the approach with two regression meta-models, one for the constraint and one for the fitness function.
约束可以使一个困难的优化问题变得更加困难。我们考虑了未知适应度和约束函数的黑盒场景。具有自适应步长控制的进化策略在具有单一线性约束的球体(切线问题)等简单问题上失败。本文引入了一种基于Rechenberg 1/5成功法则的自适应惩罚函数,即如果少于1/5的候选种群是可行的,则惩罚增加,否则惩罚减少。对切线问题的实验分析表明,这种简单的策略对于高维约束球函数具有非常成功的结果。我们使用两个回归元模型来加速该方法,一个用于约束,一个用于适应度函数。
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引用次数: 7
Darwinian Robotic Swarms for exploration with minimal communication 达尔文式的机器人群以最少的交流进行探索
Pub Date : 2013-06-20 DOI: 10.1109/CEC.2013.6557562
M. Couceiro, R. Rocha, N. Ferreira, P. A. Vargas
The Robotic Darwinian Particle Swarm Optimization (RDPSO) recently introduced in the literature has the ability to dynamically partition the whole population of robots based on simple “punish-reward” rules. Although this evolutionary algorithm enables the reduction of the amount of required information exchange among robots, a further analysis on the communication complexity of the RDPSO needs to be carried out so as to evaluate its scalability. This paper analyses the architecture of the RDPSO communication system, thus describing the dynamics of the communication data packet structure shared between teammates. Moreover, a set of simple communication rules is also proposed in order to reduce the communication overhead within swarms of robots. Experimental results with teams of 15 real robots show that the proposed methodology reduces the communication overhead, thus improving the scalability and applicability of the RDPSO algorithm.
最近在文献中介绍的机器人达尔文粒子群优化(RDPSO)具有基于简单的“奖惩”规则动态划分整个机器人种群的能力。虽然这种进化算法能够减少机器人之间所需的信息交换量,但为了评估其可扩展性,还需要对RDPSO的通信复杂性进行进一步分析。本文分析了RDPSO通信系统的体系结构,从而描述了队友之间共享的通信数据包结构的动态变化。此外,为了减少机器人群之间的通信开销,还提出了一套简单的通信规则。15个真实机器人团队的实验结果表明,该方法降低了通信开销,从而提高了RDPSO算法的可扩展性和适用性。
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引用次数: 11
On the optimality of particle swarm parameters in dynamic environments 动态环境下粒子群参数的最优性研究
Pub Date : 2013-06-20 DOI: 10.1109/CEC.2013.6557748
Barend J. Leonard, A. Engelbrecht
This paper investigates whether the optimal parameter configurations for particle swarm optimizers (PSO) change when changes in the search landscape occur. To test this, specific environmental changes that may occur during dynamic function optimization are deliberately constructed, using the moving peaks function generator. The parameters of the chargedand quantum PSO algorithms are then optimized for the initial environment, as well as for each of the constructed problems. It is shown that the optimal parameter configurations for the various environments differ not only with respect to the initial optimal configurations, but also with respect to each other. The results lead to the conclusion that PSO parameters need to be re-optimized or selfadapted whenever environmental changes are detected.
本文研究了当搜索环境发生变化时,粒子群优化器的最优参数配置是否发生变化。为了测试这一点,使用移动峰值函数生成器,故意构造了动态函数优化期间可能发生的特定环境变化。电荷粒子群算法和量子粒子群算法的参数针对初始环境以及每个构建的问题进行了优化。结果表明,各种环境下的最优参数配置不仅与初始最优配置不同,而且彼此之间也存在差异。结果表明,当检测到环境变化时,PSO参数需要重新优化或自适应。
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引用次数: 18
A genetic-evolutionary model to simulate population dynamics in the Calangos game 用遗传进化模型模拟卡兰戈斯游戏中的种群动态
Pub Date : 2013-06-20 DOI: 10.1109/CEC.2013.6557581
V. N. L. Izidoro, L. Castro, Angelo C. Loula
Calangos is an under development educational game based on the fauna and flora of the desert-like field of the sand dunes in the middle São Francisco River, located within the Caatinga biome in Brazil. One of the player's goals is to manage the behavior of species of lizards that inhabit this biome, with consequences to their ecology and evolution. For the development of the game a genetic-evolutionary model, embedded in a simulator, is proposed. This model will be used to simulate predator-prey dynamics based on the Evolutionary Biology and Ecology literature. The objective of this paper is to introduce the genetic-evolutionary model embedded in the simulator and present some key experimental findings. It will be shown that under certain environmental conditions lizard populations are only able to survive if allowed to evolve. The results will also show the main causes of death (malnutrition, dehydration, predation or aging), the diet preferences (vegetables or insects) of lizards and their relationship with specific environmental conditions.
Calangos是一款正在开发中的教育游戏,基于位于巴西Caatinga生物群系内的 o Francisco河中部沙丘的沙漠状区域的动植物。玩家的目标之一是管理栖息在这个生物群落中的各种蜥蜴的行为,并影响它们的生态和进化。对于游戏的开发,提出了一个嵌入在模拟器中的遗传进化模型。该模型将用于模拟基于进化生物学和生态学文献的捕食者-猎物动力学。本文的目的是介绍嵌入在模拟器中的遗传进化模型,并介绍一些关键的实验结果。它将表明,在一定的环境条件下,蜥蜴种群只有在允许进化的情况下才能生存。研究结果还将显示蜥蜴死亡的主要原因(营养不良、脱水、捕食或衰老)、饮食偏好(蔬菜或昆虫)以及它们与特定环境条件的关系。
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引用次数: 1
A market-based approach to planning in area surveillance 基于市场的区域监测规划方法
Pub Date : 2013-06-20 DOI: 10.1109/CEC.2013.6557894
R. L. While, Yick F. Sun, L. Barone
Area surveillance is the problem of continuously monitoring a given area for intruders or for unexpected events. Recent work has focused on the use of autonomous teams of agents for surveillance, which creates a significant planning problem. We describe an algorithm for planning in area surveillance that uses the recently-developed evolutionary optimisation technique of market-based programming, where agents develop good surveillance plans by trading tasks between them according to self-interested free-market principles. This approach is robust and scalable and it deals well with heterogeneous and dynamic environments. Experiments show that our market-based algorithm can generate good solutions to the area surveillance problem.
区域监视是指对给定区域的入侵者或意外事件进行持续监视的问题。最近的工作集中在使用自主代理团队进行监视,这产生了一个重大的规划问题。我们描述了一种用于区域监视规划的算法,该算法使用了最近开发的基于市场规划的进化优化技术,其中代理根据自利的自由市场原则通过在它们之间交易任务来制定良好的监视计划。这种方法健壮且可伸缩,并且可以很好地处理异构和动态环境。实验表明,基于市场的算法可以很好地解决区域监控问题。
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引用次数: 3
An adaptive evolutionary algorithm based on tactical and positional chess problems to adjust the weights of a chess engine 一种基于战术和位置象棋问题的自适应进化算法来调整象棋引擎的权值
Pub Date : 2013-06-20 DOI: 10.1109/CEC.2013.6557727
Eduardo Vázquez-Fernández, C. Coello
This paper employs an evolutionary algorithm to adjust the weights of the evaluation function of a chess engine. The selection mechanism of this algorithm chooses the virtual players (individuals in the population) that have the highest number of problems properly solved from a database of tactical and positional chess problems. This method has as its main advantage that we only mutate those weights involved in the solution of the current problem. Furthermore, the mutation mechanism is based on a Gaussian distribution whose standard deviation is adapted through the number of problems solved by each virtual player. We show here how, with the use of this method, we were able to increase the rating of our chess engine in 557 Elo points (from 1760 to 2317).
本文采用一种进化算法来调整象棋引擎评价函数的权重。该算法的选择机制从战术和位置象棋问题数据库中选择正确解决问题数量最多的虚拟玩家(群体中的个体)。这种方法的主要优点是我们只改变当前问题的解决方案中涉及的权重。此外,变异机制基于高斯分布,其标准差根据每个虚拟玩家解决的问题数量进行调整。我们在这里展示了如何使用这种方法将象棋引擎的评级提高557个Elo点(从1760提高到2317)。
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引用次数: 1
Attribute-based Decision Graphs for multiclass data classification 基于属性的多类数据分类决策图
Pub Date : 2013-06-20 DOI: 10.1109/CEC.2013.6557776
J. R. Bertini, M. C. Nicoletti, Liang Zhao
Graph-based representation has been successfully used to support various machine learning and data mining algorithms. The learning algorithms strongly rely on the algorithm employed for constructing the graph from input data, given as a set of vector-based patterns. A popular way to build such graphs is to treat each data pattern as a vertex; vertices are then connected according to some similarity measure, resulting in an structure known as data graph. In this paper we propose a new type of data graph, focused on data attributes, named Attribute-based Decision Graph - AbDG, suitable for supervised multiclass classification tasks. The input data for constructing an AbDG is a set of data-vectors (patterns), that can be described by either type of attributes (numeric, categorical or both). Also, algorithms for constructing such graphs and using them in classification tasks are described. An AbDG can be associated to a classifying procedure approached as a graph matching process, where the sub-graph representing a new pattern is matched against the AbDG. The proposed approach has been experimentally evaluated on classification tasks in twenty knowledge domains and the results are competitive when compared to those of two well-known classification methods (C4.5 and Multi-Interval ID3).
基于图的表示已经成功地用于支持各种机器学习和数据挖掘算法。学习算法强烈依赖于从输入数据中构造图的算法,输入数据是一组基于向量的模式。构建此类图的一种流行方法是将每个数据模式视为一个顶点;然后,根据一些相似度度量将顶点连接起来,形成一个称为数据图的结构。本文提出了一种新的以数据属性为中心的数据图,称为基于属性的决策图(Attribute-based Decision graph, AbDG),适用于有监督的多类分类任务。用于构造AbDG的输入数据是一组数据向量(模式),可以用任意一种属性类型(数字、分类或两者)来描述。此外,还描述了构造此类图并在分类任务中使用它们的算法。一个AbDG可以与一个分类过程相关联,作为一个图匹配过程,其中表示新模式的子图与AbDG相匹配。该方法已在20个知识领域的分类任务上进行了实验评估,结果与两种知名的分类方法(C4.5和Multi-Interval ID3)相比具有竞争力。
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引用次数: 8
MOMBI: A new metaheuristic for many-objective optimization based on the R2 indicator MOMBI:一种基于R2指标的多目标优化新元启发式算法
Pub Date : 2013-06-20 DOI: 10.1109/CEC.2013.6557868
R. Gómez, C. Coello
The incorporation of performance indicators as the selection mechanism of a multi-objective evolutionary algorithm (MOEA) is a topic that has attracted increasing interest in the last few years. This has been mainly motivated by the fact that Pareto-based selection schemes do not perform properly when solving problems with four or more objectives. The indicator that has been most commonly used for being incorporated in the selection mechanism of a MOEA has been the hypervolume. Here, however, we explore the use of the R2 indicator, which presents some advantages with respect to the hypervolume, the main one being its low computational cost. In this paper, we propose a new MOEA called Many-Objective Metaheuristic Based on the R2 Indicator (MOMBI), which ranks individuals using a utility function. The proposed approach is compared with respect to MOEA/D (based on scalarization) and SMS-EMOA (based on hypervolume) using several benchmark problems. Our preliminary experimental results indicate that MOMBI obtains results of similar quality to those produced by SMS-EMOA, but at a much lower computational cost. Additionally, MOMBI outperforms MOEA/D in most of the test instances adopted, particularly when dealing with high-dimensional problems having complicated Pareto fronts. Thus, we believe that our proposed approach is a viable alternative for solving many-objective optimization problems.
将性能指标作为多目标进化算法(MOEA)的选择机制是近年来引起人们越来越关注的一个话题。这主要是由于基于帕累托的选择方案在解决具有四个或更多目标的问题时不能正确执行。在MOEA的选择机制中最常用的指标是hypervolume。然而,在这里,我们将探讨R2指示器的使用,它相对于超级卷具有一些优势,主要是其较低的计算成本。在本文中,我们提出了一种新的MOEA,称为基于R2指标的多目标元启发式(MOMBI),它使用效用函数对个体进行排名。通过几个基准问题,将所提出的方法与MOEA/D(基于规模化)和SMS-EMOA(基于hypervolume)进行了比较。我们的初步实验结果表明,MOMBI得到的结果与SMS-EMOA产生的结果质量相似,但计算成本要低得多。此外,在采用的大多数测试实例中,MOMBI优于MOEA/D,特别是在处理具有复杂Pareto前沿的高维问题时。因此,我们相信我们提出的方法是解决多目标优化问题的可行选择。
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引用次数: 116
Optimizing visual attention models for predicting human fixations using Genetic Algorithms 利用遗传算法优化预测人类注视的视觉注意模型
Pub Date : 2013-06-20 DOI: 10.1109/CEC.2013.6557715
S. Naqvi, Will N. Browne, C. Hollitt
Predicting where humans look in a scene is crucial in tasks like human-computer interaction, design, graphics, image and video compression, and gaze animation. This work proposes the use of a mixed-integer constraint Genetic Algorithm (GA) for searching the optimal parameters of a bio-inspired visual saliency model for accurate prediction of human eye fixations. Bioinspired visual saliency models are complex models, mimicking the primate visual system with a vast choice of design parameters that can be tuned to achieve optimal performance. The bottom-up visual attention model used in this study was trained on three challenging image datasets from the ImgSal database using a standard performance metric (area under Receiver Operating Characteristic curve) as the fitness. To compensate for any bias of the optimized model towards the standard metric, we use two other scoring metrics to assess performance. Performance comparisons with eight state-of-the-art models have been presented for all three scoring metrics. Results show that the proposed GA optimized visual attention model provides better prediction performance than several state-of-the-art models of visual attention.
在人机交互、设计、图形、图像和视频压缩以及凝视动画等任务中,预测人类在场景中的视线是至关重要的。这项工作提出使用混合整数约束遗传算法(GA)来搜索生物视觉显著性模型的最佳参数,以准确预测人眼注视。生物启发的视觉显著性模型是复杂的模型,模仿灵长类动物的视觉系统,具有大量的设计参数选择,可以调整以达到最佳性能。本研究中使用的自下而上的视觉注意模型是在来自ImgSal数据库的三个具有挑战性的图像数据集上使用标准性能度量(Receiver Operating Characteristic curve下面积)作为适应度进行训练的。为了补偿优化模型对标准度量的任何偏差,我们使用另外两个评分度量来评估性能。对所有三个评分指标与八种最先进的模型进行了性能比较。结果表明,遗传算法优化的视觉注意模型比现有的几种视觉注意模型具有更好的预测性能。
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引用次数: 5
期刊
2013 IEEE Congress on Evolutionary Computation
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