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Isosurface extraction and interpretation on very large datasets in geophysics 地球物理中超大数据集的等值面提取与解释
Pub Date : 2008-06-02 DOI: 10.1145/1364901.1364932
G. Dupuy, B. Jobard, S. Guillon, N. Keskes, D. Komatitsch
In order to deal with the heavy trend in size increase of volumetric datasets, research in isosurface extraction has focused in the past few years on related aspects such as surface simplification and load balanced parallel algorithms. We present in this paper a parallel, bloc-wise extension of the tandem algorithm [Attali et al. 2005], which simplifies on the fly an isosurface being extracted. Our approach minimizes the overall memory consumption using an adequate bloc splitting and merging strategy and with the introduction of a component dumping mechanism that drastically reduces the amount of memory needed for particular datasets such as those encountered in geophysics. As soon as detected, surface components are migrated to the disk along with a meta-data index (oriented bounding box, volume, etc) that will allow further improved exploration scenarios (small components removal or particularly oriented components selection for instance). For ease of implementation, we carefully describe a master and slave algorithm architecture that clearly separates the four required basic tasks. We show several results of our parallel algorithm applied on a 7000x1600x2000 geophysics dataset.
为了应对体积数据集规模急剧增长的趋势,近年来等值面提取的研究主要集中在曲面简化和负载均衡并行算法等相关方面。我们在本文中提出了对串联算法的并行、分组扩展[Attali et al. 2005],它简化了正在提取的等值面。我们的方法使用适当的块分割和合并策略,并引入组件转储机制,从而最大限度地减少了特定数据集(如地球物理学中遇到的数据集)所需的内存量,从而最大限度地减少了总体内存消耗。一旦检测到,表面组件将与元数据索引(定向边界框,体积等)一起迁移到磁盘,这将允许进一步改进勘探场景(例如小组件移除或特定定向组件选择)。为了便于实现,我们仔细描述了一个主从算法架构,它清楚地分离了四个所需的基本任务。我们展示了并行算法在7000x1600x2000地球物理数据集上的几个应用结果。
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引用次数: 2
Triangulation of hierarchical hexagon meshes 分层六边形网格的三角剖分
Pub Date : 2008-06-02 DOI: 10.1145/1364901.1364944
Matthew Guenette, A. J. Stewart
We present an algorithm to triangulate a multi-resolution hierarchical hexagon mesh. The triangulation provides good triangle strips, which result in efficient rendering of the hexagon mesh, and well proportioned triangles, which avoid rendering artifacts.
提出了一种多分辨率分层六边形网格三角剖分算法。三角剖分提供了良好的三角形条,从而实现六边形网格的高效渲染,三角形比例合理,避免了渲染伪影。
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引用次数: 3
Exact arrangements on tori and Dupin cyclides 在tori和Dupin自行车上的精确安排
Pub Date : 2008-06-02 DOI: 10.1145/1364901.1364912
Eric Berberich, Michael Kerber
An algorithm and implementation is presented to compute the exact arrangement induced by arbitrary algebraic surfaces on a parametrized ring dupin cyclide. The family of dupin cyclides contains as a special case the torus. The intersection of an algebraic surface of degree n with a reference cyclide is represented as a real algebraic curve of bi-degree (2n, 2n) in the two-dimensional parameter space of the cyclide. We use eigenwillig and kerber: "exact and efficient 2D-Arrangements of arbitrary algebraic Curves", SODA 2008, to compute a planar arrangement of such curves and extend their approach to obtain more asymptotic information about curves approaching the boundary of the cyclide's parameter space. With that, we can base our implementation on the general software framework by berberich et. al.: "sweeping and maintaining two-dimensional arrangements on surfaces: A first Step", ESA 2007. Our contribution provides the demanded techniques to model the special geometry of surfaces intersecting a cyclide and the special topology of the reference surface of genus one. The contained implementation is complete and does not assume generic position. Our experiments show that the combinatorial overhead of the framework does not harm the efficiency of the method. Our experiments show that the overall performance is strongly coupled to the efficiency of the implementation for arrangements of algebraic plane curves.
给出了一种计算任意代数曲面在参数化环上精确排列的算法和实现。dupin自行车族包含环面作为一个特例。在参考环的二维参数空间中,将n次代数曲面与参考环的交点表示为二次(2n, 2n)实代数曲线。我们使用特征威利和kerber:“精确和有效的任意代数曲线的二维排列”,SODA 2008,计算了这些曲线的平面排列,并扩展了他们的方法,以获得接近环参数空间边界的曲线的更多渐近信息。有了这些,我们可以将我们的实现建立在berberich等人的通用软件框架上:“在表面上清扫和维护二维排列:第一步”,ESA 2007。我们的贡献提供了所需的技术来模拟与一个周期相交的曲面的特殊几何形状和参考面1的特殊拓扑结构。所包含的实现是完整的,不具有通用地位。实验表明,该框架的组合开销不会影响该方法的效率。我们的实验表明,总体性能与代数平面曲线排列的实现效率密切相关。
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引用次数: 15
Solid height-map sets: modeling and visualization 实体高度图集:建模和可视化
Pub Date : 2008-06-02 DOI: 10.1145/1364901.1364953
P. I. N. Santos, Rodrigo de Toledo, M. Gattass
Height maps are a very efficient surface representation, initially developed for terrain modeling and visualization. They are also present in other applications, such as mesostructure rendering. However, height maps are incapable of representing overhangs or self-folding surfaces, as well as several occluding objects. In this paper we propose a novel representation to overcome these limitations. A Solid Height-map Set is used to represent arbitrary solid geometry. We also describe a procedure to convert polygonal meshes into our scheme. In addition, we develop a visualization algorithm capable of efficiently rendering this novel representation and implement it using GPU programming. Results achieve an order of magnitude in memory savings as well as high performance independent of the original mesh size.
高度图是一种非常有效的表面表示,最初是为地形建模和可视化而开发的。它们也出现在其他应用程序中,例如介观结构渲染。然而,高度图无法表示悬垂或自折叠表面,以及一些遮挡物体。在本文中,我们提出了一种新的表示来克服这些限制。立体高度映射集用于表示任意立体几何。我们还描述了将多边形网格转换为我们的方案的过程。此外,我们开发了一种可视化算法,能够有效地呈现这种新颖的表示,并使用GPU编程实现它。结果实现了一个数量级的内存节省以及独立于原始网格大小的高性能。
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引用次数: 11
Visibility-based feature extraction from discrete models 基于可见性的离散模型特征提取
Pub Date : 2008-06-02 DOI: 10.1145/1364901.1364951
A. Chica
In this paper, we present a new visibility-based feature extraction algorithm from discrete models as dense point clouds resulting from laser scans. Based on the observation that one can characterize local properties of the surface by what can be seen by an imaginary creature on the surface, we propose algorithms that extract features using an intermediate representation of the model as a discrete volume for computational efficiency. We describe an efficient algorithm for computing the visibility map among voxels, based on the properties of a discrete erosion. The visibility information obtained in this first step is then used to extract the model components (faces, edges and vertices) --- which may be curved---and to compute the topological connectivity graph in a very efficient and robust way. The results are discussed through several examples.
在本文中,我们提出了一种新的基于可见性的特征提取算法,将激光扫描产生的密集点云作为离散模型。基于观察到人们可以通过在表面上想象的生物可以看到的东西来表征表面的局部属性,我们提出了使用模型的中间表示作为离散体积来提取特征的算法,以提高计算效率。我们描述了一种有效的算法来计算体素之间的可见性映射,基于离散侵蚀的性质。在第一步中获得的可见性信息然后用于提取模型组件(面,边和顶点)-可能是弯曲的-并以非常有效和稳健的方式计算拓扑连接图。通过几个算例对结果进行了讨论。
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引用次数: 7
Fast mesh segmentation using random walks 使用随机游走的快速网格分割
Pub Date : 2008-06-02 DOI: 10.1145/1364901.1364927
Yu-Kun Lai, Shimin Hu, Ralph Robert Martin, Paul L. Rosin
3D mesh models are now widely available for use in various applications. The demand for automatic model analysis and understanding is ever increasing. Mesh segmentation is an important step towards model understanding, and acts as a useful tool for different mesh processing applications, e.g. reverse engineering and modeling by example. We extend a random walk method used previously for image segmentation to give algorithms for both interactive and automatic mesh segmentation. This method is extremely efficient, and scales almost linearly with increasing number of faces. For models of moderate size, interactive performance is achieved with commodity PCs. It is easy-to-implement, robust to noise in the mesh, and yields results suitable for downstream applications for both graphical and engineering models.
3D网格模型现在广泛用于各种应用。对自动模型分析和理解的需求日益增长。网格分割是模型理解的重要一步,也是不同网格处理应用的有用工具,例如逆向工程和实例建模。我们扩展了先前用于图像分割的随机漫步方法,以提供交互式和自动网格分割的算法。这种方法非常有效,并且随着人脸数量的增加几乎呈线性增长。对于中等大小的模型,交互性能是用普通pc实现的。它易于实现,对网格中的噪声具有鲁棒性,并且产生适合于图形和工程模型的下游应用的结果。
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引用次数: 168
Toward superrobust geometric computation 走向超鲁棒几何计算
Pub Date : 2008-06-02 DOI: 10.1145/1364901.1364905
K. Sugihara
To make geometric computation robust against numerical errors is one of the most important issues for practical applications of geometric algorithms. We first review existing approaches to robust geometric computation, and next show that there still remain many difficulties. Finally we discuss possible directions to overcome these difficulties and thus to achieve superrobustness.
如何使几何计算对数值误差具有鲁棒性是几何算法实际应用的重要问题之一。我们首先回顾了现有的鲁棒几何计算方法,然后表明仍然存在许多困难。最后讨论了克服这些困难的可能方向,从而实现超鲁棒性。
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引用次数: 1
Parametric triangular Bézier surface interpolation with approximate continuity 具有近似连续性的参数三角形bsamizier曲面插值
Pub Date : 2008-06-02 DOI: 10.1145/1364901.1364956
Yingbin Liu, Stephen Mann
A piecewise quintic interpolation scheme with approximate G1 continuity is presented. For a given triangular mesh of arbitrary topology, one quintic triangular Bézier patch is constructed for each data triangle. Although the resulting surface has G1 continuity at the data vertices, we only require approximate G1 continuity along the patch boundaries so as to lower the patch degree. To reduce the normal discontinuity along boundaries, neighbouring patches are adjusted to have identical normals at the middle point of their common boundary. In most cases, the surfaces generated by this scheme have the same level of visual smoothness compared to an existing sextic G1 continuous interpolation scheme. Further, using the new boundary construction method presented in this paper, better shape quality is observed for sparse data sets than the surfaces of the original G1 continuous scheme, upon which the new scheme is based.
提出了一种近似G1连续性的分段五次插值格式。对于给定的任意拓扑三角形网格,为每个数据三角形构造一个五次三角形bsamzier patch。虽然得到的曲面在数据顶点处具有G1连续性,但是为了降低patch度,我们只要求沿patch边界近似G1连续性。为了减少沿边界的法线不连续性,将相邻的块调整为在其公共边界的中点具有相同的法线。在大多数情况下,与现有的六阶G1连续插值方案相比,该方案生成的表面具有相同的视觉平滑度。此外,使用本文提出的新边界构造方法,稀疏数据集的表面形状质量优于原G1连续方案的表面,新方案基于G1连续方案。
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引用次数: 13
Identification of sections from engineering drawings based on evidence theory 基于证据理论的工程图纸剖面图识别
Pub Date : 2008-06-02 DOI: 10.1145/1364901.1364907
Jie-Hui Gong, Hui Zhang, Bin Jiang, Jiaguang Sun
View identification is the basal process for solid reconstruction from engineering drawings. A new method is presented to label various views from a section-involved drawing and identify geometric planes through the object at which the sections are to be located. In the approach, a graph representation is developed for describing multiple relationships among various views in the 2D drawing space, and a reasoning technique based on evidence theory is implemented to validate view relations that are used to fold views and sections in the 3D object space. This is the first automated approach which can handle multiple sections in diverse arrangements, especially accommodating the aligned section for the first time. Experimental results are given to show that the proposed solution makes a breakthrough in the field and builds a promising basis for further expansibility, although it is not a complete one.
视图识别是根据工程图纸进行实体重建的基础过程。提出了一种新的方法,从涉及剖面的绘图中标记各种视图,并通过要定位的剖面所在的对象识别几何平面。在该方法中,开发了一种图形表示来描述二维绘图空间中各种视图之间的多种关系,并实现了基于证据理论的推理技术来验证用于折叠三维对象空间中的视图和部分的视图关系。这是第一个可以处理不同排列的多个部分的自动化方法,特别是第一次适应对齐的部分。实验结果表明,该解决方案在该领域取得了突破,并为进一步的可扩展性奠定了良好的基础,尽管它还不是一个完整的基础。
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引用次数: 10
An incremental approach to feature aligned quad dominant remeshing 特征对齐四主导重划分的增量方法
Pub Date : 2008-06-02 DOI: 10.1145/1364901.1364921
Yu-Kun Lai, L. Kobbelt, Shimin Hu
In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-dominant mesh with edges aligned to the principal directions of the underlying geometry. Instead of computing a globally smooth parameterization or integrating curvature lines along a tangent vector field, we simply apply an iterative relaxation scheme which incrementally aligns the mesh edges to the principal directions. The quad-dominant mesh is eventually obtained by dropping the not-aligned diagonals from the triangle mesh. A post-processing stage is introduced to further improve the results. The major advantage of our algorithm is its conceptual simplicity since it is merely based on elementary mesh operations such as edge collapse, flip, and split. The resulting meshes exhibit a very good alignment to surface features and rather uniform distribution of mesh vertices. This makes them very well-suited, e.g., as Catmull-Clark Subdivision control meshes.
本文提出了一种将非结构化三角形网格转化为边缘与底层几何主方向对齐的四主导网格的新算法。代替计算全局光滑参数化或沿切向量场积分曲率线,我们简单地应用迭代松弛方案,使网格边缘增量对齐到主方向。通过从三角形网格中去掉未对齐的对角线,最终得到四主导网格。为了进一步改善结果,引入了后处理阶段。我们的算法的主要优点是它的概念简单,因为它仅仅基于基本的网格操作,如边缘折叠,翻转和分裂。所得到的网格与表面特征的对齐非常好,网格顶点分布相当均匀。这使得它们非常适合,例如,作为Catmull-Clark细分控制网格。
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引用次数: 62
期刊
Symposium on Solid and Physical Modeling
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