首页 > 最新文献

Symposium on Solid and Physical Modeling最新文献

英文 中文
Controlled field generation for quad-remeshing 控制场生成四重网格
Pub Date : 2008-06-02 DOI: 10.1145/1364901.1364942
O. Schall, Rhaleb Zayer, H. Seidel
Quadrangular remeshing of triangulated surfaces has received an increasing attention in recent years. A particularly elegant approach is the extraction of quads from the streamlines of a harmonic field. While the construction of such fields is by now a standard technique in geometry processing, enforcing design constraints is still not fully investigated. This work presents a technique for handling directional constraints by directly controlling the gradient of the field. In this way, line constraints sketched by the user or automatically obtained as feature lines can be fulfilled efficiently. Furthermore, we show the potential of quasi-harmonic fields as a flexible tool for controlling the behavior of the field over the surface. Treating the surface as an inhomogeneous domain we can endow specific surface regions with field attraction/repulsion properties.
三角曲面的四边形网格划分近年来受到越来越多的关注。一种特别优雅的方法是从谐波场的流线中提取四元。虽然这种场的构造现在是几何处理中的标准技术,但强制设计约束仍然没有得到充分的研究。这项工作提出了一种通过直接控制场的梯度来处理方向约束的技术。这样可以有效地实现由用户勾画或自动获取的特征线约束。此外,我们还展示了准谐波场作为控制表面上场行为的灵活工具的潜力。将表面视为一个非均匀域,我们可以赋予特定的表面区域具有场吸引/排斥特性。
{"title":"Controlled field generation for quad-remeshing","authors":"O. Schall, Rhaleb Zayer, H. Seidel","doi":"10.1145/1364901.1364942","DOIUrl":"https://doi.org/10.1145/1364901.1364942","url":null,"abstract":"Quadrangular remeshing of triangulated surfaces has received an increasing attention in recent years. A particularly elegant approach is the extraction of quads from the streamlines of a harmonic field. While the construction of such fields is by now a standard technique in geometry processing, enforcing design constraints is still not fully investigated. This work presents a technique for handling directional constraints by directly controlling the gradient of the field. In this way, line constraints sketched by the user or automatically obtained as feature lines can be fulfilled efficiently. Furthermore, we show the potential of quasi-harmonic fields as a flexible tool for controlling the behavior of the field over the surface. Treating the surface as an inhomogeneous domain we can endow specific surface regions with field attraction/repulsion properties.","PeriodicalId":216067,"journal":{"name":"Symposium on Solid and Physical Modeling","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-06-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123276197","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Technical strategies for massive model visualization 海量模型可视化的技术策略
Pub Date : 2008-06-02 DOI: 10.1145/1364901.1364960
E. Gobbetti, D. Kasik, Sung-eui Yoon
Interactive visualization of massive models still remains a challenging problem. This is mainly due to a combination of ever increasing model complexity with the current hardware design trend that leads to a widening gap between slow data access speed and fast data processing speed. We argue that developing efficient data access and data management techniques is key in solving the problem of interactive visualization of massive models. Particularly, we discuss visibility culling, simplification, cache-coherent layouts, and data compression techniques as efficient data management techniques that enable interactive visualization of massive models.
海量模型的交互式可视化仍然是一个具有挑战性的问题。这主要是由于不断增加的模型复杂性和当前硬件设计趋势的结合,导致慢数据访问速度和快数据处理速度之间的差距越来越大。我们认为开发高效的数据访问和数据管理技术是解决海量模型交互可视化问题的关键。特别地,我们讨论了可见性筛选、简化、缓存一致布局和数据压缩技术,这些技术是有效的数据管理技术,可以实现大规模模型的交互式可视化。
{"title":"Technical strategies for massive model visualization","authors":"E. Gobbetti, D. Kasik, Sung-eui Yoon","doi":"10.1145/1364901.1364960","DOIUrl":"https://doi.org/10.1145/1364901.1364960","url":null,"abstract":"Interactive visualization of massive models still remains a challenging problem. This is mainly due to a combination of ever increasing model complexity with the current hardware design trend that leads to a widening gap between slow data access speed and fast data processing speed. We argue that developing efficient data access and data management techniques is key in solving the problem of interactive visualization of massive models. Particularly, we discuss visibility culling, simplification, cache-coherent layouts, and data compression techniques as efficient data management techniques that enable interactive visualization of massive models.","PeriodicalId":216067,"journal":{"name":"Symposium on Solid and Physical Modeling","volume":"157 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-06-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115589316","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 56
GPU conversion of quad meshes to smooth surfaces 四边形网格到光滑表面的GPU转换
Pub Date : 2008-06-02 DOI: 10.1145/1364901.1364946
A. Myles, Young In Yeo, J. Peters
We convert any quad manifold mesh into an at least C1 surface consisting of bi-cubic tensor-product splines with localized perturbations of degree bi-5 near non-4-valent vertices. There is one polynomial piece per quad facet, regardless of the valence of the vertices. Particular care is taken to derive simple formulas so that the surfaces are computed efficiently in parallel and match up precisely when computed independently on the GPU.
我们将任意四流形网格转化为至少C1曲面,该曲面由双三次张量积样条组成,在非四价顶点附近具有双-5次局部扰动。每个四边形面都有一个多项式片,不管顶点的价。特别注意推导简单的公式,以便在并行计算中有效地计算表面,并在GPU上独立计算时精确匹配。
{"title":"GPU conversion of quad meshes to smooth surfaces","authors":"A. Myles, Young In Yeo, J. Peters","doi":"10.1145/1364901.1364946","DOIUrl":"https://doi.org/10.1145/1364901.1364946","url":null,"abstract":"We convert any quad manifold mesh into an at least C1 surface consisting of bi-cubic tensor-product splines with localized perturbations of degree bi-5 near non-4-valent vertices. There is one polynomial piece per quad facet, regardless of the valence of the vertices. Particular care is taken to derive simple formulas so that the surfaces are computed efficiently in parallel and match up precisely when computed independently on the GPU.","PeriodicalId":216067,"journal":{"name":"Symposium on Solid and Physical Modeling","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-06-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115146738","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 23
Streaming tetrahedral mesh optimization 流式四面体网格优化
Pub Date : 2008-06-02 DOI: 10.1145/1364901.1364940
Tian Xia, E. Shaffer
Improving the quality of tetrahedral meshes is an important operation in many scientific computing applications. Meshes with badly shaped elements impact both the accuracy and convergence of scientific applications. State-of-the-art mesh improvement techniques rely on sophisticated numerical optimization methods such as feasible Newton or conjugate gradient. Unfortunately, these methods cannot be practically applied to very large meshes due to their global nature. Our contribution in this paper is to describe a streaming framework for tetrahedral mesh optimization. This framework enables the optimization of meshes an order of magnitude larger than previously feasible, effectively optimizing meshes too large to fit in memory. Our results show that streaming is typically faster than global optimization and results in comparable mesh quality. This leads us to conclude that streaming extends mesh optimization to a new class of mesh sizes without compromising the quality of the optimized mesh.
提高四面体网格的质量是许多科学计算应用中的一项重要操作。具有不良形状元素的网格影响了科学应用的准确性和收敛性。最先进的网格改进技术依赖于复杂的数值优化方法,如可行牛顿或共轭梯度。不幸的是,由于它们的全局性,这些方法不能实际应用于非常大的网格。我们在本文中的贡献是描述一个四面体网格优化的流框架。这个框架使网格的优化比以前可行的大一个数量级,有效地优化了太大而无法适应内存的网格。我们的结果表明,流式处理通常比全局优化更快,并且可以获得相当的网格质量。这使我们得出结论,流扩展网格优化到一个新的一类网格尺寸,而不影响优化网格的质量。
{"title":"Streaming tetrahedral mesh optimization","authors":"Tian Xia, E. Shaffer","doi":"10.1145/1364901.1364940","DOIUrl":"https://doi.org/10.1145/1364901.1364940","url":null,"abstract":"Improving the quality of tetrahedral meshes is an important operation in many scientific computing applications. Meshes with badly shaped elements impact both the accuracy and convergence of scientific applications. State-of-the-art mesh improvement techniques rely on sophisticated numerical optimization methods such as feasible Newton or conjugate gradient. Unfortunately, these methods cannot be practically applied to very large meshes due to their global nature. Our contribution in this paper is to describe a streaming framework for tetrahedral mesh optimization. This framework enables the optimization of meshes an order of magnitude larger than previously feasible, effectively optimizing meshes too large to fit in memory. Our results show that streaming is typically faster than global optimization and results in comparable mesh quality. This leads us to conclude that streaming extends mesh optimization to a new class of mesh sizes without compromising the quality of the optimized mesh.","PeriodicalId":216067,"journal":{"name":"Symposium on Solid and Physical Modeling","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-06-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126587014","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Interactive physically-based shape editing 基于物理的交互式形状编辑
Pub Date : 2008-06-02 DOI: 10.1145/1364901.1364915
Johannes Mezger, B. Thomaszewski, S. Pabst, W. Straßer
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The basis of our method is formed by a fast and accurate finite element implementation of an elasto-plastic material model, specifically designed for interactive shape manipulation. Using quadratic shape functions, we reduce approximation errors inherent to methods based on linear finite elements. The physical simulation uses a volume mesh comprised of quadratic tetrahedra, which are constructed from a coarser approximation of the detailed surface. In order to guarantee stability and real-time frame rates during the simulation, we cast the elasto-plastic problem into a linear formulation. For this purpose, we present a corotational formulation for quadratic finite elements. We demonstrate the versatility of our approach in interactive manipulation sessions and show that our animation system can be coupled with further physics-based animations like, e.g. fluids and cloth, in a bi-directional way.
我们提出了一种使用基于物理的模拟来编辑标准几何形状的替代方法。利用我们的技术,用户可以实时地变形复杂的物体。我们的方法的基础是形成一个快速和准确的弹塑性材料模型的有限元实现,专门为交互式形状操作设计。利用二次形函数,我们减少了基于线性有限元方法固有的逼近误差。物理模拟使用由二次四面体组成的体积网格,该网格由详细表面的粗略近似构造而成。为了保证仿真过程中的稳定性和实时帧率,我们将弹塑性问题转化为线性公式。为此,我们提出了二次元有限元的构造公式。我们在交互式操作会话中展示了我们方法的多功能性,并展示了我们的动画系统可以以双向的方式与进一步的基于物理的动画(例如流体和布料)相结合。
{"title":"Interactive physically-based shape editing","authors":"Johannes Mezger, B. Thomaszewski, S. Pabst, W. Straßer","doi":"10.1145/1364901.1364915","DOIUrl":"https://doi.org/10.1145/1364901.1364915","url":null,"abstract":"We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The basis of our method is formed by a fast and accurate finite element implementation of an elasto-plastic material model, specifically designed for interactive shape manipulation. Using quadratic shape functions, we reduce approximation errors inherent to methods based on linear finite elements. The physical simulation uses a volume mesh comprised of quadratic tetrahedra, which are constructed from a coarser approximation of the detailed surface. In order to guarantee stability and real-time frame rates during the simulation, we cast the elasto-plastic problem into a linear formulation. For this purpose, we present a corotational formulation for quadratic finite elements. We demonstrate the versatility of our approach in interactive manipulation sessions and show that our animation system can be coupled with further physics-based animations like, e.g. fluids and cloth, in a bi-directional way.","PeriodicalId":216067,"journal":{"name":"Symposium on Solid and Physical Modeling","volume":"28 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-06-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126323556","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 50
Subdivision surfaces for procedural design of imprint rolls 压印辊工序设计的细分面
Pub Date : 2008-06-02 DOI: 10.1145/1364901.1364947
A. Vijayaraghavan, D. Dornfeld
We discuss the use of subdivision surfaces in the procedural design of imprint rolls for use in the roller imprinting process. Roller imprinting is being developed for the fabrication of microfluidic devices in polymer substrates. Imprint rolls are modeled using Catmull-Clark subdivision surfaces, and are procedurally designed based on feedback from finite-element simulations of the imprinting process. Microfluidic devices exhibit repeating patterns, and can be modeled using a small set of unique entities (or tiles). Imprint rolls are also modeled as a sum of tiles, and rolls are designed by studying the imprinting behavior of clusters of tiles corresponding to the repeating patterns seen in the device. This approach reduces the roll complexity and analysis time. The rolls need to be described in a sufficiently flexible format for the tile-based analysis to be effective. Conventional model representations are too cumbersome for piecewise iterative refinement as they require the manipulation of a large number of variables to modify surface features while preserving continuity. Subdivision surfaces, on the other hand, are naturally continuous and can be modified by manipulating a small number of variables. The ability to apply rule-based, arbitrary refinement on subdivision surfaces makes them especially suitable. The procedural modeling methodology and the subdivision design representation enable the integrated design, analysis, and manufacturing of imprint rolls, and has proven effective in decreasing the design-to-manufacture time of novel microfluidic technology.
我们讨论了在压印辊的程序设计中使用细分表面的方法,以用于辊式压印工艺。滚筒压印技术是一种用于聚合物基板微流控器件制造的新技术。压印辊采用Catmull-Clark细分曲面建模,并根据压印过程的有限元模拟反馈进行程序化设计。微流控装置表现出重复的模式,可以使用一组独特的实体(或瓷砖)来建模。压印辊也被建模为瓷砖的总和,并且通过研究与设备中看到的重复图案相对应的瓷砖簇的压印行为来设计压印辊。这种方法降低了滚动复杂度和分析时间。滚动需要以足够灵活的格式进行描述,以使基于瓷砖的分析有效。传统的模型表示对于分段迭代精化来说过于繁琐,因为它们需要操作大量变量来修改表面特征,同时保持连续性。另一方面,细分曲面是自然连续的,可以通过操纵少量变量来修改。在细分表面上应用基于规则的任意细化的能力使它们特别适合。程序化建模方法和细分设计表示实现了压印辊的集成设计、分析和制造,有效缩短了新型微流控技术从设计到制造的时间。
{"title":"Subdivision surfaces for procedural design of imprint rolls","authors":"A. Vijayaraghavan, D. Dornfeld","doi":"10.1145/1364901.1364947","DOIUrl":"https://doi.org/10.1145/1364901.1364947","url":null,"abstract":"We discuss the use of subdivision surfaces in the procedural design of imprint rolls for use in the roller imprinting process. Roller imprinting is being developed for the fabrication of microfluidic devices in polymer substrates. Imprint rolls are modeled using Catmull-Clark subdivision surfaces, and are procedurally designed based on feedback from finite-element simulations of the imprinting process. Microfluidic devices exhibit repeating patterns, and can be modeled using a small set of unique entities (or tiles). Imprint rolls are also modeled as a sum of tiles, and rolls are designed by studying the imprinting behavior of clusters of tiles corresponding to the repeating patterns seen in the device. This approach reduces the roll complexity and analysis time. The rolls need to be described in a sufficiently flexible format for the tile-based analysis to be effective. Conventional model representations are too cumbersome for piecewise iterative refinement as they require the manipulation of a large number of variables to modify surface features while preserving continuity. Subdivision surfaces, on the other hand, are naturally continuous and can be modified by manipulating a small number of variables. The ability to apply rule-based, arbitrary refinement on subdivision surfaces makes them especially suitable. The procedural modeling methodology and the subdivision design representation enable the integrated design, analysis, and manufacturing of imprint rolls, and has proven effective in decreasing the design-to-manufacture time of novel microfluidic technology.","PeriodicalId":216067,"journal":{"name":"Symposium on Solid and Physical Modeling","volume":"90 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-06-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129966274","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Computing the Voronoi cells of planes, spheres and cylinders in R3 在R3中计算平面、球体和圆柱体的Voronoi单元
Pub Date : 2008-06-02 DOI: 10.1145/1364901.1364911
Iddo Hanniel, G. Elber
We present an algorithm for computing the Voronoi cell for a set of planes, spheres and cylinders in R3. The algorithm is based on a lower envelope computation of the bisector surfaces between these primitives, and the projection of the trisector curves onto planes bounding the object for which the Voronoi cell is computed, denoted the base object. We analyze the different bisectors and trisectors that can occur in the computation. Our analysis shows that most of the bisector surfaces are quadric surfaces and five of the ten possible trisectors are conic section curves. We have implemented our algorithm using the IRIT library and the CGAL 3D lower envelope package. All presented results are from our implementation.
提出了一种计算平面、球体和圆柱体的Voronoi单元的算法。该算法基于这些原语之间的平分线表面的下包络计算,以及将三分线曲线投影到计算Voronoi单元的对象的平面上,即基对象。我们分析了在计算中可能出现的不同的等分线和三等分线。我们的分析表明,大多数平分线曲面是二次曲面,10个可能的三分线曲面中有5个是圆锥截面曲线。我们使用IRIT库和CGAL 3D下信封包实现了我们的算法。所有呈现的结果都来自于我们的实施。
{"title":"Computing the Voronoi cells of planes, spheres and cylinders in R3","authors":"Iddo Hanniel, G. Elber","doi":"10.1145/1364901.1364911","DOIUrl":"https://doi.org/10.1145/1364901.1364911","url":null,"abstract":"We present an algorithm for computing the Voronoi cell for a set of planes, spheres and cylinders in R3. The algorithm is based on a lower envelope computation of the bisector surfaces between these primitives, and the projection of the trisector curves onto planes bounding the object for which the Voronoi cell is computed, denoted the base object. We analyze the different bisectors and trisectors that can occur in the computation. Our analysis shows that most of the bisector surfaces are quadric surfaces and five of the ten possible trisectors are conic section curves. We have implemented our algorithm using the IRIT library and the CGAL 3D lower envelope package. All presented results are from our implementation.","PeriodicalId":216067,"journal":{"name":"Symposium on Solid and Physical Modeling","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-06-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128290163","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
Extraction of isosurfaces from multi-material CT volumetric data of mechanical parts 机械零件多材料CT体积数据等值面的提取
Pub Date : 2008-06-02 DOI: 10.1145/1364901.1364931
M. Shammaa, Hiromasa Suzuki, Y. Ohtake
We introduce a method for extracting boundary surfaces from volumetric models of mechanical parts by X-ray CT scanning. When the volumetric model is composed of two materials, one for the object and the other for the background (Air), these boundary surfaces can be extracted as isosurfaces using a contouring method such as Marching Cubes [Lorensen and Cline 1987]. For a volumetric model composed of more than two materials, we need to classify the voxel types into segments by material and use a generalized Marching Cubes algorithm that can deal with both CT values and material types. Here we propose a method for precisely classifying the volumetric model into its component materials using a modified and combined method of two well-known algorithms in image segmentation, region growing and Graph-cut. We then apply the generalized Marching Cubes algorithm to generate triangulated mesh surfaces. In addition, we demonstrate the effectiveness of our method by constructing high-quality triangular mesh models of the segmented parts.
介绍了一种利用x射线CT扫描从机械零件的体积模型中提取边界面的方法。当体积模型由两种材料组成时,一种材料用于物体,另一种材料用于背景(空气),这些边界表面可以使用诸如Marching Cubes的等高线方法作为等值面提取[Lorensen and Cline 1987]。对于由两种以上材料组成的体积模型,我们需要将体素类型按材料分类,并使用可以处理CT值和材料类型的广义行军立方体算法。本文提出了一种将两种著名的图像分割算法(区域生长算法和图切算法)进行改进和组合的方法来精确地将体积模型分类到其组成材料中。然后,我们应用广义行军立方体算法生成三角网格曲面。此外,通过构建高质量的三角网格模型,验证了该方法的有效性。
{"title":"Extraction of isosurfaces from multi-material CT volumetric data of mechanical parts","authors":"M. Shammaa, Hiromasa Suzuki, Y. Ohtake","doi":"10.1145/1364901.1364931","DOIUrl":"https://doi.org/10.1145/1364901.1364931","url":null,"abstract":"We introduce a method for extracting boundary surfaces from volumetric models of mechanical parts by X-ray CT scanning. When the volumetric model is composed of two materials, one for the object and the other for the background (Air), these boundary surfaces can be extracted as isosurfaces using a contouring method such as Marching Cubes [Lorensen and Cline 1987]. For a volumetric model composed of more than two materials, we need to classify the voxel types into segments by material and use a generalized Marching Cubes algorithm that can deal with both CT values and material types. Here we propose a method for precisely classifying the volumetric model into its component materials using a modified and combined method of two well-known algorithms in image segmentation, region growing and Graph-cut. We then apply the generalized Marching Cubes algorithm to generate triangulated mesh surfaces. In addition, we demonstrate the effectiveness of our method by constructing high-quality triangular mesh models of the segmented parts.","PeriodicalId":216067,"journal":{"name":"Symposium on Solid and Physical Modeling","volume":"03 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-06-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129318258","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 20
Kinematic convexity of spherical displacements and its application to collision prediction 球位移的运动凸性及其在碰撞预测中的应用
Pub Date : 2008-06-02 DOI: 10.1145/1364901.1364955
Q. Ge, A. Purwar, Jun Wu
In recent years, there has been an increasing interest in developing geometric algorithms for kinematic computations. The aim of this paper is to present the notion of kinematic convexity as a key element for a new framework for spherical kinematic geometry that allows for the development of more elegant and efficient algorithms for geometric computations in kinematic applications. The resulting framework, called computational spherical kinematic geometry, is developed by combining the oriented projective geometry with the kinematic geometry of spherical motions. By extending the idea of convexity in affine geometry to an oriented image space of spherical displacements, the notion of kinematic convexity is proposed. A novel application to the collision prediction problem is presented to illustrate the theory developed.
近年来,人们对开发用于运动学计算的几何算法越来越感兴趣。本文的目的是提出运动凸性的概念,作为球面运动几何新框架的关键要素,该框架允许在运动应用中开发更优雅和有效的几何计算算法。由此产生的框架称为计算球面运动几何,是通过将定向射影几何与球面运动的运动学几何相结合而发展起来的。将仿射几何中的凸性概念推广到球面位移的定向象空间,提出了运动凸性的概念。提出了一个新的碰撞预测问题的应用来说明所开发的理论。
{"title":"Kinematic convexity of spherical displacements and its application to collision prediction","authors":"Q. Ge, A. Purwar, Jun Wu","doi":"10.1145/1364901.1364955","DOIUrl":"https://doi.org/10.1145/1364901.1364955","url":null,"abstract":"In recent years, there has been an increasing interest in developing geometric algorithms for kinematic computations. The aim of this paper is to present the notion of kinematic convexity as a key element for a new framework for spherical kinematic geometry that allows for the development of more elegant and efficient algorithms for geometric computations in kinematic applications. The resulting framework, called computational spherical kinematic geometry, is developed by combining the oriented projective geometry with the kinematic geometry of spherical motions. By extending the idea of convexity in affine geometry to an oriented image space of spherical displacements, the notion of kinematic convexity is proposed. A novel application to the collision prediction problem is presented to illustrate the theory developed.","PeriodicalId":216067,"journal":{"name":"Symposium on Solid and Physical Modeling","volume":"72 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-06-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126338892","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Dynamic spherical volumetric simplex splins with application in biomedical simulation 动态球面体积单样条在生物医学模拟中的应用
Pub Date : 2008-06-02 DOI: 10.1145/1364901.1364917
Y. Tan, Jing Hua, Hong Qin
This paper presents a novel computational framework based on dynamic spherical volumetric simplex splines for simulation of genuszero real-world objects. In this framework, we first develop an accurate and efficient algorithm to reconstruct the high-fidelity digital model of a real-world object with spherical volumetric simplex splines which can represent with accuracy geometric, material, and other properties of the object simultaneously. With the tight coupling of Lagrangian mechanics, the dynamic volumetric simplex splines representing the object can accurately simulate its physical behavior because it can unify the geometric and material properties in the simulation. The visualization can be directly computed from the object's geometric or physical representation based on the dynamic spherical volumetric simplex splines during simulation without interpolation or resampling. We have applied the framework for biomechanic simulation of brain deformations, such as brain shifting during the surgery and brain injury under blunt impact. We have compared our simulation results with the ground truth obtained through intra-operative magnetic resonance imaging and the real biomechanic experiments. The evaluations demonstrate the excellent performance of our new technique presented in this paper.
本文提出了一种新的基于动态球面体积样条的零类真实物体仿真计算框架。在此框架下,我们首先开发了一种精确高效的算法,用球面体积单纯样条重建真实世界物体的高保真数字模型,该模型可以同时准确地表示物体的几何、材料和其他属性。在拉格朗日力学的紧密耦合下,代表物体的动态体积单纯形样条曲线可以将物体的几何性质和材料性质统一起来,从而准确地模拟物体的物理行为。在仿真过程中,可以根据动态球面体积样条直接从物体的几何或物理表示进行计算,而无需插值或重采样。我们已经将该框架应用于脑变形的生物力学模拟,如手术过程中的脑移位和钝性撞击下的脑损伤。我们将模拟结果与术中磁共振成像和真实生物力学实验获得的地面真实情况进行了比较。评价结果表明,本文提出的新技术具有优异的性能。
{"title":"Dynamic spherical volumetric simplex splins with application in biomedical simulation","authors":"Y. Tan, Jing Hua, Hong Qin","doi":"10.1145/1364901.1364917","DOIUrl":"https://doi.org/10.1145/1364901.1364917","url":null,"abstract":"This paper presents a novel computational framework based on dynamic spherical volumetric simplex splines for simulation of genuszero real-world objects. In this framework, we first develop an accurate and efficient algorithm to reconstruct the high-fidelity digital model of a real-world object with spherical volumetric simplex splines which can represent with accuracy geometric, material, and other properties of the object simultaneously. With the tight coupling of Lagrangian mechanics, the dynamic volumetric simplex splines representing the object can accurately simulate its physical behavior because it can unify the geometric and material properties in the simulation. The visualization can be directly computed from the object's geometric or physical representation based on the dynamic spherical volumetric simplex splines during simulation without interpolation or resampling. We have applied the framework for biomechanic simulation of brain deformations, such as brain shifting during the surgery and brain injury under blunt impact. We have compared our simulation results with the ground truth obtained through intra-operative magnetic resonance imaging and the real biomechanic experiments. The evaluations demonstrate the excellent performance of our new technique presented in this paper.","PeriodicalId":216067,"journal":{"name":"Symposium on Solid and Physical Modeling","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-06-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121588181","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
期刊
Symposium on Solid and Physical Modeling
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1