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A Review on Trust-Based Resource Allocation in Cloud Environment: Issues Toward Collaborative Cloud 云环境下基于信任的资源分配研究综述:面向协同云的若干问题
Pub Date : 2022-09-20 DOI: 10.1142/s1793351x22400141
Pooja Shashank Pol, V. Pachghare
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引用次数: 0
A Brief History and Foundations for Modern Artificial Intelligence 现代人工智能简史与基础
Pub Date : 2022-09-20 DOI: 10.1142/s1793351x22500076
G. Luger
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引用次数: 3
Big Data Classification in IOT Healthcare Application Using Optimal Deep Learning 基于最优深度学习的物联网医疗应用中的大数据分类
Pub Date : 2022-09-20 DOI: 10.1142/s1793351x22400153
Mobin Akhtar, D. Ahamad, A. Shatat, A. Shatat
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引用次数: 1
Evaluating Online Products Using Text Mining: A Reliable Evidence-Based Approach 使用文本挖掘评估在线产品:一种可靠的基于证据的方法
Pub Date : 2022-07-08 DOI: 10.1142/s1793351x22500064
Haiping Xu, Ran Wei, Richard de Groof, Joshua Carberry
To address the uncertainty about the quality of online merchandise, e-commerce sites often provide product review ranking services to help customers make purchasing decisions. Such services can be very useful, but they are not necessarily reliable when the ranking results are based on ratings without considering their reliability. In this paper, we propose a reliable evidence-based approach to online product evaluation by using text mining to analyze product reviews while taking into account the reliability of each review. We parse the product reviews and classify the opinion orientations for each recognized product feature as positive or negative. Then, we weight the classified opinion orientations by their reliability and use them as independent evidence to calculate the belief values of the product using Dempster-Shafer (D-S) theory. Based on the belief values of a list of similar products, we can calculate their product effectiveness and cost-effectiveness values for product ranking. The case studies show that our approach can greatly help customers make better decisions when choosing the right online products.
为了解决网上商品质量的不确定性,电子商务网站通常提供产品评论排名服务,以帮助客户做出购买决定。这些服务可能非常有用,但是当排名结果基于评级而不考虑其可靠性时,它们不一定可靠。在本文中,我们提出了一种可靠的基于证据的在线产品评估方法,通过使用文本挖掘来分析产品评论,同时考虑每个评论的可靠性。我们解析产品评论,并将每个已识别的产品特征的意见取向分类为正面或负面。然后,我们将分类的意见倾向根据其信度进行加权,并将其作为独立证据,利用D-S理论计算产品的信念值。根据相似产品列表的信念值,我们可以计算出它们的产品有效性和成本效益值,用于产品排名。案例研究表明,我们的方法可以极大地帮助客户在选择合适的在线产品时做出更好的决策。
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引用次数: 1
Predicting Acute Endophthalmitis for Patients with Cataract Surgery Using Hierarchical and Probabilistic Representation of Clinical Codes 使用临床代码的分层和概率表示预测白内障手术患者的急性眼内炎
Pub Date : 2022-07-08 DOI: 10.1142/s1793351x22400128
Md. Enamul Haque, Suzann Pershing
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引用次数: 0
Quantification and Mitigation of Directional Pairwise Class Confusion Bias in a Chatbot Intent Classification Model 聊天机器人意图分类模型中双向分类混淆偏差的量化与缓解
Pub Date : 2022-07-08 DOI: 10.1142/s1793351x22500040
Sudhashree Sayenju, Ramazan S. Aygun, Jonathan W. Boardman, Duleep Prasanna Rathgamage Don, Yifan Zhang, Bill Franks, Sereres Johnston, George Lee, D. Sullivan, Girish Modgil
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引用次数: 0
Efficient Binary Static Code Data Flow Analysis Using Unsupervised Learning 使用无监督学习的高效二进制静态代码数据流分析
Pub Date : 2022-07-08 DOI: 10.1142/s1793351x2220001x
James Obert, Timothy Loffredo
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引用次数: 0
To Extend or Not to Extend? Enriching a Corpus with Complementary and Related Documents 延期还是不延期?用互补和相关文档充实语料库
Pub Date : 2022-07-08 DOI: 10.1142/s1793351x2240013x
Magnus Bender, Felix Kuhr, Tanya Braun
,
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引用次数: 0
Dynamic Motion Matching: Design and Implementation of a Context-Aware Animation System for Games 动态运动匹配:游戏情境感知动画系统的设计与实现
Pub Date : 2022-05-28 DOI: 10.1142/s1793351x22400086
Adan Häfliger, Shuichi Kurabayashi
Despite modern game systems adopting motion matching to retrieve an appropriate short motion clip from a database in real-time, existing methods struggle to support complex gaming scenes due to their inability to adapt live the motion retrieval based on the context. This paper presents the design and implementation of a context-aware character animation system, synthesizing realistic animations suitable for complex game scenes from a large-scale motion database. This system, called dynamic motion matching (DyMM), enables geometry and objects aware motion synthesis by introducing a two-phase context computation: an offline subspace decomposition of motion clips for creating a set of retrieval sub-spaces tailored to specific contexts and a subspace ensemble matching to compare relevant sub-features to determine the most appropriate motion clip. We also show the system architecture and implementation details applicable to a production-grade game engine. We verified the effectiveness of our method with industry-level motion data captured by professional game artists for multiple configurations and character controllers. The results of this study show that, by finding motion clips that comply well with the scene context, one can leverage large motion capture datasets to create practical systems that generate believable and controllable animations for games.
尽管现代游戏系统采用动作匹配从数据库中实时检索适当的短动作片段,但现有方法由于无法根据上下文实时调整动作检索而难以支持复杂的游戏场景。本文介绍了一个情境感知角色动画系统的设计与实现,该系统从大型动作数据库中合成适合复杂游戏场景的逼真动画。该系统称为动态运动匹配(DyMM),通过引入两阶段上下文计算,实现几何和物体感知运动合成:运动剪辑的离线子空间分解,用于创建一组针对特定上下文的检索子空间,子空间集成匹配,用于比较相关子特征,以确定最合适的运动剪辑。我们还展示了适用于生产级游戏引擎的系统架构和实现细节。我们用专业游戏艺术家为多种配置和角色控制器捕获的工业级运动数据验证了我们方法的有效性。这项研究的结果表明,通过寻找符合场景背景的动作剪辑,可以利用大型动作捕捉数据集来创建实用的系统,为游戏生成可信和可控的动画。
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引用次数: 1
Ranking Micro-Influencers: A Multimedia Framework with Multi-Task and Interpretable Architectures 微影响者排名:具有多任务和可解释架构的多媒体框架
Pub Date : 2022-05-18 DOI: 10.1142/s1793351x22400098
A. Elwood, Alberto Gasparin, A. Rozza
With the rise in use of social media to promote branded products, the demand for effective influencer marketing has increased. Brands are looking for improved ways to identify valuable influencers among a vast catalogue; this is even more challenging with micro-influencers, which are more affordable than mainstream ones but difficult to discover. In this paper, we propose a novel multi-task learning framework to improve the state of the art in micro-influencer ranking based on multimedia content. Moreover, since the visual congruence between a brand and influencer has been shown to be a good measure of compatibility, we provide an effective visual method for interpreting our model’s decisions, which can also be used to inform brands’ media strategies. We compare with the current state of the art on a recently constructed public dataset and we show significant improvement both in terms of accuracy and model complexity. We also introduce a methodology for tuning the image and text contribution to the final ranking score. The techniques for ranking and interpretation presented in this work can be generalized to arbitrary multimedia ranking tasks that have datasets with a similar structure.
随着越来越多的人使用社交媒体来推广品牌产品,对有效的网红营销的需求也在增加。品牌正在寻找改进的方法,从庞大的目录中识别有价值的影响者;这对于微影响者来说更具挑战性,他们比主流影响者更容易负担得起,但很难被发现。在本文中,我们提出了一种新的多任务学习框架,以改进基于多媒体内容的微网红排名。此外,由于品牌和网红之间的视觉一致性已被证明是一种很好的兼容性衡量标准,我们提供了一种有效的视觉方法来解释我们模型的决策,这也可以用来为品牌的媒体策略提供信息。我们在最近构建的公共数据集上与当前的技术状态进行比较,我们在准确性和模型复杂性方面都显示出显着的改进。我们还介绍了一种方法,用于调整图像和文本对最终排名分数的贡献。在这项工作中提出的排名和解释技术可以推广到具有类似结构的数据集的任意多媒体排名任务。
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引用次数: 1
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Int. J. Semantic Comput.
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