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Proceedings of the 2000 Congress on Evolutionary Computation. CEC00 (Cat. No.00TH8512)最新文献

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Genetic quantum algorithm and its application to combinatorial optimization problem 遗传量子算法及其在组合优化问题中的应用
Kuk-Hyun Han, Jong-Hwan Kim
This paper proposes a novel evolutionary computing method called a genetic quantum algorithm (GQA). GQA is based on the concept and principles of quantum computing such as qubits and superposition of states. Instead of binary, numeric, or symbolic representation, by adopting qubit chromosome as a representation GQA can represent a linear superposition of solutions due to its probabilistic representation. As genetic operators, quantum gates are employed for the search of the best solution. Rapid convergence and good global search capability characterize the performance of GQA. The effectiveness and the applicability of GQA are demonstrated by experimental results on the knapsack problem, which is a well-known combinatorial optimization problem. The results show that GQA is superior to other genetic algorithms using penalty functions, repair methods and decoders.
提出了一种新的进化计算方法——遗传量子算法(GQA)。GQA基于量子计算的概念和原理,如量子比特和状态叠加。通过采用量子比特染色体作为表示,GQA可以通过其概率表示来表示解的线性叠加,而不是二进制、数字或符号表示。量子门作为遗传算子,用于寻找最优解。GQA具有快速收敛和良好的全局搜索能力。在背包问题上的实验结果证明了GQA方法的有效性和适用性。结果表明,GQA优于其他使用惩罚函数、修复方法和解码器的遗传算法。
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引用次数: 650
Agent based customer modelling: individuals who learn from their environment 基于代理的客户建模:从环境中学习的个体
D. Collings, A. Reeder, Iqbal Adjali, P. Crocker, M. Lyons
Understanding the rate of adoption of a telecommunications service in a population of customers is of prime importance to ensure that appropriate network capacity is provided to maintain quality of service. This problem goes beyond assessing the demand for a product based on usage and requires an understanding of how consumers learn about a service and evaluate its worth. Field studies have shown that word of mouth recommendations and knowledge of a service have a significant impact on adoption rates. Adopters of the Internet can be influenced through communications at work or children learning at school. The authors present an agent based model of a population of customers, with rules based on field data, which is being used to understand how services are adopted. Of particular interest is how customers interact to learn about the service through their communications with other customers. We show how the different structure, dynamics and distribution of the social networks affect the diffusion of a service through a customer population. Our model shows that real world adoption rates are a combination of these mechanisms which interact in a non-linear and complex manner. This complex systems approach provides a useful way to decompose these interactions.
了解电讯服务在客户群体中的采用率,对于确保提供适当的网络容量以维持服务质量至关重要。这个问题超出了基于使用评估产品需求的范围,还需要了解消费者如何了解服务并评估其价值。实地研究表明,口头推荐和对服务的了解对采用率有重大影响。互联网使用者可以通过工作中的交流或儿童在学校的学习受到影响。作者提出了一个基于代理的客户群体模型,以及基于现场数据的规则,该模型用于理解服务是如何被采用的。特别感兴趣的是客户如何通过与其他客户的通信进行交互以了解服务。我们展示了社交网络的不同结构、动态和分布如何影响服务在客户群体中的传播。我们的模型表明,现实世界的采用率是以非线性和复杂的方式相互作用的这些机制的组合。这种复杂的系统方法为分解这些交互提供了一种有用的方法。
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引用次数: 8
Precast production scheduling with genetic algorithms 基于遗传算法的预制件生产调度
W. Chan, H. Hu
A flow shop sequencing model (FSSM) that incorporates actual constraints encountered in practice is proposed for the difficult case of specialized precast production scheduling. The model is solved using a genetic algorithm (GA). The traditional minimize makespan and the more practical minimize tardiness penalty objective functions are optimized separately, as well as simultaneously using a weighted approach. Experiments are conducted to investigate the effect of increasing population size and seeding the initial population with heuristic solutions. Comparisons between the GA and classical heuristic rules show that the GA is competitive, if not better than heuristic rules in discovering a set of good solutions.
针对专业化预制件生产调度难题,提出了一种结合实际约束条件的流程车间排序模型。采用遗传算法对模型进行求解。对传统的最小化完工时间目标函数和更实用的最小化延误惩罚目标函数分别进行优化,并采用加权方法同时进行优化。实验研究了增加种群规模和用启发式解播种初始种群的效果。遗传算法与经典启发式规则的比较表明,在发现一组好的解方面,遗传算法即使不比启发式规则更好,也是竞争性的。
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引用次数: 5
Dynamic rotation and partial visibility 动态旋转和部分能见度
Karsten Weicker, N. Weicker
This article generalizes a previously presented dynamic fitness function with two different concepts, namely a coordinate rotation and the concept of partial visibility. Those concepts define different classes of test problems. A set of standard evolution strategies and genetic algorithms with and without hypermutation are tested on two of the dynamic problem classes. They give insight into certain properties of the presented concepts and dynamic optimization in general.
本文将以前提出的动态适应度函数推广为两个不同的概念,即坐标旋转和部分可见性的概念。这些概念定义了不同类别的测试问题。在两个动态问题类上测试了一组具有和不具有超突变的标准进化策略和遗传算法。它们提供了对所呈现概念和一般动态优化的某些属性的见解。
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引用次数: 24
Distributed reinforcement learning for multiple objective optimization problems 多目标优化问题的分布式强化学习
C. Mariano, E. Morales
This paper describes the application and performance evaluation of a new algorithm for multiple objective optimization problems (MOOP) based on reinforcement learning. The new algorithm, called MDQL, considers a family of agents for each objective function involved in a MOOP. Each agent proposes a solution for its corresponding objective function. Agents leave traces while they construct solutions considering traces made by other agents. The solutions proposed by the agents are evaluated using a non-domination criterion and solutions in the final Pareto set for each iteration are rewarded. A mechanism for the application of MDQL in continuous spaces which considers a fixed set of possible actions for the states (the number of actions depends on the dimensionality of the MOOP), is also proposed. Each action represents a path direction and its magnitude is changed dynamically depending on the evaluation of the state that the agent reached. Constraint handling, based on reinforcement comparison, considers reference values for constraints, penalizing agents violating any of them proportionally to the violation committed. MDQL performance was measured with "error ratio" and "spacing" metrics on four test bed problems suggested in the literature, showing competitive results with state-of-the-art algorithms.
本文介绍了一种基于强化学习的多目标优化问题新算法的应用和性能评价。称为MDQL的新算法为MOOP中涉及的每个目标函数考虑一组代理。每个智能体针对其对应的目标函数提出一个解决方案。智能体在考虑其他智能体的轨迹构建解决方案时,会留下痕迹。利用非支配准则对智能体提出的解决方案进行评估,并对每次迭代的最终帕累托集中的解决方案进行奖励。还提出了一种在连续空间中应用MDQL的机制,该机制考虑了状态的一组固定的可能动作(动作的数量取决于MOOP的维数)。每个动作代表一个路径方向,其大小根据代理所达到的状态的评估而动态改变。约束处理基于强化比较,考虑约束的参考值,对违反任何约束的代理按比例进行惩罚。MDQL的性能用“错误率”和“间隔”度量在文献中提出的四个测试平台问题上进行测量,显示了与最先进的算法竞争的结果。
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引用次数: 15
A new fitness function for discovering a lot of satisfiable solutions in constraint satisfaction problems 一种新的适应度函数,用于发现约束满足问题的大量可满足解
H. Handa, O. Katai, T. Konishi, Mitsuru Baba
In this paper, we discuss how many satisfiable solutions a genetic algorithm can find in a problem instance of a constraint satisfaction problems in a single execution. Hence, we propose a framework for a new fitness function which can be applied to traditional fitness functions. However, the mechanism of the proposed fitness function is quite simple, and several experimental results on a variety of instances of general constraint satisfaction problems demonstrate the effectiveness of the proposed fitness function.
本文讨论了遗传算法在一个约束满足问题实例中,在单次执行中可以找到多少个可满足解。因此,我们提出了一个新的适应度函数框架,它可以应用于传统的适应度函数。然而,所提出的适应度函数的机制非常简单,在各种一般约束满足问题的实例上的几个实验结果证明了所提出的适应度函数的有效性。
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引用次数: 2
Evolving difference equations to model freshwater phytoplankton 演化差分方程模拟淡水浮游植物
P. Whigham, F. Recknagel
The underlying dynamics of algal species in freshwater systems are a complex non-linear problem. Process-based models have been previously developed to describe the time varying behaviour of chlorophyll-a, a measure of algal concentration, for these systems. This paper describes the application of a genetic programming equation discovery system to study various generalisations of a process-based model based on a time series difference equation.
淡水系统中藻类物种的潜在动态是一个复杂的非线性问题。基于过程的模型已经被开发出来,用来描述这些系统中叶绿素-a的时变行为,叶绿素-a是一种衡量藻类浓度的指标。本文描述了一个遗传规划方程发现系统的应用,用于研究基于时间序列差分方程的过程模型的各种推广。
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引用次数: 8
An evolvable hardware FPGA for adaptive hardware 一种可进化的硬件FPGA,用于自适应硬件
P. Haddow, G. Tufte
Can we realise the opportunities that lie in design by evolution by using traditional technologies or are there better technologies which will allow us to fully realise the potential inherent in evolvable hardware? The authors consider the characteristics of evolvable hardware, especially for adaptive design, and discuss the demands that these characteristics place on the underlying technology. They suggest a potential alternative to today's FPGA technology. The proposed architecture is particularly focused at reducing the genotype required for a given design by reducing the configuration data required for unused routing resources and allowing partial configuration down to a single CLB. In addition, to support adaptive hardware, self-reconfiguration is enabled.
我们是否可以通过使用传统技术来实现进化设计的机会,或者是否有更好的技术可以让我们充分实现可进化硬件的内在潜力?作者考虑了可进化硬件的特点,特别是自适应设计的特点,并讨论了这些特点对底层技术的要求。他们提出了当今FPGA技术的潜在替代方案。所提出的体系结构特别侧重于通过减少未使用路由资源所需的配置数据和允许将部分配置减少到单个CLB来减少给定设计所需的基因型。此外,为了支持自适应硬件,还启用了自重新配置。
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引用次数: 71
Parameter control using the agent based patchwork model 采用基于agent的拼接模型进行参数控制
T. Krink, R. K. Ursem
The setting of parameters in Evolutionary Algorithms (EA) has crucial influence on their performance. Typically, the best choice depends on the optimization task. Some parameters yield better results when they are varied during the run. Recently, the so-called Terrain-Based Genetic Algorithm (TBGA) was introduced, which is a self-tuning version of the traditional Cellular Genetic Algorithm (CGA). In a TBGA, the individuals of the population are placed in a two-dimensional grid, where only neighbored individuals can mate with each other. The position of an individual in this grid is interpreted as its offspring's specific mutation rate and number of crossover points. This approach allows to apply GA parameters that are optimal for (i) the type of optimization task and (ii) the current state of the optimization process. However, only a few individuals can apply the optimal parameters simultaneously due to their fixed position in the grid lattice. In this paper, we substituted the fixed spatial structure of CGAs with the agent-based Patchwork model. In this model individuals can move between neighbored grid cells, and the number of individuals per grid cell is variable but limited. With this design, several individuals were able to use beneficial parameters simultaneously and to follow optimal parameter settings over time. Our new approach achieved better results than our original Patchwork model and the TBGA.
进化算法中参数的设置对算法的性能有至关重要的影响。通常,最佳选择取决于优化任务。在运行过程中改变一些参数可以得到更好的结果。近年来,人们提出了基于地形的遗传算法(TBGA),它是传统细胞遗传算法(CGA)的自调谐版本。在TBGA中,种群中的个体被放置在一个二维网格中,只有相邻的个体才能相互交配。个体在这个网格中的位置被解释为其后代的特定突变率和交叉点的数量。这种方法允许应用对(i)优化任务类型和(ii)优化过程的当前状态最优的遗传算法参数。然而,由于它们在网格中的位置固定,只有少数个体可以同时应用最优参数。本文用基于agent的Patchwork模型代替了CGAs的固定空间结构。在该模型中,个体可以在相邻的网格单元之间移动,每个网格单元的个体数量是可变的,但是有限的。通过这种设计,几个人能够同时使用有益的参数,并随着时间的推移遵循最佳参数设置。我们的新方法取得了比我们原来的Patchwork模型和TBGA更好的结果。
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引用次数: 39
On the genetic adaptation of stochastic learning automata 随机学习自动机的遗传适应性研究
Mark N Howell, T. Gordon
Both stochastic learning automata and genetic algorithms have previously been shown to have valuable global optimisation properties. Learning automata have however been criticised for their perceived slow rate of convergence. In this paper these two techniques are combined to provide an increase in the rate of convergence for the learning automata and also to improve the escape from local minima. The technique separates the genotype and phenotype properties of the genetic algorithm and has the advantage that the degree of convergence can be quickly ascertained. It also provides the genetic algorithm with a stopping rule and enables bounds to be given on the parameter values obtained.
随机学习自动机和遗传算法都已被证明具有有价值的全局优化特性。然而,学习自动机因其缓慢的收敛速度而受到批评。本文将这两种技术结合起来,以提高学习自动机的收敛速度,并改善从局部极小值的逃脱。该技术分离了遗传算法的基因型和表型特性,并具有快速确定收敛程度的优点。它还为遗传算法提供了一个停止规则,并允许对得到的参数值给出边界。
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引用次数: 2
期刊
Proceedings of the 2000 Congress on Evolutionary Computation. CEC00 (Cat. No.00TH8512)
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