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Tenth International Conference on Computer Modeling and Simulation (uksim 2008)最新文献

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Modelling and Prediction of Internet Time-Delay by Feed-Forward Multi-layer Perceptron Neural Network 基于前馈多层感知器神经网络的互联网时延建模与预测
Seyed Reza Seyed Tabib, A. Jalali
Internet time-delay prediction plays a key role in improving dynamic performance for many applications, especially for Internet-based tele-operation systems. Therefore, ideal prediction approach for Internet time-delay must be investigated emphatically. In this paper, after analayzing Internet time-delay, a new approach based on neural network is developed to predict the uncertain time-delay in the Internet. By using measured data between four Internet nodes and MATLAB environment, the feed-forward multi-layer perceptron (FMLP) neural network has been trained with single-step-ahead Prediction algorithm. Then, using validation data, the performance of the neural network was evaluated. It is shown that this neural network can predict time-delay based on their proper inputs.
对于许多应用,特别是基于Internet的远程操作系统,网络时延预测在提高动态性能方面起着关键作用。因此,必须着重研究网络时延的理想预测方法。本文在分析网络时延的基础上,提出了一种基于神经网络的网络不确定时延预测方法。利用四个Internet节点间的实测数据和MATLAB环境,采用单步超前预测算法对前馈多层感知器(FMLP)神经网络进行了训练。然后,利用验证数据对神经网络的性能进行评价。结果表明,该神经网络可以根据输入的合适程度来预测时延。
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引用次数: 8
Personal Identification Using Facial Blemishes 利用面部瑕疵进行个人识别
Andreas Psyllos, D. Al-Dabass
The paper develops a model for the biologically inspired process of identifying faces from relative distances between blemishes using pre-stored knowledge in a database. A facial picture is loaded into the program and the operator selects facial blemishes by clicking on them and uses an extra list to select the size and color of the facial blemish. The 2-D location, size and colour are recorded to uniquely identify the individual. For scars and other facial blemishes that are not of standard size and shape, such as skin dots or freckles, the operator marks the area as other points are marked. Results show the success of the method.
本文开发了一个模型,利用数据库中预先存储的知识,从瑕疵之间的相对距离识别面部的生物学启发过程。将面部图片加载到程序中,操作员通过点击面部瑕疵,并使用额外的列表来选择面部瑕疵的大小和颜色。二维位置、大小和颜色都被记录下来,以唯一地识别个体。对于疤痕和其他非标准尺寸和形状的面部瑕疵,如皮肤斑点或雀斑,操作员标记该区域与标记其他点一样。结果表明,该方法是成功的。
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引用次数: 0
Robust Simulation for Decisional Problems Applied for Drug Testing 用于药物检测决策问题的鲁棒仿真
R. Câmpean
This paper is inspired from specific situations for the early phases of drugs testing. The particularity of the problem consists in the small dimension of the analyzed samples. For this reason, there is a presumption that the small dimension of samples affects the result of ANOVA statistical tests, when multiples groups have to be compared. Six dermatological treatments are tested on groups of ten patients each to test their effect on particular affections. In order to observe a difference between treatments an ANOVA technique is applied. The result suggests that no statistically significant difference can be observed between the six drugs. For objective reasons, despite the result of ANOVA, a hierarchy between drug’s variants must be established taking into account the general effect on the observed affections. The statistical inferential problem is converted into a decisional problem with weighted criteria of evaluation. The general decisional situation in which a set of alternatives are evaluated from the point of view of a set of criteria of evaluation is modeled and simulated. Then, the model is applied for the pharmaceutical problem. The robustness of the method of weighting the criteria of evaluation is studied using the empirical influence curve. Applying this method of ranking, one of the six creams is recommended as optimal with respect to all criteria of evaluation. The advantage of such an approach is that an inferential deadlock, due to the small number of data, can be surpassed. Computer implementations are made using Matlab.
本文的灵感来自于药物测试早期阶段的具体情况。该问题的特殊性在于所分析的样品尺寸较小。因此,有一种假设是,当需要对多个组进行比较时,样本的小维度会影响ANOVA统计检验的结果。六种皮肤病治疗方法在每组10名患者中进行测试,以测试其对特定情感的影响。为了观察处理之间的差异,应用了方差分析技术。结果表明,6种药物之间无统计学差异。由于客观原因,尽管方差分析的结果,一个层次之间的药物变体必须建立考虑到对观察到的情感的一般影响。将统计推理问题转化为具有加权评价标准的决策问题。从一组评价标准的角度对一组备选方案进行评价的一般决策情况进行了建模和仿真。然后,将该模型应用于医药问题。利用经验影响曲线对评价标准加权方法的稳健性进行了研究。应用这种排名方法,六个面霜中的一个被推荐为最优的评价标准。这种方法的优点是可以克服由于数据数量少而导致的推理死锁。利用Matlab进行了计算机实现。
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引用次数: 0
Simulators of the Direction Channel of the Passive Optoelectronic Rangefinder 无源光电测距仪方向通道模拟器
V. Čech, J. Jevicky
The contribution includes characterizations of basic properties of two physically realized devices – simulators. It is the simulator of random kinematics excitation (the RKE Simulator) and the simulator of direction channel (the DCh Simulator). These simulators serve to probe for properties of the operator as an element of special man-machine system, which is the subsystem of the sensory system on the base of a passive optoelectronic rangefinder.
贡献包括两个物理实现的设备-模拟器的基本性质的特征。它是随机运动激励模拟器(RKE模拟器)和方向通道模拟器(DCh模拟器)。这些模拟器作为以无源光电测距仪为基础的传感系统的子系统——专用人机系统的一个组成部分,用于探测操作者的特性。
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引用次数: 1
Basic Data Reduction Techniques and Their Influence on GAME Modeling Method 基本数据约简技术及其对博弈建模方法的影响
Miroslav Cepek, M. Snorek
The amount of data produced by medicine diagnosis and other means constantly increases -- in both number of measurements and in number of dimensions. For many modeling or data mining methods this increase causes problems. First main problem is well known curse of dimensionality. The second is the amount of training data items which lengthens the training process. Both these problems reduces usability of modeling methods.The aim of this article is to study several data reduction techniques and test their influence on one particular inductive modeling method -- GAME -- developed in our department. Application of each method affecting the performance (accuracy) and learning time of the GAME modeling method has been studied.To obtain representative results several datasets has been tested -- for example well known Iris dataset or real-world application for medical data (e.g. EEG classification).
医学诊断和其他手段产生的数据量不断增加——在测量数量和维度数量上都是如此。对于许多建模或数据挖掘方法,这种增加会导致问题。第一个主要问题是众所周知的维度诅咒。第二是训练数据项的数量,这延长了训练过程。这两个问题都降低了建模方法的可用性。本文的目的是研究几种数据约简技术,并测试它们对我们部门开发的一种特定的归纳建模方法——GAME的影响。研究了每种方法的应用对GAME建模方法的性能(精度)和学习时间的影响。为了获得具有代表性的结果,已经测试了几个数据集——例如众所周知的虹膜数据集或医疗数据的实际应用(例如脑电图分类)。
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引用次数: 0
Recognition of Moving Terrestrial Targets in the Presence of Terrestrial Clutters with a Pulse Doppler RADAR 脉冲多普勒雷达在地面杂波存在下识别运动地面目标
M. Alaee, H. Amindavar, A. Reza
In this paper we propose an automatic target recognitionalgorithm to recognize and distinguish of three classes oftargets: personnel, wheeled vehicles and animals, based on thedoppler signatures they produce when moving, using a low-resolutionground surveillance pulse doppler RADAR. Using signal processingtechniques such as the short-time Fourier transform (STFT)and the chirplet transform, various parameters of the targets canbe extracted from the signal. This paper proposed classification ofmoving targets with use of the chirplet transform. The algorithmwas trained and tested on real radar signatures of multiple examplesof moving targets from each class and the performance wasshown to be invariant to target speed and orientation.
本文提出了一种利用低分辨率地面监视脉冲多普勒雷达,基于移动时产生的多普勒特征,对人员、轮式车辆和动物三类目标进行自动识别和区分的算法。利用短时傅立叶变换(STFT)和小波变换等信号处理技术,可以从信号中提取目标的各种参数。提出了利用小波变换对运动目标进行分类的方法。对算法进行了训练,并在不同类别的多个运动目标的真实雷达特征上进行了测试,结果表明该算法的性能与目标速度和方向不变。
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引用次数: 0
An Adjusted Counter-Based Broadcast Scheme for Mobile Ad Hoc Networks 一种基于调整计数器的移动Ad Hoc网络广播方案
Aminu Mohammed, M. Ould-Khaoua, L. Mackenzie, J. Abdulai
Broadcasting is a fundamental and frequently usedoperation in mobile ad hoc networks (MANETs) wherea source node diffuses a message to all other nodes inthe networks. Flooding, the process in which eachnode retransmits every uniquely received packetexactly once is the simplest and most commonly usedmechanism for broadcasting in MANETs. Despite itssimplicity, it can result in high redundantretransmission, contention and collision, aphenomenon collectively referred to as the broadcaststorm problem, which can greatly increase thenetwork communication overhead. This paperproposes an adjusted counter-based scheme whichcombines the advantages of probability and counterbasedapproaches to mitigate this inherent problem.The scheme is simple, efficient and uses tworebroadcast probabilities to differentiate betweenmobile nodes in sparse and dense area as againstdropping the rebroadcast packet when a node is indense area. We evaluate the performance of ourscheme by comparing it against flooding, fixedprobability and counter-based schemes. Simulationresults reveal that our scheme achieves betterperformance in terms of saved rebroadcast, end-toenddelay and without sacrificing reachability.
广播是移动自组织网络(manet)中基本且经常使用的操作,其中源节点将消息扩散到网络中的所有其他节点。泛洪,即每个节点只重传一次唯一接收到的数据包的过程,是在manet中最简单和最常用的广播机制。尽管它很简单,但它可能导致高冗余转发、争用和冲突,这种现象统称为广播风暴问题,它会大大增加网络通信开销。本文提出了一种调整后的基于计数器的方案,该方案结合了概率和基于计数器的方法的优点来缓解这一固有问题。该方案简单、高效,利用两个重广播概率来区分稀疏和密集区域的移动节点,避免了密集区域节点重广播数据包的丢失。我们通过将其与泛洪、固定概率和基于计数器的方案进行比较来评估我们的方案的性能。仿真结果表明,该方案在不牺牲可达性的前提下,在节省重播、端到端延迟等方面取得了较好的性能。
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引用次数: 25
ShoX: An Easy to Use Simulation Platform for Wireless Networks ShoX:一个易于使用的无线网络仿真平台
J. Lessmann, T. Heimfarth, P. Janacik
For the evaluation of wireless network protocols, simulation has established itself as a good compromise between cost and complexity, on the one hand, and accuracy of results, on the other hand. Most established network simulators, however, were originally developed for wired networks and only later extended to the wireless domain. Some simulators like Opnet are not even restricted to communication networks at all, but can be used to simulate all kinds of networked systems. In this paper, we present ShoX, a network simulator explicitly designed for the simulation of wireless networks. Together with its strong GUI support, this allows a very efficient development and evaluation of network protocols without any considerable learning curve. All relevant concepts known from the domain of wireless networks like nodes, links, OSI layers, packets, mobility, signal propagation and traffic models are directly available. Defining new layers, packets or models is as easy as subclassing the existing abstract classes which ensures at compile time that all required methods are provided by the user. ShoX is completely based on Java and XML, thus superseding to learn unfamiliar languages like Tcl or NED. It features an integrated GUI for configuration, visualization and statistics.
对于无线网络协议的评估,仿真已经成为成本和复杂性与结果准确性之间的一个很好的折衷。然而,大多数已建立的网络模拟器最初是为有线网络开发的,后来才扩展到无线领域。有些模拟器如Opnet甚至完全不局限于通信网络,而是可以用来模拟各种网络系统。在本文中,我们提出了ShoX,一个网络模拟器,明确地为无线网络的模拟设计。再加上它强大的GUI支持,它可以非常有效地开发和评估网络协议,而无需任何可观的学习曲线。从无线网络领域中已知的所有相关概念,如节点、链路、OSI层、分组、移动性、信号传播和流量模型都是直接可用的。定义新的层、包或模型就像对现有抽象类进行子类化一样简单,这可以确保在编译时所有所需的方法都由用户提供。ShoX完全基于Java和XML,因此取代了学习不熟悉的语言,如Tcl或NED。它具有集成的GUI,用于配置、可视化和统计。
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引用次数: 62
Modelling of Stability of Economic Systems Using Benchmarking and Dynamic Programming 基于基准和动态规划的经济系统稳定性建模
Vitalijs Jurenoks, V. Jansons, K. Didenko
Crucial component of the successful performance of an economic system (ECSYS) is maintenance of an optimality of functioning of all industrial and economic criteria of the given system. The purpose of the given work is stochastic modelling of the stability of ECSYS. The process of deterministic and stochastic modelling of ECSYS stability is considered in the conditions of uncertainty using benchmarking and dynamic programming method by Bellman.
一个经济系统(ECSYS)成功运行的关键组成部分是维持给定系统的所有工业和经济标准的最优功能。本文的目的是对ECSYS的稳定性进行随机建模。利用Bellman的基准和动态规划方法,研究了不确定条件下ECSYS稳定性的确定性和随机建模过程。
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引用次数: 14
Distance Estimation and Simulation Training 距离估计和模拟训练
Garrett Morawiec, K. Niall, K. Scullion
An experiment was conducted to determine how feedback training affects distance estimation, in simulation. Eighteen subjects participated in this experiment and training was conducted using a night vision simulation of an original scene. Testing was performed on a PC desktop computer running VegaPrime to simulate light source halos in an open field. Subjects were exposed to three flash types; five flashes, single flash, and a prolonged flash. Flashes were presented to the subjects both above and below the horizon. There were significant improvements for the group that received feedback training; their accuracy in distance estimation persisted for two weeks, but with some deterioration in scores.  Immediate feedback is an effective training technique, but simulation software must be realistic in reproducing the gamut of depth cues for naturalistic environments for effective training.
在模拟中进行了一个实验,以确定反馈训练如何影响距离估计。18名受试者参加了本实验,并使用模拟原始场景的夜视进行训练。测试在运行VegaPrime的PC台式计算机上进行,以模拟开放场地中的光源光晕。受试者暴露于三种闪光类型;五次闪光,一次闪光,还有一次长时间闪光。闪光同时出现在地平线上和地平线下。接受反馈培训的那一组有显著的改善;他们在距离估计上的准确性持续了两周,但分数有所下降。即时反馈是一种有效的训练技术,但模拟软件必须在为有效训练的自然环境再现深度线索的范围方面是现实的。
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引用次数: 0
期刊
Tenth International Conference on Computer Modeling and Simulation (uksim 2008)
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