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Organisational Prototyping: Adopting CSCW Applications in Organisations 组织原型:在组织中采用CSCW应用
Pub Date : 1996-12-01 DOI: 10.7146/DPB.V26I523.7052
J. Bardram
The usefulness of applications which support cooperative work depends in its very nature on the way the cooperative work practice is organised. At the same time, the adoption of new technology is difficult and complex because of the amount of people involved and their distribution in time and space. This paper explores the possibilities of addressing this adoption process in a more simplified, yet systematic way without losing the focus on the interdependencies which characterise cooperative work. The notion of adoption is discussed as a dual process of adapting both the computer support to the work and adapting the work to the computer. A method called organisational prototyping is presented which aims at facilitating this adoption process. A case illustrates how organisa- tional prototyping was used in the adoption of a cooperative tool for managing projects within a large engineering company in Denmark.
支持协作工作的应用程序的有用性在本质上取决于组织协作工作实践的方式。与此同时,由于涉及的人员数量及其在时间和空间上的分布,采用新技术是困难和复杂的。本文探讨了以一种更简化但更系统的方式解决这一采用过程的可能性,同时又不会失去对合作工作特征的相互依赖性的关注。采用的概念是作为使计算机支持适应工作和使工作适应计算机的双重过程来讨论的。提出了一种称为组织原型的方法,旨在促进这种采用过程。一个案例说明了在丹麦的一家大型工程公司中,组织原型是如何被用于采用协作工具来管理项目的。
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引用次数: 30
Users and computers: A contextual approach to design of computer artifacts 用户和计算机:计算机工件设计的上下文方法
Pub Date : 1996-07-01 DOI: 10.7146/DPB.V25I507.7036
M. Kyng
This note contains a presentation and overwiew of the papers that I have submitted for the degree doctor scientiarum (dr. scient.). Since the papers are written in English the official summary is in Danish. The summary is included at the end of this note. The introduction relates the subject matter of the submitted papers to current discussions in computer science. Section two gives a brief account of the research area in question, how it has developed over the last 25 years, and its current status. Section three presents and discusses the results structured according to the frame of reference given in section two. For each sub-area the central issues are introduced. Then the results obtained are presented; the practical as well as the theoretical. Finally, a short comparison and evaluation in relation to relevant literature is made. Section four contains a short discussion of the methods used, and section five presents ideas for future research.
这篇笔记包含了我为科学博士学位提交的论文的介绍和概述。由于论文是用英语写的,所以官方的摘要是用丹麦语写的。摘要附在本笔记的末尾。引言将提交论文的主题与当前计算机科学的讨论联系起来。第二节简要介绍了所讨论的研究领域,它在过去25年里是如何发展的,以及它的现状。第三节提出并讨论了根据第二节给出的参考框架构建的结果。介绍了每个子区域的中心问题。然后给出了所得结果;实践和理论。最后,对相关文献进行了简要的比较和评价。第四节包含对所使用方法的简短讨论,第五节提出了未来研究的想法。
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引用次数: 97
The Mentor Project Model: A Model For Experimental Development of Contract Software 导师项目模型:合同软件实验开发模型
Pub Date : 1992-07-01 DOI: 10.7146/dpb.v21i401.6635
K. Thomsen
The Mentor project model supports experimental development of contract software. The application area is interactive information systems, i.e. systems closely integrated with user work practice: The Mentor project model is a spiral model with iteration of activities such as (re-)design, estimation and negotiation, development and evaluation of prototypes. End-users are actively involved in design and evaluation. Repeated estimation and negotiation activities based on a calculation model for estimating system extent ensure that growth in extent is made visible and is subject to explicit decisions balancing use quality of the system with cost and schedule. The project model defines how to share the cost of experimentation between customer and supplier. The project model is in current use and has been successfully used in several large projects during the last 6 years. This paper contains a synthesis of the practical experiences gained through these projects and relates the project model to ongoing discussions of system development methodologies. The model contributes to the discussions by focusing on contract software and by giving elaborate suggestions for how to prototype large information systems with many users.
Mentor项目模型支持合同软件的实验性开发。应用领域是交互式信息系统,即与用户工作实践紧密集成的系统:Mentor项目模型是一个螺旋模型,具有诸如(重新)设计、评估和协商、原型的开发和评估等活动的迭代。最终用户积极参与设计和评估。基于估算系统范围的计算模型的重复评估和协商活动确保范围的增长是可见的,并且服从于平衡系统使用质量与成本和进度的明确决策。项目模型定义了如何在客户和供应商之间分担实验成本。该项目模型目前正在使用,并在过去6年中成功地应用于几个大型项目。本文包含了通过这些项目获得的实践经验的综合,并将项目模型与正在进行的系统开发方法的讨论联系起来。该模型通过关注合同软件,并就如何构建具有许多用户的大型信息系统原型给出了详细的建议,从而有助于讨论。
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引用次数: 9
Open-Ended Interaction in Coorperative Prototyping: A Video-Based Analysis 合作原型中的开放式交互:基于视频的分析
Pub Date : 1991-09-01 DOI: 10.7146/DPB.V20I365.6596
R. Trigg, S. Bødker, Kaj Grønbæk
Cooperative Prototyping can be characterized as the use and development of prototypes as catalysts during discussions between designers and potential users ‐ the overall intention being one of mutual learning. On the one hand, the designers learn more about the work practices of the users in ways that are tied concretely to some current version of the prototype. On the other hand, the users learn more about the potential for change in their work practice, whether computer-based or otherwise. This paper presents the results of a field study of the cooperative prototyping process. The study is based on a fine-grained video-based analysis of a single prototyping session, and focuses on the effects of an open-ended style of interaction between users and designers around a prototype. An analysis of focus shifts, initiative and storytelling during the session is brought to bear on the question of whether and how cooperative prototyping can be successful with users who are reluctant to “play in the future.” The paper also discusses issues in applying video analysis to system design.
合作原型可以被描述为在设计师和潜在用户之间的讨论中使用和开发原型作为催化剂——总体意图是相互学习。一方面,设计师更多地了解用户的工作实践,这与原型的当前版本具体联系在一起。另一方面,用户可以更多地了解工作实践中可能发生的变化,无论是基于计算机还是其他方式。本文介绍了协作原型过程的实地研究结果。该研究基于对单个原型制作过程的细粒度视频分析,重点关注用户和设计师围绕原型进行开放式互动的效果。在会议期间,我们分析了焦点转移、主动性和故事叙述,并讨论了合作原型是否以及如何能够成功吸引那些不愿“以后再玩”的用户。本文还讨论了将视频分析应用到系统设计中的一些问题。
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引用次数: 44
Supporting Active User Involvement in Prototyping 支持用户积极参与原型设计
Pub Date : 1990-09-01 DOI: 10.7146/DPB.V19I333.6563
Kaj Grønbæk
The term prototyping has in recent years become a buzzword in both research and practice of system design due to a number of claimed advantages of prototyping techniques over traditional specification techniques. In particular it is often stated that prototyping facilitates the users' involvement in the development process. But prototyping does not automatically imply active user involvement! Thus a cooperative prototyping approach aiming at involving users actively and creatively in system design is proposed in this paper. The key point of the approach is to involve users in activities that closely couple development of prototypes to early evaluation of prototypes in envisioned use situations. Having users involved in such activities creates new requirements for tool support. Tools that support direct manipulation of prototypes and simulation of behaviour have shown promise for cooperative prototyping activities. Examples of such tools are given and the ways that they support cooperative prototyping within various use domains are discussed.
近年来,由于原型技术相对于传统规范技术的许多优点,原型技术在系统设计的研究和实践中已经成为一个流行词。特别是人们经常说,原型设计有助于用户参与开发过程。但是原型设计并不意味着用户的积极参与!因此,本文提出了一种旨在使用户积极、创造性地参与系统设计的协同原型方法。该方法的关键点是让用户参与到活动中,这些活动将原型的开发与预期使用情况下原型的早期评估紧密结合起来。让用户参与到这样的活动中会产生对工具支持的新需求。支持直接操作原型和模拟行为的工具已经显示出合作原型活动的前景。本文给出了此类工具的示例,并讨论了它们在各种使用领域中支持协作原型的方式。
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引用次数: 32
Emancipation of and by Computer-Supported Cooperative Work 计算机支持的协同工作的解放
Pub Date : 1988-10-01 DOI: 10.7146/DPB.V17I264.7618
R. Hellman
Computer-supported cooperative work (CSCW) currently arouses plenty of interest. New types of applications have entered the market and new dreas of work get computerized support. It is asserted in this paper that these technologies have potent,ial areas of use also in other kinds of environments than what currently is typical. In order to approach the proposition, a conceptual framework is present,ed: collaboration is interpreted as coordination of organizational tasks. In accordance with the conceptual framework, examples of industrial uses of the CSCW-technologies are sketched. Three simplified classes of these technologies, using the terminology in a broad sense, are employed: electronic mail, hypertext, and calendar systems. It is claimed in this paper that the new uses of CSCW-technologies would, on the one hand, emancipate the industrial users from the environment of conventional applications and, on the other hand, emancipate the CSCW-technologies themselves from the restricted territory of office uses. The introduction of new types of technologies in work organizations is, however, not considered unproblematic. The application environment may develop into a complex one, and the benefits of the new technologies may become questionable. Such consequences and other implications of the broadened CSCW-domain are also discussed. Especially user support and organizational concerns are focused on.
计算机支持的协同工作(CSCW)目前引起了人们的广泛关注。新的应用类型进入市场,新的工作领域得到了计算机化的支持。本文断言,这些技术在其他类型的环境中也具有强大的应用领域,而不是目前的典型应用领域。为了接近这个命题,提出了一个概念性框架,即:协作被解释为组织任务的协调。根据概念框架,概述了cscw技术的工业应用实例。采用了这些技术的三种简化类(使用广义术语):电子邮件、超文本和日历系统。本文认为,cscw技术的新用途,一方面可以将工业用户从传统的应用环境中解放出来,另一方面也可以将cscw技术本身从有限的办公应用领域中解放出来。然而,在工作组织中引入新型技术并不是没有问题的。应用程序环境可能会变得复杂,新技术的好处可能会受到质疑。本文还讨论了扩大的cscw领域的这种后果和其他影响。特别关注用户支持和组织问题。
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引用次数: 15
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Scand. J. Inf. Syst.
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