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2016 6th IEEE International Conference on Biomedical Robotics and Biomechatronics (BioRob)最新文献

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Topology optimization of a fully compliant prosthetic finger: Design and testing 全柔顺假指的拓扑优化:设计与测试
Yang Zheng, L. Cao, Zhiqin Qian, Ang Chen, W. Zhang
Traditional prosthetic fingers use rigid links and kinematic joints, which lead to the fingers that lack adaptability. This paper presents a new design of fingers which are fully compliant for prosthetic applications. A home-based topology optimization method was used for the structural synthesis and dimensional analysis in order to determine the topology and geometry of the finger. A prototype was manufactured and experimented for its performance. In order to evaluate the performance of the prosthetic finger, the forces and displacements of the input end and output were measured. A spring was attached at the output end to mimic the stiffness of the work-piece in order to evaluate the grasping ability. Finite element analysis was also performed to compare with the experimental results. It was found that the compliant prosthetic finger met the design requirements and overcome some problems present in the traditional prosthetic fingers. The home-made topology optimization method is reliable for the design of prosthetic finger.
传统的假肢手指采用刚性连杆和运动关节,导致手指缺乏适应性。本文提出了一种完全适应假肢应用的新型手指设计。为了确定手指的拓扑结构和几何形状,采用基于家庭的拓扑优化方法进行结构综合和量纲分析。制造了一个原型并对其性能进行了试验。为了评估假肢手指的性能,测量了输入端和输出端的力和位移。在输出端附加一个弹簧来模拟工件的刚度,以评估抓取能力。并进行了有限元分析,与实验结果进行了比较。实验结果表明,柔性假肢手指满足了设计要求,克服了传统假肢手指存在的一些问题。自制的拓扑优化方法对假指的设计是可靠的。
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引用次数: 9
A novel spiking CPG-based implementation system to control a lamprey robot 基于cpg的新型七鳃鳗机器人控制实现系统
Elisa Donati, G. Indiveri, C. Stefanini
The study proposed describes preliminary results of a spiking implementation of lamprey's Central Pattern Generator (CPG) using Neuromorphic VLSI devices. Several robotic lamprey implementations have been built to test the models in a bio-mimetic artifact but, in these systems there is a clear separation between the mechanical system, and their control part. This study aims to implement a CPG hardware network, to directly control actuators, creating a biomimetic robot both from mechanical and electronic point of view.
该研究描述了使用神经形态VLSI器件实现七鳃鳗中央模式发生器(CPG)的尖峰实现的初步结果。已经建立了几个机器人七鳃鳗实现来测试仿生工件中的模型,但是,在这些系统中,机械系统与其控制部分之间存在明显的分离。本研究旨在实现CPG硬件网络,直接控制执行器,从机械和电子的角度创建仿生机器人。
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引用次数: 11
Automatic estimate of back anatomical landmarks and 3D spine curve from a Kinect sensor 从Kinect传感器自动估计背部解剖标志和3D脊柱曲线
V. Bonnet, Takazumi Yamaguchi, A. Dupeyron, S. Andary, Antoine Seilles, P. Fraisse, G. Venture
This study aims to develop and evaluate a new method for the automatic extraction and estimate of back anatomical landmark positions and of 3D spine curve from Kinect sensor data. The proposed method allows to robustly reconstruct different indexes of back deformity used in the evaluation of scoliosis. The algorithm input data are the depth map and its corresponding curvature map. From these, regions-of-interest are automatically created and anatomical landmark positions are estimated by finding common patterns between subjects. The results showed that the proposed method can successfully estimate the anatomical landmark positions, as well as the 3D spine curve (average RMS error of 8 mm and 3 mm). The simplicity and generalisation abilities of the proposed method allow to pave the way of future diagnosis solutions for in-home or for small size practice use.
本研究旨在开发和评估一种从Kinect传感器数据中自动提取和估计背部解剖地标位置和三维脊柱曲线的新方法。所提出的方法可以稳健地重建用于评估脊柱侧凸的背部畸形的不同指标。算法输入的数据是深度图及其对应的曲率图。从这些数据中,自动创建感兴趣的区域,并通过寻找受试者之间的共同模式来估计解剖地标位置。结果表明,该方法能够成功地估计出解剖地标位置和脊柱三维曲线(平均均方根误差为8 mm和3 mm)。所提出的方法的简单性和泛化能力为未来的家庭或小型实践使用的诊断解决方案铺平了道路。
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引用次数: 16
Feedback methods for collision avoidance using virtual fixtures for robotic neurosurgery in deep and narrow spaces 基于虚拟夹具的深、窄空间神经外科机器人避碰反馈方法
A. Nakazawa, K. Nanri, K. Harada, Shinichi Tanaka, H. Nukariya, Y. Kurose, Naoyuki Shono, Hirohumi Nakatomi, A. Morita, Eiju Watanabe, N. Sugita, M. Mitsuishi
Robotic assistance enables a surgeon to perform dexterous and precise manipulations. However, conducting robot assisted neurosurgery within the deep and narrow spaces of the brain presents the risk of unexpected collisions between the shafts of robotic instruments and their surroundings out of the microscopic view. Thus, we propose the provision of feedback using a truncated cone shaped virtual fixture generated by marking the edges of the top and bottom plane of a workspace in the deep and narrow spaces within the brain with the slave manipulator. The experimental results show that the virtual fixture generation method could precisely model the workspace. We also implemented force feedback, visual feedback, and motion scaling feedback in the microsurgical robotic system in order to inform the surgeon of the risk of collision. Performance of each feedback method and their combinations was evaluated in two experiments. The experimental results showed that the combination of the force and the visual feedback methods were the most beneficial for avoiding collisions.
机器人辅助使外科医生能够进行灵巧而精确的操作。然而,在大脑深处和狭窄的空间内进行机器人辅助的神经外科手术存在机器人仪器轴与周围环境发生意外碰撞的风险。因此,我们建议使用一个截锥形虚拟夹具来提供反馈,该虚拟夹具是通过在大脑深处和狭窄的空间中标记工作空间的上下平面边缘而生成的。实验结果表明,虚拟夹具生成方法可以精确地模拟工作空间。我们还在显微外科机器人系统中实现了力反馈、视觉反馈和运动缩放反馈,以便告知外科医生碰撞的风险。在两个实验中评估了每种反馈方法及其组合的性能。实验结果表明,力与视觉反馈相结合的方法最有利于避免碰撞。
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引用次数: 8
Localized Extreme Learning Machine for online inverse dynamic model estimation in soft wearable exoskeleton 柔性可穿戴外骨骼动态模型在线逆估计的局部极限学习机
B. Dinh, L. Cappello, L. Masia
In recent years, actuation technology have been increasingly developed new fields and utilized widely in applications differing from automation and industry , but also robotic rehabilitation, haptics and wearable exoskeleton devices where safety, limitation of peak forces and gentle interaction are extremely important. To date, several examples of robotic applications have been designed to address the demanding needs of these disciplines that require the compliance in actuation and manipulation. However, the control performance is still limited due to lack of accuracy in robotic dynamics model and unmodeled nonlinearities such as friction. In such cases, estimating inverse dynamic model from collected data will provide an interesting alternative solution in order to achieve the compliance interaction and the good performance in position tracking. In this paper, an algorithm for online robotic inverse dynamics learning is proposed and explained using localization approach combined with Extreme Learning Machine.
近年来,驱动技术在自动化、工业、机器人康复、触觉和可穿戴外骨骼设备等领域得到了越来越多的发展和广泛的应用,这些领域对安全性、峰值力的限制和温和的相互作用都非常重要。到目前为止,已经设计了几个机器人应用的例子,以满足这些学科的苛刻需求,这些学科需要在驱动和操纵方面的遵从性。然而,由于机器人动力学模型的精度不足以及摩擦等非线性因素的未建模,控制性能仍然受到限制。在这种情况下,从收集的数据中估计逆动态模型将为实现顺从交互和良好的位置跟踪性能提供一种有趣的替代解决方案。本文提出了一种机器人在线逆动力学学习算法,并结合极限学习机的定位方法进行了说明。
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引用次数: 9
Inverse optimal control based identification of optimality criteria in whole-body human walking on level ground 基于逆最优控制的人在平地上全身行走最优准则辨识
Debora Clever, R. M. Schemschat, Martin L. Felis, K. Mombaur
Understanding the underlying concepts of human locomotion is important for many fields of research. Based on the assumption that human motions are optimal, we propose an inverse optimal control (IOC) based approach to identify the optimality criteria in human walking. To this end, human walking is modeled as a non-linear optimal control problem with a linear combination of elementary optimality functions as objective and a hybrid dynamics multi-body system as constraints. The developed IOC-framework is set up in a modular way and exploits the natural bi-level structure of the problem. It allows for a great flexibility in the choice of outer optimization techniques and inner dynamic models. In the present work, we use the developed IOC approach to identify weights of seven elementary criteria for seven walking motions captured from six different subjects. The considered optimality criteria address the minimization of joint torques for four sets of joints, head stabilization, the step length, and the step frequency. For all trials the algorithm performs successfully. Even though the identified weights differ observably between subjects, which explains the different walking styles, the correlation matrix gives rise to the hypothesis that there exists a significant correlation of optimality across subjects. The identification of optimality criteria in human walking is a very important issue for all disciplines, where a prediction of human behavior is needed. For example in medical applications to improve therapies or to develop new mobility devices, in sport science to improve training plans or in humanoid robotics to develop new walking strategies.
了解人类运动的基本概念对许多领域的研究都很重要。基于人类运动是最优的假设,我们提出了一种基于逆最优控制(IOC)的方法来识别人类行走的最优性准则。为此,将人的步行建模为一个以初等最优函数的线性组合为目标,以混合动力学多体系统为约束的非线性最优控制问题。所开发的ioc框架以模块化的方式建立,利用了问题的自然双层结构。它允许在选择外部优化技术和内部动态模型方面具有很大的灵活性。在目前的工作中,我们使用开发的IOC方法来识别来自六个不同受试者的七个步行动作的七个基本标准的权重。考虑的最优性标准解决了四组关节的关节扭矩最小化、头部稳定性、步长和步频。对于所有的试验,该算法执行成功。尽管识别的权重在受试者之间存在显著差异,这解释了不同的步行方式,但相关矩阵提出了在受试者之间存在显著相关性的最优性的假设。人类行走的最优性准则的识别是所有学科中非常重要的问题,其中需要对人类行为进行预测。例如,在医疗应用中改进治疗或开发新的移动设备,在运动科学中改进训练计划或在人形机器人中开发新的步行策略。
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引用次数: 34
Effect of anodal tDCS on human prefrontal cortex observed by fNIRS fNIRS观察阳极tDCS对人前额叶皮层的影响
M. R. Bhutta, Seong-Woo Woo, Muhammad Jawad Khan, K. Hong
Transcranial direct current stimulation (tDCS) is one of the noninvasive brain stimulation methods that have been used to study many neuropsychiatric and neurological disorders in humans. tDCS can excite or inhibit the neurons depending upon its polarity. In this study, we have investigated the effect of anodal tDCS on human prefrontal cortex using functional near-infrared spectroscopy (fNIRS), which is a noninvasive neuroimaging technique. We have developed a new wireless fNIRS system compatible with EEG, and also developed a pad-type tDCS with variable current limits. Our wireless fNIRS system is composed of a microcontroller, an optical probe, tri-wavelength light emitting diodes (LEDs), photodiodes, WiFi communication module and battery. The developed tDCS system can generate the current in the range of 0.8 ~ 2.2 mA. To test the functionality of the systems, fNIRS data was recorded before and after the tDCS stimulation. The results of this study show that the anodal tDCS excites the neurons in the region of interest and this excitability is monitored using the fNIRS system.
经颅直流电刺激(tDCS)是一种非侵入性脑刺激方法,已被用于研究人类许多神经精神和神经系统疾病。tDCS可以根据其极性激发或抑制神经元。在这项研究中,我们使用功能近红外光谱(fNIRS)研究了阳极tDCS对人类前额叶皮层的影响,这是一种无创神经成像技术。我们开发了一种新的与EEG兼容的无线fNIRS系统,并开发了一种可变限流的垫式tDCS。我们的无线fNIRS系统由微控制器、光学探头、三波长发光二极管(led)、光电二极管、WiFi通信模块和电池组成。所研制的tDCS系统可产生0.8 ~ 2.2 mA的电流。为了测试系统的功能,在tDCS刺激前后记录了fNIRS数据。本研究结果表明,阳极tDCS刺激感兴趣区域的神经元,并使用近红外光谱系统监测这种兴奋性。
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引用次数: 9
Design and evaluation of a vibrotactile feedback system to improve volitional myoelectric control for robotic transtibial prostheses: A preliminary study 一种振动触觉反馈系统的设计与评估,以改善机器人胫骨假体的意志肌电控制:初步研究
Baojun Chen, Qining Wang
In this paper, we propose a vibrotactile stimulation system and explore the potential of combining it with volitional myoelectric control for robotic transtibial prostheses. The proposed system consists of six vibrators, three on the anterior side of the thigh and the other three on the posterior side. Six able-bodied subjects and two transtibial amputee subjects participated in the study, and three experiments were performed. The first two experiments were designed to evaluate subjects' ability to perceive vibrotactile stimulations and make fast response. In the third experiment, we aimed to investigate the necessity of adding vibrotactile feedback to the loop of volitional myoelectric control. Experimental results indicate that subjects are able to discriminate stimulations produced by different vibrators, and detect the change of stimulation positions with small time delay. Furthermore, the addition of vibrotactile feedback improves the performance of controlling a virtual ankle to reach target positions. These preliminary results validate the promise of applying the vibrotactile stimulation system for robotic transtibial prosthesis control.
在本文中,我们提出了一种振动触觉刺激系统,并探讨了将其与意志肌电控制相结合用于机器人胫骨假体的潜力。所提出的系统由六个振动器组成,三个在大腿的前部,另外三个在大腿的后部。6名健全者和2名跨胫截肢者参与了研究,共进行了3次实验。前两个实验旨在评估受试者对振动触觉刺激的感知能力和快速反应能力。在第三个实验中,我们旨在探讨在意志肌电控制回路中加入振动触觉反馈的必要性。实验结果表明,实验对象能够区分不同振动器产生的刺激,并能以较小的延时检测到刺激位置的变化。此外,振动触觉反馈的加入提高了控制虚拟脚踝到达目标位置的性能。这些初步结果验证了振动触觉刺激系统应用于机器人胫骨假体控制的前景。
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引用次数: 1
Friction and damping of a compliant foot based on granular jamming for legged robots 基于颗粒干扰的柔性足部的摩擦和阻尼
Simon Hauser, P. Eckert, Alexandre Tuleu, A. Ijspeert
Moving away from simple foot designs of current quadruped robots towards a more bio-inspired approach, a novel foot design was implemented on the quadruped robot Oncilla. These feet mimic soft paw-pads of dogs and cats with high traction and soft underlying tissue. Consisting of a granular medium enclosed in a flexible membrane, they can be set to different pressure/vacuum conditions. Tests of general properties such as friction force, damping and deformation were completed by proof of concept tests on the robot. These included flat ground locomotion as well as ascending a slope with different inclination. Comparison tests with the previous feet were performed as well, showing that the new feet have a high friction and strong damping properties. Additionally, the speed of flat ground locomotion is comparable to the maximum speed of the robot with the previous feet while retaining the desired trotting gait. These are promising aspects for legged locomotion. The jamming of granular media previously has been used to create a universal gripper which in the future also opens up opportunities to use the feet both in locomotion and simple object manipulation (although the manipulation is not tested here).
从目前四足机器人的简单足部设计转向更受生物启发的方法,一种新颖的足部设计在四足机器人Oncilla上实现。这些脚模仿狗和猫的软爪垫,具有高牵引力和柔软的底层组织。它们由包裹在柔性膜中的颗粒状介质组成,可以设置为不同的压力/真空条件。通过对机器人进行概念验证测试,完成了摩擦力、阻尼和变形等一般性能的测试。这些包括平地运动以及不同倾斜度的斜坡上升。通过与旧脚的对比试验,表明新脚具有高摩擦和强阻尼性能。此外,平地运动的速度与机器人在保持所需小跑步态的前提下,前脚的最大速度相当。这些都是有腿运动很有前途的方面。颗粒介质的干扰先前已被用于创建一个通用的抓手,在未来也开辟了机会,用脚在运动和简单的物体操作(虽然操作没有测试在这里)。
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引用次数: 29
Performance-based viscous force field adaptation in upper limb strength training for stroke patients 基于性能的粘性力场适应在脑卒中患者上肢力量训练中的应用
K. Baur, Verena Klamroth-Marganska, C. Giorgetti, Daniela Fichmann, R. Riener
Muscle weakness is one of the major deficits after stroke but specific strength training is seldom included in robot-assisted rehabilitation. At the same time, the emergence of robotic devices for stroke therapy offers technical possibilities for strength training. We propose a control strategy for strength training that is based on a viscous force field shaped towards the patient's performance abilities at different positions and directions during a movement. The controller was implemented in the arm rehabilitation robot ARMin in combination with a one-degree-of-freedom repetitive tracking task. The viscous force field is adapted in each round as a function of the local performance profile (shape) and the performance sum of each round (task level). The patient gets feedback by visual representation of the tracking task displaying the position of the moving target object and the position of the patient cursor. We hypothesize that the performance-shaped task level of the viscous force field demands the maximum effort of the participant at each point of the trajectory. Furthermore, we hypothesize that the participants are more motivated by this controller for strength training than by controllers using a constant task level. The controller was tested in a feasibility study with 31 healthy subjects. The resulting individual task level of the viscous force field increased compared to the initial state but did not reach a steady state by (visual inspection). No differences in motivation compared to a controller using a constant viscous force field were identified. We propose the framework of differentiation in shape and task level of a viscous force field for difficulty adaptation in future rehabilitation games.
肌肉无力是中风后的主要缺陷之一,但具体的力量训练很少包括在机器人辅助康复。与此同时,中风治疗机器人设备的出现为力量训练提供了技术可能性。我们提出了一种基于粘性力场的力量训练控制策略,该力场是根据患者在运动过程中不同位置和方向的表现能力而形成的。结合一自由度重复跟踪任务,将该控制器应用于手臂康复机器人ARMin中。在每轮中,粘性力场作为局部性能轮廓(形状)和每轮性能总和(任务级别)的函数进行调整。患者通过跟踪任务的可视化表示获得反馈,跟踪任务显示移动目标对象的位置和患者光标的位置。我们假设粘性力场的性能形任务水平要求参与者在轨迹的每个点上付出最大的努力。此外,我们假设,与使用恒定任务水平的控制者相比,该控制者对力量训练的动机更强。该控制器在31名健康受试者的可行性研究中进行了测试。与初始状态相比,由此产生的粘性力场的单个任务水平有所增加,但(目测)未达到稳定状态。与使用恒定粘性力场的控制器相比,动机没有差异。我们提出了粘性力场的形状和任务级别分化框架,为未来康复游戏的难度适应提供参考。
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引用次数: 6
期刊
2016 6th IEEE International Conference on Biomedical Robotics and Biomechatronics (BioRob)
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