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2016 6th IEEE International Conference on Biomedical Robotics and Biomechatronics (BioRob)最新文献

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Topology optimization of a fully compliant prosthetic finger: Design and testing 全柔顺假指的拓扑优化:设计与测试
Yang Zheng, L. Cao, Zhiqin Qian, Ang Chen, W. Zhang
Traditional prosthetic fingers use rigid links and kinematic joints, which lead to the fingers that lack adaptability. This paper presents a new design of fingers which are fully compliant for prosthetic applications. A home-based topology optimization method was used for the structural synthesis and dimensional analysis in order to determine the topology and geometry of the finger. A prototype was manufactured and experimented for its performance. In order to evaluate the performance of the prosthetic finger, the forces and displacements of the input end and output were measured. A spring was attached at the output end to mimic the stiffness of the work-piece in order to evaluate the grasping ability. Finite element analysis was also performed to compare with the experimental results. It was found that the compliant prosthetic finger met the design requirements and overcome some problems present in the traditional prosthetic fingers. The home-made topology optimization method is reliable for the design of prosthetic finger.
传统的假肢手指采用刚性连杆和运动关节,导致手指缺乏适应性。本文提出了一种完全适应假肢应用的新型手指设计。为了确定手指的拓扑结构和几何形状,采用基于家庭的拓扑优化方法进行结构综合和量纲分析。制造了一个原型并对其性能进行了试验。为了评估假肢手指的性能,测量了输入端和输出端的力和位移。在输出端附加一个弹簧来模拟工件的刚度,以评估抓取能力。并进行了有限元分析,与实验结果进行了比较。实验结果表明,柔性假肢手指满足了设计要求,克服了传统假肢手指存在的一些问题。自制的拓扑优化方法对假指的设计是可靠的。
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引用次数: 9
A novel spiking CPG-based implementation system to control a lamprey robot 基于cpg的新型七鳃鳗机器人控制实现系统
Elisa Donati, G. Indiveri, C. Stefanini
The study proposed describes preliminary results of a spiking implementation of lamprey's Central Pattern Generator (CPG) using Neuromorphic VLSI devices. Several robotic lamprey implementations have been built to test the models in a bio-mimetic artifact but, in these systems there is a clear separation between the mechanical system, and their control part. This study aims to implement a CPG hardware network, to directly control actuators, creating a biomimetic robot both from mechanical and electronic point of view.
该研究描述了使用神经形态VLSI器件实现七鳃鳗中央模式发生器(CPG)的尖峰实现的初步结果。已经建立了几个机器人七鳃鳗实现来测试仿生工件中的模型,但是,在这些系统中,机械系统与其控制部分之间存在明显的分离。本研究旨在实现CPG硬件网络,直接控制执行器,从机械和电子的角度创建仿生机器人。
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引用次数: 11
Automatic estimate of back anatomical landmarks and 3D spine curve from a Kinect sensor 从Kinect传感器自动估计背部解剖标志和3D脊柱曲线
V. Bonnet, Takazumi Yamaguchi, A. Dupeyron, S. Andary, Antoine Seilles, P. Fraisse, G. Venture
This study aims to develop and evaluate a new method for the automatic extraction and estimate of back anatomical landmark positions and of 3D spine curve from Kinect sensor data. The proposed method allows to robustly reconstruct different indexes of back deformity used in the evaluation of scoliosis. The algorithm input data are the depth map and its corresponding curvature map. From these, regions-of-interest are automatically created and anatomical landmark positions are estimated by finding common patterns between subjects. The results showed that the proposed method can successfully estimate the anatomical landmark positions, as well as the 3D spine curve (average RMS error of 8 mm and 3 mm). The simplicity and generalisation abilities of the proposed method allow to pave the way of future diagnosis solutions for in-home or for small size practice use.
本研究旨在开发和评估一种从Kinect传感器数据中自动提取和估计背部解剖地标位置和三维脊柱曲线的新方法。所提出的方法可以稳健地重建用于评估脊柱侧凸的背部畸形的不同指标。算法输入的数据是深度图及其对应的曲率图。从这些数据中,自动创建感兴趣的区域,并通过寻找受试者之间的共同模式来估计解剖地标位置。结果表明,该方法能够成功地估计出解剖地标位置和脊柱三维曲线(平均均方根误差为8 mm和3 mm)。所提出的方法的简单性和泛化能力为未来的家庭或小型实践使用的诊断解决方案铺平了道路。
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引用次数: 16
Feedback methods for collision avoidance using virtual fixtures for robotic neurosurgery in deep and narrow spaces 基于虚拟夹具的深、窄空间神经外科机器人避碰反馈方法
A. Nakazawa, K. Nanri, K. Harada, Shinichi Tanaka, H. Nukariya, Y. Kurose, Naoyuki Shono, Hirohumi Nakatomi, A. Morita, Eiju Watanabe, N. Sugita, M. Mitsuishi
Robotic assistance enables a surgeon to perform dexterous and precise manipulations. However, conducting robot assisted neurosurgery within the deep and narrow spaces of the brain presents the risk of unexpected collisions between the shafts of robotic instruments and their surroundings out of the microscopic view. Thus, we propose the provision of feedback using a truncated cone shaped virtual fixture generated by marking the edges of the top and bottom plane of a workspace in the deep and narrow spaces within the brain with the slave manipulator. The experimental results show that the virtual fixture generation method could precisely model the workspace. We also implemented force feedback, visual feedback, and motion scaling feedback in the microsurgical robotic system in order to inform the surgeon of the risk of collision. Performance of each feedback method and their combinations was evaluated in two experiments. The experimental results showed that the combination of the force and the visual feedback methods were the most beneficial for avoiding collisions.
机器人辅助使外科医生能够进行灵巧而精确的操作。然而,在大脑深处和狭窄的空间内进行机器人辅助的神经外科手术存在机器人仪器轴与周围环境发生意外碰撞的风险。因此,我们建议使用一个截锥形虚拟夹具来提供反馈,该虚拟夹具是通过在大脑深处和狭窄的空间中标记工作空间的上下平面边缘而生成的。实验结果表明,虚拟夹具生成方法可以精确地模拟工作空间。我们还在显微外科机器人系统中实现了力反馈、视觉反馈和运动缩放反馈,以便告知外科医生碰撞的风险。在两个实验中评估了每种反馈方法及其组合的性能。实验结果表明,力与视觉反馈相结合的方法最有利于避免碰撞。
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引用次数: 8
Localized Extreme Learning Machine for online inverse dynamic model estimation in soft wearable exoskeleton 柔性可穿戴外骨骼动态模型在线逆估计的局部极限学习机
B. Dinh, L. Cappello, L. Masia
In recent years, actuation technology have been increasingly developed new fields and utilized widely in applications differing from automation and industry , but also robotic rehabilitation, haptics and wearable exoskeleton devices where safety, limitation of peak forces and gentle interaction are extremely important. To date, several examples of robotic applications have been designed to address the demanding needs of these disciplines that require the compliance in actuation and manipulation. However, the control performance is still limited due to lack of accuracy in robotic dynamics model and unmodeled nonlinearities such as friction. In such cases, estimating inverse dynamic model from collected data will provide an interesting alternative solution in order to achieve the compliance interaction and the good performance in position tracking. In this paper, an algorithm for online robotic inverse dynamics learning is proposed and explained using localization approach combined with Extreme Learning Machine.
近年来,驱动技术在自动化、工业、机器人康复、触觉和可穿戴外骨骼设备等领域得到了越来越多的发展和广泛的应用,这些领域对安全性、峰值力的限制和温和的相互作用都非常重要。到目前为止,已经设计了几个机器人应用的例子,以满足这些学科的苛刻需求,这些学科需要在驱动和操纵方面的遵从性。然而,由于机器人动力学模型的精度不足以及摩擦等非线性因素的未建模,控制性能仍然受到限制。在这种情况下,从收集的数据中估计逆动态模型将为实现顺从交互和良好的位置跟踪性能提供一种有趣的替代解决方案。本文提出了一种机器人在线逆动力学学习算法,并结合极限学习机的定位方法进行了说明。
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引用次数: 9
A geometric method for center of mass estimation in rough planar terrains 粗糙平面地形质心估计的几何方法
Luenin Barrios, Wei-Min Shen
Center of Mass(CoM) estimation in rough terrains is hampered by complicated body dynamics yet remains critically important in the study of human and robot motion planning. Current techniques for CoM estimation are encumbered by lengthy calibration periods requiring the use of specialized tools(force plates, motion capture, etc). This paper presents a novel and straightforward geometric method for CoM estimation over rough planar terrains that relies solely on geometry information of the environment and essential knowledge of the kinematic body. The CoM is approximated using a simplified model of the contact foot locations and an Optimized Geometric Hermite(OGH) curve with minimum curvature and length. To evaluate the accuracy of the method, cross validation with human subjects was performed. The results demonstrate that the geometric method delivers an accurate approximation of the CoM path for natural walking over rough planar terrains and offers a reliable alternative for CoM estimation.
复杂的人体动力学影响了粗糙地形的质心估计,但在人类和机器人运动规划研究中仍具有重要意义。目前的CoM估计技术受到需要使用专门工具(测力板、动作捕捉等)的漫长校准周期的阻碍。本文提出了一种新的、直观的平面粗糙地形CoM估计几何方法,该方法仅依赖于环境的几何信息和运动体的基本知识。利用接触足位置的简化模型和曲率和长度最小的优化几何赫米特(OGH)曲线来逼近接触面。为了评估该方法的准确性,对人类受试者进行了交叉验证。结果表明,几何方法可以准确地逼近粗糙平面地形上自然行走的CoM路径,为CoM估计提供了一种可靠的替代方法。
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引用次数: 0
Friction and damping of a compliant foot based on granular jamming for legged robots 基于颗粒干扰的柔性足部的摩擦和阻尼
Simon Hauser, P. Eckert, Alexandre Tuleu, A. Ijspeert
Moving away from simple foot designs of current quadruped robots towards a more bio-inspired approach, a novel foot design was implemented on the quadruped robot Oncilla. These feet mimic soft paw-pads of dogs and cats with high traction and soft underlying tissue. Consisting of a granular medium enclosed in a flexible membrane, they can be set to different pressure/vacuum conditions. Tests of general properties such as friction force, damping and deformation were completed by proof of concept tests on the robot. These included flat ground locomotion as well as ascending a slope with different inclination. Comparison tests with the previous feet were performed as well, showing that the new feet have a high friction and strong damping properties. Additionally, the speed of flat ground locomotion is comparable to the maximum speed of the robot with the previous feet while retaining the desired trotting gait. These are promising aspects for legged locomotion. The jamming of granular media previously has been used to create a universal gripper which in the future also opens up opportunities to use the feet both in locomotion and simple object manipulation (although the manipulation is not tested here).
从目前四足机器人的简单足部设计转向更受生物启发的方法,一种新颖的足部设计在四足机器人Oncilla上实现。这些脚模仿狗和猫的软爪垫,具有高牵引力和柔软的底层组织。它们由包裹在柔性膜中的颗粒状介质组成,可以设置为不同的压力/真空条件。通过对机器人进行概念验证测试,完成了摩擦力、阻尼和变形等一般性能的测试。这些包括平地运动以及不同倾斜度的斜坡上升。通过与旧脚的对比试验,表明新脚具有高摩擦和强阻尼性能。此外,平地运动的速度与机器人在保持所需小跑步态的前提下,前脚的最大速度相当。这些都是有腿运动很有前途的方面。颗粒介质的干扰先前已被用于创建一个通用的抓手,在未来也开辟了机会,用脚在运动和简单的物体操作(虽然操作没有测试在这里)。
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引用次数: 29
Isokinematic leg extension training with an industrial robot 用工业机器人进行等速腿部伸展训练
M. Kolditz, Thivaharan Albin, K. Albracht, G. Brüggemann, D. Abel
Resistance training of the leg extensor muscles is an important intervention in rehabilitation and prevention of musculoskeletal disorders such as hip or knee arthrosis and osteoporosis. With current training equipment, neither the exercise trajectory can be optimized nor the loadings on structures of the musculoskeletal system can be controlled. To overcome these limitations an experimental research platform for the development of new training scenarios is developed using an industrial robot for maximum flexibility together with kinetic and kinematic data and musculoskeletal models for estimating loadings on target structures. The focus of this paper lies on the implementation of isokinematic exercise, i.e. leg extension and flexion with constant velocity. A force triggered trajectory with smooth transitions between two points needs to be planned for the robot. An algorithm which uses continuous polynomials is proposed. It consists of three parts. First, the trajectory is planned in Cartesian space by intuitive definitions of e.g. start and end point or desired velocity and minimum resistive force. The trajectory can be visualized and optimized using OpenSim together with a model of the research platform, which makes the system usable for non experts in the field of robotics. Second, a smooth trajectory in joint space is generated from the planning points, using a third order polynomial for joint velocities between two adjacent points. Third, the trajectory is adapted to the measured force at the end effector, as the robot should only move along the trajectory, if the applied force by the user is high enough. The proposed algorithm is furthermore easily expandable to arbitrary force triggered motions with definable position and velocity profiles.
腿伸肌的阻力训练是康复和预防肌肉骨骼疾病(如髋关节或膝关节疾病和骨质疏松症)的重要干预措施。现有的训练设备既无法优化运动轨迹,也无法控制肌肉骨骼系统结构的负荷。为了克服这些限制,开发了一个用于开发新训练场景的实验研究平台,该平台使用工业机器人来实现最大的灵活性,并结合动力学和运动学数据以及用于估计目标结构载荷的肌肉骨骼模型。本文的重点在于等速运动的实施,即匀速的伸腿和屈腿。需要为机器人规划一个在两点之间平滑过渡的力触发轨迹。提出了一种使用连续多项式的算法。它由三部分组成。首先,通过直观的定义,如起点和终点或所需速度和最小阻力,在笛卡尔空间中规划轨迹。使用OpenSim和研究平台模型可以对轨迹进行可视化和优化,这使得系统可以用于机器人领域的非专家。其次,利用相邻两点间关节速度的三阶多项式,从规划点生成关节空间中的光滑轨迹;第三,轨迹与末端执行器测量的力相适应,因为如果用户施加的力足够大,机器人只应该沿着轨迹移动。此外,该算法易于扩展到具有可定义的位置和速度轮廓的任意力触发运动。
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引用次数: 4
Movement intention based Brain Computer Interface for Virtual Reality and Soft Robotics rehabilitation using novel autocorrelation analysis of EEG 基于运动意向的脑机接口在虚拟现实和软机器人康复中的应用
M. Wairagkar, I. Zoulias, V. Oguntosin, Y. Hayashi, S. Nasuto
Brain Computer Interface (BCI) could be used as an effective tool for active engagement of patients in motor rehabilitation by enabling them to initiate the movement by sending the command to BCI directly via their brain. In this paper, we have developed a BCI using novel EEG analysis to control a Virtual Reality avatar and a Soft Robotics rehabilitation device. This BCI is able identify and predict the upper limb movement. Autocorrelation analysis was done on EEG to study the complex oscillatory processes involved in motor command generation. Autocorrelation represented the interplay between oscillatory and decaying processes in EEG which change during voluntary movement. To investigate these changes, the exponential decay curve was fitted to the autocorrelation of EEG windows which captured the autocorrelation decay. It was observed that autocorrelation decays slower during voluntary movement and fast otherwise, thus, movement intention could be identified. This new method was translated into online signal processing for BCI to control the virtual avatar hand and soft robotic rehabilitation device by intending to move an upper limb. The soft robotic device placed on the joint between upper and the lower arm inflated and deflated resulting to extension and flexion of the arm providing proprioceptive feedback. Avatar arm viewed in virtual 3D environment with Oculus Rift also moved simultaneously providing a strong visual feedback.
脑机接口(BCI)可以作为一种有效的工具,使患者通过大脑直接向BCI发送指令来启动运动康复。在本文中,我们开发了一个脑机接口,使用新的脑电图分析来控制虚拟现实化身和软机器人康复设备。该脑机接口能够识别和预测上肢运动。对脑电进行自相关分析,研究运动指令生成的复杂振荡过程。自相关是指在自主运动过程中发生变化的脑电振荡和衰减过程之间的相互作用。为了研究这些变化,将指数衰减曲线拟合到捕获自相关衰减的脑电信号窗口的自相关上。观察到自相关在自主运动时衰减较慢,在其他情况下衰减较快,因此可以识别运动意图。将该方法转化为BCI的在线信号处理,通过有意移动上肢来控制虚拟化身的手和软机器人康复装置。软性机器人装置放置在上臂和下臂之间的关节上,膨胀和收缩导致手臂的伸展和弯曲,提供本体感觉反馈。使用Oculus Rift在虚拟3D环境中观看的化身手臂也会同时移动,提供强烈的视觉反馈。
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引用次数: 23
Design and evaluation of a vibrotactile feedback system to improve volitional myoelectric control for robotic transtibial prostheses: A preliminary study 一种振动触觉反馈系统的设计与评估,以改善机器人胫骨假体的意志肌电控制:初步研究
Baojun Chen, Qining Wang
In this paper, we propose a vibrotactile stimulation system and explore the potential of combining it with volitional myoelectric control for robotic transtibial prostheses. The proposed system consists of six vibrators, three on the anterior side of the thigh and the other three on the posterior side. Six able-bodied subjects and two transtibial amputee subjects participated in the study, and three experiments were performed. The first two experiments were designed to evaluate subjects' ability to perceive vibrotactile stimulations and make fast response. In the third experiment, we aimed to investigate the necessity of adding vibrotactile feedback to the loop of volitional myoelectric control. Experimental results indicate that subjects are able to discriminate stimulations produced by different vibrators, and detect the change of stimulation positions with small time delay. Furthermore, the addition of vibrotactile feedback improves the performance of controlling a virtual ankle to reach target positions. These preliminary results validate the promise of applying the vibrotactile stimulation system for robotic transtibial prosthesis control.
在本文中,我们提出了一种振动触觉刺激系统,并探讨了将其与意志肌电控制相结合用于机器人胫骨假体的潜力。所提出的系统由六个振动器组成,三个在大腿的前部,另外三个在大腿的后部。6名健全者和2名跨胫截肢者参与了研究,共进行了3次实验。前两个实验旨在评估受试者对振动触觉刺激的感知能力和快速反应能力。在第三个实验中,我们旨在探讨在意志肌电控制回路中加入振动触觉反馈的必要性。实验结果表明,实验对象能够区分不同振动器产生的刺激,并能以较小的延时检测到刺激位置的变化。此外,振动触觉反馈的加入提高了控制虚拟脚踝到达目标位置的性能。这些初步结果验证了振动触觉刺激系统应用于机器人胫骨假体控制的前景。
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引用次数: 1
期刊
2016 6th IEEE International Conference on Biomedical Robotics and Biomechatronics (BioRob)
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