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Generative Data Models for Validation and Evaluation of Visualization Techniques 用于验证和评估可视化技术的生成数据模型
Pub Date : 2016-10-24 DOI: 10.1145/2993901.2993907
C. Schulz, Arlind Nocaj, Mennatallah El-Assady, S. Frey, Marcel Hlawatsch, Michael Hund, G. Karch, Rudolf Netzel, Christin Schätzle, Miriam Butt, D. Keim, T. Ertl, U. Brandes, D. Weiskopf
We argue that there is a need for substantially more research on the use of generative data models in the validation and evaluation of visualization techniques. For example, user studies will require the display of representative and uncon-founded visual stimuli, while algorithms will need functional coverage and assessable benchmarks. However, data is often collected in a semi-automatic fashion or entirely hand-picked, which obscures the view of generality, impairs availability, and potentially violates privacy. There are some sub-domains of visualization that use synthetic data in the sense of generative data models, whereas others work with real-world-based data sets and simulations. Depending on the visualization domain, many generative data models are "side projects" as part of an ad-hoc validation of a techniques paper and thus neither reusable nor general-purpose. We review existing work on popular data collections and generative data models in visualization to discuss the opportunities and consequences for technique validation, evaluation, and experiment design. We distill handling and future directions, and discuss how we can engineer generative data models and how visualization research could benefit from more and better use of generative data models.
我们认为,在可视化技术的验证和评估中,有必要对生成数据模型的使用进行更多的研究。例如,用户研究将需要显示具有代表性和无混淆的视觉刺激,而算法将需要功能覆盖和可评估的基准。然而,数据通常以半自动的方式或完全手工挑选的方式收集,这模糊了通用性的观点,损害了可用性,并可能侵犯隐私。可视化的一些子领域在生成数据模型的意义上使用合成数据,而其他子领域则使用基于现实世界的数据集和模拟。根据可视化领域的不同,许多生成数据模型都是“副项目”,作为技术论文的特别验证的一部分,因此既不能重用,也不能通用。我们回顾了可视化中流行的数据收集和生成数据模型的现有工作,以讨论技术验证、评估和实验设计的机会和后果。我们总结了处理和未来的方向,并讨论了我们如何设计生成数据模型,以及可视化研究如何从更多更好地使用生成数据模型中受益。
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引用次数: 25
Supporting Exploration of Eye Tracking Data: Identifying Changing Behaviour Over Long Durations 支持眼动追踪数据的探索:识别长时间内不断变化的行为
Pub Date : 2016-10-24 DOI: 10.1145/2993901.2993905
P. Muthumanickam, C. Forsell, K. Vrotsou, J. Johansson, M. Cooper
Visual analytics of eye tracking data is a common tool for evaluation studies across diverse fields. In this position paper we propose a novel user-driven interactive data exploration tool for understanding the characteristics of eye gaze movements and the changes in these behaviours over time. Eye tracking experiments generate multidimensional scan path data with sequential information. Many mathematical methods in the past have analysed one or a few of the attributes of the scan path data and derived attributes such as Area of Interest (AoI), statistical measures, geometry, domain specific features etc. In our work we are interested in visual analytics of one of the derived attributes of sequential data-the: AoI and the sequences of visits to these AoIs over time. In the case of static stimuli, such as images, or dynamic stimuli, like videos, having predefined or fixed AoIs is not an efficient way of analysing scan path patterns. The AoI of a user over a stimulus may evolve over time and hence determining the AoIs dynamically through temporal clustering could be a better method for analysing the eye gaze patterns. In this work we primarily focus on the challenges in analysis and visualization of the temporal evolution of AoIs. This paper discusses the existing methods, their shortcomings and scope for improvement by adopting visual analytics methods for event-based temporal data to the analysis of eye tracking data.
眼动追踪数据的可视化分析是跨多个领域评估研究的常用工具。在这篇论文中,我们提出了一种新的用户驱动的交互式数据探索工具,用于理解眼球注视运动的特征以及这些行为随时间的变化。眼动追踪实验生成具有顺序信息的多维扫描路径数据。过去的许多数学方法分析了扫描路径数据的一个或几个属性,并推导出感兴趣区域(AoI)、统计度量、几何形状、领域特定特征等属性。在我们的工作中,我们感兴趣的是对顺序数据(AoI)的派生属性之一的可视化分析,以及随着时间的推移对这些AoI的访问顺序。在静态刺激(如图像)或动态刺激(如视频)的情况下,预定义或固定的aoi并不是分析扫描路径模式的有效方法。用户对刺激的AoI可能会随着时间的推移而变化,因此通过时间聚类动态确定AoI可能是分析眼睛注视模式的更好方法。在这项工作中,我们主要关注aoi的时间演变分析和可视化方面的挑战。本文将基于事件时态数据的可视化分析方法应用于眼动追踪数据的分析,讨论了现有的方法、存在的不足和需要改进的地方。
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引用次数: 5
Information Visualization Heuristics in Practical Expert Evaluation 信息可视化启发式在实际专家评估中的应用
Pub Date : 2016-10-24 DOI: 10.1145/2993901.2993918
H. Väätäjä, Jari Varsaluoma, T. Heimonen, Katariina Tiitinen, Jaakko Hakulinen, M. Turunen, Harri Nieminen, Petri Ihantola
While traditional HCI heuristics can be used to find usability issues also from information visualization systems, specialized heuristics tailored for the information visualization (InfoViz) domain can be more effective and focus on the special characteristics of these systems. In this study, we describe the application of ten information visualization heuristics from prior research and their testing in practical heuristic evaluation. We found that the selected heuristics were useful with good coverage in our application case. However, based on our observations, we argue that interaction, veracity, and aesthetics related heuristics should be added to the previously used set. The lack of domain knowledge made the evaluators somewhat uneasy with their capability to carry out the investigation in-depth. We suggest to train domain experts with understanding of the data and application domain to carry out the evaluation to get insightful feedback beyond usability issues.
虽然传统的HCI启发式方法也可用于从信息可视化系统中发现可用性问题,但为信息可视化(InfoViz)领域量身定制的专门启发式方法可能更有效,并且更侧重于这些系统的特殊特征。在本研究中,我们描述了十种信息可视化启发式的应用,以及它们在实际启发式评估中的测试。我们发现所选择的启发式方法在我们的应用案例中具有良好的覆盖率。然而,根据我们的观察,我们认为应该将交互、准确性和美学相关的启发式添加到先前使用的集合中。领域知识的缺乏使评估人员对深入开展调查的能力感到有些不安。我们建议培训了解数据和应用领域的领域专家进行评估,以获得超越可用性问题的有见地的反馈。
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引用次数: 13
Measuring Cognitive Load using Eye Tracking Technology in Visual Computing 视觉计算中使用眼动追踪技术测量认知负荷
Pub Date : 2016-10-24 DOI: 10.1145/2993901.2993908
Johannes Zagermann, Ulrike Pfeil, Harald Reiterer
In this position paper we encourage the use of eye tracking measurements to investigate users' cognitive load while interacting with a system. We start with an overview of how eye movements can be interpreted to provide insight about cognitive processes and present a descriptive model representing the relations of eye movements and cognitive load. Then, we discuss how specific characteristics of human-computer interaction (HCI) interfere with the model and impede the application of eye tracking data to measure cognitive load in visual computing. As a result, we present a refined model, embedding the characteristics of HCI into the relation of eye tracking data and cognitive load. Based on this, we argue that eye tracking should be considered as a valuable instrument to analyze cognitive processes in visual computing and suggest future research directions to tackle outstanding issues.
在这篇论文中,我们鼓励使用眼动追踪测量来调查用户在与系统交互时的认知负荷。我们首先概述了如何解释眼动,以提供对认知过程的见解,并提出了一个描述眼动与认知负荷关系的描述性模型。然后,我们讨论了人机交互(HCI)的特定特征如何干扰模型并阻碍眼动追踪数据在视觉计算中测量认知负荷的应用。因此,我们提出了一个改进的模型,将HCI的特征嵌入到眼动追踪数据与认知负荷的关系中。基于此,我们认为眼动追踪应该被视为一种有价值的工具来分析视觉计算中的认知过程,并建议未来的研究方向来解决突出的问题。
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引用次数: 117
An Empire Built On Sand: Reexamining What We Think We Know About Visualization 建立在沙子上的帝国:重新审视我们对可视化的认识
Pub Date : 2016-10-24 DOI: 10.1145/2993901.2993909
Robert Kosara
If we were to design Information Visualization from scratch, we would start with the basics: understand the principles of perception, test how they apply to different data encodings, build up those encodings to see if the principles still apply, etc. Instead, visualization was created from the other end: by building visual displays without an idea of how or if they worked, and then finding the relevant perceptual and other basics here and there. This approach has the problem that we end up with a very patchy understanding of the foundations of our field. More than that, there is a good amount of unproven assumptions, aesthetic judgments, etc. mixed in with the evidence. We often don't even realize how much we rely on the latter, and can't easily identify them because they have been so deeply incorporated into the fabric of our field. In this paper, I attempt to tease apart what we know and what we only think we know, using a few examples. The goal is to point out specific gaps in our knowledge, and to encourage researchers in the field to start questioning the underlying assumptions. Some of them are probably sound and will hold up to scrutiny. But some of them will not. We need to find out which is which and systematically build up a better foundation for our field. If we intend to develop ever more and better techniques and systems, we can't keep ignoring the base, or it will all come tumbling down sooner or later.
如果我们要从头开始设计信息可视化,我们将从基础开始:理解感知原则,测试它们如何应用于不同的数据编码,构建这些编码,看看这些原则是否仍然适用,等等。相反,可视化是从另一端创建的:通过构建视觉显示,而不知道它们如何或是否工作,然后在这里和那里找到相关的感知和其他基础。这种方法的问题是,我们最终对我们的领域的基础有一个非常不完整的理解。不仅如此,还有大量未经证实的假设、审美判断等混杂在证据中。我们常常甚至没有意识到我们对后者有多依赖,也不容易识别它们,因为它们已经深深地融入了我们这个领域的结构。在这篇论文中,我试图用几个例子来梳理我们知道的和我们认为我们只知道的。其目的是指出我们知识中的具体差距,并鼓励该领域的研究人员开始质疑潜在的假设。其中一些可能是合理的,并将经得起审查。但有些人不会。我们需要找出哪个是哪个,系统地为我们的领域建立一个更好的基础。如果我们打算发展更多更好的技术和系统,我们就不能一直忽视这个基础,否则它迟早会倒塌。
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引用次数: 44
Evaluation of Visualization by Critiques 通过评论评价可视化
Pub Date : 2016-10-24 DOI: 10.1145/2993901.2993904
R. Brath, E. Banissi
In this position paper, we extend design critiques as a form of evaluation to visualization, specifically focusing on unique qualities of critiques that are different than other types of evaluation by inspection, such as heuristic evaluation, models, reviews or written criticism. Critiques can be used to address a broader scope and context of issues than other inspection techniques; and utilize bi-direction dialogue with multiple critics, including non-visualization critics.
在这份意见书中,我们将设计评论作为一种评估形式扩展到可视化,特别关注与其他类型的检查评估不同的独特品质,如启发式评估、模型、评论或书面批评。批评可以用来处理比其他检查技术更广泛的范围和背景问题;并利用双向对话与多个评论家,包括非可视化的批评者。
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引用次数: 5
Action Design Research and Visualization Design 动作设计研究和可视化设计
Pub Date : 2016-10-24 DOI: 10.1145/2993901.2993916
Nina McCurdy, J. Dykes, Miriah D. Meyer
In applied visualization research, artifacts are shaped by a series of small design decisions, many of which are evaluated quickly and informally via methods that often go unreported and unverified. Such design decisions are influenced not only by visualization theory, but also by the people and context of the research. While existing applied visualization models support a level of reliability throughout the design process, they fail to explicitly account for the influence of the research context in shaping the resulting design artifacts. In this work, we look to action design research (ADR) for insight into addressing this issue. In particular, ADR offers a framework along with a set of guiding principles for navigating and capitalizing on the disruptive, subjective, human-centered nature of applied design work, while aiming to ensure reliability of the process and design, and emphasizing opportunities for conducting research. We explore the utility of ADR in increasing the reliability of applied visualization design research by: describing ADR in the language and constructs developed within the visualization community; comparing ADR to existing visualization methodologies; and analyzing a recent design study retrospectively through the lens of ADR's framework and principles.
在应用可视化研究中,工件是由一系列小的设计决策形成的,其中许多是通过通常未经报告和未经验证的方法快速和非正式地评估的。这种设计决策不仅受到可视化理论的影响,还受到研究人员和背景的影响。虽然现有的应用可视化模型在整个设计过程中支持一定程度的可靠性,但它们不能明确地说明研究背景在形成最终设计工件方面的影响。在这项工作中,我们希望通过行动设计研究(ADR)来解决这个问题。特别地,ADR提供了一个框架和一套指导原则,用于引导和利用应用设计工作的破坏性、主观性和以人为本的本质,同时旨在确保过程和设计的可靠性,并强调进行研究的机会。我们通过以下方式探讨ADR在提高应用可视化设计研究可靠性方面的作用:用可视化社区开发的语言和结构描述ADR;比较ADR与现有可视化方法;并通过ADR的框架和原则对最近的设计研究进行回顾性分析。
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引用次数: 37
Looking at the Representations in our Mind: Measuring Mental Models of Information Visualizations 观察我们头脑中的表象:测量信息可视化的心理模型
Pub Date : 2016-10-24 DOI: 10.1145/2993901.2993914
E. Mayr, Günther Schreder, M. Smuc, F. Windhager
Users of information visualization systems build up internal representations of the displayed information and the system --mental models -- and constantly update them during interaction with the system. Though this theoretical approach was postulated as promising for information visualization, measures for empirical studies are missing. In this paper, we present different measures and evaluation procedures that have been developed for the assessment of mental models in other domains and discuss their suitability for the evaluation of internal and external representations in information visualization.
信息可视化系统的用户建立了显示信息和系统的内部表征——心理模型——并在与系统交互过程中不断更新它们。虽然这种理论方法被认为是有希望的信息可视化,但缺乏实证研究的措施。在本文中,我们提出了用于评估其他领域心理模型的不同措施和评估程序,并讨论了它们对信息可视化中内部和外部表征评估的适用性。
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引用次数: 16
Evaluating Visualization Sets: Trade-offs Between Local Effectiveness and Global Consistency 评估可视化集:局部有效性和全局一致性之间的权衡
Pub Date : 2016-10-24 DOI: 10.1145/2993901.2993910
Zening Qu, J. Hullman
Evaluation criteria like expressiveness and effectiveness favor optimal use of space and visual encoding channels in a single visualization. However, individually optimized views may be inconsistent with one another when presented as a set in rec-ommender systems and narrative visualizations. For example, two visualizations might use very similar color palettes for different data fields, or they might render the same field but in different scales. These inconsistencies in visualization sets can cause interpretation errors and increase the cognitive load on viewers trying to analyze a set of visualizations. We propose two high-level principles for evaluating visualization set consistency: (1) the same fields should be presented in the same way, (2) different fields should be presented differently. These two principles are operationalized as a set of constraints for common visual encoding channels (x, y, color, size, and shape) to enable automated visualization set evaluation. To balance global (visualization set) consistency and local (single visualization) effectiveness, trade-offs in space and visual encodings have to be made. We devise an effectiveness preservation score to guide the selection of which conflicts to surface and potentially revise for sets of quantitative and ordinal encodings and a palette resource allocation mechanism for nominal encodings.
诸如表达性和有效性之类的评估标准有利于在单个可视化中最佳地使用空间和视觉编码通道。然而,当在推荐系统和叙事可视化中作为一组呈现时,单独优化的视图可能彼此不一致。例如,两个可视化可能对不同的数据字段使用非常相似的调色板,或者它们可能以不同的比例呈现相同的字段。可视化集合中的这些不一致可能导致解释错误,并增加试图分析一组可视化的观众的认知负荷。我们提出了评估可视化集一致性的两个高级原则:(1)相同的字段应该以相同的方式呈现;(2)不同的字段应该以不同的方式呈现。这两个原则可作为一组通用视觉编码通道(x、y、颜色、大小和形状)的约束进行操作,以实现自动的可视化集评估。为了平衡全局(可视化集)一致性和局部(单个可视化)有效性,必须在空间和视觉编码方面进行权衡。我们设计了一个有效的保存分数来指导选择哪些冲突要浮出水面,并可能对定量和序数编码集进行修改,并为标称编码设计了调色板资源分配机制。
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引用次数: 19
Which visualizations work, for what purpose, for whom?: evaluating visualizations of terrestrial and aquatic systems 哪些可视化是有效的,为什么目的,为谁?评估陆地和水生系统的可视化
Pub Date : 2012-10-14 DOI: 10.1145/2442576.2442579
J. Cushing, Evan Hayduk, Jerilyn Walley, Kirsten M. Winters, D. Lach, Michael Bailey, Christoph K. Thomas, S. Stafford
A need for better ecology visualization tools is well documented, and development of these is underway, including our own NSF funded Visualization of Terrestrial and Aquatic Systems (VISTAS) project, now beginning its second of four years. VISTAS' goal is not only to devise visualizations that help ecologists in research and in communicating that research, but also to evaluate the visualizations and software. Thus, we ask "which visualizations work, for what purpose, and for which audiences," and our project involves equal participation of ecologists, computer scientists, and social scientists. We have begun to study visualization use by ecologists, assessed some existing software products, and implemented a prototype. This position paper reports how we apply social science methods in establishing context for VISTAS' evaluation and development. We describe our initial surveys of ecologists and ecology journals to determine current visualization use, outline our visualization evaluation strategies, and in conclusion pose questions critical to the evaluation, deployment, and adoption of VISTAS and VISTAS-like visualizations and software.
对更好的生态可视化工具的需求是有目可图的,这些工具的开发正在进行中,包括我们自己的NSF资助的陆地和水生系统可视化(vista)项目,现在已经开始了四年中的第二个项目。vista的目标不仅是设计可视化来帮助生态学家进行研究和交流,而且还要评估可视化和软件。因此,我们问“哪些可视化工作,为什么目的,为哪些受众工作”,我们的项目涉及生态学家,计算机科学家和社会科学家的平等参与。我们已经开始研究生态学家对可视化的使用,评估了一些现有的软件产品,并实现了一个原型。这份立场文件报告了我们如何运用社会科学方法来建立远景评估和发展的背景。我们描述了我们对生态学家和生态学期刊的初步调查,以确定当前的可视化使用,概述了我们的可视化评估策略,并在结论中提出了对vista和类似vista的可视化和软件的评估、部署和采用至关重要的问题。
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引用次数: 1
期刊
Workshop on Beyond Time and Errors: Novel Evaluation Methods for Visualization
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