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ICONIP'99. ANZIIS'99 & ANNES'99 & ACNN'99. 6th International Conference on Neural Information Processing. Proceedings (Cat. No.99EX378)最新文献

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Personal information categorizing system with an associative memory model 基于联想记忆模型的个人信息分类系统
T. Kindo, H. Yoshida, M. Hirahara
A personal information categorizing system, PICSY, on an adaptive personal information filtering system is presented. PICSY is an information catergorizing system based on an associative memory model. Information categorization systems are needed because the amount of available information has become huge. PICSY is a practical information categorization system that divides each personal profile into sub-profiles which respectively correspond to categories of user's interests. Our field test shows that PICSY extracts several categories from each personal profile. The extracted categories are reasonable for users to recognize their interests. The results of the field test support that PICSY can be put to practical use.
提出了一种基于自适应个人信息过滤系统的个人信息分类系统PICSY。PICSY是一种基于联想记忆模型的信息分类系统。信息分类系统是必要的,因为可用信息的数量已经变得巨大。PICSY是一个实用的信息分类系统,它将每个个人资料划分为子资料,子资料分别对应用户的兴趣类别。我们的现场测试表明,PICSY从每个个人资料中提取几个类别。所提取的分类是合理的,便于用户识别自己的兴趣。现场试验结果表明PICSY可以投入实际应用。
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引用次数: 1
What can memorization learning do from noisy training examples? 从嘈杂的训练样本中记忆学习能做什么?
A. Hirabayashi, H. Ogawa
When we are concerned with a learning method, such as regularization learning, which does not directly deal with generalization error, we usually use it to achieve some "true objective learning". That is, we first have some objective such as minimization of generalization error, then we look for a learning method which could achieve the objective learning. There is, however, another situation. When we have developed a learning method, we wish to apply it to a wide range of different purposes. We discuss the latter problem. We clarify the bound of applicability of memorization learning within a family of projection learning. The bound is determined by the location of sample points and the nature of noise.
当我们关注一种不直接处理泛化误差的学习方法时,比如正则化学习,我们通常用它来实现一些“真正的客观学习”。也就是说,我们首先有一些目标,如最小化泛化误差,然后我们寻找一种可以实现目标学习的学习方法。然而,还有另一种情况。当我们开发出一种学习方法时,我们希望将其应用于各种不同的目的。我们讨论后一个问题。我们明确了记忆学习在投射学习家族中的适用范围。边界由采样点的位置和噪声的性质决定。
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引用次数: 1
Information retrieval using local linear PCA 局部线性PCA信息检索
X.Q. Li, I. King
Efficient and accurate information retrieval (IR) is one of the main issues in multimedia databases. Clustering can help to generate the efficient indexing structures and provide the comparison between data types. The Most Expressive Feature (MEF) extraction can improve comparison accuracy between two data which belong to a same data type since it discards redundant features. The authors introduce a local linear principal component analysis (LLPCA) to design an optimal scheme for IR. The LLPCA realizes the clustering and local MEF extraction at the same time. Using these clusters and local MEFs, an IR scheme can be divided into two steps from coarse to fine. We apply the scheme to a trademark retrieval system to evaluate its performance based on the accuracy and efficiency measurements. The experimental results indicate this retrieval scheme is superior the other schemes using the original features or global MEFs extracted by a Global Linear PCA (GLPCA).
高效、准确的信息检索是多媒体数据库的主要问题之一。聚类可以帮助生成高效的索引结构,并提供数据类型之间的比较。最具表现力的特征(MEF)提取由于抛弃了冗余特征,可以提高属于同一数据类型的两个数据之间的比较准确性。作者引入了局部线性主成分分析(LLPCA)来设计IR的最优方案。LLPCA同时实现了聚类和局部MEF提取。利用这些簇和局部mef,红外方案可以分为从粗到细两个步骤。将该方案应用到商标检索系统中,从准确性和效率两个方面对其性能进行了评价。实验结果表明,该检索方案优于其他利用原始特征或利用全局线性主成分分析(GLPCA)提取全局mef的检索方案。
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引用次数: 3
A modular neural network for control of mobile robots 用于移动机器人控制的模块化神经网络
S. Yamaguchi, H. Itakura
A new modular neural network architecture and its learning algorithm are proposed for a mobile robot controller. The learning algorithm for the proposed new network architecture is based on a feedback error learning procedure, which requires a feedback controller for training processes. It is not so easy, however, to obtain a robot feedback controller, when the robot control task is much more complex. In the present architecture, the complex robot control task is divided into a couple of small simple tasks, each of which is assigned to each of small network modules, respectively. By dividing the complex task, the simple feedback controllers are assigned to the network modules. Therefore, the neural network in each module can be trained by the feedback error learning scheme. The command to the robots is the weighted sum of the outputs of the modules. The weights for each module are obtained from a neural network which is one of the network modules in our proposed architecture. The present neural network architecture and learning algorithm are applied to a set of several robot controllers, whose task is to push a large box to a goal. It is confirmed through computer simulation experiments that the algorithm can train the robot controller skillfully.
针对移动机器人控制器,提出了一种新的模块化神经网络结构及其学习算法。所提出的新网络结构的学习算法基于反馈误差学习过程,该过程需要一个反馈控制器来进行训练过程。然而,当机器人的控制任务复杂得多时,获取机器人反馈控制器就不那么容易了。在目前的体系结构中,将复杂的机器人控制任务划分为几个简单的小任务,每个任务分别分配给每个小网络模块。通过对复杂任务的划分,将简单反馈控制器分配给网络模块。因此,每个模块中的神经网络都可以通过反馈误差学习方案进行训练。对机器人的指令是各模块输出的加权和。每个模块的权重从神经网络中获得,神经网络是我们提出的体系结构中的一个网络模块。将现有的神经网络结构和学习算法应用于一组机器人控制器,这些机器人控制器的任务是将一个大盒子推到一个目标。通过计算机仿真实验证实,该算法能够熟练地训练机器人控制器。
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引用次数: 10
Fingerprint feature extraction by fuzzy logic and neural networks 基于模糊逻辑和神经网络的指纹特征提取
V.K. Sagai, A. Koh Jit Beng
This paper investigates and proposes the fusion of fuzzy logic and neural network technology in automated fingerprint recognition for the extraction of important fingerprint features, also known as minutiae.
本文研究并提出了模糊逻辑和神经网络技术在自动指纹识别中的融合,以提取指纹的重要特征,也称为细节。
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引用次数: 15
Encoding neural networks for GA based structural construction 基于遗传算法的结构构造编码神经网络
I.I. Esat, B. Kothari, A. Shaikh, P. Wrathall
Investigates the direct encoding scheme in a neural network representation in the context of network construction using a genetic algorithm (GA). This paper addresses the use and the success of direct encoding schemes, in particular a specific scheme previously proposed by B.C. Kothari and I.I. Esat (1st World Conf. in Integrated Design and Process Technol., pp. 234-45, 1995). An investigation shows that obtaining the results previously presented by Kothari has not been possible, and the very high success reported has not been verified. However, the implementation reported in this paper does produce modular networks with improved training, as previously reported.
研究了在使用遗传算法构建网络的情况下神经网络表示的直接编码方案。本文讨论了直接编码方案的使用和成功,特别是bc . Kothari和I.I. Esat(第一次世界集成设计与工艺技术会议)先前提出的一种具体方案。,第234-45页,1995)。一项调查显示,取得Kothari先前提出的结果是不可能的,所报道的非常高的成功率也没有得到证实。然而,正如之前报道的那样,本文中报告的实现确实产生了具有改进训练的模块化网络。
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引用次数: 2
A biologically inspired neural network for dynamic system optimization 动态系统优化的生物学启发神经网络
R. Romero, J. Kacprzyk, F. Gomide
A neural network with a two-layer feedback topology and generalized recurrent neurons, for solving nonlinear discrete dynamic optimization problems is developed. The algorithm is based on R. Bellmann's (1957) optimality principle and the interchange of information during synaptic chemical processing among neurons. The technique is applied to solve fuzzy decision making problems.
提出了一种具有两层反馈拓扑和广义递归神经元的神经网络,用于求解非线性离散动态优化问题。该算法基于R. Bellmann(1957)的最优性原理和神经元之间突触化学处理过程中的信息交换。将该技术应用于模糊决策问题的求解。
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引用次数: 0
Recent progress on neural models of seeing and visualisation 视觉和可视化神经模型的最新进展
I. Aleksander, B. Dunmall, V.D. Frate
How can a system with visual input become capable of visualising what is meant by new combinations of known words? For example, it is possible for most of us to visualise a blue banana with red spots even though such an object would never have formed part of our experience. The authors discuss a neural system which is capable of simple forms of this kind of visualisation. It is shown that success in this task depends on the activity of a neural module whose firing patterns represent the 'visual awareness' of the system and the way that this module interacts with others in the system. The paper discloses the first set of results from this ongoing research project.
一个具有视觉输入的系统如何能够将已知单词的新组合可视化?例如,我们大多数人都有可能想象出一根带红点的蓝香蕉,尽管这样的物体永远不会成为我们经历的一部分。作者讨论了一种能够进行这种简单形式的视觉化的神经系统。研究表明,这项任务的成功取决于神经模块的活动,该模块的放电模式代表了系统的“视觉意识”,以及该模块与系统中其他模块的交互方式。本文披露了这个正在进行的研究项目的第一组结果。
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引用次数: 0
Recognition of a hand-gesture based on self-organization using a DataGlove 使用DataGlove基于自组织的手势识别
M. Ishikawa, H. Matsumura
We have succeeded in recognizing 32 kinds of hand shapes based on self-organization by measuring the angles of 10 joints of a hand using a DataGlove. Recognition of hand gestures, however, is far more difficult, because it must recognize a sequence of hand shapes instead of its snapshot. An essential difficulty in gesture recognition is how to deal with a sequence of body postures or hand shapes. Since a hand shape is represented by a 10-dimensional (10D) vector measured by a DataGlove, a hand gesture is represented by a sequence of 10D vectors. Our proposal is to recognize a hand gesture by the following procedure. (1) Angles of finger joints are measured at some time interval by a DataGlove. (2) Each gesture is segmented from a sequence of hand shapes. (3) The data length, i.e. the number of snapshots in each gesture, is adjusted to obtain data of a fixed length. (4) An input vector for self-organization is obtained by connecting a sequence of 10D hand-shape vectors. (5) Clustering of hand gestures is carried out by self-organization according to their similarities. Since self-organization is not directly applicable to time series data, the fourth step is the key idea for recognition. We present a detailed description of the proposed recognition method. We then give an overview of hand-gesture data obtained by a DataGlove. Finally, the results of some recognition experiments are provided. This is followed by discussions and conclusions.
我们利用DataGlove测量了手10个关节的角度,成功地识别了32种基于自组织的手部形状。然而,手势的识别要困难得多,因为它必须识别一系列的手部形状,而不是它的快照。手势识别的一个基本难题是如何处理一系列的身体姿势或手的形状。由于手部形状由DataGlove测量的10维(10D)向量表示,因此手势由10D向量序列表示。我们的建议是通过以下程序来识别手势。(1)用DataGlove每隔一段时间测量手指关节角度。(2)每个手势都是从一系列手部形状中分割出来的。(3)调整数据长度,即每个手势的快照个数,得到固定长度的数据。(4)通过连接10D手形向量序列,得到自组织输入向量。(5)根据手势的相似性,采用自组织的方法对手势进行聚类。由于自组织不能直接应用于时间序列数据,因此第四步是识别的关键思想。我们对所提出的识别方法进行了详细的描述。然后,我们概述了由DataGlove获得的手势数据。最后给出了一些识别实验的结果。然后是讨论和结论。
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引用次数: 44
Simple pre-processor for semantics and logic 用于语义和逻辑的简单预处理器
S. Sugiyama
Lots of work has been done in the field of AI, knowledge bases, natural languages, semantics and logic by using the tree search method, pattern recognition, neural networks, etc., and we are now beginning to have systems which can understand the meaning of a word or a sentence as a human does, but these systems are not flexible or mature enough for real use, and so not yet applicable for real use. This problem mainly comes from the processing methods used, the methods used to understand words and sentences, and the non-dynamic recognition behaviours. So, in this paper, I introduce a semantic and logic processing method, using neural networks, which has a unique way of transforming words and sentences into neural networks and dynamical behaviourism-accomplishing objectives. As a result of these processes, I found that a sentence has a meaning that is related to certain knowledge, and this sentence-to-knowledge transformation has a unique knowledge compression method. Therefore, I also introduce a knowledge compression method in semantics and logic.
在人工智能、知识库、自然语言、语义和逻辑等领域已经做了大量的工作,通过使用树搜索方法、模式识别、神经网络等,我们现在开始有系统可以像人类一样理解一个词或一个句子的意思,但这些系统还不够灵活或成熟,无法真正应用于实际应用。这个问题主要来自于所使用的处理方法、理解单词和句子的方法以及非动态识别行为。因此,本文介绍了一种基于神经网络的语义和逻辑处理方法,它以一种独特的方式将单词和句子转化为神经网络和动态行为-完成目标。在这些过程中,我发现一个句子有一个与某一知识相关的意义,这种从句子到知识的转换有一种独特的知识压缩方法。因此,我还在语义和逻辑方面引入了一种知识压缩方法。
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引用次数: 0
期刊
ICONIP'99. ANZIIS'99 & ANNES'99 & ACNN'99. 6th International Conference on Neural Information Processing. Proceedings (Cat. No.99EX378)
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