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Indonesian Journal of Early Childhood Educational Research (IJECER)最新文献

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Implementation of Digital Literacy to Develop Social Emotional in Early Childhood 数字素养在幼儿社会情感发展中的应用
Pub Date : 2022-06-30 DOI: 10.31958/ijecer.v1i1.5834
L. Saleha, Hasan Baharun, Winda Trimelia Utami
This study aims to analyze the implementation of digital literacy in early childhood for children’s social and emotional development. Qualitative research was used and a case study was chosen as the research design. Data were collected by observing and recording learning activities in schools. Interviews were conducted with principals and teachers at kindergarten. Results of the study showed that digital literacy was carried out through learning analysis, learning design system, and evaluation. This study implies that teachers must have innovation and creativity in managing their learning, especially in the era of society 5.0. Digitalization could support the instructional needs based on the intended targets and generate students’ motivation and intelligence overall.  
本研究旨在分析幼儿实施数位素养对儿童社会及情感发展的影响。本研究采用定性研究方法,并选择个案研究作为研究设计。通过观察和记录学校的学习活动来收集数据。采访了幼儿园的校长和老师。研究结果表明,数字化素养是通过学习分析、学习设计系统和评估来实现的。这项研究表明,教师在管理学习方面必须具有创新和创造力,特别是在社会5.0时代。数字化可以支持基于预期目标的教学需求,并全面激发学生的动机和智力。
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引用次数: 6
Digital Pop Up Learning Media for Early Childhood Cognitive Development 儿童早期认知发展的数字弹出式学习媒体
Pub Date : 2022-06-30 DOI: 10.31958/ijecer.v1i1.5833
Anis Khamidah, Norma Ita Sholichah
Education in the era of highly rapid digital development is a challenge for educators. Technology development encourages teachers to reform teaching and learning process and create updated education. This research aims to develop a digital Pop Up learning media for cognitive development of children aged 5-6 year-old. This was Research and Development (R&D) research using Borg and Gall development model. The developed media was validated by two experts and categorized highly valid (98%) by media expert and valid (87.5%) by material expert. Result of limited tried out involving 10 students of group B was 80% and categorized valid. Based on the finding, digital Pop Up media was effective as an interesting learning supporting means and appropriate to the development of 4.0 revolution era.  
在数字化高速发展的时代,教育对教育工作者来说是一个挑战。技术的发展促使教师改革教学过程,创造更新的教育。本研究旨在开发一种适合5-6岁儿童认知发展的数字Pop - Up学习媒体。这是使用Borg和Gall开发模型的研发(R&D)研究。开发的介质经两位专家验证,经媒体专家鉴定为高度有效(98%),经材料专家鉴定为有效(87.5%)。B组10名学生的有限试出结果为80%,分类有效。综上所述,数字弹窗媒体作为一种有趣的学习支持手段是有效的,并且适合4.0革命时代的发展。
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引用次数: 9
Implementing Project-Based Steam Instructional Approach in Early Childhood Education in 5.0 Industrial Revolution Era 5.0工业革命时代基于项目的蒸汽教学法在幼儿教育中的实施
Pub Date : 2022-06-30 DOI: 10.31958/ijecer.v1i1.5819
Cahyorini Wulandani, Meida Afina Putri, Rahmalia Indah Pratiwi, Komareeyah Sulong
The 5.0 industrial revolution era requires people to have competency such as critical thinking, problem solving, innovation, collaboration, and communication. The purpose of this study was to determine the application of a project-based STEAM learning approach to develop the skills of early childhood in this 5.0 era. This study used descriptive qualitative method. Data were collected using observation, interview, and documentation. Triangulation was used for data trustworthiness and data analysis referred to Miles and Huberman’s. Results showed that STEAM project-based learning can be used to develop various skills of early childhood by connecting elements of science, technology, engineering, art and mathematics and applying some strategies including reflection, discovery, application, and communication in learning.
5.0产业革命时代要求人们具备批判性思维、解决问题、创新、协作、沟通等能力。本研究的目的是确定基于项目的STEAM学习方法在5.0时代发展幼儿技能的应用。本研究采用描述性定性方法。通过观察、访谈和文献收集数据。数据可信度和数据分析采用三角测量,参照Miles和Huberman的方法。结果表明,基于STEAM项目的学习可以通过连接科学、技术、工程、艺术和数学的元素,在学习中运用反思、发现、应用、交流等策略,培养幼儿的各种技能。
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引用次数: 11
The Effect of “Kids Moderations” Interactive Multimedia on Religious Moderation Attitudes in Early Childhood “儿童节制”互动多媒体对幼儿宗教节制态度的影响
Pub Date : 2022-06-30 DOI: 10.31958/ijecer.v1i1.5811
Farahh Fahrun Nisak, Hidayatul Munawaroh, Salbia Abbas
This research aims to determine the effect of interactive multimedia on religious moderation attitude in early childhood. The research used quasi-experimental method. One group pretest posttest was chosen as the design of the research. Data were collected by using checklist observation and analyzed using t-test. Results showed that religious moderation attitude in early childhood was increased by applying “Kids Moderations” interactive multimedia in learning process. Therefore, multimedia can be used as a tool to introduce religious moderation attitude since an early age and prevent intolerance as a root of radicalism in the future.
本研究旨在探讨互动多媒体对幼儿宗教节制态度的影响。本研究采用准实验方法。选取一组前测后测作为研究设计。资料收集采用检查表观察法,分析采用t检验。结果表明,在幼儿宗教节制的学习过程中应用“儿童节制”互动多媒体,可以提高幼儿宗教节制的态度。因此,多媒体可以作为一种工具,从小引入宗教节制的态度,防止不宽容成为未来激进主义的根源。
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引用次数: 9
Effectiveness of Rural Youth Tutoring Activity in Increasing Children’s Learning Motivation in Pandemic Era 大流行时代农村青少年辅导活动对提高儿童学习动机的效果
Pub Date : 2022-06-30 DOI: 10.31958/ijecer.v1i1.5808
Afria Ulin Nuha, Hidayatul Munawaroh
COVID-19 pandemic has changed all aspects of people’s lives in Indonesia, including the early childhood education. This study aims to determine the effectiveness of tutoring activities by young people in villages to improve children’s learning motivation amid pandemic era. This was experimental method of quantitative research. Purposive sampling technique was used to choose the sample. The instrument to collect the data was observation checklist and the data were analyzed using Wilcoxon test. Results showed that during pandemic era, learning tutoring activities by the young people in rural area was effective in improving children’s learning motivation. Thus, environment has a positive effect on motivating children to learn through appropriate games in tutoring activities.     
2019冠状病毒病大流行改变了印尼人民生活的方方面面,包括幼儿教育。本研究旨在确定乡村青少年辅导活动在大流行时代提高儿童学习动机的有效性。这是定量研究的实验方法。采用目的性抽样技术选择样本。资料采集工具为观察检查表,资料分析采用Wilcoxon检验。结果表明,在大流行时期,农村青少年的学习辅导活动对提高儿童的学习动机是有效的。因此,在教学活动中,环境对通过适当的游戏来激励儿童学习有积极的作用。
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引用次数: 8
期刊
Indonesian Journal of Early Childhood Educational Research (IJECER)
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